New World Bosses are Easy Mode

DisgracefulMind
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The new world bosses can be soloed fairly easily still. Though the content is supposed to appeal to solo players, I'd at least thought the challenge would still be there for new "elite" bosses. Would be interesting to see the difficulties increased on these.

One disappointment I've always had with open map PvE is that the "world bosses" are nothing pretty much.
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  • SleepyTroll
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    They should take 4 people at least. Back in the day during gold and silver calling out in zone for help with dolman and world bosses, even in those solo zones. It's OK to need grp for a few things yeesh.
  • DisgracefulMind
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    They should take 4 people at least. Back in the day during gold and silver calling out in zone for help with dolman and world bosses, even in those solo zones. It's OK to need grp for a few things yeesh.

    I agree completely. I'd like to see their difficulty increased for sure. Would be nice to have at least some group activity in this "solo" update.
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  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks for the feedback, @DisgracefulMind. We'll be tweaking the overall difficulty in Wrothgar before it goes live so everyone finds it challenging; it's a bit easier than intended at the moment.
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Turelus
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    Maybe a way to enable a "hard mode" boss like trials? something to interact with which makes them have more HP/power etc.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • DisgracefulMind
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    Thanks for the feedback, @DisgracefulMind. We'll be tweaking the overall difficulty in Wrothgar before it goes live so everyone finds it challenging; it's a bit easier than intended at the moment.

    Awesome, thank you for letting us know.
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  • KerinKor
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    Thanks for the feedback, @DisgracefulMind. We'll be tweaking the overall difficulty in Wrothgar before it goes live so everyone finds it challenging; it's a bit easier than intended at the moment.
    You realise that's impossible to achieve due to spread of player skill .. make it challenging to those running Vet trials and you'll make it impossible for the less hardcore players.

    Why say you're aiming for something that's infeasible?

  • gibous
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    Perhaps along the lines of the sewers sweeper bosses?
    Reddington James — Magsorc & Magplar (NA PC)
  • tinythinker
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    The new world bosses can be soloed fairly easily still. Though the content is supposed to appeal to solo players, I'd at least thought the challenge would still be there for new "elite" bosses. Would be interesting to see the difficulties increased on these.

    One disappointment I've always had with open map PvE is that the "world bosses" are nothing pretty much.
    I've tried Nyzchaleft Falls solo three times and haven't lasted more than 5 seconds on a VR15. I run world bosses in the Alliance zones solo like many do, so I know what you mean about that, but that's not what I'm getting here. I am a magicka Templar and can't pump out Breath of Life fast enough. So, not sure what the scaling mechanism but it is definitely out of tune.
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  • DisgracefulMind
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    The new world bosses can be soloed fairly easily still. Though the content is supposed to appeal to solo players, I'd at least thought the challenge would still be there for new "elite" bosses. Would be interesting to see the difficulties increased on these.

    One disappointment I've always had with open map PvE is that the "world bosses" are nothing pretty much.
    I've tried Nyzchaleft Falls solo three times and haven't lasted more than 5 seconds on a VR15. I run world bosses in the Alliance zones solo like many do, so I know what you mean about that, but that's not what I'm getting here. I am a magicka Templar and can't pump out Breath of Life fast enough. So, not sure what the scaling mechanism but it is definitely out of tune.

    I was on my vr16 magicka nightblade and was able to solo the Mad Ogre and Nyzchaleft Falls with minor difficulty. I imagine I can do the same on my Templar as well. I'm not sure if it's gear or whatever, but I didn't see much problems.
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  • allenv30b14_ESO
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    not sure what they mean as well. My sorc is really having a hard time with some of these bosses,,

    I died real fast on that first world one so i went to the solo arena ,, was going good till the spider round. that thing hits hard and i mean real hard. taking 40 to 50 k hits is way out of my league. running and using the mechanics are not helping
    when she gets below 50 percent she still ignor my pet and i am taking all the heat from her and her adds with no break.

    i am spamming shield and anything to slow things down,,

    ugh i just suck i guess,, LOL
  • allenv30b14_ESO
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    I am thinking, MY 364 cp is not enough, its going to take at least 600 cp for my sorc to do this.
  • DisgracefulMind
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    I am thinking, MY 364 cp is not enough, its going to take at least 600 cp for my sorc to do this.

    The cap on PTS is 501. A Sorc with 364 CP should do just fine. It's about timing your heals and managing your resources. Particularly with the mobility Sorc has to offer, you have an advantage there.

    I'm not here to explain how to play or how to beat these bosses. I'm just saying that they were soloed by me first try, and there are tons of other players I know who will be able to do the same. Having the difficulty increased would be nice to make some form of grouping up necessary in this update. They are world bosses, after all.

    But looks like they're doing that anyways. (:
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  • tinythinker
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    The new world bosses can be soloed fairly easily still. Though the content is supposed to appeal to solo players, I'd at least thought the challenge would still be there for new "elite" bosses. Would be interesting to see the difficulties increased on these.

    One disappointment I've always had with open map PvE is that the "world bosses" are nothing pretty much.
    I've tried Nyzchaleft Falls solo three times and haven't lasted more than 5 seconds on a VR15. I run world bosses in the Alliance zones solo like many do, so I know what you mean about that, but that's not what I'm getting here. I am a magicka Templar and can't pump out Breath of Life fast enough. So, not sure what the scaling mechanism but it is definitely out of tune.

    I was on my vr16 magicka nightblade and was able to solo the Mad Ogre and Nyzchaleft Falls with minor difficulty. I imagine I can do the same on my Templar as well. I'm not sure if it's gear or whatever, but I didn't see much problems.
    I get hit for several 3000+ attacks all in 1-3 seconds, dead. I've watched other people come in and try, VR14-VR16. Dead just as fast. No idea what the scaling mechanism is, but I haven't seen anyone last longer than a few seconds so far.
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  • DisgracefulMind
    DisgracefulMind
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    The new world bosses can be soloed fairly easily still. Though the content is supposed to appeal to solo players, I'd at least thought the challenge would still be there for new "elite" bosses. Would be interesting to see the difficulties increased on these.

    One disappointment I've always had with open map PvE is that the "world bosses" are nothing pretty much.
    I've tried Nyzchaleft Falls solo three times and haven't lasted more than 5 seconds on a VR15. I run world bosses in the Alliance zones solo like many do, so I know what you mean about that, but that's not what I'm getting here. I am a magicka Templar and can't pump out Breath of Life fast enough. So, not sure what the scaling mechanism but it is definitely out of tune.

    I was on my vr16 magicka nightblade and was able to solo the Mad Ogre and Nyzchaleft Falls with minor difficulty. I imagine I can do the same on my Templar as well. I'm not sure if it's gear or whatever, but I didn't see much problems.
    I get hit for several 3000+ attacks all in 1-3 seconds, dead. I've watched other people come in and try, VR14-VR16. Dead just as fast. No idea what the scaling mechanism is, but I haven't seen anyone last longer than a few seconds so far.

    Hmm interesting. I don't know what to tell you, to be honest. A lot of things are whacky atm. Guess we'll see what they do with the duration of this on PTS.
    Unfortunate magicka warden main.
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  • ADarklore
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    The problem is, you have really good players saying, "this is easy" but then you have normal players, dare I say casual players, who will/are having trouble. A person shouldn't have to have 300+ CP to run NEW DLC content that is supposed to be available to all players- yet in reality the content is designed for VR16 players... that scenario does not bode well.

    As it is, it sounds like many players are experiencing a huge reduction in damage on PTS (as noted in this thread)- so decreasing a player's damage while further increasing enemy strength is not good. Something is amiss on PTS and nobody from ZOS has commented on in as of yet.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Alphashado
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    I haven't found them to be easy. In fact, most people in zone are commenting on how refreshingly difficult they are. I was able to take one down with 3 people and it seemed about right to me.

    But there also seems to be something majorly wrong with DPS output for some people being roughly cut in half. So maybe that ties into all of this.
    Edited by Alphashado on October 7, 2015 10:10PM
  • eliisra
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    Well, are they suppose to be soloable? After all it's suppose to be a zone for solo adventures.

    But I hope not, hope you need a group, otherwise those poor bosses will be extinct. They be insta-dead as soon as they spawn, because scaled for solo with 15-20 players zerging them down in 2 seconds. You might not even be able to land a single hit, before the boss is down, than sit and wait for infuriating spawn timers.
  • danno8
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    Tough to tell right now with the 50% damage reduction bug if they are easy or hard to be honest...
  • Sentinel
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    @ZOS_GinaBruno , In my opinion, mobs in Wrothgar should be given about the same difficulty as mobs in the Imperial City. Of course the difference between mobs in Wrothgar rather than Imperial City is that the players theyre fighting wont have halved healing/shields. So, trash mobs with similar resistances, health, damage etc, players being just a bit stronger against em.
    As for the bosses, its a bit of a case by case basis. Some bosses have different mechanics that compliment certain builds, such as high health low damage trash mobs that builds utilizing brawler or sap have no trouble with at all.

    I would love world bosses to be the type that require a group expedition, also seeing that there are only six overall. One likely wouldnt need to be in any rush to complete them all, might as well make them memorable.
  • DaveMoeDee
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    Turelus wrote: »
    Maybe a way to enable a "hard mode" boss like trials? something to interact with which makes them have more HP/power etc.

    Hard mode would weaken you. It wouldn't change boss, since you are sharing the instance. They could battle level you to vr10 instead.
  • Manoekin
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    The new world bosses can be soloed fairly easily still. Though the content is supposed to appeal to solo players, I'd at least thought the challenge would still be there for new "elite" bosses. Would be interesting to see the difficulties increased on these.

    One disappointment I've always had with open map PvE is that the "world bosses" are nothing pretty much.
    I've tried Nyzchaleft Falls solo three times and haven't lasted more than 5 seconds on a VR15. I run world bosses in the Alliance zones solo like many do, so I know what you mean about that, but that's not what I'm getting here. I am a magicka Templar and can't pump out Breath of Life fast enough. So, not sure what the scaling mechanism but it is definitely out of tune.

    I was on my vr16 magicka nightblade and was able to solo the Mad Ogre and Nyzchaleft Falls with minor difficulty. I imagine I can do the same on my Templar as well. I'm not sure if it's gear or whatever, but I didn't see much problems.
    I get hit for several 3000+ attacks all in 1-3 seconds, dead. I've watched other people come in and try, VR14-VR16. Dead just as fast. No idea what the scaling mechanism is, but I haven't seen anyone last longer than a few seconds so far.

    Hmm interesting. I don't know what to tell you, to be honest. A lot of things are whacky atm. Guess we'll see what they do with the duration of this on PTS.

    I think you should try it on another class. I feel the damage reduction, and regen/cost is out of whack. I'm a regen build and I can't keep my resources up. I say try another class, because I see nightblades being the most successful so far for some obvious reasons, but I'm not sure if they're feeling the same bugs others are in regards to damage/regen/cost. I could probably solo one on my templar if I focused hard and played it really well, but they do seem rather difficult with the mentioned bugs.
  • DisgracefulMind
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    Manoekin wrote: »
    The new world bosses can be soloed fairly easily still. Though the content is supposed to appeal to solo players, I'd at least thought the challenge would still be there for new "elite" bosses. Would be interesting to see the difficulties increased on these.

    One disappointment I've always had with open map PvE is that the "world bosses" are nothing pretty much.
    I've tried Nyzchaleft Falls solo three times and haven't lasted more than 5 seconds on a VR15. I run world bosses in the Alliance zones solo like many do, so I know what you mean about that, but that's not what I'm getting here. I am a magicka Templar and can't pump out Breath of Life fast enough. So, not sure what the scaling mechanism but it is definitely out of tune.

    I was on my vr16 magicka nightblade and was able to solo the Mad Ogre and Nyzchaleft Falls with minor difficulty. I imagine I can do the same on my Templar as well. I'm not sure if it's gear or whatever, but I didn't see much problems.
    I get hit for several 3000+ attacks all in 1-3 seconds, dead. I've watched other people come in and try, VR14-VR16. Dead just as fast. No idea what the scaling mechanism is, but I haven't seen anyone last longer than a few seconds so far.

    Hmm interesting. I don't know what to tell you, to be honest. A lot of things are whacky atm. Guess we'll see what they do with the duration of this on PTS.

    I think you should try it on another class. I feel the damage reduction, and regen/cost is out of whack. I'm a regen build and I can't keep my resources up. I say try another class, because I see nightblades being the most successful so far for some obvious reasons, but I'm not sure if they're feeling the same bugs others are in regards to damage/regen/cost. I could probably solo one on my templar if I focused hard and played it really well, but they do seem rather difficult with the mentioned bugs.

    I fought the Mad Ogre on my Templar as well and didn't have too many issues. Not sure really here. /:
    Unfortunate magicka warden main.
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  • Manoekin
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    Manoekin wrote: »
    The new world bosses can be soloed fairly easily still. Though the content is supposed to appeal to solo players, I'd at least thought the challenge would still be there for new "elite" bosses. Would be interesting to see the difficulties increased on these.

    One disappointment I've always had with open map PvE is that the "world bosses" are nothing pretty much.
    I've tried Nyzchaleft Falls solo three times and haven't lasted more than 5 seconds on a VR15. I run world bosses in the Alliance zones solo like many do, so I know what you mean about that, but that's not what I'm getting here. I am a magicka Templar and can't pump out Breath of Life fast enough. So, not sure what the scaling mechanism but it is definitely out of tune.

    I was on my vr16 magicka nightblade and was able to solo the Mad Ogre and Nyzchaleft Falls with minor difficulty. I imagine I can do the same on my Templar as well. I'm not sure if it's gear or whatever, but I didn't see much problems.
    I get hit for several 3000+ attacks all in 1-3 seconds, dead. I've watched other people come in and try, VR14-VR16. Dead just as fast. No idea what the scaling mechanism is, but I haven't seen anyone last longer than a few seconds so far.

    Hmm interesting. I don't know what to tell you, to be honest. A lot of things are whacky atm. Guess we'll see what they do with the duration of this on PTS.

    I think you should try it on another class. I feel the damage reduction, and regen/cost is out of whack. I'm a regen build and I can't keep my resources up. I say try another class, because I see nightblades being the most successful so far for some obvious reasons, but I'm not sure if they're feeling the same bugs others are in regards to damage/regen/cost. I could probably solo one on my templar if I focused hard and played it really well, but they do seem rather difficult with the mentioned bugs.

    I fought the Mad Ogre on my Templar as well and didn't have too many issues. Not sure really here. /:

    Maybe I should try that one then. Could just be how my char is built right now though.
  • NovaShadow
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    I guess the more CP you have the easier it is. Took me and a friend to take down dwarven guy. Difficulty is fine in my opinion. Considering I solo literally everything else in game save dungeons the difficulty here is fine.
    PC NA - EPHS
  • Manoekin
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    Manoekin wrote: »
    The new world bosses can be soloed fairly easily still. Though the content is supposed to appeal to solo players, I'd at least thought the challenge would still be there for new "elite" bosses. Would be interesting to see the difficulties increased on these.

    One disappointment I've always had with open map PvE is that the "world bosses" are nothing pretty much.
    I've tried Nyzchaleft Falls solo three times and haven't lasted more than 5 seconds on a VR15. I run world bosses in the Alliance zones solo like many do, so I know what you mean about that, but that's not what I'm getting here. I am a magicka Templar and can't pump out Breath of Life fast enough. So, not sure what the scaling mechanism but it is definitely out of tune.

    I was on my vr16 magicka nightblade and was able to solo the Mad Ogre and Nyzchaleft Falls with minor difficulty. I imagine I can do the same on my Templar as well. I'm not sure if it's gear or whatever, but I didn't see much problems.
    I get hit for several 3000+ attacks all in 1-3 seconds, dead. I've watched other people come in and try, VR14-VR16. Dead just as fast. No idea what the scaling mechanism is, but I haven't seen anyone last longer than a few seconds so far.

    Hmm interesting. I don't know what to tell you, to be honest. A lot of things are whacky atm. Guess we'll see what they do with the duration of this on PTS.

    I think you should try it on another class. I feel the damage reduction, and regen/cost is out of whack. I'm a regen build and I can't keep my resources up. I say try another class, because I see nightblades being the most successful so far for some obvious reasons, but I'm not sure if they're feeling the same bugs others are in regards to damage/regen/cost. I could probably solo one on my templar if I focused hard and played it really well, but they do seem rather difficult with the mentioned bugs.

    I fought the Mad Ogre on my Templar as well and didn't have too many issues. Not sure really here. /:

    Went and tried it. It's definitely my build at this point just not being conducive to solo play. A sorc came by and we duo'd it pretty easily. I could survive forever, but the adds spawning in random places healing the boss would pretty much negate my dps at this point.
  • DisgracefulMind
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    Manoekin wrote: »
    Manoekin wrote: »
    The new world bosses can be soloed fairly easily still. Though the content is supposed to appeal to solo players, I'd at least thought the challenge would still be there for new "elite" bosses. Would be interesting to see the difficulties increased on these.

    One disappointment I've always had with open map PvE is that the "world bosses" are nothing pretty much.
    I've tried Nyzchaleft Falls solo three times and haven't lasted more than 5 seconds on a VR15. I run world bosses in the Alliance zones solo like many do, so I know what you mean about that, but that's not what I'm getting here. I am a magicka Templar and can't pump out Breath of Life fast enough. So, not sure what the scaling mechanism but it is definitely out of tune.

    I was on my vr16 magicka nightblade and was able to solo the Mad Ogre and Nyzchaleft Falls with minor difficulty. I imagine I can do the same on my Templar as well. I'm not sure if it's gear or whatever, but I didn't see much problems.
    I get hit for several 3000+ attacks all in 1-3 seconds, dead. I've watched other people come in and try, VR14-VR16. Dead just as fast. No idea what the scaling mechanism is, but I haven't seen anyone last longer than a few seconds so far.

    Hmm interesting. I don't know what to tell you, to be honest. A lot of things are whacky atm. Guess we'll see what they do with the duration of this on PTS.

    I think you should try it on another class. I feel the damage reduction, and regen/cost is out of whack. I'm a regen build and I can't keep my resources up. I say try another class, because I see nightblades being the most successful so far for some obvious reasons, but I'm not sure if they're feeling the same bugs others are in regards to damage/regen/cost. I could probably solo one on my templar if I focused hard and played it really well, but they do seem rather difficult with the mentioned bugs.

    I fought the Mad Ogre on my Templar as well and didn't have too many issues. Not sure really here. /:

    Went and tried it. It's definitely my build at this point just not being conducive to solo play. A sorc came by and we duo'd it pretty easily. I could survive forever, but the adds spawning in random places healing the boss would pretty much negate my dps at this point.

    Those adds have relatively low health, a spear shard thrown at them should finish them off almost instantly, and even a beam would do fine for the ones further away.
    Unfortunate magicka warden main.
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  • flintstone
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    I've done two now with my VR16 DK.......I don't think I could solo either. I just did the Mad Ogre with two other people that happened to be there already when I arrived.......not to hard with three people (the adds are weak), they could pump them up a little. I still ran out of stamina a lot.......way more than I'm used to (I may need to make a few adjustments there).

    IMO world bosses should take 2/3 people
  • Manoekin
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    Manoekin wrote: »
    Manoekin wrote: »
    The new world bosses can be soloed fairly easily still. Though the content is supposed to appeal to solo players, I'd at least thought the challenge would still be there for new "elite" bosses. Would be interesting to see the difficulties increased on these.

    One disappointment I've always had with open map PvE is that the "world bosses" are nothing pretty much.
    I've tried Nyzchaleft Falls solo three times and haven't lasted more than 5 seconds on a VR15. I run world bosses in the Alliance zones solo like many do, so I know what you mean about that, but that's not what I'm getting here. I am a magicka Templar and can't pump out Breath of Life fast enough. So, not sure what the scaling mechanism but it is definitely out of tune.

    I was on my vr16 magicka nightblade and was able to solo the Mad Ogre and Nyzchaleft Falls with minor difficulty. I imagine I can do the same on my Templar as well. I'm not sure if it's gear or whatever, but I didn't see much problems.
    I get hit for several 3000+ attacks all in 1-3 seconds, dead. I've watched other people come in and try, VR14-VR16. Dead just as fast. No idea what the scaling mechanism is, but I haven't seen anyone last longer than a few seconds so far.

    Hmm interesting. I don't know what to tell you, to be honest. A lot of things are whacky atm. Guess we'll see what they do with the duration of this on PTS.

    I think you should try it on another class. I feel the damage reduction, and regen/cost is out of whack. I'm a regen build and I can't keep my resources up. I say try another class, because I see nightblades being the most successful so far for some obvious reasons, but I'm not sure if they're feeling the same bugs others are in regards to damage/regen/cost. I could probably solo one on my templar if I focused hard and played it really well, but they do seem rather difficult with the mentioned bugs.

    I fought the Mad Ogre on my Templar as well and didn't have too many issues. Not sure really here. /:

    Went and tried it. It's definitely my build at this point just not being conducive to solo play. A sorc came by and we duo'd it pretty easily. I could survive forever, but the adds spawning in random places healing the boss would pretty much negate my dps at this point.

    Those adds have relatively low health, a spear shard thrown at them should finish them off almost instantly, and even a beam would do fine for the ones further away.

    Ya, like I said :P Along with the lower damage from bugs this PTS I've been a pure healer since Trials came out (and purely pvp since clearing SO).I'm sure if I had some DPS sets it'd be pretty simple. It takes two shards for me to kill them, and I've been finding shards a lot more awkward to throw in this patch than live. It's not very smooth switching from normal abilities to ground target abilities.
  • Seravi
    Seravi
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    Isn't this new content suppose to be for the solo player? If they make the bosses require grouping then they will kill the zone and upset a lot of solo players that have been waiting for this DLC release. The only work around I can see is make the bosses scale to your level and not be zone level. I know this is an MMO but there is a player base that can't stay online 24/7 to level and they generally don't have others to run with. The new grouping tool MAY help this but hard to say. I would hate to see them make another Craglorn out of this content.
  • Manoekin
    Manoekin
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    Seravi wrote: »
    Isn't this new content suppose to be for the solo player? If they make the bosses require grouping then they will kill the zone and upset a lot of solo players that have been waiting for this DLC release. The only work around I can see is make the bosses scale to your level and not be zone level. I know this is an MMO but there is a player base that can't stay online 24/7 to level and they generally don't have others to run with. The new grouping tool MAY help this but hard to say. I would hate to see them make another Craglorn out of this content.

    You're talking about 6 bosses randomly scattered throughout the zone. It's not going to kill the flow of the zone or anything. Chances are pretty high multiple players will be there anyway. I think it would be a disappointment to have the bosses be easily killed as a single player.
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