
Here is the current data:
https://docs.google.com/spreadsheets/d/1SXo8O6ro7AaIilYg11rZzH4DP7kQaYE6Qy5vB9XlO5g/edit?usp=sharing
I am guessing there is an inflection point at 501 CPs. If I segregate data points below and perform a linear fit I get:
y = 1088 x + 31630
where y is the total experience required to get x champion point.
To calculate the total amount of XP required for 501 now, integrate:
y_tot = 644 x^2 + 31630 x
and evaluate from 1 to 501:
y_tot = 177459000
which compares to 501 CPs at 400k/ea: 200000000
Thus it takes less total XP to get to 501 by about 11.27%
The problem is the following -- if you are currently sitting at 338 CPs, your next one costs more than 400k. Thus you are burned by this scaling, requiring more effort to get to 501 because your total XP (338 * 400k = 135200000) should put you at <solve quadratic eqn> 434 CPs!!
@ZOS_GinaBruno @ZOS_BrianWheeler Y'all need to re-calculate everyone's CP based on total experience. Otherwise players in the mid-300s are gonna get burned by this switch!
EDIT: put in OP.
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CrowsDescend wrote: »how much more XP is needed after 338? and 338 would take some time to get anyway, as most of us fresh players on console have around 100-200.
kendellking_chaosb14_ESO wrote: »Well seeing as no one else has said it yet this whole system cap is a joke everyone will grind to the cap while doing their normal gears. Yes it will hold players at 501 but it will also give weaker players time to catch up (grind before the caps is increased).
We will all have the same number of points just that some will have a much bigger reserve. This is just kicking the problem down the road for two or three more caps. I can honestly say every part of me believes people will always grind to the cap just cause not doing so will put you at a massive disadvantage to the players that will just grind it out.
lordrichter wrote: »There needs to be a sliding XP cost to Champion Points so that the more Champion Points you have, the more XP they cost.
We can quibble over the slope of this line or the tightness of the curve as this increases, but it has to be there.
willymchilybily wrote: »I agree @lordrichter and its so simple to make a suitable code for an incremental progression system I cant see why they are making a rock for thier own backs out of stupid unflexible if statments, isntead of a code that could be dynamic and changed with minimal fuss when the cap etc changes.eg:
Based on current XP per CP 400,000, and enlightened XP per CP 100,000 being the new max and min of the limits
suggested linear method for scaling XP farming based on cap (500)where
Y = XP required per CP
X = current player CP
and Y = m(X) + c
when: x=0, Y = 100,000 therefore C = + 100,000
When x=500 Y = 400,000 therefore m = (400,000-100,000)/(500) = 600
Result:
CP | Xp required
00 | 100,000
100 | 160,000
200 | 200,000
300 | 280,000
400 | 340,000
500 | 400,000
suggested slightly exponential linear method for scaling XP farming based on cap (500)where
Y = XP required per CP
X = current player CP
and Y = m(X)^i + c
if, i = 0.8
when: x=0, Y = 100,000 therefore C = + 100,000
When x=500 Y = 400,000 therefore m = (400,000-100,000)/(500^0.8) = 2080
Result:
CP | Xp required
00 | 100,000
100 | 182,806
200 | 244,174
300 | 299,416
400 | 351,021
500 | 400,081
so simple and easy to code, and get a balance they are happy with. Would take an intern a few hours on excel to optimize given some parameters. As for enlightened it would only need to then half or quarter the resulting XP required to earn a CP
Root problem with the CP system is that it's a PvE progression thing used for PvP progression. ZoS in their wisdom have decided to reward players who can endlessly grind PvE mobs ad infinitum - with PvP power. It's not a good recipe for success.
Making matters worse is that new players will be hosed. Increasing CP caps with each season still leaves the starting player at ZERO CP, having to climb a cliff to PvP on par with older players. PvE acquired CP should be no part of the game's PvP.
Real PvP progression should not be the CP system - as it currently stands - but rather the Alliance War Rank system. Expand the skills and benefits of Alliance War Ranks, and then remove CP from PvP - that's a winning formula.
gashuffer75 wrote: »Is that 501 total? Or per tree? I assume this has been answered....but haven't sifted through pages of comments to find it.
Right now I'm in the low 300s in champion points and if I were to continue to play the way I have in recent weeks, by the time that Orsinium releases on the PC I'll have over 330 champion points and it would still take me anywhere from 4 to 8 months to reach the 501 CPs even if they were to cost 400k xp each.
Instead, when Orsinium launches it will cost me more XP for each champion point. I won't get to enjoy reduced cost CP points at lower CP levels because that mechanism didn't exist when I was at those lower CP levels and I get slapped with a penalty from the get-go.
This is not a catch-up mechanic for someone like me, it's a penalty and I'm nowhere near the cap for crying out loud!
I am utterly disgusted by the whole champion point system, I wish it would just be abolished plain and simple.
Here is a plot of data so far. Good enough for engineering, I'd say:
Edit: Added current rate as "No-cap". "Pre-cap" is after patch less than cap, "Post-cap" is after patch greater than cap.
Right now I'm in the low 300s in champion points and if I were to continue to play the way I have in recent weeks, by the time that Orsinium releases on the PC I'll have over 330 champion points and it would still take me anywhere from 4 to 8 months to reach the 501 CPs even if they were to cost 400k xp each.
Instead, when Orsinium launches it will cost me more XP for each champion point. I won't get to enjoy reduced cost CP points at lower CP levels because that mechanism didn't exist when I was at those lower CP levels and I get slapped with a penalty from the get-go.
This is not a catch-up mechanic for someone like me, it's a penalty and I'm nowhere near the cap for crying out loud!
I am utterly disgusted by the whole champion point system, I wish it would just be abolished plain and simple.