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Official Feedback Thread for Crafting Node Scaling

  • Dominoid
    Dominoid
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    Not sure were to put this, so it goes here. On my woodworking Writ I was requested to make a Bristlecone staff. You didn't put bristlecone in the game (VR17 & 18 mat). Thanks. ;-)
  • Weberda
    Weberda
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    Dominoid wrote: »
    Not sure were to put this, so it goes here. On my woodworking Writ I was requested to make a Bristlecone staff. You didn't put bristlecone in the game (VR17 & 18 mat). Thanks. ;-)

    Really?!?!?!? Well that means eventually they'll be updating the writs which is good news. And I'm sure going to be interested in seeing how you work this out.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Dominoid
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    Weberda wrote: »
    Dominoid wrote: »
    Not sure were to put this, so it goes here. On my woodworking Writ I was requested to make a Bristlecone staff. You didn't put bristlecone in the game (VR17 & 18 mat). Thanks. ;-)

    Really?!?!?!? Well that means eventually they'll be updating the writs which is good news. And I'm sure going to be interested in seeing how you work this out.

    The writs are already update for the "ruby" mats from IC/Wrothgar. You turn them in in Wrothgar and there are 3 of each "type" of survey maps to be found in Wrothgar.
  • Mcnick
    Mcnick
    i have yet to acquire a new motif or see anyone with one and i sually have all your guys new content pretty much as soon as it comes out so apparently no you didnt make it to easy to get your new motifs... :disappointed:
  • Amarynth
    Amarynth
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    From the patch: Harvest nodes in Cyrodiil now scale to the most advanced material type your character can use for crafting.

    My 10/10 woodworker found nightwood there. If it's intended to work like Wrothgar, with just a chance of finding the VR15/16 mats, the patch notes should indicate that.

    Elephant42 wrote: »
    I spent about an hour roaming all over Wrothgar to test out the new harvesting nodes[...]

    I found 65 "old" nodes and 10 "new" nodes.

    Most likely, when it's on live, players will be farming these nodes constantly (like Upper Crag nodes when nirncrux was valuable), so you'd be lucky to get even 1 new node.
  • Cherryblossom
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    Could you confirm that the idea for Nodes Scaling to Skill Level, is only going to be in the New End Zones?

    I ask this because, as a crafter I craft for all levels, so I visit whichever zone my highlevel crafter need resources from, to be able to craft for others which are lower level than myself.
  • Falhael
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    I don't see why they would even put the old nodes to the new zone. What am I supposed to do with those mats when the writs need the new mats?
    Moreover how many hours a day can a normal person farm mats to complete writs?
    I just wandered Wrothgar for about an hour and I found one new wood node, two new clothier nodes and one new ore node. I even turned the keen eye passives on so I don't miss anything.
    My first impression was that there are way less nodes than in Craglorn for example, most of the nodes just contain old material. Considering that there were barely any other players around the new nodes are just laughable. Imagine everyone farming nodes there... you will barely get anything then.

    Forming a group of 4-6 people and just go farming stuff and TV stones in the sewers will probably yield better results and way more material.

    I simply don't understand why ZOS made it so hard for players to get enough materials to just experiment with different armor types/combinations. And who will do writs with the new mats? And why would you even do them? It's a complete waste of material. If you're looking for glass motif fragments just buying them in guild stores will be cheaper than getting enough mats. Even if you get a survey reward, you will have spent more material than you get back and just think about the awesome contents of the writ rewards now... I will definitely not waste about 50 of each mat per day to get some bloodstone and a repair kit...

    I'm fine with having to spend skill points in crafting to get the highest tier materials. There are more than enough skill points available, you shouldn't be able to just get everything for free at level 20.
    Edited by Falhael on October 7, 2015 2:48PM
  • Arunei
    Arunei
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    fiske wrote: »
    DobbaDeuce wrote: »

    I haven't tested with other players, but this could potentially mean that a low craft-skill player could go around clicking on nodes, but not taking their contents, and result in higher craft-skill player looting their lower tier rewards even though to them it looks like the node should be high-tier.

    A guild mate and I tested this earlier today (can't remember if I filed this one yet), both as a group and splitting from the group, she opened up what I saw as voidstone and saw it as Iron. I then opened up the node and got iron. No idea what the timeout is though, so it may not be as bad as it seems.
    @ZOS_GinaBruno Yup yup, didn't have time to post about this last night, but we did indeed test and found that people could potentially troll these new nodes, especially if the nodes remain as whatever they were "opened" as until actually harvested.
    Character List [RP and PvE]:
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    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
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    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
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    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
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  • Rook_Master
    Rook_Master
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    Nodes should scale to character LEVEL, not skill. It's very clear that Zeni wants us to do all crafting on our main.

    There are plenty of people who split their crafting across different characters in the very beginning, and they have been absolutely screwed over time.

    Here's a brief synopsis of the ways in which you are now required to do all crafting on your main:

    1. High Level Crafting Writs only accessible to VR characters in Craglorn.
    2. New Motifs not account-wide. 5000 crowns for glass on each character? lol
    3. All nodes will now scale to character skill. LOL you wanted to farm nodes on your non-crafter main?

    Clearly I made a mistake by role-playing different crafting roles, like a blacksmith orc, and woodworking woodelf. Clearly, I should have just done everything on my main.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    I cant wait to try this out on PTS. Just dont have the time atm.

    I like the idea of scaling to passive, but what concerns me reading these comments are writs. If writs use these artificially rare mats how are we suppose to actually do them?

    Currently the system works; I farm mats for an 1-2 hrs and have enough to do the equipment writs. Question for those who have actually farmed there: how long would I need to farm to get enough mats for a writ?

    I plan on going to pts, but not sure when i will be able to test it out.
  • Pangnirtung
    Pangnirtung
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    The drop rate on the higher level mats is too low.

    When getting a writ in Wrothgar I was to use V16 mats. There is no way that I would be able to gather enough mats to do blacksmithing or woodworking writs there if the nodes yield so low.

    I don't like the crafting nodes sticking to the toons crafting level because I have a V15 that is only a mule/alchemist/crafter and now this would mean that I would need to play him to get materials or to buy them. Not a great thing.
  • trippingchrissy
    Dominoid wrote: »
    The writs are already update for the "ruby" mats from IC/Wrothgar. You turn them in in Wrothgar and there are 3 of each "type" of survey maps to be found in Wrothgar.

    Whoa, okay - I'd like to amend my answers from before. I ended up the day, not looking that hard, with about ... 15-20 of each V15 raw mat. I thought that seemed like a decent amount, because I was okay with the fact that all the rest were V14 since I could still use those for writs - so not only would I be making progress on my V16 gear (which I haven't decided on), but I'd still be able to do a bunch of writs every day and keep working on the glass motif frags. But if the writs are going to require V15 mats, then I'll probably ... pay to respec my characters out of 10/10 so that I can finish off the glass motif? I don't know - I'll have to think about it, but it feels like that's a decision a lot of crafters (and I'm not one of them, I'm just a weird completionist) are going to have to make.
    ---
    Officer of House Reddoran, the official reddit guild for NA EP on PC/PS4/XB1
  • Enodoc
    Enodoc
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    Could you confirm that the idea for Nodes Scaling to Skill Level, is only going to be in the New End Zones?
    It'll be for any battle-levelled zone. So that's Wrothgar, and also Cyrodiil. The zones with fixed levels will still have the same fixed resource nodes that they had before.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Vyle_Byte
    Vyle_Byte
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    I haven't tested out this part of the PTS yet but if I am reading correctly... new writs require the new material? If that's the case the new nodes should spawn way more then people are saying they are. I get you want us to grind this crap out BUT I am NOT spending 5 hours a day farming just to do a couple of writs a day. As a crafter that sucks. As a player, that sucks.

    If you aren't going to do nodes by character level then at least make it so that they spawn often. ONLY because of writs. Its already frustrating to run out of materials every couple of days and have to farm or buy materials just to do writs as is, and void/ect. is easy as hell to find.
    Member of the Old Guard
    Mother of the Byte Family
    Vyle Byte||Ivana Byte||Vyible Byte||Hakate Vampler Former EMPRESS BWB||Haan Zolo {Retired} (He swung first)||Lunari ||Wardyn Chalyk Tahno||Dirti Dianah||Bonnie||
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  • Pangnirtung
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    Hagebutte wrote: »
    I don't see why they would even put the old nodes to the new zone. What am I supposed to do with those mats when the writs need the new mats?

    I agree. What is the point of having lower VR mats in this zone? Is this part of the plan to make the higher level mats more rare? I really don't like it.

    On a related note. Creatures in the wild seem to drop mainly gold. Why the change from all the other zones and levels. Again this only serves to make higher level mats rarer.
  • Dominoid
    Dominoid
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    Vyle_Byte wrote: »
    I haven't tested out this part of the PTS yet but if I am reading correctly... new writs require the new material? If that's the case the new nodes should spawn way more then people are saying they are. I get you want us to grind this crap out BUT I am NOT spending 5 hours a day farming just to do a couple of writs a day. As a crafter that sucks. As a player, that sucks.

    I cant wait to try this out on PTS. Just dont have the time atm.

    I like the idea of scaling to passive, but what concerns me reading these comments are writs. If writs use these artificially rare mats how are we suppose to actually do them?

    Currently the system works; I farm mats for an 1-2 hrs and have enough to do the equipment writs. Question for those who have actually farmed there: how long would I need to farm to get enough mats for a writ?

    It's important to note that IF a writ requires the "new" mats, the writ requires far fewer items to be made. See screenshot.

    28pcODz.jpg

    Also note that I picked up these writs in Wrothgar. I'm not sure if the Craglorn writs have changed or not.

    Edit: I abandoned the writ and went to Craglorn. The writs were the higher material as well. Personally I think the writ should be for the material of the Zone in which you pick it up. Also the turn-in should be in that zone!
    Edited by Dominoid on October 7, 2015 2:05PM
  • Enodoc
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    Hagebutte wrote: »
    I don't see why they would even put the old nodes to the new zone. What am I supposed to do with those mats when the writs need the new mats?
    I agree. What is the point of having lower VR mats in this zone? Is this part of the plan to make the higher level mats more rare? I really don't like it.
    I also agree that having lower VR mats drop for players with maxed crafting is silly. But having the lower mats there in general, since it's a zone for all levels (and therefore all crafting abilities), is a good idea.
    Vyle_Byte wrote: »
    I haven't tested out this part of the PTS yet but if I am reading correctly... new writs require the new material? If that's the case the new nodes should spawn way more then people are saying they are.
    Oh absolutely. If they're required for writs, then they need to be common enough to be obtainable for writs. People won't bother farming the mats for hours just to do a writ, they just won't bother to do the writ at all.
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  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Dominoid wrote: »
    Vyle_Byte wrote: »
    I haven't tested out this part of the PTS yet but if I am reading correctly... new writs require the new material? If that's the case the new nodes should spawn way more then people are saying they are. I get you want us to grind this crap out BUT I am NOT spending 5 hours a day farming just to do a couple of writs a day. As a crafter that sucks. As a player, that sucks.

    I cant wait to try this out on PTS. Just dont have the time atm.

    I like the idea of scaling to passive, but what concerns me reading these comments are writs. If writs use these artificially rare mats how are we suppose to actually do them?

    Currently the system works; I farm mats for an 1-2 hrs and have enough to do the equipment writs. Question for those who have actually farmed there: how long would I need to farm to get enough mats for a writ?

    It's important to note that IF a writ requires the "new" mats, the writ requires far fewer items to be made. See screenshot.

    28pcODz.jpg

    Also note that I picked up these writs in Wrothgar. I'm not sure if the Craglorn writs have changed or not.

    Edit: I abandoned the writ and went to Craglorn. The writs were the higher material as well. Personally I think the writ should be for the material of the Zone in which you pick it up. Also the turn-in should be in that zone!


    Thank you for this!

    So a bit less than half of what I currently farm for mats that drop about 20% of the time from the nodes there. Seems doable, maybe every other day which I'm okay with.

    Love your idea for writs scaling to the zone!
  • Weberda
    Weberda
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    Enodoc wrote: »
    Hagebutte wrote: »
    I don't see why they would even put the old nodes to the new zone. What am I supposed to do with those mats when the writs need the new mats?
    I agree. What is the point of having lower VR mats in this zone? Is this part of the plan to make the higher level mats more rare? I really don't like it.
    I also agree that having lower VR mats drop for players with maxed crafting is silly. But having the lower mats there in general, since it's a zone for all levels (and therefore all crafting abilities), is a good idea.
    Vyle_Byte wrote: »
    I haven't tested out this part of the PTS yet but if I am reading correctly... new writs require the new material? If that's the case the new nodes should spawn way more then people are saying they are.
    Oh absolutely. If they're required for writs, then they need to be common enough to be obtainable for writs. People won't bother farming the mats for hours just to do a writ, they just won't bother to do the writ at all.

    Oh I absolutely will do the writs regardless. Mats are obtainable by deconning and there is plenty of dropped loot if you're out there killing NPC's. Nodes aren't the only answer. The potential reward are the surveys which potentially can yield high amounts of the base material as well as tempers. You bet I'll do the writs.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Casdha
    Casdha
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    When I made my first post I had not taken my crafter here so I've got to amend my comment slightly.

    ZOS, I know its your game and you are going to do what you want, but for my input:

    1) If you leave nodes scaled to crafting experience then all nodes should produce leveled items, including the shiny new essence rune having the same chance of dropping as any other essence rune.

    2) If at some point you decide to change it to scale off of character level then make the new mats drop like they do now.

    I like the first way better but at least the second way offers a bit of advantage to folks who like to farm.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Vyle_Byte
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    Well, I went directly to the PTS after I posted so for the past hour I have been in Wrothgar searching for any sign of anything other than void/night and was found wanting. An entire hour scouring and not one piece of rubi-anything! lol

    Edit, and yes I have everything in crafting maxed out :)


    Edited by Vyle_Byte on October 7, 2015 2:51PM
    Member of the Old Guard
    Mother of the Byte Family
    Vyle Byte||Ivana Byte||Vyible Byte||Hakate Vampler Former EMPRESS BWB||Haan Zolo {Retired} (He swung first)||Lunari ||Wardyn Chalyk Tahno||Dirti Dianah||Bonnie||
    Viva la Byte
  • Weberda
    Weberda
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    Vyle_Byte wrote: »
    Well, I went directly to the PTS after I posted so for the past hour I have been in Wrothgar searching for any sign of anything other than void/night and was found wanting. An entire hour scouring and not one piece of rubi-anything! lol

    Edit, and yes I have everything in crafting maxed out :)


    It's there. I didn't find anything for the first 30 minutes or so either. But they're around. Mostly they're off the beaten path and sometimes in rather obscure places. The ore node isn't as big as the voidstone node if I recall correctly so it can be hard to see. All three are reddish in color and it seemed to me the wood was easier to find than the others.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Casdha
    Casdha
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    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Alliance War
    General
    • Guards with shield bash abilities will no longer bash with no immunity.
    • Harvest nodes in Cyrodiil now scale to the most advanced material type your character can use for crafting.


    Has anyone tried the new scaling nodes in Cyrodiil?
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Falhael
    Falhael
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    Dominoid wrote: »

    It's important to note that IF a writ requires the "new" mats, the writ requires far fewer items to be made. See screenshot.

    28pcODz.jpg

    I noticed the reduced amount of things you need to craft as well, and when I first picked up the writs I thought that might be doable without too much of a hassle. But after nearly two hours of searching Wrothgar for the new mats I'm left with 10 ore, 12 silk, 6 wood and 1 leather raw material (will be even less once it's refined). So good luck to anyone who plans to farm those mats there. It's boring as f*** and whoever came up with the idea that the old mats are all over the place should really think about that decision. The fact that you need a ton of material to craft V16 apparently was not enough of a grind ...
    Enodoc wrote: »
    I also agree that having lower VR mats drop for players with maxed crafting is silly. But having the lower mats there in general, since it's a zone for all levels (and therefore all crafting abilities), is a good idea.

    You can always go back to another zone if you need lower level materials, they could connect the ability to find new mats with your level and/or veteran rank additionally to your crafting passives or whatever. In my opinion it's just another slap in the face of dedicated crafters. I have been doing all equipment crafting writs on three vet characters for some time now and it's very easy to do that. I actually like to go out and farm mats from time to time. But the last two hours I spent in Wrothgar trying to farm were just frustrating. I could have gotten more than 10 times the amount of old mats for which I have absolutely no use anymore.
    I don't need to complete the top tier writs on two or even three chars like I'm doing now (only started doing that to get that glass motif) but it would be nice to be able to complete those on at least one character on a daily basis without having to farm for hours and hours/spend tons of gold in guild stores.

    When they announced new nodes in Wrothgar I thought "yeah, finally, I'm sick of farming mobs in IC" but now it feels like there's no difference.
  • Max2497
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    Love the idea of nodes scaling to a characters crafting skill level, but having the new materials drop so rarely when they are now required for writs is ludicrous. It's not fun to farm mats for hours to complete writs, especially when I haven't even had enough of the upper level mats to craft v16 gear for my characters.
  • Contraptions
    Contraptions
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    In a perfect world, I would have the nodes scale to either your character level or your craft skill level, whichever is higher. But if I were to choose one only I would rather them scale to your craft skill. I actually prefer the way it is set up now.

    Yes, I understand that it screws over those who have mains that don't craft, but to solve that I would simply log onto my crafter and harvest accordingly. The battle-levelling should take care of the level gap, so it won't be like Craglorn where attracting the attention of mobs while harvesting on a low-level character means trouble. This seems better than the alternative, which would suggest that I grind my crafter up to V16 in order to get the highest tier of nodes. No, just no.

    HOWEVER

    ZOS, WHY IN THE WORLD have you made it such that those with 10/10 BS etc. have to use Rubedite tier materials in their writs? The tier 9 materials are already rather scarce and have such over-inflated prices, and the writs consume so much of them. No matter how you spin it, doing writs are a gold and material sink. I get that you need sinks to keep the game system healthy, but was there ever such an overabundance of tier 10 materials that another sink was necessary?

    I already HATE the fact that you made acquiring the tier 10 materials such a boring and tedious grind, and I despise how you basically shafted crafters in the IC patch by making V16 equipment a enormous sink. I already don't like how you tied motifs to a horrendous double RNG grind system, and now you want to make it harder by making it use even rarer mats? So after the next patch to get the glass style I must grind for TV/ rare nodes RNG to grind the writ box RNG to grind the restorative resin RNG? I swear this is approaching "yo dawg" levels of RNGception.

    I thought the material supply could have increased with the new zone having top tier nodes, at least that would be more fair. But nope, of course they have to be rare, even for those who dedicate 10/10 to their craft skills. ZOS, just make ALL nodes in Wrothgar scale to your skill level. Stop with this utter fake scarcity rubbish that forces mindless grinding. It didn't go well in the IC patch, and I highly doubt it will work here now.

    A lot of different kinds of players were excited by the various aspects of IC, but this excitement soon died after the sheer amount of grind and RNG involved was revealed upon actually playing the game. DO NOT KILL THIS DLC with more of the same failed systems that didn't work before. If you blow this DLC ZOS, you will have successfully alienated every possible type of player in this MMO, from small and large group PVPer, to solo and group oriented PVEr.

    Please learn from your mistakes ZOS. Make this game actually, you know, fun to play. No matter what your preferred style.
    Patroller and Editor at UESP
  • angelyn
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    @Contraptions and @Hagebutte - completely agree with you, regarding the increased rarity. I did think of some suggestions,which would still reward crafters, but alleviate some of the ridiculous grind/rarity that seems to be pervading crafting( I don't have enough suggestions for all the other grind)

    My suggestions are in here if you want to check them out. I'm hoping that if ZOS implemented them it would help :#
    http://forums.elderscrollsonline.com/en/discussion/comment/2323649/#Comment_2323649
    Hagebutte wrote: »
    When they announced new nodes in Wrothgar I thought "yeah, finally, I'm sick of farming mobs in IC" but now it feels like there's no difference.
    Exactly how I felt, although the mats will be even more rare than in IC.
    Edited by angelyn on October 7, 2015 4:35PM
  • Vyle_Byte
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    Thing is, they need to make this a viable way for those who do not have nor want IC, to obtain materials needed for writs AND high level armor. At this point it seems to me that IC is 1000% better for farming for mats. I can get drops all day long. For those who PVE strictly or who just don't have IC, this feels unbalanced.
    Member of the Old Guard
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    Viva la Byte
  • trippingchrissy
    Thanks for checking the writs, Dom! The lower requirement makes the change a bit more palatable.

    On a semi-related note: Obvs this could be RNG because I only have data on 4 characters from 2 days, but my BS mails only sent 1 rubedite ore, whereas I got between 5-10 V15 mats on clothing/woodworking. Now, I've saved every bloody gold temper from early access on, and I have a waaaaaaaaaay lower rate of acquisition on BS golds than the others, so is this just a continuation of making BS mats rarer? Or is it a bug, or am I just supremely unlucky with blacksmithing? :)
    ---
    Officer of House Reddoran, the official reddit guild for NA EP on PC/PS4/XB1
  • Pangnirtung
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    Hagebutte wrote: »
    So good luck to anyone who plans to farm those mats there. It's boring as f*** and whoever came up with the idea that the old mats are all over the place should really think about that decision. The fact that you need a ton of material to craft V16 apparently was not enough of a grind ...

    This one thousand times!

    Why on earth does a VR16 character NEED lower level mats?

    A truly confounding idea and to whoever thought of it I would like to know your reasoning behind this?
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