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DK Relief?

  • Alucardo
    Alucardo
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    Kloud wrote: »
    I would be happy with a Stam version of whip and some mobility :D

    Amen brother
  • Alucardo
    Alucardo
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    ZOS said in an ESO Live they will be looking into enhancing DK and other classes abilities next year. IMO that's too far away and too vague of a time frame. Everyone will be Nightblades by then.
  • Paulhewhewria
    Paulhewhewria
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    I remember feeling great playing on my DK after 1.5 even after all the nerfs,but after the imperial city in comparison to the other classes it feels like it has no power to me I mean when I play my Templar I feel like my spear can screw anything that moves,and with my night-blade ambush anything to death.
  • CP5
    CP5
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    EnOeZ wrote: »
    Kloud wrote: »
    I would be happy with a Stam version of whip and some mobility :D

    A/ Molten whip should have been stamina since 1.6. I fully agree !

    B/ Put back the cost of Banner and morphs at 200 since :
    1. you have to be closer now to activate synergies
    2. 1.6 brought root immunities and counters options
    3. cost increase for a double nerf is never a good decision (triple nerf)

    C/ Restore Heavy Armor "Constitution" (resources) and "Juggernaut" (+7% melee dmg) passive. It is not specific to DK, but DK is well suited to a (working) Heavy Armor since we have to stand our ground or die in PVP.

    D/ Give us something more in terms of taking damage since we have no "glorious" escape mechanism in PVP like sorcs and NBs

    E/ Change the useless "Elder Dragon" passive to something useful like "30% cost reduction to stamina abilities and mechanics (sneak, sprint, roll, break free) for 6 sec after being victim of a root, stun, disorient or knock down." Considering the free and permanent 20% stamina boost to sorcs in 2.1.2, I would just find this fair.

    F/ Change Cinder Storm to be PBAOE again (arround the caster) with Major Maim (-30% damage) for meleers and leave eruption targeted for rangers and add Minor Maim (-15%)

    G/ Fix flame of Oblivion so that it actually keeps working in WWolf form like all other buffs, Fix Leaps so that we can use it in intense battles without "freezing" but not jumping. Fix the unbreakable Fear bug.

    H/ with lag and the change to the range to trigger synergies, the nerf to talons has became unnecessary, especially since we have since update 6 several unroot and root immunities options. Restore the 7 range on talons.

    I/ Restore the original duration of Magma Armor and morphs to 10 seconds.

    And I would be happy for this update.

    I agree dk's need attention. I agree heavy armor needs attention. I love some of the suggestions like the Elder Dragon change but there are a few things in this post I want to point out. Flames of Oblivion is a toggle, so just like all other toggles it is lost when you use ww. Also the 20% stamina regen from Daedric Protection is not free. Like the Flames of Oblivion/toggled skills it is lost when no applicable skills are slotted, and for a stamina sorc what is there to slot? Another toggle? Its a nice passive, but it is not free.
  • damtotb16_ESO
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    TBH I don't understand all this sadness about Dk's? DK is the best tank perhaps dps as well in PVE, and in pvp people that can beat my DK would beat me anyways even if I would play some other class I think. With that said I rarely lose 1vs1 and never to an NB. I think many people do not run correct builds to have the full potential class can offer
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