Reroll NB is the new DK meta. Don't reroll more than once because there is a cost increase this next patch. Character creation is 33% longer along with quest completion time as well as a reduction in xp gained by 33%. It's to prevent an over abundance of NBs. It's all due to the fact Eric Wrobel doesn't think DKs are fun anymore and once DK population drops below 20% they're going to start their execute phase. Then say hello to NBs Unlimited.
WarlordGrievous wrote: »Reroll NB is the new DK meta. Don't reroll more than once because there is a cost increase this next patch. Character creation is 33% longer along with quest completion time as well as a reduction in xp gained by 33%. It's to prevent an over abundance of NBs. It's all due to the fact Eric Wrobel doesn't think DKs are fun anymore and once DK population drops below 20% they're going to start their execute phase. Then say hello to NBs Unlimited.
This makes me sad,also NBs will get nerfed if everyone plays as one mark my words because I believe thats what happened to the DKs in the beginning . As for improvements I'd like more stamina morphs or like I said earlier anything to make them better.
I would be happy with a Stam version of whip and some mobility
I would be happy with a Stam version of whip and some mobility
A/ Molten whip should have been stamina since 1.6. I fully agree !
B/ Put back the cost of Banner and morphs at 200 since :
- you have to be closer now to activate synergies
- 1.6 brought root immunities and counters options
- cost increase for a double nerf is never a good decision (triple nerf)
C/ Restore Heavy Armor "Constitution" (resources) and "Juggernaut" (+7% melee dmg) passive. It is not specific to DK, but DK is well suited to a (working) Heavy Armor since we have to stand our ground or die in PVP.
D/ Give us something more in terms of taking damage since we have no "glorious" escape mechanism in PVP like sorcs and NBs
E/ Change the useless "Elder Dragon" passive to something useful like "30% cost reduction to stamina abilities and mechanics (sneak, sprint, roll, break free) for 6 sec after being victim of a root, stun, disorient or knock down." Considering the free and permanent 20% stamina boost to sorcs in 2.1.2, I would just find this fair.
F/ Change Cinder Storm to be PBAOE again (arround the caster) with Major Maim (-30% damage) for meleers and leave eruption targeted for rangers and add Minor Maim (-15%)
G/ Fix flame of Oblivion so that it actually keeps working in WWolf form like all other buffs, Fix Leaps so that we can use it in intense battles without "freezing" but not jumping. Fix the unbreakable Fear bug.
H/ with lag and the change to the range to trigger synergies, the nerf to talons has became unnecessary, especially since we have since update 6 several unroot and root immunities options. Restore the 7 range on talons.
I/ Restore the original duration of Magma Armor and morphs to 10 seconds.
And I would be happy for this update.
Master_Kas wrote: »(...) Second , where the hell do you see root immunity in game?? There is no root immunity. And with the nerfs to both dodgeroll and sorcs bolt escape, roots will be more powerful in this new update.
Rest of the stuff you wrote I agree with however. Just don't spill out lies like root immunity lol.
But..but.. we can heal people by punching others in the face now.... Still don't have a real execute, which they just made worse, or a working gap closer but whatever, punch people in the face, heal a friend. We're totally good now.
Master_Kas wrote: »(...) Second , where the hell do you see root immunity in game?? There is no root immunity. And with the nerfs to both dodgeroll and sorcs bolt escape, roots will be more powerful in this new update.
Rest of the stuff you wrote I agree with however. Just don't spill out lies like root immunity lol.
As I said I know of three, two of whom I am personally using all time.
Don't call me a liar when yourself do no check ! Grrrrr...
- 2H "Forward Momentum"
- Assault line "Retreating Manoeuver" (until next attack)
- Medium armor "Shuffle"
And of course there are several removal options (cleanse...)
Waiting for your apologies @Master_Kas !
Master_Kas wrote: »Master_Kas wrote: »(...) Second , where the hell do you see root immunity in game?? There is no root immunity. And with the nerfs to both dodgeroll and sorcs bolt escape, roots will be more powerful in this new update.
Rest of the stuff you wrote I agree with however. Just don't spill out lies like root immunity lol.
As I said I know of three, two of whom I am personally using all time.
Don't call me a liar when yourself do no check ! Grrrrr...
- 2H "Forward Momentum"
- Assault line "Retreating Manoeuver" (until next attack)
- Medium armor "Shuffle"
And of course there are several removal options (cleanse...)
Waiting for your apologies @Master_Kas !
Most people use rally since its the only burst heal stamina builds get.
Then again , retrieting manouvers cost alot even for stam builds (5.1k stamina)
Thats no immunity like the CC immunity. Its skills that counters it. Its a diffrence.
So you get no apology.
Love your other ideas tough, except reverting the talons nerf unless they give proper root-immunity so it cannot be spammed
Edit: I clearly mentioned shuffle and rapid manouvers, those are skills and not like the cc immunity
"There are skills like shuffle (medium armor skill morph and rapid manouvers morph yes. But That's no immunity. You can still spam roots all day without players given immunity since it's considered soft cc unlocked hard cc (fear,knockdown etc)." is what I also wrote on that post Missed that part eh?
Master_Kas wrote: »Master_Kas wrote: »(...) Second , where the hell do you see root immunity in game?? There is no root immunity. And with the nerfs to both dodgeroll and sorcs bolt escape, roots will be more powerful in this new update.
Rest of the stuff you wrote I agree with however. Just don't spill out lies like root immunity lol.
As I said I know of three, two of whom I am personally using all time.
Don't call me a liar when yourself do no check ! Grrrrr...
- 2H "Forward Momentum"
- Assault line "Retreating Manoeuver" (until next attack)
- Medium armor "Shuffle"
And of course there are several removal options (cleanse...)
Waiting for your apologies @Master_Kas !
Most people use rally since its the only burst heal stamina builds get.
Then again , retrieting manouvers cost alot even for stam builds (5.1k stamina)
Thats no immunity like the CC immunity. Its skills that counters it. Its a diffrence.
So you get no apology.
Love your other ideas tough, except reverting the talons nerf unless they give proper root-immunity so it cannot be spammed
Edit: I clearly mentioned shuffle and rapid manouvers, those are skills and not like the cc immunity
"There are skills like shuffle (medium armor skill morph and rapid manouvers morph yes. But That's no immunity. You can still spam roots all day without players given immunity since it's considered soft cc unlocked hard cc (fear,knockdown etc)." is what I also wrote on that post Missed that part eh?
Root immunity is in-game and has been in-game through various abilities since early-access, don't try to mislead our non-pvper carebear friends. James 315 is watching your rudeness.
I bet you never even PvP'd on Auriel's Bow and you have the audacity to rudely say "der is no r00t immuniruty in teh gaem!" and you can't even politely say "Oh my bad, I meant besides abilities like CC immunity.", abilities in-game which allow you to not be hit by talons for 3.5 seconds is apparently not root immunity, who would've guessed! Immovable doesn't grant you stun immunity for 5 seconds either guise! Let's all bully our fellow community members for saying that there is root immunity in-game because there is! How dare they! We'll never get buffs unless we bully people into not posting about root immunity!
All DK need this patch is Mountain's Blessing to give Minor Brutality so we can get 5% extra weapon damage. We can easily hit 5k weapon damage without Overkill. Still isn't as good as a NB with 5k weapon damage though.
tbh, the only thing i want them to do is let GDB heal for 33% again and i would be happy with the DK class.
OrphanHelgen wrote: »Some really good arguments here. Take back cost of standard to 200 yes.
Remember when other classes is getting a buff, its the same as for example DK getting nerfed. So I dont see the point of buffing one class and nerfing the other, the gap between them is getting twice as big.
ThyIronFist wrote: »Snip
OrphanHelgen wrote: »Some really good arguments here. Take back cost of standard to 200 yes.
Remember when other classes is getting a buff, its the same as for example DK getting nerfed. So I dont see the point of buffing one class and nerfing the other, the gap between them is getting twice as big.
No, nerf DK more. DK is failed class. I hope they increase cost of Standard to 500.
ThyIronFist wrote: »Snip
DK is a PvE class bro, just ask next ESO live and they will tell you the same thing.
You want to PvP? That's okay because DK is for the masochist, you can find pleasure from being abused by every other class as they damage shield to grant immunity to your Underwhelming Flame.
DK should be nerfed into unplayability PvE and PvP, this will create a big controversy and then I can get a refund as I signed up for a subscription based AAA experience where passion and enthusiasm for the intellectual property which is The Elder Scrolls is the main driving force behind the game, none of this "Oh this class is really fun I don't want to nerf my own class let's just nerf every other class and not give them the attention they deserve." as it screams unprofessionalism and makes it look like game balance is done as a hobby for someone with too much money to spend in a single lifetime.
Nerf every class I say, nerf every class and see the population decrease so they're forced to get their act together.
ThyIronFist wrote: »I agree, ZoS should nerf Dragonknight.
ThyIronFist wrote: »I agree, ZoS should nerf Dragonknight.
Indeed. Nerf Dragonknight, replace it with Necromancer.
ThyIronFist wrote: »ThyIronFist wrote: »I agree, ZoS should nerf Dragonknight.
Indeed. Nerf Dragonknight, replace it with Necromancer.
If you can't post anything that will at least add to the discussion then gtfo.
WarlordGrievous wrote: »WTF Teiji you crazy?Or just trolling?
ThyIronFist wrote: »ThyIronFist wrote: »I agree, ZoS should nerf Dragonknight.
Indeed. Nerf Dragonknight, replace it with Necromancer.
If you can't post anything that will at least add to the discussion then gtfo.
That's not very polite!
What can anyone post that will add to the discussion? Veteran Ranks can only be removed when Dragonknight class is removed, after Orsinium as Matt Firor said on Quakecon 2015.
You can be as impolite as you possibly can, doesn't change the fact Dragonknight deserves nerfs and should be removed from the game. This will have nothing but a positive effect for the long term health of the game; if Dragonknight is too complicated to code balance for, just remove it instead of making Cyrodiil lag even more.
I hope you realise how unsafe and insecure you're making forum users feel by being so impolite. The forums should be a place where everyone feels safe.
Necromancer would probably be easier to code than Dragonknight anyway, yet you don't even consider this, nor the possibilities that Dragonknight existing is causing all the issues with coding for the interns at ZoS. Take Flight bug and Chains 'too high, too low' are two examples.
WarlordGrievous wrote: »WTF Teiji you crazy?Or just trolling?
I'd love for the developers to say that they know that Templar, Dragonknight, stamina Sorcerer could use some quality of life adjustments, minor changes here and there.
They don't. Why? Because they believe they are in a perfect spot? Or maybe they just gave up on those classes and will look at them when they can be bothered maybe six months from now? Or perhaps they intend to remove certain classes and replace them?
Why do the developers not simply say they're looking at stamina Sorcerer, Dragonknight and Templar and intend to bugfix, perform quality of life adjustments and maybe even more?
They don't seem like good signs to me; the only thing we heard of was a champion point catch-up system and a seasonal champion point cap; these threads get regular /lurks because they seem to be relevant to the developers at this time whilst the classes are very low on the priority list.
Maybe it's time to just remove Dragonknight?