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DK Relief?

Paulhewhewria
Paulhewhewria
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Since alot of topics are about some class or another.Anyone mind if I ask if DKs can get some buffs in some shape or form?
Not trying to be bias I play all the classes its just in my humble opinion my DK feels abit underwhelming.
  • Dracane
    Dracane
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    You're not biased for saying/requesting this. Just saying.
    Everyone is fighting for something, so everyone is possibly biased.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Kronuxx
    Kronuxx
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    As much as I agree with you, and I know of countless others who share the same sentiment, I suspect ZOS will most likely listen if we present some current pros and cons to the current meta for DK's along with offering some examples of what would help us to be in line/competitve with other classes. I'm not saying we need to be better, just on the same playing field is all.
  • aco5712
    aco5712
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    tbh, the only thing i want them to do is let GDB heal for 33% again and i would be happy with the DK class.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Kloud
    Kloud
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    I would be happy with a Stam version of whip and some mobility :D
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Well not bias just DKs are under whelmed cause the past year we had nothing but nerfs and ZoS finally relized this and stopped with the nerfs and is buffing us in U7 one of them which is a change to battle roar to scale off all 3 stats instead of magicka greatly helping stamina based DKs.

    However this is causing alot of...... problems so to speak with some other players cause despite after a year of nerfs they still want DKs nerfed which I don't under stand why. (mainly NBs) So hopefully from here on out DKs start getting buffs to be better.
  • Halfwitte
    Halfwitte
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    Reroll NB is the new DK meta. Don't reroll more than once because there is a cost increase this next patch. Character creation is 33% longer along with quest completion time as well as a reduction in xp gained by 33%. It's to prevent an over abundance of NBs. It's all due to the fact Eric Wrobel doesn't think DKs are fun anymore and once DK population drops below 20% they're going to start their execute phase. Then say hello to NBs Unlimited.
    Edited by Halfwitte on August 22, 2015 12:50AM
  • Armitas
    Armitas
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    But..but.. we can heal people by punching others in the face now.... Still don't have a real execute, which they just made worse, or a working gap closer but whatever, punch people in the face, heal a friend. We're totally good now.
    Retired.
    Nord mDK
  • Paulhewhewria
    Paulhewhewria
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    Halfwitte wrote: »
    Reroll NB is the new DK meta. Don't reroll more than once because there is a cost increase this next patch. Character creation is 33% longer along with quest completion time as well as a reduction in xp gained by 33%. It's to prevent an over abundance of NBs. It's all due to the fact Eric Wrobel doesn't think DKs are fun anymore and once DK population drops below 20% they're going to start their execute phase. Then say hello to NBs Unlimited.

    This makes me sad,also NBs will get nerfed if everyone plays as one mark my words because I believe thats what happened to the DKs in the beginning . As for improvements I'd like more stamina morphs or like I said earlier anything to make them better.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Halfwitte wrote: »
    Reroll NB is the new DK meta. Don't reroll more than once because there is a cost increase this next patch. Character creation is 33% longer along with quest completion time as well as a reduction in xp gained by 33%. It's to prevent an over abundance of NBs. It's all due to the fact Eric Wrobel doesn't think DKs are fun anymore and once DK population drops below 20% they're going to start their execute phase. Then say hello to NBs Unlimited.

    This makes me sad,also NBs will get nerfed if everyone plays as one mark my words because I believe thats what happened to the DKs in the beginning . As for improvements I'd like more stamina morphs or like I said earlier anything to make them better.

    Oh they will be after ZoS relized that they made NB the new dunmer vamp DKs a few weeks after they launch U7 they'll begin the slow process of nerfing them for a year like DKs. Then it be sorcs or Temps turn.
  • Mojmir
    Mojmir
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    just wondering but mostly all i see in pvp are dk's and templars, cant see NB's cause they all stealthed :P
  • AhPook_Is_Here
    AhPook_Is_Here
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    Mojmir wrote: »
    just wondering but mostly all i see in pvp are dk's and templars, cant see NB's cause they all stealthed :P

    IC will be 100% spy vs spy, all those ships passing in the night!
    “Whatever.”
    -Unknown American
  • EnOeZ
    EnOeZ
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    Kloud wrote: »
    I would be happy with a Stam version of whip and some mobility :D

    A/ Molten whip should have been stamina since 1.6. I fully agree !

    B/ Put back the cost of Banner and morphs at 200 since :
    1. you have to be closer now to activate synergies
    2. 1.6 brought root immunities and counters options
    3. cost increase for a double nerf is never a good decision (triple nerf)

    C/ Restore Heavy Armor "Constitution" (resources) and "Juggernaut" (+7% melee dmg) passive. It is not specific to DK, but DK is well suited to a (working) Heavy Armor since we have to stand our ground or die in PVP.

    D/ Give us something more in terms of taking damage since we have no "glorious" escape mechanism in PVP like sorcs and NBs

    E/ Change the useless "Elder Dragon" passive to something useful like "30% cost reduction to stamina abilities and mechanics (sneak, sprint, roll, break free) for 6 sec after being victim of a root, stun, disorient or knock down." Considering the free and permanent 20% stamina boost to sorcs in 2.1.2, I would just find this fair.

    F/ Change Cinder Storm to be PBAOE again (arround the caster) with Major Maim (-30% damage) for meleers and leave eruption targeted for rangers and add Minor Maim (-15%)

    G/ Fix flame of Oblivion so that it actually keeps working in WWolf form like all other buffs, Fix Leaps so that we can use it in intense battles without "freezing" but not jumping. Fix the unbreakable Fear bug.

    H/ with lag and the change to the range to trigger synergies, the nerf to talons has became unnecessary, especially since we have since update 6 several unroot and root immunities options. Restore the 7 range on talons.

    I/ Restore the original duration of Magma Armor and morphs to 10 seconds.

    And I would be happy for this update.
  • Master_Kas
    Master_Kas
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    EnOeZ wrote: »
    Kloud wrote: »
    I would be happy with a Stam version of whip and some mobility :D

    A/ Molten whip should have been stamina since 1.6. I fully agree !

    B/ Put back the cost of Banner and morphs at 200 since :
    1. you have to be closer now to activate synergies
    2. 1.6 brought root immunities and counters options
    3. cost increase for a double nerf is never a good decision (triple nerf)

    C/ Restore Heavy Armor "Constitution" (resources) and "Juggernaut" (+7% melee dmg) passive. It is not specific to DK, but DK is well suited to a (working) Heavy Armor since we have to stand our ground or die in PVP.

    D/ Give us something more in terms of taking damage since we have no "glorious" escape mechanism in PVP like sorcs and NBs

    E/ Change the useless "Elder Dragon" passive to something useful like "30% cost reduction to stamina abilities and mechanics (sneak, sprint, roll, break free) for 6 sec after being victim of a root, stun, disorient or knock down." Considering the free and permanent 20% stamina boost to sorcs in 2.1.2, I would just find this fair.

    F/ Change Cinder Storm to be PBAOE again (arround the caster) with Major Maim (-30% damage) for meleers and leave eruption targeted for rangers and add Minor Maim (-15%)

    G/ Fix flame of Oblivion so that it actually keeps working in WWolf form like all other buffs, Fix Leaps so that we can use it in intense battles without "freezing" but not jumping. Fix the unbreakable Fear bug.

    H/ with lag and the change to the range to trigger synergies, the nerf to talons has became unnecessary, especially since we have since update 6 several unroot and root immunities options. Restore the 7 range on talons.

    I/ Restore the original duration of Magma Armor and morphs to 10 seconds.

    And I would be happy for this update.

    First of all , all cc can bug out so you cannot break free. Can send you videos in PM. Not just a fear issue.
    Second , where the hell do you see root immunity in game?? There is no root immunity. And with the nerfs to both dodgeroll and sorcs bolt escape, roots will be more powerful in this new update.

    Rest of the stuff you wrote I agree with however. Just don't spill out lies like root immunity lol.

    There are skills like shuffle (medium armor skill morph and rapid manouvers morph yes. But That's no immunity. You can still spam roots all day without players given immunity since it's considered soft cc unlocked hard cc (fear,knockdown etc).
    Edited by Master_Kas on August 23, 2015 4:20AM
    EU | PC
  • EnOeZ
    EnOeZ
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    Master_Kas wrote: »
    (...) Second , where the hell do you see root immunity in game?? There is no root immunity. And with the nerfs to both dodgeroll and sorcs bolt escape, roots will be more powerful in this new update.

    Rest of the stuff you wrote I agree with however. Just don't spill out lies like root immunity lol.


    As I said I know of three, two of whom I am personally using all time.

    Don't call me a liar when yourself do no check ! Grrrrr...
    • 2H "Forward Momentum"
    • Assault line "Retreating Manoeuver" (until next attack)
    • Medium armor "Shuffle"

    And of course there are several removal options (cleanse...)

    Waiting for your apologies @Master_Kas !
  • Rune_Relic
    Rune_Relic
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    Armitas wrote: »
    But..but.. we can heal people by punching others in the face now.... Still don't have a real execute, which they just made worse, or a working gap closer but whatever, punch people in the face, heal a friend. We're totally good now.

    Yeah but...can you run at them and punch them in the face too ?
    Anything that can be exploited will be exploited
  • Master_Kas
    Master_Kas
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    EnOeZ wrote: »
    Master_Kas wrote: »
    (...) Second , where the hell do you see root immunity in game?? There is no root immunity. And with the nerfs to both dodgeroll and sorcs bolt escape, roots will be more powerful in this new update.

    Rest of the stuff you wrote I agree with however. Just don't spill out lies like root immunity lol.


    As I said I know of three, two of whom I am personally using all time.

    Don't call me a liar when yourself do no check ! Grrrrr...
    • 2H "Forward Momentum"
    • Assault line "Retreating Manoeuver" (until next attack)
    • Medium armor "Shuffle"

    And of course there are several removal options (cleanse...)

    Waiting for your apologies @Master_Kas !

    Most people use rally since its the only burst heal stamina builds get.
    Then again , retrieting manouvers cost alot even for stam builds (5.1k stamina)

    Thats no immunity like the CC immunity. Its skills that counters it. Its a diffrence.
    So you get no apology.

    Love your other ideas tough, except reverting the talons nerf unless they give proper root-immunity so it cannot be spammed :)

    Edit: I clearly mentioned shuffle and rapid manouvers, those are skills and not like the cc immunity ;)

    "There are skills like shuffle (medium armor skill morph and rapid manouvers morph yes. But That's no immunity. You can still spam roots all day without players given immunity since it's considered soft cc unlocked hard cc (fear,knockdown etc)." is what I also wrote on that post :) Missed that part eh?
    Edited by Master_Kas on August 23, 2015 1:12PM
    EU | PC
  • Teiji
    Teiji
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    Master_Kas wrote: »
    EnOeZ wrote: »
    Master_Kas wrote: »
    (...) Second , where the hell do you see root immunity in game?? There is no root immunity. And with the nerfs to both dodgeroll and sorcs bolt escape, roots will be more powerful in this new update.

    Rest of the stuff you wrote I agree with however. Just don't spill out lies like root immunity lol.


    As I said I know of three, two of whom I am personally using all time.

    Don't call me a liar when yourself do no check ! Grrrrr...
    • 2H "Forward Momentum"
    • Assault line "Retreating Manoeuver" (until next attack)
    • Medium armor "Shuffle"

    And of course there are several removal options (cleanse...)

    Waiting for your apologies @Master_Kas !

    Most people use rally since its the only burst heal stamina builds get.
    Then again , retrieting manouvers cost alot even for stam builds (5.1k stamina)

    Thats no immunity like the CC immunity. Its skills that counters it. Its a diffrence.
    So you get no apology.

    Love your other ideas tough, except reverting the talons nerf unless they give proper root-immunity so it cannot be spammed :)

    Edit: I clearly mentioned shuffle and rapid manouvers, those are skills and not like the cc immunity ;)

    "There are skills like shuffle (medium armor skill morph and rapid manouvers morph yes. But That's no immunity. You can still spam roots all day without players given immunity since it's considered soft cc unlocked hard cc (fear,knockdown etc)." is what I also wrote on that post :) Missed that part eh?

    Root immunity is in-game and has been in-game through various abilities since early-access, don't try to mislead our non-pvper carebear friends. James 315 is watching your rudeness.

    I bet you never even PvP'd on Auriel's Bow and you have the audacity to rudely say "der is no r00t immuniruty in teh gaem!" and you can't even politely say "Oh my bad, I meant besides abilities like CC immunity.", abilities in-game which allow you to not be hit by talons for 3.5 seconds is apparently not root immunity, who would've guessed! Immovable doesn't grant you stun immunity for 5 seconds either guise! Let's all bully our fellow community members for saying that there is root immunity in-game because there is! How dare they! We'll never get buffs unless we bully people into not posting about root immunity!

    All DK need this patch is Mountain's Blessing to give Minor Brutality so we can get 5% extra weapon damage. We can easily hit 5k weapon damage without Overkill. Still isn't as good as a NB with 5k weapon damage though.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Master_Kas
    Master_Kas
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    Teiji wrote: »
    Master_Kas wrote: »
    EnOeZ wrote: »
    Master_Kas wrote: »
    (...) Second , where the hell do you see root immunity in game?? There is no root immunity. And with the nerfs to both dodgeroll and sorcs bolt escape, roots will be more powerful in this new update.

    Rest of the stuff you wrote I agree with however. Just don't spill out lies like root immunity lol.


    As I said I know of three, two of whom I am personally using all time.

    Don't call me a liar when yourself do no check ! Grrrrr...
    • 2H "Forward Momentum"
    • Assault line "Retreating Manoeuver" (until next attack)
    • Medium armor "Shuffle"

    And of course there are several removal options (cleanse...)

    Waiting for your apologies @Master_Kas !

    Most people use rally since its the only burst heal stamina builds get.
    Then again , retrieting manouvers cost alot even for stam builds (5.1k stamina)

    Thats no immunity like the CC immunity. Its skills that counters it. Its a diffrence.
    So you get no apology.

    Love your other ideas tough, except reverting the talons nerf unless they give proper root-immunity so it cannot be spammed :)

    Edit: I clearly mentioned shuffle and rapid manouvers, those are skills and not like the cc immunity ;)

    "There are skills like shuffle (medium armor skill morph and rapid manouvers morph yes. But That's no immunity. You can still spam roots all day without players given immunity since it's considered soft cc unlocked hard cc (fear,knockdown etc)." is what I also wrote on that post :) Missed that part eh?

    Root immunity is in-game and has been in-game through various abilities since early-access, don't try to mislead our non-pvper carebear friends. James 315 is watching your rudeness.

    I bet you never even PvP'd on Auriel's Bow and you have the audacity to rudely say "der is no r00t immuniruty in teh gaem!" and you can't even politely say "Oh my bad, I meant besides abilities like CC immunity.", abilities in-game which allow you to not be hit by talons for 3.5 seconds is apparently not root immunity, who would've guessed! Immovable doesn't grant you stun immunity for 5 seconds either guise! Let's all bully our fellow community members for saying that there is root immunity in-game because there is! How dare they! We'll never get buffs unless we bully people into not posting about root immunity!

    All DK need this patch is Mountain's Blessing to give Minor Brutality so we can get 5% extra weapon damage. We can easily hit 5k weapon damage without Overkill. Still isn't as good as a NB with 5k weapon damage though.

    Lol that they never added real root immunity led to the talons nerf. You know that don't you?

    What does how long I've PvP'd has to do with anything? A magicka build with limited stamina cannot spam shuffle/retreiting manouvers like a magicka DK can spam talons. And all players dont have purge unlocked (specially newer players) and got locked in root-spam.

    How skilled it is to spam talons and keep the target in place. Run him out of stamina that way then kill him.

    What are you talking about non-pvper carebear friends? People (PvPers) have wanted real root / soft cc immunity since the beginning of the game. Only ones against that are DKs who want to root people in place with talons spam.

    Also if you saw in my signature I also play a dragonknight. Have two V14 Dragonknights leveled. Don't try to make me out like some rookie who doesn't know what he's talking about. My main is stamina build so I have no issue with talons spam.

    I'm trying to defend those who don't have the stamina to get out of neverending roots. Get a grip.

    Edit: Why should I ever say "oh my bad" when I CLEARLY mentioned those "immunity" skills that he posted AFTER I've already posted them in my original post?

    Edit2: NB only get increased weapon/spelldmg if in sneak/invis. Doesn't make a diffrence in open combat. Where does a nightblade get extra weapondamage from? Its from gear or skills that are not in the nightblade class. So a DK can have just as good weapondamage as a nightblade.

    Edited by Master_Kas on August 23, 2015 2:16PM
    EU | PC
  • OrphanHelgen
    OrphanHelgen
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    Some really good arguments here. Take back cost of standard to 200 yes.

    Remember when other classes is getting a buff, its the same as for example DK getting nerfed. So I dont see the point of buffing one class and nerfing the other, the gap between them is getting twice as big.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Saturn
    Saturn
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    aco5712 wrote: »
    tbh, the only thing i want them to do is let GDB heal for 33% again and i would be happy with the DK class.

    It does heal for that amount :p but I suspect you mean the Battle Spirit debuff to healing, keep in mind that all healing abilities are reduced so it is fair in that sense. Using Igneous Shield before Dragon Blood increases its healing though.
    Edited by Saturn on August 23, 2015 2:44PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • ThyIronFist
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    I've been both magicka and stamina DK, and the way it is currently, yes DKs need some love. I wouldn't mind a stamina whip to begin with, as compared to Templars and NBs, DKs have no spammable stamina ability that does a decent amount of damage. A lot of our skills and passives have been over-nerfed and made useless because of noobs suiciding into battle standards and killing themselves with reflected attacks (oh... and it's not like half of our passives were any good anyways... whoopty doo, health regen! Yay...)

    A lot of DKs already re-rolled NB, it's pretty sad but I will sooner quit ESO than re-roll. I love this class and it makes me sad it's been nerfed too hard.

    Next patch even more Dragonknight skills will become absolutely useless and can be added to Hall of the Fallen.

    - Dragonblood (the heal you get off of this is laughable, even with Igneous shield.)
    - Deep Breath / Draw Essence
    - Burning Embers / Unstable Flame
    - Engulfing Flames / Burning Breath

    Because of the healing and damage nerf, Inhale+morphs and Burning Embers got double nerfed.

    Fiery Breath+morphs already hits like a wet noodle, and next patch pretty much all the Ardent Flame abilities will be useless as your health regen will probably out heal it, lol. Not to mention that DoTs can be dodged, blocked and purged. I made a thread about DoTs being dodgeable and blockable but it doesn't seem anyone cares because you know, them filthy DKs! :(

    #DKlivesmatter

    Lets see, what else do we have... hmm, ultimates. Standard of Might has been nerfed to the absolute ground. I don't even have a skill point in it as it's absolutely useless with 250 ultimate cost, nerfed damage, nerfed synergy and nerfed healing reduction. Should rename it to Standard of Wet Noodles.

    Magma Armour is decent for group play but you're better off running Barrier. Corrosive Armour is only decent for single target. Both of these abilities do laughable damage and both need to be buffed.

    Then we have the iconic dragon leap. Half of the time, especially when it's a bit laggy, the animation will bug out and you're left stuck on ground with your wings stuck and you're not able to do anything for about half a minute. But aside from that, Take Flight can hit like a truck and Ferocious Leap is pretty good as well.

    In the end, I'd say make Standard useful again by reverting the nerfs, buff Magma / Corrosive armour, buff or change some of our passives (Battle Roar is absolutely laughable on the PTS), do something about the Dragonblood heal and buff our DoTs.

    Another thing I'd like to add is why in the name of god does Talons cost magicka but do physical damage? Wouldn't it for example make more sense to have Choking Talons be based off of stamina and do physical damage, and have Burning Talons scale off of magicka and do magic damage.
    Edited by ThyIronFist on August 23, 2015 4:20PM
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Teiji
    Teiji
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    Some really good arguments here. Take back cost of standard to 200 yes.

    Remember when other classes is getting a buff, its the same as for example DK getting nerfed. So I dont see the point of buffing one class and nerfing the other, the gap between them is getting twice as big.

    No, nerf DK more. DK is failed class. I hope they increase cost of Standard to 500.

    Snip

    DK is a PvE class bro, just ask next ESO live and they will tell you the same thing.

    You want to PvP? That's okay because DK is for the masochist, you can find pleasure from being abused by every other class as they damage shield to grant immunity to your Underwhelming Flame.

    DK should be nerfed into unplayability PvE and PvP, this will create a big controversy and then I can get a refund as I signed up for a subscription based AAA experience where passion and enthusiasm for the intellectual property which is The Elder Scrolls is the main driving force behind the game, none of this "Oh this class is really fun I don't want to nerf my own class let's just nerf every other class and not give them the attention they deserve." as it screams unprofessionalism and makes it look like game balance is done as a hobby for someone with too much money to spend in a single lifetime.

    Nerf every class I say, nerf every class and see the population decrease so they're forced to get their act together.
    Edited by Teiji on August 23, 2015 4:22PM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • ThyIronFist
    ThyIronFist
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    Teiji wrote: »
    Some really good arguments here. Take back cost of standard to 200 yes.

    Remember when other classes is getting a buff, its the same as for example DK getting nerfed. So I dont see the point of buffing one class and nerfing the other, the gap between them is getting twice as big.

    No, nerf DK more. DK is failed class. I hope they increase cost of Standard to 500.

    Snip

    DK is a PvE class bro, just ask next ESO live and they will tell you the same thing.

    You want to PvP? That's okay because DK is for the masochist, you can find pleasure from being abused by every other class as they damage shield to grant immunity to your Underwhelming Flame.

    DK should be nerfed into unplayability PvE and PvP, this will create a big controversy and then I can get a refund as I signed up for a subscription based AAA experience where passion and enthusiasm for the intellectual property which is The Elder Scrolls is the main driving force behind the game, none of this "Oh this class is really fun I don't want to nerf my own class let's just nerf every other class and not give them the attention they deserve." as it screams unprofessionalism and makes it look like game balance is done as a hobby for someone with too much money to spend in a single lifetime.

    Nerf every class I say, nerf every class and see the population decrease so they're forced to get their act together.

    jackie-chan-illuminati.jpg
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Teiji
    Teiji
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    I agree, ZoS should nerf Dragonknight.

    Indeed. Nerf Dragonknight, replace it with Necromancer.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • ThyIronFist
    ThyIronFist
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    Teiji wrote: »
    I agree, ZoS should nerf Dragonknight.

    Indeed. Nerf Dragonknight, replace it with Necromancer.

    If you can't post anything that will at least add to the discussion then gtfo.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Teiji
    Teiji
    ✭✭✭✭✭
    Teiji wrote: »
    I agree, ZoS should nerf Dragonknight.

    Indeed. Nerf Dragonknight, replace it with Necromancer.

    If you can't post anything that will at least add to the discussion then gtfo.

    That's not very polite!

    What can anyone post that will add to the discussion? Veteran Ranks can only be removed when Dragonknight class is removed, after Orsinium as Matt Firor said on Quakecon 2015.

    You can be as impolite as you possibly can, doesn't change the fact Dragonknight deserves nerfs and should be removed from the game. This will have nothing but a positive effect for the long term health of the game; if Dragonknight is too complicated to code balance for, just remove it instead of making Cyrodiil lag even more.

    I hope you realise how unsafe and insecure you're making forum users feel by being so impolite. The forums should be a place where everyone feels safe.

    Necromancer would probably be easier to code than Dragonknight anyway, yet you don't even consider this, nor the possibilities that Dragonknight existing is causing all the issues with coding for the interns at ZoS. Take Flight bug and Chains 'too high, too low' are two examples.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Paulhewhewria
    Paulhewhewria
    ✭✭✭
    WTF Teiji you crazy?Or just trolling?
  • Teiji
    Teiji
    ✭✭✭✭✭
    WTF Teiji you crazy?Or just trolling?

    I'd love for the developers to say that they know that Templar, Dragonknight, stamina Sorcerer could use some quality of life adjustments, minor changes here and there.

    They don't. Why? Because they believe they are in a perfect spot? Or maybe they just gave up on those classes and will look at them when they can be bothered maybe six months from now? Or perhaps they intend to remove certain classes and replace them?

    Why do the developers not simply say they're looking at stamina Sorcerer, Dragonknight and Templar and intend to bugfix, perform quality of life adjustments and maybe even more?

    They don't seem like good signs to me; the only thing we heard of was a champion point catch-up system and a seasonal champion point cap; these threads get regular /lurks because they seem to be relevant to the developers at this time whilst the classes are very low on the priority list.

    Maybe it's time to just remove Dragonknight?
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Teiji wrote: »
    Teiji wrote: »
    I agree, ZoS should nerf Dragonknight.

    Indeed. Nerf Dragonknight, replace it with Necromancer.

    If you can't post anything that will at least add to the discussion then gtfo.

    That's not very polite!

    What can anyone post that will add to the discussion? Veteran Ranks can only be removed when Dragonknight class is removed, after Orsinium as Matt Firor said on Quakecon 2015.

    You can be as impolite as you possibly can, doesn't change the fact Dragonknight deserves nerfs and should be removed from the game. This will have nothing but a positive effect for the long term health of the game; if Dragonknight is too complicated to code balance for, just remove it instead of making Cyrodiil lag even more.

    I hope you realise how unsafe and insecure you're making forum users feel by being so impolite. The forums should be a place where everyone feels safe.

    Necromancer would probably be easier to code than Dragonknight anyway, yet you don't even consider this, nor the possibilities that Dragonknight existing is causing all the issues with coding for the interns at ZoS. Take Flight bug and Chains 'too high, too low' are two examples.

    ritalin-5.jpg
    “Whatever.”
    -Unknown American
  • hellkrasher
    hellkrasher
    ✭✭✭
    Teiji wrote: »
    WTF Teiji you crazy?Or just trolling?

    I'd love for the developers to say that they know that Templar, Dragonknight, stamina Sorcerer could use some quality of life adjustments, minor changes here and there.

    They don't. Why? Because they believe they are in a perfect spot? Or maybe they just gave up on those classes and will look at them when they can be bothered maybe six months from now? Or perhaps they intend to remove certain classes and replace them?

    Why do the developers not simply say they're looking at stamina Sorcerer, Dragonknight and Templar and intend to bugfix, perform quality of life adjustments and maybe even more?

    They don't seem like good signs to me; the only thing we heard of was a champion point catch-up system and a seasonal champion point cap; these threads get regular /lurks because they seem to be relevant to the developers at this time whilst the classes are very low on the priority list.

    Maybe it's time to just remove Dragonknight?

    This guy is joking or what? Pliz, leave this thread. Thnks.
    Aldmeri Dominion Characters: Hellkrasher, Hellcrasher, Hell Krasher, Hell Crasher, Hellcrash.

    VR16 Dunmer DK
    VR16 Arognian Templar
    VR14 Argonian DK
    VR14 Altmer Sorcerer
    VR11 Khajit Nightblade
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