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Advice on Vet Templar healing PVE

Sunah
Sunah
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Now to start off with, if you are going to bring up Deltias then please leave now.

Now on the the main topic!

Just looking for some advice on Vet 16 end game healing(xbox one). But I am reading and hearing mixed messages on what I need to be focusing on as a healer. Some say focus heals and support, and others say that healers need to be dishing out damage as well as off healing when needed... Well this changes up the gear I need for end game and I am just at a loss...

Now if anyone can let me know the following:

Heals/Support vs Heals/dps
Gear/Weapons/Sets
Skills and why...

Thanks for all the help guys!
  • timidobserver
    timidobserver
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    This changes based on the group.

    Sometimes I get into groups where I can put up rapid regen/mutagen and then dps full time. Others I have to pretty much heal most of the time or spend most of my time trying to manage their resources for them.

    Be prepared to change based on how you group with.
    Edited by timidobserver on October 3, 2015 8:52PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Sunah
    Sunah
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    Hm.. So ill probably need to farm 2 different sets of gear then huh?
  • timidobserver
    timidobserver
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    Sunah wrote: »
    Hm.. So ill probably need to farm 2 different sets of gear then huh?

    No, you just change how much you use your dps skills and heal/support skills based on your group.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Sunah
    Sunah
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    Sunah wrote: »
    Hm.. So ill probably need to farm 2 different sets of gear then huh?

    No, you just change how much you use your dps skills and heal/support skills based on your group.

    Got a good build set up?
  • DschiPeunt
    DschiPeunt
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    Sunah wrote: »
    Sunah wrote: »
    Hm.. So ill probably need to farm 2 different sets of gear then huh?

    No, you just change how much you use your dps skills and heal/support skills based on your group.

    Got a good build set up?

    The new to-go set is spell power cure. But you have to farm that set. If you want to start now, you can craft yourself some magnus/eyes of mara/seducer set items and buy healer jewelry (v13or14/not that expensive anymore) or willpower jewelry (v16/very expensive right now). That will do for the beginning.

    Must-have skills: grand healing (any morph is fine, depending on your magicka sustain), breath of life, repentance, combat prayer and siphon spirit. Other skills are optional and the skills you use differ with your group and the content you are doing, but grand healing and BoL are always part of my setup when healing.
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  • hedna123b14_ESO
    hedna123b14_ESO
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    Sunah wrote: »
    Sunah wrote: »
    Hm.. So ill probably need to farm 2 different sets of gear then huh?

    No, you just change how much you use your dps skills and heal/support skills based on your group.

    Got a good build set up?

    Good setup to have:
    5 Kagrenac's 1 Molag kena 2 torugs (use greatswords) and 3 willpower jewelry. Use the atronach stone and enchant all jewelry with spell power enchants. If you don't have Molag Kena use 3 piece torugs, the extra health won't hurt. If you can't afford to craft 5 piece Kagrenacs with 3 piece torugs, buy v14 martial Knowledge and craft 4 piece magnus.
    The reason not to wear a staff is because you only need a staff to heal trials. No one runs trials therefore it is useless to run a staff, plus with an atronach stone you should not have any regen issues. You want to run greatsword, because it will give you the greatest bonus to damage (Provided you have around 40k magicka). You want the bonus to damage, because that is what you will be doing the most. All good healers nowadays dps and offheal. After you get fully decked out in Kagrenac's Molag Kena and 2 Torug's with 3 willpower, grind for scathing mage, it is the best in Slot dps set for a magicka User and since you will be doing 70-80% dps and 20-30% healing, you will need it.

    My bars are set up as follows:
    Bar 1: Inner light,
    Anhedonie wrote: »
    tplink3r1 wrote: »
    Kagrenacs hope gives you 224 spell damage, Hundings rage gives you 300+.

    You can achieve 6k weapon damage, but maximum spell damage possible is around 4200. Bear that i mind.

    Kag hope is not magicka hunding, but more of healer version of hunding. Magicka dds still have nothing equial in terms of crafting. Not sure if you guys really need it. I mean come on! ZOS should just make owerwhelming surge more available. And with good traits ofc.

    You hear me ZOS? NOBODY wants that sturdy-turdy trait!

    Agree with your general message but just wanted to clear something up, 5.20 is definitely not the max achievable in game. 5 piece scathing 2 piece Kena with 3 piece willpower and any v16 greatsword will yield on a sorc with 6 sorc abilities on with a Potion up and a templar using dawns wrath will give almost 4.7k spell damage which is the absolute maximum obtainable in the game..

    Repentance (good heal and system regen for your dps), Breath of Life, Blazing Spear (main AoE dps), Mystic Orbs (helps with magicka regen)
    Bar 2: Inner light, Repentance (on both bars for 10% magicka regen), Breath of Life (with how often I lag I don't want to risk being stuck on the bar swap), Puncturing sweep (main single target dps (, Radiant Oppression (execute ).

    Your CP should be as follows:
    Blue First get 24 points into elfborn and 6 into spell erosion. Next max Thaumaturge.
    Green: get reduce cost to 50 ppints, next max regen.
    Reduce spread evenly between Elemental defender and Hardy.

    Let me know if I forgot anything
  • Oh_Skrivva
    Oh_Skrivva
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    Spell power cure set is questionable. It teaches bad healing habits. Such as healing someone who isn't hurt. Meaning wasting heals/Mana resources and can lead to depleting your resources and you can't heal when the group needs it. I think if your trying to get one of the new gear sets, go with overwhelming surge (4 piece) so you can stack spell power and if you can dps in group runs you'll do more damage as well. So my advice would be to stack spell power if you want the new gear sets. Me I still love my 5 piece healing set, 3 piece restoration of thorn set and 2-3 piece torug (3 piece when I switch to destro bar). I've cleared all new ic vet dungeons with it (before they nerfed it). I'm planning on running same gear but now I need to farm v14 versions of the thorn set since they now drop at v14 (previously v12), and I already have v14 healer set which is max level drop already. I already replaced my torug sets to v16.
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  • DschiPeunt
    DschiPeunt
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    The reason not to wear a staff is because you only need a staff to heal trials. No one runs trials therefore it is useless to run a staff.
    OP is playing on an Xbox One. I don't know how the situation with trials is on that platform. Also combat prayer is nice :)
    Your CP should be as follows:
    Blue First get 24 points into elfborn and 6 into spell erosion. Next max Thaumaturge.
    Green: get reduce cost to 50 ppints, next max regen.
    Reduce spread evenly between Elemental defender and Hardy.
    Where do those numbers come from?
    Oh_Skrivva wrote: »
    Spell power cure set is questionable. It teaches bad healing habits. Such as healing someone who isn't hurt. Meaning wasting heals/Mana resources and can lead to depleting your resources and you can't heal when the group needs it. I think if your trying to get one of the new gear sets, go with overwhelming surge (4 piece) so you can stack spell power and if you can dps in group runs you'll do more damage as well. So my advice would be to stack spell power if you want the new gear sets. Me I still love my 5 piece healing set, 3 piece restoration of thorn set and 2-3 piece torug (3 piece when I switch to destro bar). I've cleared all new ic vet dungeons with it (before they nerfed it). I'm planning on running same gear but now I need to farm v14 versions of the thorn set since they now drop at v14 (previously v12), and I already have v14 healer set which is max level drop already. I already replaced my torug sets to v16.
    Stacking healing bonuses is questionable, too. Instead of overhealing to make your set proc, you just overheal all the time.
    Server: EU AD || Guilds: EquinoX

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  • Oh_Skrivva
    Oh_Skrivva
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    I don't get your point on over healing with the set. It makes me heal less because one heal is all I need to bring group back to full. Leaving room for me to use support or dps abilities. Also just wearing healer set without the thorn set. My heals is significantly less than with both sets. Plus the thorn set also gives that extra magic as well. And what do you mean making the set proc? The bonus is permanent. All heals for having healer set is buffed 8% and the thorn gives extra 5% no cool down. With having to heal less since one breath of life is enough means better resource management. The spell power set gives you incentives to heal allies while at full health to give the spell power buff for 6 seconds which is "over healing". Not saying my set up is the all mighty set up for healers. Everyone plays diffently, what works for me may not work for another.
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  • Sunah
    Sunah
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    Thanks for all the answers guys!
  • hedna123b14_ESO
    hedna123b14_ESO
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    DschiPeunt wrote: »
    The reason not to wear a staff is because you only need a staff to heal trials. No one runs trials therefore it is useless to run a staff.
    OP is playing on an Xbox One. I don't know how the situation with trials is on that platform. Also combat prayer is nice :)
    Your CP should be as follows:
    Blue First get 24 points into elfborn and 6 into spell erosion. Next max Thaumaturge.
    Green: get reduce cost to 50 ppints, next max regen.
    Reduce spread evenly between Elemental defender and Hardy.
    Where do those numbers come from?
    Oh_Skrivva wrote: »
    Spell power cure set is questionable. It teaches bad healing habits. Such as healing someone who isn't hurt. Meaning wasting heals/Mana resources and can lead to depleting your resources and you can't heal when the group needs it. I think if your trying to get one of the new gear sets, go with overwhelming surge (4 piece) so you can stack spell power and if you can dps in group runs you'll do more damage as well. So my advice would be to stack spell power if you want the new gear sets. Me I still love my 5 piece healing set, 3 piece restoration of thorn set and 2-3 piece torug (3 piece when I switch to destro bar). I've cleared all new ic vet dungeons with it (before they nerfed it). I'm planning on running same gear but now I need to farm v14 versions of the thorn set since they now drop at v14 (previously v12), and I already have v14 healer set which is max level drop already. I already replaced my torug sets to v16.
    Stacking healing bonuses is questionable, too. Instead of overhealing to make your set proc, you just overheal all the time.

    1. You make a fair point regarding trials, but I would gear up my setup first, since majority of content currently available including the endgame is 4 man content.
    2. 24 points in elfborn give you a jump point, since Elfborn doesn't stack linearly as well as erosion, only jump pints are preferred, with excess points funneled into spell erosion. This has been thoroughly researched by @Asayre. The reason you want specifically 24 and 6, is because it yields the 30 point passive, which provides crit. After this passive is fulfilled thaumaturge to boost the magicka templar's main damage skills is the best point allocation.
    3. The green allocation is 50 points into reduced cost, any more points into it doesn't scale as well as increased regen.
    4. Red points are self explanatory.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Oh_Skrivva wrote: »
    Spell power cure set is questionable. It teaches bad healing habits. Such as healing someone who isn't hurt. Meaning wasting heals/Mana resources and can lead to depleting your resources and you can't heal when the group needs it. I think if your trying to get one of the new gear sets, go with overwhelming surge (4 piece) so you can stack spell power and if you can dps in group runs you'll do more damage as well. So my advice would be to stack spell power if you want the new gear sets. Me I still love my 5 piece healing set, 3 piece restoration of thorn set and 2-3 piece torug (3 piece when I switch to destro bar). I've cleared all new ic vet dungeons with it (before they nerfed it). I'm planning on running same gear but now I need to farm v14 versions of the thorn set since they now drop at v14 (previously v12), and I already have v14 healer set which is max level drop already. I already replaced my torug sets to v16.

    Buffing healing lowers your dps. Since in 4 man content you dps and only offheal, you should try to buff your dps to the max. Given that, your best in Slot option for healing for healing 4 man content is 5 piece scathing, 1 piece kena, 2 piece Torug's with greatsword for weapon on both slots and 3 willpower. Enchant all armor with magicka and all jewelry with spell damage. For regen use atronach stone. If you didn't get scathing mage wear 5 piece Kagrenac's until you get it. Resto staff is not necessary for heals since you olose repentance and Breath as your main heals, with the staff being only useful for magicka regen. The destro staff is a dps loss until late you get to around 1200 CP. Sword buffs your templar attacks much more than a staff (provided you have 2 points into heavy weapons passive) and is thus a must. Any buffs to healing areally a waste, since the sets described in this paragraph are more than sufficient for buffing heal amount and provide plenty of regen for successful healing.
  • eliisra
    eliisra
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    DschiPeunt wrote: »
    The reason not to wear a staff is because you only need a staff to heal trials. No one runs trials therefore it is useless to run a staff.
    OP is playing on an Xbox One. I don't know how the situation with trials is on that platform. Also combat prayer is nice.

    They're also a bit behind on CP. I could totally not pull of double 2-Hander or DW, full spell power, dps and main heal with BoL, before 400+ CP or so. Might need a staff for resource management when lacking Thief Points. Also Channelled Focus.

    If you want to be fully prepared and please everyone, you kind of need all weapons as a main healer, come to think of it :tired_face:

    2-Hander for your regular PvE group, where you mainly dps.
    Destro staff in your inventory, because there's a DK begging for Elemental Drain.
    Resto Staff for shaky groups(some of us do need to pug on occasion), where you have to heal non stop.
    Resto Staff for Combat Prayer and trials.
    DW for PvP, since you need maximum healing output + extra bonus slot.
  • BjornGrimmtooth
    So I know that CP's make a huge difference in your overall effectiveness. But say you just hit V16 and haven't banked any other CP's besides the standard amount with leveling to V16, which crafted gear set would you suggest starting at if Im new to healing?
    SSG .US Army.
    Always lead from the front.
  • DschiPeunt
    DschiPeunt
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    So I know that CP's make a huge difference in your overall effectiveness. But say you just hit V16 and haven't banked any other CP's besides the standard amount with leveling to V16, which crafted gear set would you suggest starting at if Im new to healing?

    The ones mentioned in this thread are good choices. So kagrenacs hope, torugs pact, seducer, magnus etc. basically everything that boosts your magicka, magicka reg and spell dmg will do for the beginning. You could also buy vr13 healer jewelry. They are quite cheap (on PC at least).

    Edit: don't waste mats crafting VR16 items. Your sets will likely change in a few weeks and you don't want to waste hundreds of mats. V15 is fine for the start!
    Edited by DschiPeunt on October 5, 2015 2:57PM
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  • Nax
    Nax
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    As has already been stated, your role as the group's healer will change based on the players you run with. When I enter into vet dungeons, I always begin as purely heal/support, keeping buffs up on my team and myself, making sure everyone's resources do not run out, etc. so that everyone can fulfill their roles to the best of their ability. I can tell after the first wave of mobs whether or not I will need to change my playstyle for the rest of the dungeon in order to help the group more easily beat the content. The only instances where this is not the norm, and I enter into vet content with the mindset that I will be providing DPS along with heal/support, are Vet ICP, WGT and DSA. I run the same gear set for all scenarios, though I do not yet have my ideal end-game equipment.

    I enjoy playing with double Resto staves and switch up a few skills depending on the content-- my typical bar 1 holds Inner Light, Structured Entropy, Combat Prayer, Luminous Shards and Breath of Life; bar 2 holds Inner Light again, Purifying Ritual, Purifying Light, Repentance and Healing Springs. Works well for me (and again depends on and will change with the group), though perhaps not for all. :)
  • Islyn
    Islyn
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    Sunah wrote: »
    Sunah wrote: »
    Hm.. So ill probably need to farm 2 different sets of gear then huh?

    No, you just change how much you use your dps skills and heal/support skills based on your group.

    Got a good build set up?

    Good setup to have:
    5 Kagrenac's 1 Molag kena 2 torugs (use greatswords) and 3 willpower jewelry. Use the atronach stone and enchant all jewelry with spell power enchants. If you don't have Molag Kena use 3 piece torugs, the extra health won't hurt. If you can't afford to craft 5 piece Kagrenacs with 3 piece torugs, buy v14 martial Knowledge and craft 4 piece magnus.
    The reason not to wear a staff is because you only need a staff to heal trials. No one runs trials therefore it is useless to run a staff, plus with an atronach stone you should not have any regen issues. You want to run greatsword, because it will give you the greatest bonus to damage (Provided you have around 40k magicka). You want the bonus to damage, because that is what you will be doing the most. All good healers nowadays dps and offheal. After you get fully decked out in Kagrenac's Molag Kena and 2 Torug's with 3 willpower, grind for scathing mage, it is the best in Slot dps set for a magicka User and since you will be doing 70-80% dps and 20-30% healing, you will need it.

    My bars are set up as follows:
    Bar 1: Inner light,
    Anhedonie wrote: »
    tplink3r1 wrote: »
    Kagrenacs hope gives you 224 spell damage, Hundings rage gives you 300+.

    You can achieve 6k weapon damage, but maximum spell damage possible is around 4200. Bear that i mind.

    Kag hope is not magicka hunding, but more of healer version of hunding. Magicka dds still have nothing equial in terms of crafting. Not sure if you guys really need it. I mean come on! ZOS should just make owerwhelming surge more available. And with good traits ofc.

    You hear me ZOS? NOBODY wants that sturdy-turdy trait!

    Agree with your general message but just wanted to clear something up, 5.20 is definitely not the max achievable in game. 5 piece scathing 2 piece Kena with 3 piece willpower and any v16 greatsword will yield on a sorc with 6 sorc abilities on with a Potion up and a templar using dawns wrath will give almost 4.7k spell damage which is the absolute maximum obtainable in the game..

    Repentance (good heal and system regen for your dps), Breath of Life, Blazing Spear (main AoE dps), Mystic Orbs (helps with magicka regen)
    Bar 2: Inner light, Repentance (on both bars for 10% magicka regen), Breath of Life (with how often I lag I don't want to risk being stuck on the bar swap), Puncturing sweep (main single target dps (, Radiant Oppression (execute ).

    Your CP should be as follows:
    Blue First get 24 points into elfborn and 6 into spell erosion. Next max Thaumaturge.
    Green: get reduce cost to 50 ppints, next max regen.
    Reduce spread evenly between Elemental defender and Hardy.

    Let me know if I forgot anything

    If you run with sorcs, you need Ele Drain - Destro Skill and I run it CONSTANTLY.
    Member of the Old Guard - Closed Betas 2013
  • Destruent
    Destruent
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    Oh_Skrivva wrote: »
    Spell power cure set is questionable. It teaches bad healing habits. Such as healing someone who isn't hurt. Meaning wasting heals/Mana resources and can lead to depleting your resources and you can't heal when the group needs it. I think if your trying to get one of the new gear sets, go with overwhelming surge (4 piece) so you can stack spell power and if you can dps in group runs you'll do more damage as well. So my advice would be to stack spell power if you want the new gear sets. Me I still love my 5 piece healing set, 3 piece restoration of thorn set and 2-3 piece torug (3 piece when I switch to destro bar). I've cleared all new ic vet dungeons with it (before they nerfed it). I'm planning on running same gear but now I need to farm v14 versions of the thorn set since they now drop at v14 (previously v12), and I already have v14 healer set which is max level drop already. I already replaced my torug sets to v16.

    Buffing healing lowers your dps. Since in 4 man content you dps and only offheal, you should try to buff your dps to the max. Given that, your best in Slot option for healing for healing 4 man content is 5 piece scathing, 1 piece kena, 2 piece Torug's with greatsword for weapon on both slots and 3 willpower. Enchant all armor with magicka and all jewelry with spell damage. For regen use atronach stone. If you didn't get scathing mage wear 5 piece Kagrenac's until you get it. Resto staff is not necessary for heals since you olose repentance and Breath as your main heals, with the staff being only useful for magicka regen. The destro staff is a dps loss until late you get to around 1200 CP. Sword buffs your templar attacks much more than a staff (provided you have 2 points into heavy weapons passive) and is thus a must. Any buffs to healing areally a waste, since the sets described in this paragraph are more than sufficient for buffing heal amount and provide plenty of regen for successful healing.

    No, spellpowercure is everything but questionable...if you have 5 pieces-->use it.
    I use spellpowercure, buff my group the whole time and DPS...250 spell/wep-dmg for everyone is better than every setbonus ingame for healers...just cast rapid regen twice every 17 seconds and you are fine (in 4man content).
    Good setup to have:
    5 Kagrenac's 1 Molag kena 2 torugs (use greatswords) and 3 willpower jewelry. Use the atronach stone and enchant all jewelry with spell power enchants. If you don't have Molag Kena use 3 piece torugs, the extra health won't hurt. If you can't afford to craft 5 piece Kagrenacs with 3 piece torugs, buy v14 martial Knowledge and craft 4 piece magnus.
    The reason not to wear a staff is because you only need a staff to heal trials. No one runs trials therefore it is useless to run a staff, plus with an atronach stone you should not have any regen issues. You want to run greatsword, because it will give you the greatest bonus to damage (Provided you have around 40k magicka). You want the bonus to damage, because that is what you will be doing the most. All good healers nowadays dps and offheal. After you get fully decked out in Kagrenac's Molag Kena and 2 Torug's with 3 willpower, grind for scathing mage, it is the best in Slot dps set for a magicka User and since you will be doing 70-80% dps and 20-30% healing, you will need it.

    You can achieve 6k weapon damage, but maximum spell damage possible is around 4200. Bear that i mind.

    Greatswords are outdated, DW (two swords) will allways outperform greatswords in terms of DPS AND healing.
    I've seen sorc builds with over 5k Spelldmg...so its a lot higher than 4.2k. It always depends on your group buffs etc. But you don't need that much Spelldmg for healing.


    Edit: scathing is outdated...no need to grind this set. julianos gives more spelldmg and also some crit.
    Edited by Destruent on December 8, 2015 12:27PM
    Noobplar
  • tangy.citrus
    tangy.citrus
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    5pc spell power cure,
    the other 2/3 pieces is up to you. You can go for more spell dmg for better heals, more max magicka, or more magicka regen.

    I recommend thief, the constant crit on heals is really nice.

    You want to do all 3, heal/support/dmg.

    Rapid Regen, Combat Prayer, BOL, Jesus Beam, Repentence, and Ele Drain is the stuff you need to have on your bar as a healer in regular dungeons like vicp/vwgt. You can remove repentence/ele drain if your party has no magicka/stamina users. The rest of the slots should be dps (with inner light on bar of course).

    Basically, just keep up rapid regen, throw combat prayer out there constantly and dps too, so get a rotation going. 2-4 hits from something, then combat prayer/rapid regen. You can keep BOL on both bars if you think you need to, to get used to it at first. I usually keep up combat prayer 100% until the boss gets to 15% then i help finish him off.

    Oh, and you need to run aggressive warhorn as the healer. The more dps there is, the faster the fights will be and the less you will need to conserve magicka or whatever.
    Edited by tangy.citrus on December 8, 2015 12:29PM
    PC/NA/AD
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  • oibam
    oibam
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    1. Gear: 5 Kagrenac / 4/3 Magnus / 3 Willpower
    2. Heal + DPS
    3. Good Skills: Rapid Regeneration, Purifying Ritual, Purifying Light, Elemental Drain, Luminous Shard - - - BoL only in case of emergency
    4. If you help dps, you help reduce incoming damage, because the fight is shorter. But dps-healer has hardest job, and in case of wipe it's always your fault :open_mouth:
  • Fuzzybrick
    Fuzzybrick
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    Good post, I can see many different styles all of which sound good. Just curious if anyone has used (Dark Flare, Purifying Light) as their main dps go to for their healer? I should be vet16 soon and leveling all skills I might use up, was considering using this combo but haven't tested it yet.
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


    VR 16 Stamina Templar
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    VR 16 Magicka Sorc

  • Seri
    Seri
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    I use Purifying Light even though it's a lower DPS skill as it's very quick to apply and keep 'active' on the target, unlike most of the other Templar skills which have cast or channels associated with them. Depends on the group though, some I feel comfortable locking myself into a Dark Flare cast, others i need to be on constant heal and Purifying Light is my only source of damage.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • KingYogi415
    KingYogi415
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    So I know that CP's make a huge difference in your overall effectiveness. But say you just hit V16 and haven't banked any other CP's besides the standard amount with leveling to V16, which crafted gear set would you suggest starting at if Im new to healing?

    5 piece warlock set all the way. Should cost around 40k

  • Joy_Division
    Joy_Division
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    You don't "overheal" with spellpower cure.

    You drop a purifying ritual down (something you'd want to do anyway) or use siphon spirit (if you are one who tolerates the utter inefficiency of this ability) and passively raise the spellpower of your group.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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