Thrasher91604 wrote: »Don't get me wrong. I'm glad there's support as I assume it's necessary. But why? None of my other online resources are taken down with such high regularity? Was the backend designed (or implemented) terribly crufty? Are all MMOs like this?
Thrasher91604 wrote: »Other online applications have 100% available by rotating through servers while they reboot, so there's always service availability. Again , this is very basic computer science and it's a pretty basic and common practice. Now explain to me why ESO doesn't do this? [snip]
Thrasher91604 wrote: »I'll bet they buy services from a server farm provider. I doubt it would be that much more to keep it up. They probably don't want to bother. Churning out more grindy DLC is more profitable.
I'm willing to bet even if they bought services from a provider it would still be more costly to do that than to provide actual game content. You really seem to have your heart set on making ZOS out to be like everyone in the company is out to scam you or something.
Thrasher91604 wrote: »I'm willing to bet even if they bought services from a provider it would still be more costly to do that than to provide actual game content. You really seem to have your heart set on making ZOS out to be like everyone in the company is out to scam you or something.
So you think having a few duplicate servers they routinely swapped into for maintenance would cost more than developing, testing, deploying , and maintaining new DLCs. I see you have no idea about the costs of software development.
Thrasher91604 wrote: »Poor frame rates and sensitivity to network outages have not been fixed.
Thrasher91604 wrote: »Other online applications have 100% available by rotating through servers while they reboot, so there's always service availability. Again , this is very basic computer science and it's a pretty basic and common practice. Now explain to me why ESO doesn't do this? [snip]