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Nightblades - How do you feel about Siphoning Strikes since its update?

  • JDar
    JDar
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    Still not useful, I have all the regen I need
  • Jeckll
    Jeckll
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    Alucardo wrote: »
    Not having to toggle it is pretty nice, also the fact we don't have to hit like a wet noodle any more is great. But I just don't feel like this ability is worth it. Having to constantly back off while shooting a billion light attacks just to get enough stamina back I could have done in one heavy attack seems kind of stupid. Once again, I've removed it. Wondering if you guys have had more success or if this spell went the way of the dodo for your builds too?

    It's the best thing ever. Trigger before running into a trash pack, Light Attack weaving Steel Tornado spam -> instane sustain. In some boss encounters where Adds spawn, I reapply it before I start AoE. Also others mentioned Caltrops..

    TL;DR: SA is great for AoE.
    Jeckll has quit the game. Thanks for the great time.
  • Alucardo
    Alucardo
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    Jeckll wrote: »
    TL;DR: SA is great for AoE.

    I think that's what I don't like it. I'm a "kill that single target as quick as lightning" kind of guy, not run around like a helicopter spamming steel tornado.I think with the Caltrops thing as well, it's starting to show me that, to get the most out of SA, you really need to be built for AOE, which might be why I didn't have much joy with it.

    Still, all the comments have been a good read and made me try it out again last night. Because I don't AOE, I don't think I'll be keeping it, though.
    Edited by Alucardo on October 1, 2015 8:27AM
  • Jeckll
    Jeckll
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    Alucardo wrote: »
    Because I don't AOE, I don't think I'll be keeping it, though.

    Well AoE is the only possibilty to run out of Stamina so I dont see the need of a tool that helps me sustain Single Target DPS.
    In general a ton of skills, be it damage or ultility, are only useful for certain playstyles. So it's not a bad thing that you personally dont use SA. It's good ESO provides tools that encourages build and playstyle diversity.
    Jeckll has quit the game. Thanks for the great time.
  • Alucardo
    Alucardo
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    Jeckll wrote: »
    Well AoE is the only possibilty to run out of Stamina so I dont see the need of a tool that helps me sustain Single Target DPS.
    In general a ton of skills, be it damage or ultility, are only useful for certain playstyles. So it's not a bad thing that you personally dont use SA. It's good ESO provides tools that encourages build and playstyle diversity.

    If I'm PVEing, sure, I have no problem with resource control. But DC is always low pop compared to other factions in BWB, so you burn through the resources rather quickly as you don't have as much backup. This is why I wanted to try and have SA help me out a bit.
    I agree it's good they provide tools for build diversity though, which is why I wouldn't complain for it to be changed. Some people have success with SA, and that's great.
  • Swindy
    Swindy
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    Alucardo wrote: »
    As I tank, SA is still a core part of my build. However, I really, really dislike the change because it adds another short-timed buff I have to keep track of that gets in the way of other things I have to do for my group. Having the buff turn off in the middle of a hectic fight (trying to kite, taunt, roll dodge to avoid aoe, rez, etc) when it didn't used to is simply an annoyance and not a real challenge to gameplay. I'd much rather have the toggle and damage penalty back, even if they keep the flat values instead of % stat return.

    The change also seems somewhat arbitrary, which doesn't feel good as a player. The nerfs to SA (removal of toggle and changing from % to flat value) were a direct effect of the change to halting stam regen while blocking, however ZOS left DK's Battle Roar and Helping Hands passives alone so that they still replenish % of stats instead of flat values. On top of that, this is the second time a key element of the class has been negatively affected by broader game changes. The first time was back with Update 1.6 when they took away Potion Effectiveness passive and replaced with it a really really crappy alternative (this change doubly affected Argonian NBs who could stack Potion Effectiveness passives). I think SA would have been OP if it had stayed the same, but, like everyone was saying in the PTS forum, all they needed to do was tweak the values, not remove the toggle.

    Yeah, I can see how being a tank it would directly affect you. As a DPS, this change is just as useless as the original to me, so I wouldn't care if it got reverted. As it stands I can't see many people using this ability at all which is why I posed the question. At least the toggle state, tanks could use it effectively. Now it seems it's crappy from all perspectives. I tried it in PVP and it's just not worth it. Give me battle roar any day.
    Exactly...both posts.

    Morphed it up, & as a stamblade, the bar slot is far better used for dps or preservation.
    Sure running low on stamina is a HUGE problem for me, but the 30k stamina pool usually lasts longer than the 14k health pool, so a DW Vigor/Rally would be far more useful for us.

    For poor old tanks, it was an especially poorly thought out alteration.
    II Swindy II

    Australian on Xbox NA (ex EU)
  • twistedmonk
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    I think it's only purpose is for AoE PvE grinding.

    meh, it's better than nothing I suppose. but for those with good gear/CPs, probably not useful.

    I do wish it was like 30-35 second duration like Rally...
  • Shunravi
    Shunravi
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    I think it's only purpose is for AoE PvE grinding.

    meh, it's better than nothing I suppose. but for those with good gear/CPs, probably not useful.

    I do wish it was like 30-35 second duration like Rally...

    That would be nice....
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Code2501
    Code2501
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    Compare this skill to something like Surge and its still way under powered in any situation where its not exploiting a bug.

    Siphoning Attacks should be at least 30 seconds.
    Leeching strikes should be 5% health for the damage debuff
  • ExaltedNade
    ExaltedNade
    Soul Shriven
    My NB Tank is immortal with this new SA.
    Code2501 wrote: »
    Compare this skill to something like Surge and its still way under powered in any situation where its not exploiting a bug.

    Siphoning Attacks should be at least 30 seconds.
    Leeching strikes should be 5% health for the damage debuff
    4%-5% sounds good, and have it be considered a self heal, so that it can be boosted like Dragon Blood.

    v15 Nightblade - Corsous
    v2 Sorcerer - Sabachillion
    v1 Dragonknight - Abaktahn
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