I had seen a video about igneous shield healing in this case, where a person said you can apply the igneous shield part way through a self applied healing dot like rapid regeneration to boost the healing dots retroactively.
firstly is this correct still? (it worked in a video in 1.6)
common sense dictates if true(in 2.1), using igneous shield healing buff then cast rapid regeneration, it'll only buffs the dots that occur through its duration (7sec) not the full duration of rapid regeneration (16.5 seconds). Correct?
Secondly can I extrapolate this to other dots, and even other moves? for example if i cast something like eruption. A dot/snare AOE from say my ranged bar where i have my healing staff, then i switch to my DPS bar that is hypothetically 2 swords of willpower ontop of which I cast entropy, will casting entropy plus the bar swap SD increase, retro actively buffing the DOT (they continue ticking for 600/sec not 500/sec or w/e the values are)?
how does this apply to moves with a travel time? is the damage based on the stats i have from the bar/buffs i use to cast the move? or the bar/buffs i have when the move lands? (presumably on cast but if someone can test/confirm)
Dragon Knight [Magicka] - 720 - Stormproof
Night Blade [Magicka] - 720 - Stormproof
Sorcerer [Magicka] - 720 - Flawless Conqueror
Templar [Magicka] - 720 - Stormproof
Dragon Knight [Stamina] - 720 - Stormproof
Night Blade [Stamina] - 720 - Stormproof