Buffs and Bar Swap Question

willymchilybily
willymchilybily
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I had seen a video about igneous shield healing in this case, where a person said you can apply the igneous shield part way through a self applied healing dot like rapid regeneration to boost the healing dots retroactively.

firstly is this correct still? (it worked in a video in 1.6)

common sense dictates if true(in 2.1), using igneous shield healing buff then cast rapid regeneration, it'll only buffs the dots that occur through its duration (7sec) not the full duration of rapid regeneration (16.5 seconds). Correct?

Secondly can I extrapolate this to other dots, and even other moves? for example if i cast something like eruption. A dot/snare AOE from say my ranged bar where i have my healing staff, then i switch to my DPS bar that is hypothetically 2 swords of willpower ontop of which I cast entropy, will casting entropy plus the bar swap SD increase, retro actively buffing the DOT (they continue ticking for 600/sec not 500/sec or w/e the values are)?

how does this apply to moves with a travel time? is the damage based on the stats i have from the bar/buffs i use to cast the move? or the bar/buffs i have when the move lands? (presumably on cast but if someone can test/confirm)
PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
Dragon Knight [Magicka] - 720 - Stormproof
Night Blade [Magicka] - 720 - Stormproof
Sorcerer [Magicka] - 720 - Flawless Conqueror
Templar [Magicka] - 720 - Stormproof
Dragon Knight [Stamina] - 720 - Stormproof
Night Blade [Stamina] - 720 - Stormproof
Sorcerer [Stamina] - 720
  • willymchilybily
    willymchilybily
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    This is why consoles need damage/healing numbers, there must be hundreds of PC players that know the answer to this on the forums and have known it for a long time, but on console its a blind stumble through assumption. any one help a guy out
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Tilleroeshi
    I'm not 100% since I've been playing on console and haven't played on PC since last year. I do believe the damage on your DOT would be calculated by the stats you have when you casted the spell. You wouldn't get an increase on your DOT by switching weapons.

    I do wonder about spells like Proximity Detonation.
  • willymchilybily
    willymchilybily
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    I'm not 100% since I've been playing on console and haven't played on PC since last year. I do believe the damage on your DOT would be calculated by the stats you have when you casted the spell. You wouldn't get an increase on your DOT by switching weapons.

    I do wonder about spells like Proximity Detonation.

    interesting because this is the opposite of what I'm told happens with healing. and the opposite way to what i assume happens. be good to get more feed back.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • hardcore_gmr
    hardcore_gmr
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    I'm not 100% since I've been playing on console and haven't played on PC since last year. I do believe the damage on your DOT would be calculated by the stats you have when you casted the spell. You wouldn't get an increase on your DOT by switching weapons.

    I do wonder about spells like Proximity Detonation.
    I had seen a video about igneous shield healing in this case, where a person said you can apply the igneous shield part way through a self applied healing dot like rapid regeneration to boost the healing dots retroactively.

    firstly is this correct still? (it worked in a video in 1.6)

    common sense dictates if true(in 2.1), using igneous shield healing buff then cast rapid regeneration, it'll only buffs the dots that occur through its duration (7sec) not the full duration of rapid regeneration (16.5 seconds). Correct?

    Secondly can I extrapolate this to other dots, and even other moves? for example if i cast something like eruption. A dot/snare AOE from say my ranged bar where i have my healing staff, then i switch to my DPS bar that is hypothetically 2 swords of willpower ontop of which I cast entropy, will casting entropy plus the bar swap SD increase, retro actively buffing the DOT (they continue ticking for 600/sec not 500/sec or w/e the values are)?

    how does this apply to moves with a travel time? is the damage based on the stats i have from the bar/buffs i use to cast the move? or the bar/buffs i have when the move lands? (presumably on cast but if someone can test/confirm)

    The reason Igneous shield works this way is because of the buff you receive when you cast it. Igneous shield creates the major mending buff that increases the effect of healing received for its duration. Therefore when you cast a healing spell, particularly one with a heal over time effect, then cast igneous, the mending buff applies to all healing that occurs during the its duration. This synergizes well with HoT's because they are small reoccurring heals for a set duration.

    DoT's or damage over time do not have such a buff and therefore maintain that all buff must be used prior to the intended skill to get the effect of said buff.

    Edited by hardcore_gmr on October 1, 2015 2:25AM
  • Asayre
    Asayre
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    I tested your question on the PTS 2.1.3, igneous shield can be casted part way through regeneration and it will buff the healing for 7 seconds. If cast before regeneration, only the first 7 seconds of healing will be increased.

    The damage of some DoTs depends only on the weapon that was used to cast it, swapping to another weapon with lower/higher damage will not decrease/increase the DoT ticks. I tested this using Scalding Rune, Searing Strike, Burning Breath and Vampire's Bane. But the damage of some DoTs depends on the currently equipped weapon. This includes Liquid Lightning and Lightning Form. For these two skills swapping to another weapon with lower/higher damage will decrease/increase the DoT ticks.

    For spells with a projectile time or a cast time, like Spear Shards, Daedric Curse and Magicka Detonation, the damage is determined by the weapon that is being wielding when the damage occurs
    Edited by Asayre on October 1, 2015 4:23AM
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • willymchilybily
    willymchilybily
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    Asayre wrote: »
    I tested your question on the PTS 2.1.3, igneous shield can be casted part way through regeneration and it will buff the healing for 7 seconds. If cast before regeneration, only the first 7 seconds of healing will be increased.

    The damage of some DoTs depends only on the weapon that was used to cast it, swapping to another weapon with lower/higher damage will not decrease/increase the DoT ticks. I tested this using Scalding Rune, Searing Strike, Burning Breath and Vampire's Bane. But the damage of some DoTs depends on the currently equipped weapon. This includes Liquid Lightning and Lightning Form. For these two skills swapping to another weapon with lower/higher damage will decrease/increase the DoT ticks.

    For spells with a projectile time or a cast time, like Spear Shards, Daedric Curse and Magicka Detonation, the damage is determined by the weapon that is being wielding when the damage occurs

    @Asayre thanks very much. Should help me optimize my bars depending what I'm doing.

    so in theory if i use entropy to proc the MG passive 20% damage on top of the 20% SD buff before i cast eruption in a boss fight it'll add an extra 40% damage not just buff the initial damage but the dot also for its entire duration.

    Still not 100% if like wise having engulfing flames up before hand is important opposed to retroactively using it to buff fire damage, but best to assume so.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Asayre
    Asayre
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    Eruption's damage depends on the current bar so your plan will not work. It seems that DoT ticks that occur every 0.5s depends on the currently equipped and not the casting weapon.Also Might of the Guild always applies only to the first DoT, in the case of Eruption it applies to the initial damage on casting, the remainder of DoTs damage are not increase by the Empower.

    You can retroactively buff fire damage with engulfing flames.
    Reference for any calculation I make Introduction to PvE Damage Calculation
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