Waffennacht wrote: »NewBlacksmurf wrote: »I don't think the game would benefit at all from something like this.
I do think that the Cyrodil Campaigns should vary in size and features as well as IC by campaign.
There is an arena in IC so, perhaps if adjusted this would accomplish both.
By itself I don't foresee benefits to taking PvP away from where PvP currently exists.
So essentially you are saying you want players in IC or Cyrodiil by force rather than choice? Its not "taking" anything away, its adding options.
Now it sounds really selfish to me that you would want force players that prefer 1v1 into 1vX just because you prefer it.
Emma_Eunjung wrote: »kevlarto_ESO wrote: »With the cp power gaps, splitting up pvp players even more, you think the IC killed cyrodiil proper anything like this would nail the coffin shut, pre-made groups, all reasons for no arena, I can see the lfg must have 500 cp to group, until ZOS gets a handle on the cp power gap any kind of queued up battle system would be horrible. Not to mention the total rebalance of toons, even more constant calls for nerfs, we think the game is not balanced now this would exacerbate all the imbalances in in the game.
All the "imbalances" you're talking about are NOTHING compared to the imbalance of sheer numbers of players. I can't grind for more than 15, 20 minutes tops in the IC sewers without getting gangbanged by a squad of 2-4 gankers or a zerg of 12 or more. However, on those RARE occasions when I'm lucky enough to 1v1... my odds of victory go way, way up.
An arena with 1v1, 2v2 and 4v4 options would be SO much more fair than the situation we have now, where loners and smaller groups just get steamrolled.