I think this update may be the one that finally cures me of my ESO addiction.
I've spent the past week playing, reflecting and contemplating, continually asking myself "Am I having fun?". There are brief moments...when there is some real PvP occurring, something that recaptures a piece of the my past enjoyment, those moments have kept me logging in for the most part....that and my friends in the game.
When I'm not with friends and try to play the game for enjoyment by myself (something I've always been able to do in the past) I just find myself incredibly bored. I feel like I am looking up at a mountain of grinds in order to get to rare moments where I'm actually enjoying myself.
Must grind undaunted dailies to unlock undaunted passives
Must grind IC for deconstruction mats.
Must grind champion points to stay competitive
Must grind AP to unlock assault/support 10
The list goes on...
Grinding for upgrade mats, Writs (shudder), Motifs etc.
It's all just incredibly....not fun. Most of the time I find myself nodding off at my keyboard.
I spent last night playing another game and I found myself actually enjoying my evening of playing and looking forward to it again tonight.
Imperial City has many good things going for it. It is a beautiful zone with a ton of lore and history and it fixed many of the issues that have been plaguing the game in the past. But it is not alas a PvP update in any respect IMO and it is killing off an already ailing PvP community.
I'm not sure what they can do to fix this TBH.
QFT. That beautiful 4v4v4 arena concept was cancelled because of this. Now look at what have they done to pvp with so called pvp update. Sigh...bosmern_ESO wrote: »ZoS: "we dont want to release any pvp updates that will kill pvp in cyordiil"
First pvp update- kills almost all pvp in the game.
Was fun, the memories of 1.0-1.5 will always be there though...
bertenburnyb16_ESO wrote: »IC killed Cyro, called it before
bertenburnyb16_ESO wrote: »IC killed Cyro, called it before
The fact IC is a DLC, and that it was not gated killed PvP/Cyro.
I remember they talked about capturing districts a long time ago, I'm sure they took that out because of B2P. They couldn't add meaningful PvP objectives (objectives that affect the whole campaign) if the content is behind a DLC paywall. So they took out PvP objectives out of IC, and opened IC to all, killing Cyro in the process.
Balance is the best it's been since launch, so Cyrodil is more fun.
IC city is the type of small scale PvP I've been craving, so it's a huge step in the right direction.
Lava_Croft wrote: »The game just isn't that much fun anymore, while the opposite should have happened with the release of IC.
If you prefer less Cyrodiil, more PvE and more zerging, this update is for you.Lava_Croft wrote: »The game just isn't that much fun anymore, while the opposite should have happened with the release of IC.
For me, the game is much more fun than it used to be prior of IC. Great things got fixed and looking forward into it.
Balance is the best it's been since launch, so Cyrodil is more fun.
IC city is the type of small scale PvP I've been craving, so it's a huge step in the right direction.
Do we play the same game?
Balance is upper *** and small scale barely exist inside Cyro / IC / Sewers
You're most likely to find small-scale outside of IC..