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Armor Master set.

Forestd16b14_ESO
Forestd16b14_ESO
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So I'm thinking of making the new Armor Master set that came with the Imperial City DLC cause what it does is when you have a "armor ability" slotted it passively increases your health by 5% and it's other effect is increases your physical and spell res by 5,000+ for 10 seconds when you activate the "armor ability".

That sounds nice yes for a tank build but that's just why I want to sue it but my question is what is a "armor ability" is it only the armor skills such as immoveable or does it also include class armor such as spiked armor or bound armor. I think it also includes class armors cause I did try it out in PTS and I did receive the passive health bonus when I had a class armor slotted. I do hope you can use class armors cause this set does sound very good for a tank but I do not wanna use immoveable cause well....... it's "not good".

Best Answer

  • Xeniph
    Xeniph
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    The 5% health bonus only works when one of the 3 armor line abilities (Heavy/Light/Medium) are slotted.
    Also, no class armor abilities will proc the resist buff. The set ONLY works with those 3 abilities, period.

    So to see any benefit from the sets 5 piece bonus, you need to slot and use one of these:

    1. Immovable
    2. Evasion
    3. Annulment

    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
    Answer ✓
  • GreenSoup2HoT
    GreenSoup2HoT
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    Armour Master only proc's from the 3 (light/medium/heavy) Armour skill's to my knowledge. I'm not to sure if class Armour abilities work.

    I would love to get my hand's on this set in medium. Sadly no one on console has 9 trait's let alone 8.
    Edited by GreenSoup2HoT on September 28, 2015 3:09AM
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Armour Master only proc's from the 3 (light/medium/heavy) Armour skill's to my knowledge. I'm not to sure if class Armour abilities work.

    I would love to get my hand's on this set in medium. Sadly no one on console has 9 trait's let alone 8.

    Why I asked cause I did test it out on PTS and class armor did give the 5% bonus but I didn't see if it gave that extra 5000 res and I know it is a pretty good set to help tanks and even help with boosting defense.
  • Yolokin_Swagonborn
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    If it proc'd from any ability that gave you armor that would be amazing.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    If it proc'd from any ability that gave you armor that would be amazing.

    Again that is why I asked the question if class armor skills work or it has to be the actual armor skills.
  • Swindy
    Swindy
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    I do not wanna use immoveable cause well....... it's "not good".

    This comment...sorry I'm not a tank...this week.

    I'm full medium so was (post IC) using Immoveable yet was coping great damage.
    Dropped it to use Mirage, and damage taken greatly reduced. I grind the same places daily farming so I've some experience at the NPC's in certain parts.
    This is on DW with no other shield or damage mitigation used...yet, when I drank potions I'd made, giving supposedly the approx same protection numbers Immoveable was supposed to, I received far lesser damage than with the Immoveable.

    Just sounds, as you said, there's something amiss with Immoveable.
    Edited by Swindy on September 28, 2015 4:08AM
    II Swindy II

    Australian on Xbox NA (ex EU)
  • Zlater
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    Potions can and do reach much longer immovable periods that the immovable skill, its just because the duration can be buffed on pots much further than the skill. Most don't use it though because you get the buff every time you break free.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Zlater wrote: »
    Potions can and do reach much longer immovable periods that the immovable skill, its just because the duration can be buffed on pots much further than the skill. Most don't use it though because you get the buff every time you break free.

    Well plus also the skill cost like 4,000+ stamina to use.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Xeniph wrote: »
    The 5% health bonus only works when one of the 3 armor line abilities (Heavy/Light/Medium) are slotted.
    Also, no class armor abilities will proc the resist buff. The set ONLY works with those 3 abilities, period.

    So to see any benefit from the sets 5 piece bonus, you need to slot and use one of these:

    1. Immovable
    2. Evasion
    3. Annulment

    gesture-nose-bridge-pinch.jpeg

    Sigh I was afraid some one will say this and sorry but I do hope your wrong. Cause the armor skills just suck they cost way to much to give tiny benefits. Annulment only blocks magic spells evasion gives a small chance to dodge 1 attack out of a barrage of attacks and immovable is just down right useless cause the res it give is the same of most other armor skills and it's best part being immune to CC and stuns got nerf to be useless. Whats the point of that set if the armor skills suck.
  • Xeniph
    Xeniph
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    Xeniph wrote: »
    The 5% health bonus only works when one of the 3 armor line abilities (Heavy/Light/Medium) are slotted.
    Also, no class armor abilities will proc the resist buff. The set ONLY works with those 3 abilities, period.

    So to see any benefit from the sets 5 piece bonus, you need to slot and use one of these:

    1. Immovable
    2. Evasion
    3. Annulment

    gesture-nose-bridge-pinch.jpeg

    Sigh I was afraid some one will say this and sorry but I do hope your wrong. Cause the armor skills just suck they cost way to much to give tiny benefits. Annulment only blocks magic spells evasion gives a small chance to dodge 1 attack out of a barrage of attacks and immovable is just down right useless cause the res it give is the same of most other armor skills and it's best part being immune to CC and stuns got nerf to be useless. Whats the point of that set if the armor skills suck.

    Sadly, I'm not wrong. However I think you are devaluing the armor line skills a bit. Annulment and it's morphs are quite usefull for magicka users, especially in pve. The Shuffle morph of evasion is extremely useful in pvp where snare/roots are rampant and gives access to classes that don't have a dodge ability. . And lastly, one morph of immovable reduces the cost of break free by 35% just for slotting it, and the skill can give a class like the NB, who only has major armor buff through a passive, a much more reliable and longer option. As to the cost it's really a non issue as most fols using a stam build can regen the cost of it in one tick.

    I tried the set on the pts and while it didn't suit my needs, I could see it's potential to some builds. Though not many.

    Just my two cents.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Hyperplexed
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    as a DK tank, I dislike it... specially because the Heavy Armor ability buff doesnt stack with the one Hardened Armour gives. Might be good for other classes, but not for DK tanks (but thats just my opinion ofc). And yes... costs quite a bit stamina... meh... And since I'm pretty sure that Hardened Armour doesn't count towards the (5) set bonus (I might be wrong though, but thats not what the set bonus states), I decided to go with plain old Hist Bark.
  • code65536
    code65536
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    Annulment is an awesome skill to have. People look at the "spell damage only" and just dismiss it (as I used to do) without realizing just how much stuff out there this thing will protect against.

    First, "spell damage" covers poison. Take, for example, the Engine Guardian in vet DSC. Healer is dead and you're in the green poison phase of Engine Guardian? Fear not, with Annulment spam, you can get through with nary a scratch. Caught between the Engine Guardian's flame thrower and a big red fire AoE right behind you? Fear not, cast Annulment and just take that hit. Annulment makes Engine Guardian downright easy (though it's still tedious).

    Second, a lot of the tough boss fights in the game involve spell damage. Consider the final boss in vet CoH. Or vet CoA. Or vet WGT. Or vet ICP. All of those final boss fights are all or almost all incoming spell damage.

    And if you're a tank, Annulment costs magicka, not the precious stamina that you need for blocking.
    Edited by code65536 on September 28, 2015 2:01PM
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Xeniph wrote: »
    Xeniph wrote: »
    The 5% health bonus only works when one of the 3 armor line abilities (Heavy/Light/Medium) are slotted.
    Also, no class armor abilities will proc the resist buff. The set ONLY works with those 3 abilities, period.

    So to see any benefit from the sets 5 piece bonus, you need to slot and use one of these:

    1. Immovable
    2. Evasion
    3. Annulment

    gesture-nose-bridge-pinch.jpeg

    Sigh I was afraid some one will say this and sorry but I do hope your wrong. Cause the armor skills just suck they cost way to much to give tiny benefits. Annulment only blocks magic spells evasion gives a small chance to dodge 1 attack out of a barrage of attacks and immovable is just down right useless cause the res it give is the same of most other armor skills and it's best part being immune to CC and stuns got nerf to be useless. Whats the point of that set if the armor skills suck.

    Sadly, I'm not wrong. However I think you are devaluing the armor line skills a bit. Annulment and it's morphs are quite usefull for magicka users, especially in pve. The Shuffle morph of evasion is extremely useful in pvp where snare/roots are rampant and gives access to classes that don't have a dodge ability. . And lastly, one morph of immovable reduces the cost of break free by 35% just for slotting it, and the skill can give a class like the NB, who only has major armor buff through a passive, a much more reliable and longer option. As to the cost it's really a non issue as most fols using a stam build can regen the cost of it in one tick.

    I tried the set on the pts and while it didn't suit my needs, I could see it's potential to some builds. Though not many.

    Just my two cents.

    Uh the immovable morph reduce break free only work when you have it activated..... plus that reduce break free used to be HA passive don't know why ZOS moved it to its skill.
  • willymchilybily
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    Uh the immovable morph reduce break free only work when you have it activated..... plus that reduce break free used to be HA passive don't know why ZOS moved it to its skill.
    you sure?, I haven't checked recently but it use to be when slotted no?

    maybe im being noob, as i dont tank this could be stupid so feel free to correct me, but surely master armor is for using such that you don't need to use immovable/spiked armor for the extra mitigation as it gives the same perk, unless it stacks? (or unless using it for pvp/immunity/agro)

    could you not therefore tank with this set 7 heavy or 5 heavy 2 medium (with robust on small slot medium armor) get the medium armor passives like stam regen and reduced stam cost as well as some health boost from undaunted mettle, and use elude/evasion/shuffle. which costs less than immovable but still get your 4.5k-5k more resistance due to 5 piece bonus on this set

    but now also have 20% dodge chance from elude etc. which when stacked with 50% mitigation is going to make you even more survivable (60% mitigation equivalent) ?

    its like they realise histbark has been nerfed as you cant perma block so gave you this instead?
    Edited by willymchilybily on September 28, 2015 2:49PM
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  • Flaminir
    Flaminir
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    Interesting... I've been wondering about a similar setup.... but have been working on my DPS gear rather than tank of late.

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  • dlepi24
    dlepi24
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    So I'm thinking of making the new Armor Master set that came with the Imperial City DLC cause what it does is when you have a "armor ability" slotted it passively increases your health by 5% and it's other effect is increases your physical and spell res by 5,000+ for 10 seconds when you activate the "armor ability".

    That sounds nice yes for a tank build but that's just why I want to sue it but my question is what is a "armor ability" is it only the armor skills such as immoveable or does it also include class armor such as spiked armor or bound armor. I think it also includes class armors cause I did try it out in PTS and I did receive the passive health bonus when I had a class armor slotted. I do hope you can use class armors cause this set does sound very good for a tank but I do not wanna use immoveable cause well....... it's "not good".

    For tanking you can easily reach hardcap resistances with armor master and immoveable. If you're trying to use this more for PvP, you can try shuffle instead of immoveable if you feel like it's useless. With the state of snares right now, shuffle is pretty over powered and I couldn't imagine playing without it.

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