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Imperial City will kill PvP

  • sun.fire85b14_ESO
    IC has transformed PvP into rubbish, OP I for one agree.... PvE vs PvP characters combining forces to farm trash mobs all over generic gear, re-arming traps to **have fun**, entire campaigns of "type x for IC sewer farm", and a significant impact to normal guild house listings.

    Now we're faced with:

    A. Think PvP is **fun** and stay until it's void of anyone done farming mats. Then complain that PvP sucks.

    B. Enter Cyro and ask where to buy siege and how to deploy

    C. Complain that people want to capture scrolls and keeps. Why this, I want my TV stones?

    D. All of the above

    E. Agree with OP and this statement and think the best days of PvP have now passed into oblivion.

    **F. DC only, sunlight hurts the eyes, now must never leave the sewers and leave every campaign red/yellow.**

    Cheers, I'm in Germany, it's Octoberfest so I'm getting drunk if you agree or not. Bottoms up.

    **My vote(s): E & F. Turn this crap into gated campaigns on every campaign. IC ist a great reward for PvE players for content. Peace


    Edited by sun.fire85b14_ESO on September 27, 2015 8:26PM
  • Stikato
    Stikato
    ✭✭✭✭✭
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    So customers being mad about a crap product, is what kills the product? Not the fact that it sucks?

    I want the game to succeed too, but this half-baked update we waited 8 months for is destroying the game. I'm going to come here and say that. It's obviously my opinion. Is that ok with you? I was under the impression that companies valued feedback.

    Mordimus - Stam Sorc
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
    Edited by frozywozy on September 27, 2015 10:12PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.

    Normally I would agree with you here they may have broke the game but the story line is fun and trying to honestly fix unforeseen problems is one thing. How ever on the last ESO Live they said they don't think the Champion System would unbalance this fast meaning they knew it would hurt the game and kill the balance but they did it anyways.

    I only come here to complain as I enjoy what works and have no need to give feedback. But hearing that ZoS lost any faith I had left in them they seen the problem coming but hoped it was father down the road.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • mook-eb16_ESO
    mook-eb16_ESO
    ✭✭✭✭
    IC needs to be its own instance with no entry from cyro.
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.

    So you're saying the poor decisions came first :wink: .
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Poxheart wrote: »
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.

    So you're saying the poor decisions came first :wink: .

    Yes, so? It doesnt meant that this game has no potential. We just need our players base to give credits to Zenimax when they actually deserve it and I think that IC was a great patch even tho there is no PvP objective that influence the course of the campaign itself, it is still a great area and was worth the price and the waiting time for me personally.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • krim
    krim
    ✭✭✭✭✭
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.

    So you're saying the poor decisions came first :wink: .

    Yes, so? It doesnt meant that this game has no potential. We just need our players base to give credits to Zenimax when they actually deserve it and I think that IC was a great patch even tho there is no PvP objective that influence the course of the campaign itself, it is still a great area and was worth the price and the waiting time for me personally.

    The amount of bad things ZOS has done and incompetence heavily out weighs any credit they deserve if any. IMO

    ZOS understands that they got the fan boys behind them. They will wait years and months for fixes and pay any price for DLC.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.

    Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.

    Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!

    There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • krim
    krim
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.

    Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!

    There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.

    HAH you will probably see 1.5 before BGs and arenas. So many people probably play this game just because there isnt BGs or arenas. It was quite hilarious to see before the game came out the amount of people against BGs and arenas even if they didnt have to participate in it. They just didnt want it the game just like dueling. They dont want to be asked to duel or do arenas or bgs so people can see how bad they are.
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.

    Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!

    There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.

    There was way more large scale PvP than there is now. Other than the memorial district it's rare to see large scale fights where the sides are close to even (and even there the size of the conflict is typically 12-20 people to a side. Everywhere else it's mostly a zerg rolling small groups.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • FireCowCommando
    FireCowCommando
    ✭✭✭✭✭
    If i consider IC a public dungeon that also includes the possibility of killing an enemy player when i farm, i can see this update as fun and enjoyable.

    -Lethal mechanics from sweeper bosses that cause serious cost-benefit on if your group can end up netting something more valuable from the boss then they would lose.

    -Plenty of time to talk with my group and joke around since everything else, including molag baal, does not need discussion to simply faceroll over. Occasional excitement from the scamp hunt!

    -Backpacks, bags, and other little loot boxes offering extra RNG rolls for rare bonus loot (recipes, motifs ect). Reminds me of the two sacks that were inside darkshade caverns boss room.

    -After spending many hours killing NPC's i get an extra chest, with guaranteed loot! Rarely i can also get loot i would use.

    -Sometimes my group encounters a solo player, or small group, with great rewards from taking what they have away. Sorry guy(s), this last hour really was a waste of your time! >:-D

    -When my group dies, i dont even care, the TV stones i got along the way matter little since im supposed to be enjoying the gaming experience. Ill come back again, or tomorrow to start the farm over again. Heck, even if we didnt die we would be back to farm again. It takes a long while to get your gear from these NPC's.

    If i consider IC as a PvP instance, what am i fighting for?

    -As i run through the 6 districts avoiding the NPC's that i am not looking to kill, its hit or miss. I may end up going through all 6 load screens without encountering someone. Time would have been better spent killing NPC's.

    -If i search through the very long sewers, similarly my chances of encountering someone alone, or a small group, is extremely low. The loot comes faster, and of better quality (trophy farm) in a larger group. From NPC's

    -Even if i kill somebody, my glorious victory is nothing more than robbing another player of the time they spent. Theres a small amount of AP, followed by the long period where killing them again is pointless since there is no worthwhile gear from PvP. On off times of the day i often take a break for 30 minutes to an hour between a good haul to let the enemy make it worthwhile to come after them again.

    Conclusion: Combining all of these, plus other observations i could list, upon logging in i have to make a choice for the day. If i want gear i need to crawl through the public dungeon, so i should get a group and farm NPC's. If i want PvP i should leave IC and go to Cyrodiil. The third option left to me is investing large amounts of time betting on my ability to hunt and then rob someone else of their time.

    P.S. I get that some people on the forums love to defend all of the choices ZoS makes, but please dont simply say i am complaining. There IS merit from these observations.

    TL;DR: Since this is going to be the only PvP update this game is likely ever going to see, why does it feel like a Public Dungeon? All of the PvP features that have been publicized and enthusiastically talked about are missing.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    krim wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.

    Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!

    There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.

    HAH you will probably see 1.5 before BGs and arenas. So many people probably play this game just because there isnt BGs or arenas. It was quite hilarious to see before the game came out the amount of people against BGs and arenas even if they didnt have to participate in it. They just didnt want it the game just like dueling. They dont want to be asked to duel or do arenas or bgs so people can see how bad they are.

    If you watch Sypher's stream, he usually gets between 600 and 1000 viewers on a regular basis. He is guild leader of the best dueling guild NA and he mentions often how he would enjoy a battleground system. Those people would not be watching him if they would not be interested in dueling, arenas and battlegrounds. There is a huge pool of players who would embrace it.
    Poxheart wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.

    Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!

    There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.

    There was way more large scale PvP than there is now. Other than the memorial district it's rare to see large scale fights where the sides are close to even (and even there the size of the conflict is typically 12-20 people to a side. Everywhere else it's mostly a zerg rolling small groups.

    Go in sewers on Azura's Star at primetime. You will see large scale. AD and DC are too scared to go fight in Cyrodiil so they would rather give themselves the excuse such as "I'm still farming my v16 gear" and form massive raids there and kill everything on their path.

    Tonight, there was one AD raid + pugs (around 30-35players) camping EP base spamming the bugged traps. There was also 3raids of DC (around 40players) farming the middle of the sewers and another full raid of DC camping the Noble sewer entrance.

    There is plenty of large scale, not just in Cyrodiil for some reasons because AD and DC would rather fight into the sewers and then go complain in the forums that EP is overpopulated and ruling all the campaigns.

    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    Frozn, none of the numbers you stated are what I'd consider large scale compared to what this game had a year ago.

    Besides, zergs camping sewer ladders isn't anything I enjoy, or what I'd call large scale combat. I call that a bunch of bads making themselves feel better.

    As for EP ruling all the campaign all I have to say is Haderus.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Poxheart wrote: »
    Frozn, none of the numbers you stated are what I'd consider large scale compared to what this game had a year ago.

    Besides, zergs camping sewer ladders isn't anything I enjoy, or what I'd call large scale combat. I call that a bunch of bads making themselves feel better.

    As for EP ruling all the campaign all I have to say is Haderus.

    The EP struggle on Had is so real, it's so good.
    The Age of Wrobel.
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    frozywozy wrote: »
    Go in sewers on Azura's Star at primetime. You will see large scale. AD and DC are too scared to go fight in Cyrodiil so they would rather give themselves the excuse such as "I'm still farming my v16 gear" and form massive raids there and kill everything on their path.

    Tonight, there was one AD raid + pugs (around 30-35players) camping EP base spamming the bugged traps. There was also 3raids of DC (around 40players) farming the middle of the sewers and another full raid of DC camping the Noble sewer entrance.

    There is plenty of large scale, not just in Cyrodiil for some reasons because AD and DC would rather fight into the sewers and then go complain in the forums that EP is overpopulated and ruling all the campaigns.

    Thanks. This explains a lot that I saw this weekend. I was wondering how EP could keep its Lizard God King Saint Emperor from the Nightmare Corpse City on the throne for so long.

    Hat tip to Azoi for trying to fight the good fight. It must be pretty depressing to never have the support you need because everybody is "farming." I was chuckling the whole time I would be running around Fare and watch streams of AD ride merrily by as it was all lit up with a gaping hole in the wall. Nope, have to get to my sewer entrance.

  • krim
    krim
    ✭✭✭✭✭
    frozywozy wrote: »
    krim wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.

    Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!

    There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.

    HAH you will probably see 1.5 before BGs and arenas. So many people probably play this game just because there isnt BGs or arenas. It was quite hilarious to see before the game came out the amount of people against BGs and arenas even if they didnt have to participate in it. They just didnt want it the game just like dueling. They dont want to be asked to duel or do arenas or bgs so people can see how bad they are.

    If you watch Sypher's stream, he usually gets between 600 and 1000 viewers on a regular basis. He is guild leader of the best dueling guild NA and he mentions often how he would enjoy a battleground system. Those people would not be watching him if they would not be interested in dueling, arenas and battlegrounds. There is a huge pool of players who would embrace it.
    Poxheart wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.

    It will continue to be Mediocre Scrolls Online.

    nah I totally called it. Thanks for the thread necro. we will see which one of us is right now :)

    That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.

    Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.

    What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.

    Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?

    What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.

    Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!

    There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.

    There was way more large scale PvP than there is now. Other than the memorial district it's rare to see large scale fights where the sides are close to even (and even there the size of the conflict is typically 12-20 people to a side. Everywhere else it's mostly a zerg rolling small groups.

    Go in sewers on Azura's Star at primetime. You will see large scale. AD and DC are too scared to go fight in Cyrodiil so they would rather give themselves the excuse such as "I'm still farming my v16 gear" and form massive raids there and kill everything on their path.

    Tonight, there was one AD raid + pugs (around 30-35players) camping EP base spamming the bugged traps. There was also 3raids of DC (around 40players) farming the middle of the sewers and another full raid of DC camping the Noble sewer entrance.

    There is plenty of large scale, not just in Cyrodiil for some reasons because AD and DC would rather fight into the sewers and then go complain in the forums that EP is overpopulated and ruling all the campaigns.

    600 - 1000 viewers compared to how many that dont watch or even know who sypher is? I would go to say theres probably thousands of players that would like to see BGs and arenas, but many more that would not. How else can we explain what has changed thus far?
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Imperial City will kill PvP?

    Sounds fair to me, considering Imperial City already killed PvE. Once you reach VR16, there is NOTHING worth doing outside of IC. XP in the sewers is 4 times what you get in Craglorn in the same amount of time... I earn 3-4 CP every day, now. IC is also the only place to grind mats and gear that are worth having. Which would all be fine except for the fact that gankers and zergs make PvE a miserable experience inside the IC.

    The release of the Imperial City DLC is the first time I've seriously doubted the ZOS devs' judgment. Why would they think it's a good idea to cannibalize and victimize their PvE player base just to provide target practice for PvP players? I can forgive bugs and lag, because I know ZOS works to fix them, but this design of the DLC is beyond dumb, it's actually exploitative and cruel.

    Edited by Emma_Overload on September 28, 2015 6:05PM
    #CAREBEARMASTERRACE
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    Imperial City will kill PvP?

    Sounds fair to me, considering Imperial City already killed PvE

    I stopped reading after that.
    'Chaos
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    but this design of the DLC is beyond dumb, it's actually exploitative and cruel.

    I made it to here and you lost me.

    And you are missing out on so much.

    You need to let go of your fear and embrace that adrenaline rush that PvP can provide. If you recognize that you are already a dead Carebear walking, then you have nothing to lose and you can unleash your inner Share Bear Emma. You might be surprised at what a blood drinker you could be. Let go of that fear of being the victim and be the attacker. Who knows you might actually be good at it. Roar!
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    OdinForge wrote: »
    Poxheart wrote: »
    Frozn, none of the numbers you stated are what I'd consider large scale compared to what this game had a year ago.

    Besides, zergs camping sewer ladders isn't anything I enjoy, or what I'd call large scale combat. I call that a bunch of bads making themselves feel better.

    As for EP ruling all the campaign all I have to say is Haderus.

    The EP struggle on Had is so real, it's so good.

    It was good chatting with you yesterday @OdinForge; probably won't be on to hunt AD until the weekend. Good work getting the #1 spot on PvP clip of the week.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
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