Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
So you're saying the poor decisions came first.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
So you're saying the poor decisions came first.
Yes, so? It doesnt meant that this game has no potential. We just need our players base to give credits to Zenimax when they actually deserve it and I think that IC was a great patch even tho there is no PvP objective that influence the course of the campaign itself, it is still a great area and was worth the price and the waiting time for me personally.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!
There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!
There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!
There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.
HAH you will probably see 1.5 before BGs and arenas. So many people probably play this game just because there isnt BGs or arenas. It was quite hilarious to see before the game came out the amount of people against BGs and arenas even if they didnt have to participate in it. They just didnt want it the game just like dueling. They dont want to be asked to duel or do arenas or bgs so people can see how bad they are.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!
There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.
There was way more large scale PvP than there is now. Other than the memorial district it's rare to see large scale fights where the sides are close to even (and even there the size of the conflict is typically 12-20 people to a side. Everywhere else it's mostly a zerg rolling small groups.
Frozn, none of the numbers you stated are what I'd consider large scale compared to what this game had a year ago.
Besides, zergs camping sewer ladders isn't anything I enjoy, or what I'd call large scale combat. I call that a bunch of bads making themselves feel better.
As for EP ruling all the campaign all I have to say is Haderus.
Go in sewers on Azura's Star at primetime. You will see large scale. AD and DC are too scared to go fight in Cyrodiil so they would rather give themselves the excuse such as "I'm still farming my v16 gear" and form massive raids there and kill everything on their path.
Tonight, there was one AD raid + pugs (around 30-35players) camping EP base spamming the bugged traps. There was also 3raids of DC (around 40players) farming the middle of the sewers and another full raid of DC camping the Noble sewer entrance.
There is plenty of large scale, not just in Cyrodiil for some reasons because AD and DC would rather fight into the sewers and then go complain in the forums that EP is overpopulated and ruling all the campaigns.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!
There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.
HAH you will probably see 1.5 before BGs and arenas. So many people probably play this game just because there isnt BGs or arenas. It was quite hilarious to see before the game came out the amount of people against BGs and arenas even if they didnt have to participate in it. They just didnt want it the game just like dueling. They dont want to be asked to duel or do arenas or bgs so people can see how bad they are.
If you watch Sypher's stream, he usually gets between 600 and 1000 viewers on a regular basis. He is guild leader of the best dueling guild NA and he mentions often how he would enjoy a battleground system. Those people would not be watching him if they would not be interested in dueling, arenas and battlegrounds. There is a huge pool of players who would embrace it.Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »If one whole year of neglect, miserable balance changes, miserable gear, single digit framerates, and no response to exploits/cheating didn't kill this game, then the imperial city wont either.
It will continue to be Mediocre Scrolls Online.
nah I totally called it. Thanks for the thread necro. we will see which one of us is right now
That being said, all those doubt apologists that say "we dont know enough to judge yet" need to be smacked with a shovel.
Yeah we knew this would have a negative effect on PvP. So you were right about that. Its not enough to kill the game tho. game will keep limping along in a gutter of mediocrity.
What kill the game is much more negative and pessimist attitudes likes yours, not the game itself.
Which came first, the negative and pessimist attitudes or the consistently poor decisions by ZoS?
What came first is the performances problems in Cyrodiil and the poor coding of the game engine. Since ZOS announced that there was not much to be done to fix it other than isolating the PvP area into different instances, people never stopped complaining, whining and crying no matter how hard ZOS try to help to make the game better with the few changes.
Paul Sage basically said large scale PvP lags because people play large scale PvP. So they created this update and it destroyed large scale PvP. Now PvP doesn't lag as much. Win!
There is as much large scale as before. It is just more spread out between all 3 instances. And personally, I don't mind if their goal is to encourage small scale fights. I have been waiting forever for battlegrounds and arenas.
There was way more large scale PvP than there is now. Other than the memorial district it's rare to see large scale fights where the sides are close to even (and even there the size of the conflict is typically 12-20 people to a side. Everywhere else it's mostly a zerg rolling small groups.
Go in sewers on Azura's Star at primetime. You will see large scale. AD and DC are too scared to go fight in Cyrodiil so they would rather give themselves the excuse such as "I'm still farming my v16 gear" and form massive raids there and kill everything on their path.
Tonight, there was one AD raid + pugs (around 30-35players) camping EP base spamming the bugged traps. There was also 3raids of DC (around 40players) farming the middle of the sewers and another full raid of DC camping the Noble sewer entrance.
There is plenty of large scale, not just in Cyrodiil for some reasons because AD and DC would rather fight into the sewers and then go complain in the forums that EP is overpopulated and ruling all the campaigns.
Emma_Eunjung wrote: »Imperial City will kill PvP?
Sounds fair to me, considering Imperial City already killed PvE
Emma_Eunjung wrote: »but this design of the DLC is beyond dumb, it's actually exploitative and cruel.
Frozn, none of the numbers you stated are what I'd consider large scale compared to what this game had a year ago.
Besides, zergs camping sewer ladders isn't anything I enjoy, or what I'd call large scale combat. I call that a bunch of bads making themselves feel better.
As for EP ruling all the campaign all I have to say is Haderus.
The EP struggle on Had is so real, it's so good.