Yolokin_Swagonborn wrote: »Enough negativity. Back to the feels and nostalgia.
That FC Sweetspot tho.

PainfulFAFA wrote: »Ahh yes those were the days
I lost many a friend because I'd rather play ESO and that was because it was truly enjoyable.Yolokin_Swagonborn wrote: »Enough negativity. Back to the feels and nostalgia.
That FC Sweetspot tho.
Dem stats tho
If only they'd bring back FCs now...

It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.
Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.
It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.
Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.
Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.
IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.
The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.
It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.
Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.
Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.
IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.
The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.
Ehhh....
If you had told me 6 months ago that we'd have a version of the game on our hands with minimal lag, Imperial City, and all four classes well represented in raids, I would have jumped for joy. That's the ESO I was waiting for.
Of course we get it, and all anyone can do is complain and wax nostalgic about the old days. As I see it the best balance and gameplay we've had in ESO is now. No lag, all classes viable in group, no obvious OP ultimate like Negate, Meteor or Standard that renders all other ultimates second rate.
And yet, the players are not here. I completely get many got tired of waiting, but many more waited and just seem ready to move on to the next thing. Which is a real shame from my perspective. This is the version PvPers were holding out for, and no one seems to realize that we've got it.
The community would rather talk about ground oils and forward camps than enjoy the lag free battles they were pining for all this time.
It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.
Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.
Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.
IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.
The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.
Ehhh....
If you had told me 6 months ago that we'd have a version of the game on our hands with minimal lag, Imperial City, and all four classes well represented in raids, I would have jumped for joy. That's the ESO I was waiting for.
Of course we get it, and all anyone can do is complain and wax nostalgic about the old days. As I see it the best balance and gameplay we've had in ESO is now. No lag, all classes viable in group, no obvious OP ultimate like Negate, Meteor or Standard that renders all other ultimates second rate.
And yet, the players are not here. I completely get many got tired of waiting, but many more waited and just seem ready to move on to the next thing. Which is a real shame from my perspective. This is the version PvPers were holding out for, and no one seems to realize that we've got it.
The community would rather talk about ground oils and forward camps than enjoy the lag free battles they were pining for all this time.
It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.
Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.
Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.
IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.
The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.
Ehhh....
If you had told me 6 months ago that we'd have a version of the game on our hands with minimal lag, Imperial City, and all four classes well represented in raids, I would have jumped for joy. That's the ESO I was waiting for.
Of course we get it, and all anyone can do is complain and wax nostalgic about the old days. As I see it the best balance and gameplay we've had in ESO is now. No lag, all classes viable in group, no obvious OP ultimate like Negate, Meteor or Standard that renders all other ultimates second rate.
And yet, the players are not here. I completely get many got tired of waiting, but many more waited and just seem ready to move on to the next thing. Which is a real shame from my perspective. This is the version PvPers were holding out for, and no one seems to realize that we've got it.
The community would rather talk about ground oils and forward camps than enjoy the lag free battles they were pining for all this time.
I feel this is common misconception perhaps. All classes have always been viable, along with class ultimates being the strongest in the game. Negate was great (and I do agree OP) because of the resource management (which is trivial now) and most importantly a fully legitimate form of ground control. But walking around in nightblade veil's and templar novas is what won Deci almost all our fights back in the day, along with some good negates hax. Between Dshotz, Ford, Visara, Mudcrabs Dragonstar, Winnie, Ras, etc, we always had our mitigation down. And we all know how good standard has been for essentially forever.
Sap and Stam blades have been good for along time. Same with true DPS templars (no hybrid BS) even though I hated that until they were OP. Stam sorc is actually a thing now, and DK's are more versatile as well even though they have always been excellent group healers with igny and BoR/HS. However these tweaks could of been done in a few months and in 1.1 or 1.7, results are the same.
What I really hate to see, and the ESO I know I never wanted, is the numbers war. ESO used to be a game of play styles, and hard counters to those play styles. Small groups used to be able to actually fight a significantly larger number of PvP players with the proper build and making a lot of sacrifices elsewhere. And even then, it takes a handful of good players you were fighting to make winning very difficult. While you still see it in IC, its more about fighting PvEers and bad PvPers than it is you being excellent PvPer.
This, on top of cyrodiil essentially being 3x the size, nearly all competitive guilds and players gone for many of the reasons stated above, action being more difficult than ever to find by design, and insane knee jerk reactions its far from the fast paced and explosive ESO I knew and imagined. And by knee jerk reaction, I mean stuff like giving us a flat damage reduction in cyrodiil opposed to giving us our 1.5:1 health-resource pool back. But of course doing that would mean balancing dungeons and everything not player based again which brings me back to my earlier post.
I will give ZoS a HUGE kudos for fixing lag if it truly is fixed, I haven't been on for weeks now. To me this gives cyrodiil the possiblity to still develop into something awesome. This is not really directed at you even though you are quoted by the way, just some of the thoughts I have had in my absence, and its good to see the game still has some great players holding on.
It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.
Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.
Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.
IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.
The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.
Ehhh....
If you had told me 6 months ago that we'd have a version of the game on our hands with minimal lag, Imperial City, and all four classes well represented in raids, I would have jumped for joy. That's the ESO I was waiting for.
Of course we get it, and all anyone can do is complain and wax nostalgic about the old days. As I see it the best balance and gameplay we've had in ESO is now. No lag, all classes viable in group, no obvious OP ultimate like Negate, Meteor or Standard that renders all other ultimates second rate.
And yet, the players are not here. I completely get many got tired of waiting, but many more waited and just seem ready to move on to the next thing. Which is a real shame from my perspective. This is the version PvPers were holding out for, and no one seems to realize that we've got it.
The community would rather talk about ground oils and forward camps than enjoy the lag free battles they were pining for all this time.
I feel this is common misconception perhaps. All classes have always been viable, along with class ultimates being the strongest in the game. Negate was great (and I do agree OP) because of the resource management (which is trivial now) and most importantly a fully legitimate form of ground control. But walking around in nightblade veil's and templar novas is what won Deci almost all our fights back in the day, along with some good negates hax. Between Dshotz, Ford, Visara, Mudcrabs Dragonstar, Winnie, Ras, etc, we always had our mitigation down. And we all know how good standard has been for essentially forever.
Sap and Stam blades have been good for along time. Same with true DPS templars (no hybrid BS) even though I hated that until they were OP. Stam sorc is actually a thing now, and DK's are more versatile as well even though they have always been excellent group healers with igny and BoR/HS. However these tweaks could of been done in a few months and in 1.1 or 1.7, results are the same.
What I really hate to see, and the ESO I know I never wanted, is the numbers war. ESO used to be a game of play styles, and hard counters to those play styles. Small groups used to be able to actually fight a significantly larger number of PvP players with the proper build and making a lot of sacrifices elsewhere. And even then, it takes a handful of good players you were fighting to make winning very difficult. While you still see it in IC, its more about fighting PvEers and bad PvPers than it is you being excellent PvPer.
This, on top of cyrodiil essentially being 3x the size, nearly all competitive guilds and players gone for many of the reasons stated above, action being more difficult than ever to find by design, and insane knee jerk reactions its far from the fast paced and explosive ESO I knew and imagined. And by knee jerk reaction, I mean stuff like giving us a flat damage reduction in cyrodiil opposed to giving us our 1.5:1 health-resource pool back. But of course doing that would mean balancing dungeons and everything not player based again which brings me back to my earlier post.
I will give ZoS a HUGE kudos for fixing lag if it truly is fixed, I haven't been on for weeks now. To me this gives cyrodiil the possiblity to still develop into something awesome. This is not really directed at you even though you are quoted by the way, just some of the thoughts I have had in my absence, and its good to see the game still has some great players holding on.
ZOS spent a significant effort redesigning the balance of a game (1.5 to 1.6) which would have been better served with a series of small tweaks which could be measured as they go live.
Yolokin_Swagonborn wrote: »
Yolokin_Swagonborn wrote: »
lmao its funny because every faction had to deal with it. Only the try hards ever get mad about things like this and act like they are going to quit because of it. Its the knee jerk reaction that everyone had about every thing that happened to their faction or them that gives the wrong message and spreads. I'm not saying its a cool thing to place down troll camps. I can understand the frustration if maybe your at the last keep fighting for emp. The picture above is of one keep that really has no significance if you lose. Most likely the EP faction has low numbers or is getting double teamed by blue and yellow and so is the nature of cyrodiil. Theres no way around that and people that are actually good and know the circumstances go and *** *** up regardless of population or troll camps. When used correctly camps provided for some major fun in both stopping other teams from using them and using them yourself in clutch situations.
ThyIronFist wrote: »Well, proud beta tester here as well.
... wait, nevermind. The game never left beta.
This thread...
It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.
Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.
Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.
IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.
The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.
Ehhh....
If you had told me 6 months ago that we'd have a version of the game on our hands with minimal lag, Imperial City, and all four classes well represented in raids, I would have jumped for joy. That's the ESO I was waiting for.
Of course we get it, and all anyone can do is complain and wax nostalgic about the old days. As I see it the best balance and gameplay we've had in ESO is now. No lag, all classes viable in group, no obvious OP ultimate like Negate, Meteor or Standard that renders all other ultimates second rate.
And yet, the players are not here. I completely get many got tired of waiting, but many more waited and just seem ready to move on to the next thing. Which is a real shame from my perspective. This is the version PvPers were holding out for, and no one seems to realize that we've got it.
The community would rather talk about ground oils and forward camps than enjoy the lag free battles they were pining for all this time.
ThyIronFist wrote: »I think I've called it today... I'm done. I finally managed to log in after the game crashed 2 times on the loading screen though. But yeah, I've had enough. New games will be coming out in the nearby future, so no reason to waste time on this beta-quality game.
If I look at all the players in my guild (what's left of them, that is) and my friends... a lot of them quit or barely even play anymore. I think I still have screenshots of the groups I used to lead, the great fights we had in Cyrodiil against other guilds and the awesome players that I met. Out of all those players there's only a very small group left. IC is nothing but a glorified Cracked Wood Cave where you can grind mobs for CPs and Telvar Stones. There are no objectives, there is absolutely nothing to do but grind to get V16 gear.
That's all it is, a glorified grindfest PvE update that they foolishly called "PvP". All the PvErs now have their own buff campaign where they can safely grind CPs in their 40 man groups and *** each other off while doing it, and as every day passes PvP becomes more and more unbalanced. Still no cap on CPs. Still no catchup system. Absolutely nothing.
Nightblades are the dominant class, whereas Templars and DKs can't even compete anymore, you're basically forced to being a group slave. Solo is dead, unless you're a Nightblade of course. Like I said, there are so many campaigns and the majority of them are buff campaigns, but even on the active campaigns you wont always find players. I remember it well, being on Azura's Star EU on prime time, Cyrodiil completely deserted and I was running around barely finding any players in the districts, and if you do find someone it's either a Nightblade that instantly goes into cloak or a 24-man PvE raid.
And I haven't even talked about the shameful performance... I made tickets, threads, but ZOS probably things everything is fine. Loading screens that freeze 75% of the time and take so long that I will tell my grandchildren stories about. Major stuttering and ever since the patch was released my fps dropped by about 20-30.
Thanks ZOS. I've had great hopes for this game but it's all over now. If I'll ever come across a game labelled with your companies name on it I'll make sure to avoid it with a 500-foot pole.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »
lmao its funny because every faction had to deal with it. Only the try hards ever get mad about things like this and act like they are going to quit because of it. Its the knee jerk reaction that everyone had about every thing that happened to their faction or them that gives the wrong message and spreads. I'm not saying its a cool thing to place down troll camps. I can understand the frustration if maybe your at the last keep fighting for emp. The picture above is of one keep that really has no significance if you lose. Most likely the EP faction has low numbers or is getting double teamed by blue and yellow and so is the nature of cyrodiil. Theres no way around that and people that are actually good and know the circumstances go and *** *** up regardless of population or troll camps. When used correctly camps provided for some major fun in both stopping other teams from using them and using them yourself in clutch situations.
It does certainly put the hysterics into perspective. We manage to defend keeps fine without camps at all now. But people were threatening to quit over this.
I remember when camps were so bugged that 1 in every 5 or so actually worked and showed up on the map. I wonder if in a year from now, if any of us are still here, if we will laugh about Champion points and say they really weren't that bad after all.
http://www.returnofreckoning.com come here y'all
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »
lmao its funny because every faction had to deal with it. Only the try hards ever get mad about things like this and act like they are going to quit because of it. Its the knee jerk reaction that everyone had about every thing that happened to their faction or them that gives the wrong message and spreads. I'm not saying its a cool thing to place down troll camps. I can understand the frustration if maybe your at the last keep fighting for emp. The picture above is of one keep that really has no significance if you lose. Most likely the EP faction has low numbers or is getting double teamed by blue and yellow and so is the nature of cyrodiil. Theres no way around that and people that are actually good and know the circumstances go and *** *** up regardless of population or troll camps. When used correctly camps provided for some major fun in both stopping other teams from using them and using them yourself in clutch situations.
It does certainly put the hysterics into perspective. We manage to defend keeps fine without camps at all now. But people were threatening to quit over this.
I remember when camps were so bugged that 1 in every 5 or so actually worked and showed up on the map. I wonder if in a year from now, if any of us are still here, if we will laugh about Champion points and say they really weren't that bad after all.