I miss the old days and old players

  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Ahh yes those were the days :/

    I lost many a friend because I'd rather play ESO and that was because it was truly enjoyable.
    Enough negativity. Back to the feels and nostalgia.

    That FC Sweetspot tho.

    cAks1K7.jpg

    Dem stats tho
    Ij6Etnw.jpg




    If only they'd bring back FCs now...
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Soris
    Soris
    ✭✭✭✭✭
    Ghostbane wrote: »
    Impulse monkey spammers.
    For a moment I thought Columba has back, then I saw your name.
    Welkynd [Templar/AD/EU]
  • Cody
    Cody
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    and tbh, I would take the perma-block LA magicka dominance 1.5 meta over 1.6. I have no idea how the I
    Soris wrote: »
    Ghostbane wrote: »
    Impulse monkey spammers.
    For a moment I thought Columba has back, then I saw your name.

    thats what his name was!
  • aco5712
    aco5712
    ✭✭✭✭✭
    only reason i am still here is because there arent any better games out...
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Soris wrote: »
    Ghostbane wrote: »
    Impulse monkey spammers.
    For a moment I thought Columba has back, then I saw your name.

    Someone had to represent!
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    ✭✭✭✭✭
    Ghostbane wrote: »
    Soris wrote: »
    Ghostbane wrote: »
    Impulse monkey spammers.
    For a moment I thought Columba has back, then I saw your name.

    Someone had to represent!

    "Impulse spam pederasts" was another of his favorite invective. WTB Columba.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ahh yes those were the days :/

    I lost many a friend because I'd rather play ESO and that was because it was truly enjoyable.
    Enough negativity. Back to the feels and nostalgia.

    That FC Sweetspot tho.

    cAks1K7.jpg

    Dem stats tho
    Ij6Etnw.jpg

    If only they'd bring back FCs now...

    Four digit stats FTW!!

    And SoftCaps. I miss my hybrid build. Best build I ever made. Hybrid stam sorc was so much fun. Blink around with 2H sword throwing crystal frags at everyone. The feels.

    ZGf63EF.jpg

  • WRX
    WRX
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    Satiar wrote: »
    ZtruK wrote: »
    It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.

    Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.

    Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.

    IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.

    The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.



    Decibel GM

    GLUB GLUB
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    Me and my friends have been playing since early beta, in a large guild that takes up all 5 of my guild spots, the population is up and down, new players old players coming back, but lately there has been a drop of guildies logging in, and there was guild purge for inactivity and that purge is getting a little larger these are people that have not logged for 30 plus days,.

    I do miss some of the old players, that were hear at the start, some I will have to admit glad they left, but I also miss the game, we had before cp points, if there were no cp power gap issues, and we had the current game I would be happy with that.
  • rebody
    rebody
    ✭✭✭
    I miss the old days as well. The current state of the game now is why I don't play as often as I used to plus there are so many other games to catch up on.
  • Epsilon_Echo
    Epsilon_Echo
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    I have a word pad document with 100 names, the names of the players who I met in beta and made a guild with. I hand typed those names every beta, mutiple times since the invite wouldn't go through if they hadn't signed in yet for the first time that beta.

    There are 2 left from that original list. I log on to see how things are every now and then, like an old man flicking bedroom lights on and off for children who are not coming home and staring at empty beds.

    Sorry, I made myself sad, I'm going to go kick a puppy or something.
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    WRX wrote: »
    Satiar wrote: »
    ZtruK wrote: »
    It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.

    Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.

    Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.

    IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.

    The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.



    Ehhh....

    If you had told me 6 months ago that we'd have a version of the game on our hands with minimal lag, Imperial City, and all four classes well represented in raids, I would have jumped for joy. That's the ESO I was waiting for.

    Of course we get it, and all anyone can do is complain and wax nostalgic about the old days. As I see it the best balance and gameplay we've had in ESO is now. No lag, all classes viable in group, no obvious OP ultimate like Negate, Meteor or Standard that renders all other ultimates second rate.

    And yet, the players are not here. I completely get many got tired of waiting, but many more waited and just seem ready to move on to the next thing. Which is a real shame from my perspective. This is the version PvPers were holding out for, and no one seems to realize that we've got it.

    The community would rather talk about ground oils and forward camps than enjoy the lag free battles they were pining for all this time.
    Edited by Satiar on September 26, 2015 1:43PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • aco5712
    aco5712
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    Satiar wrote: »
    WRX wrote: »
    Satiar wrote: »
    ZtruK wrote: »
    It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.

    Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.

    Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.

    IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.

    The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.



    Ehhh....

    If you had told me 6 months ago that we'd have a version of the game on our hands with minimal lag, Imperial City, and all four classes well represented in raids, I would have jumped for joy. That's the ESO I was waiting for.

    Of course we get it, and all anyone can do is complain and wax nostalgic about the old days. As I see it the best balance and gameplay we've had in ESO is now. No lag, all classes viable in group, no obvious OP ultimate like Negate, Meteor or Standard that renders all other ultimates second rate.

    And yet, the players are not here. I completely get many got tired of waiting, but many more waited and just seem ready to move on to the next thing. Which is a real shame from my perspective. This is the version PvPers were holding out for, and no one seems to realize that we've got it.

    The community would rather talk about ground oils and forward camps than enjoy the lag free battles they were pining for all this time.

    i know you play DC so i know you feel the pain that i do. Its dead in cyrodiil until you threaten emp and then the EP horde of 60+ come rushing out and push the 8 of us back to the gates in 15 minutes and then jump in the sewers again with the emp. The numbers are just way too big to deal with. Its either be a zerg or get zerged and being a zerg is definetly not fun....

    IC can get zergy aswell but at least those are PvErs so you have a much better chance.
    Edited by aco5712 on September 26, 2015 2:18PM
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • WRX
    WRX
    ✭✭✭✭✭
    Satiar wrote: »
    WRX wrote: »
    Satiar wrote: »
    ZtruK wrote: »
    It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.

    Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.

    Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.

    IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.

    The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.



    Ehhh....

    If you had told me 6 months ago that we'd have a version of the game on our hands with minimal lag, Imperial City, and all four classes well represented in raids, I would have jumped for joy. That's the ESO I was waiting for.

    Of course we get it, and all anyone can do is complain and wax nostalgic about the old days. As I see it the best balance and gameplay we've had in ESO is now. No lag, all classes viable in group, no obvious OP ultimate like Negate, Meteor or Standard that renders all other ultimates second rate.

    And yet, the players are not here. I completely get many got tired of waiting, but many more waited and just seem ready to move on to the next thing. Which is a real shame from my perspective. This is the version PvPers were holding out for, and no one seems to realize that we've got it.

    The community would rather talk about ground oils and forward camps than enjoy the lag free battles they were pining for all this time.

    I feel this is common misconception perhaps. All classes have always been viable, along with class ultimates being the strongest in the game. Negate was great (and I do agree OP) because of the resource management (which is trivial now) and most importantly a fully legitimate form of ground control. But walking around in nightblade veil's and templar novas is what won Deci almost all our fights back in the day, along with some good negates hax. Between Dshotz, Ford, Visara, Mudcrabs Dragonstar, Winnie, Ras, etc, we always had our mitigation down. And we all know how good standard has been for essentially forever.

    Sap and Stam blades have been good for along time. Same with true DPS templars (no hybrid BS) even though I hated that until they were OP. Stam sorc is actually a thing now, and DK's are more versatile as well even though they have always been excellent group healers with igny and BoR/HS. However these tweaks could of been done in a few months and in 1.1 or 1.7, results are the same.

    What I really hate to see, and the ESO I know I never wanted, is the numbers war. ESO used to be a game of play styles, and hard counters to those play styles. Small groups used to be able to actually fight a significantly larger number of PvP players with the proper build and making a lot of sacrifices elsewhere. And even then, it takes a handful of good players you were fighting to make winning very difficult. While you still see it in IC, its more about fighting PvEers and bad PvPers than it is you being excellent PvPer.

    This, on top of cyrodiil essentially being 3x the size, nearly all competitive guilds and players gone for many of the reasons stated above, action being more difficult than ever to find by design, and insane knee jerk reactions its far from the fast paced and explosive ESO I knew and imagined. And by knee jerk reaction, I mean stuff like giving us a flat damage reduction in cyrodiil opposed to giving us our 1.5:1 health-resource pool back. But of course doing that would mean balancing dungeons and everything not player based again which brings me back to my earlier post.

    I will give ZoS a HUGE kudos for fixing lag if it truly is fixed, I haven't been on for weeks now. To me this gives cyrodiil the possiblity to still develop into something awesome. This is not really directed at you even though you are quoted by the way, just some of the thoughts I have had in my absence, and its good to see the game still has some great players holding on.
    Decibel GM

    GLUB GLUB
  • Ishammael
    Ishammael
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    ✭✭
    WRX wrote: »
    Satiar wrote: »
    WRX wrote: »
    Satiar wrote: »
    ZtruK wrote: »
    It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.

    Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.

    Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.

    IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.

    The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.



    Ehhh....

    If you had told me 6 months ago that we'd have a version of the game on our hands with minimal lag, Imperial City, and all four classes well represented in raids, I would have jumped for joy. That's the ESO I was waiting for.

    Of course we get it, and all anyone can do is complain and wax nostalgic about the old days. As I see it the best balance and gameplay we've had in ESO is now. No lag, all classes viable in group, no obvious OP ultimate like Negate, Meteor or Standard that renders all other ultimates second rate.

    And yet, the players are not here. I completely get many got tired of waiting, but many more waited and just seem ready to move on to the next thing. Which is a real shame from my perspective. This is the version PvPers were holding out for, and no one seems to realize that we've got it.

    The community would rather talk about ground oils and forward camps than enjoy the lag free battles they were pining for all this time.

    I feel this is common misconception perhaps. All classes have always been viable, along with class ultimates being the strongest in the game. Negate was great (and I do agree OP) because of the resource management (which is trivial now) and most importantly a fully legitimate form of ground control. But walking around in nightblade veil's and templar novas is what won Deci almost all our fights back in the day, along with some good negates hax. Between Dshotz, Ford, Visara, Mudcrabs Dragonstar, Winnie, Ras, etc, we always had our mitigation down. And we all know how good standard has been for essentially forever.

    Sap and Stam blades have been good for along time. Same with true DPS templars (no hybrid BS) even though I hated that until they were OP. Stam sorc is actually a thing now, and DK's are more versatile as well even though they have always been excellent group healers with igny and BoR/HS. However these tweaks could of been done in a few months and in 1.1 or 1.7, results are the same.

    What I really hate to see, and the ESO I know I never wanted, is the numbers war. ESO used to be a game of play styles, and hard counters to those play styles. Small groups used to be able to actually fight a significantly larger number of PvP players with the proper build and making a lot of sacrifices elsewhere. And even then, it takes a handful of good players you were fighting to make winning very difficult. While you still see it in IC, its more about fighting PvEers and bad PvPers than it is you being excellent PvPer.

    This, on top of cyrodiil essentially being 3x the size, nearly all competitive guilds and players gone for many of the reasons stated above, action being more difficult than ever to find by design, and insane knee jerk reactions its far from the fast paced and explosive ESO I knew and imagined. And by knee jerk reaction, I mean stuff like giving us a flat damage reduction in cyrodiil opposed to giving us our 1.5:1 health-resource pool back. But of course doing that would mean balancing dungeons and everything not player based again which brings me back to my earlier post.

    I will give ZoS a HUGE kudos for fixing lag if it truly is fixed, I haven't been on for weeks now. To me this gives cyrodiil the possiblity to still develop into something awesome. This is not really directed at you even though you are quoted by the way, just some of the thoughts I have had in my absence, and its good to see the game still has some great players holding on.

    @WRX @Satiar

    I don't think y'all are necessarily disagreeing.

    Satiar's observes that overall balance is good -- but that the players haven't returned in droves. I think that this is true, but only in the cases which WRX describes: group fights. In the pitched fights and small scale engagements which everyone claims they want there are glaring class differences. Especially when the champion system is considered; CPs do not effect the classes evenly.

    The broader point I think -- and I apologize to WRX if I mistake his view -- is that ZOS spent a significant effort redesigning the balance of a game (1.5 to 1.6) which would have been better served with a series of small tweaks which could be measured as they go live. Baby steps to balance -- with careful skill additions along the way.

    Second, the primary missing piece from 1.5 was content. In media of all forms, content is king. End of story. ESO launched with an outrageous number of zones, quests, dungeons, and so forth. The crag lorn patch which came quickly after launch was solid -- but they needed to keep going. The imperial city addition to Cyrodiil was shown mostly complete a year ago. While it demonstrates nice environments and some neat encounter scenarios, it is not really part of the alliance war, which it should have been. I can't control zones, nor sneak attack through the sewers, nor anything. It's just death match, more or less. The primary thing it introduced was more gear grind --- but not more flexibility in gear due to no viable jewelry sets besides endurance/agility/willpower.

    Anyway, I'm rambling. Content is king-- add more stuff, that will keep players playing. The Cyrodiil map is the best in the game. Add more objectives and places to fight. I think you will see players come back for that. Oh yeah, solve the CP time bomb. That is a huge impediment.
  • Draxys
    Draxys
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    ✭✭
    Ishammael wrote: »
    WRX wrote: »
    Satiar wrote: »
    WRX wrote: »
    Satiar wrote: »
    ZtruK wrote: »
    It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.

    Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.

    Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.

    IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.

    The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.



    Ehhh....

    If you had told me 6 months ago that we'd have a version of the game on our hands with minimal lag, Imperial City, and all four classes well represented in raids, I would have jumped for joy. That's the ESO I was waiting for.

    Of course we get it, and all anyone can do is complain and wax nostalgic about the old days. As I see it the best balance and gameplay we've had in ESO is now. No lag, all classes viable in group, no obvious OP ultimate like Negate, Meteor or Standard that renders all other ultimates second rate.

    And yet, the players are not here. I completely get many got tired of waiting, but many more waited and just seem ready to move on to the next thing. Which is a real shame from my perspective. This is the version PvPers were holding out for, and no one seems to realize that we've got it.

    The community would rather talk about ground oils and forward camps than enjoy the lag free battles they were pining for all this time.

    I feel this is common misconception perhaps. All classes have always been viable, along with class ultimates being the strongest in the game. Negate was great (and I do agree OP) because of the resource management (which is trivial now) and most importantly a fully legitimate form of ground control. But walking around in nightblade veil's and templar novas is what won Deci almost all our fights back in the day, along with some good negates hax. Between Dshotz, Ford, Visara, Mudcrabs Dragonstar, Winnie, Ras, etc, we always had our mitigation down. And we all know how good standard has been for essentially forever.

    Sap and Stam blades have been good for along time. Same with true DPS templars (no hybrid BS) even though I hated that until they were OP. Stam sorc is actually a thing now, and DK's are more versatile as well even though they have always been excellent group healers with igny and BoR/HS. However these tweaks could of been done in a few months and in 1.1 or 1.7, results are the same.

    What I really hate to see, and the ESO I know I never wanted, is the numbers war. ESO used to be a game of play styles, and hard counters to those play styles. Small groups used to be able to actually fight a significantly larger number of PvP players with the proper build and making a lot of sacrifices elsewhere. And even then, it takes a handful of good players you were fighting to make winning very difficult. While you still see it in IC, its more about fighting PvEers and bad PvPers than it is you being excellent PvPer.

    This, on top of cyrodiil essentially being 3x the size, nearly all competitive guilds and players gone for many of the reasons stated above, action being more difficult than ever to find by design, and insane knee jerk reactions its far from the fast paced and explosive ESO I knew and imagined. And by knee jerk reaction, I mean stuff like giving us a flat damage reduction in cyrodiil opposed to giving us our 1.5:1 health-resource pool back. But of course doing that would mean balancing dungeons and everything not player based again which brings me back to my earlier post.

    I will give ZoS a HUGE kudos for fixing lag if it truly is fixed, I haven't been on for weeks now. To me this gives cyrodiil the possiblity to still develop into something awesome. This is not really directed at you even though you are quoted by the way, just some of the thoughts I have had in my absence, and its good to see the game still has some great players holding on.

    ZOS spent a significant effort redesigning the balance of a game (1.5 to 1.6) which would have been better served with a series of small tweaks which could be measured as they go live.

    I'm still completely bewildered by 1.6. All that effort, countless hours of literally redesigning game mechanics, and all of it was completely unnecessary. It needed balance, not overhaul. And they just keep showing the same incompetence every patch. I haven't logged in for weeks either, and I'm not sure I ever will again. And that makes me sad.
    2013

    rip decibel
  • Stikato
    Stikato
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    With virtually no pvp updates on the horizon, IC was their last chance to hold the pvp community together.

    They have likely failed. The didn't gate the access, therefore fully separating IC from Cyrodiil. In essence they sucked most of the life out of Cyrodiil to make a few extra bucks on the DLC.

    Consider the difference between two ways to run an MMO:

    1) Make a great game, full of a variety of compelling content. Make money because people want to play your game

    2) Make a series of slightly compelling grinds. Variety is not that important. Make money because people want the grind to go faster.

    Which one did ZOS represent in the past? Which one does it represent now?

    Is the world of Elder Scrolls Online, Tamriel, as imagined in MMO form, a place that you thought you would run down corridors in a sewer grinding ******** X/60 mats for a chance to get one of three bland sets of jewelry?

    Edited by Stikato on September 26, 2015 7:41PM
    Mordimus - Stam Sorc
  • krim
    krim
    ✭✭✭✭✭

    lmao its funny because every faction had to deal with it. Only the try hards ever get mad about things like this and act like they are going to quit because of it. Its the knee jerk reaction that everyone had about every thing that happened to their faction or them that gives the wrong message and spreads. I'm not saying its a cool thing to place down troll camps. I can understand the frustration if maybe your at the last keep fighting for emp. The picture above is of one keep that really has no significance if you lose. Most likely the EP faction has low numbers or is getting double teamed by blue and yellow and so is the nature of cyrodiil. Theres no way around that and people that are actually good and know the circumstances go and *** *** up regardless of population or troll camps. When used correctly camps provided for some major fun in both stopping other teams from using them and using them yourself in clutch situations.
    Edited by krim on September 27, 2015 4:33AM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    krim wrote: »

    lmao its funny because every faction had to deal with it. Only the try hards ever get mad about things like this and act like they are going to quit because of it. Its the knee jerk reaction that everyone had about every thing that happened to their faction or them that gives the wrong message and spreads. I'm not saying its a cool thing to place down troll camps. I can understand the frustration if maybe your at the last keep fighting for emp. The picture above is of one keep that really has no significance if you lose. Most likely the EP faction has low numbers or is getting double teamed by blue and yellow and so is the nature of cyrodiil. Theres no way around that and people that are actually good and know the circumstances go and *** *** up regardless of population or troll camps. When used correctly camps provided for some major fun in both stopping other teams from using them and using them yourself in clutch situations.

    It does certainly put the hysterics into perspective. We manage to defend keeps fine without camps at all now. But people were threatening to quit over this.

    I remember when camps were so bugged that 1 in every 5 or so actually worked and showed up on the map. I wonder if in a year from now, if any of us are still here, if we will laugh about Champion points and say they really weren't that bad after all.
  • Orchish
    Orchish
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    Well, proud beta tester here as well.

    ... wait, nevermind. The game never left beta.

    This thread... :cry:

    latest?cb=20150713063016

    Come on, let's be fair here.. The game was better in beta than it's current state.

    Anyone remember what performance used to be like in Cyrodiil before the lighting patch? Game has gone down hill ever since that patch. I took a 2 and half month break from the game before the IC released... Returned a week ago. Not having anywhere near as much fun as i did before leaving. :/
    Edited by Orchish on September 27, 2015 5:52AM
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Satiar wrote: »
    WRX wrote: »
    Satiar wrote: »
    ZtruK wrote: »
    It's kind of sad that everyone is nostalgic about a game that is only 1.5 years old. I used to play MMOs for years at a time. Such a great genre just burning in a dumpster-fire of gaming abortions.

    Funny thing is this game is better than plenty of those old MMOs. People just always want a new shiny. A strong community and this game would be amazing.

    Its funny how I feel this should be stated the opposite way. If this game built a strong community, debated with the people spending genuinely 100's of man hours trying to make it better, and had a defined objective instead of job description then it would be amazing.

    IMO, this is not the people's fault. What I have seen and heard is ZoS trying to do too much at once. They want to balance old and new sets, skills, dungeons, traits, races, and stats all at once. Honestly, it makes it 10x that once you include mechanics, play styles, and at times some other things not mentioned.

    The majority of the competitive player base in ESO, both PvE and PvP, saw the direction it was going ~12 months ago. I love ESO as much as any person, and continue to do so, but the community in ESO is what keeps this game afloat and is hardly what is sinking it.



    Ehhh....

    If you had told me 6 months ago that we'd have a version of the game on our hands with minimal lag, Imperial City, and all four classes well represented in raids, I would have jumped for joy. That's the ESO I was waiting for.

    Of course we get it, and all anyone can do is complain and wax nostalgic about the old days. As I see it the best balance and gameplay we've had in ESO is now. No lag, all classes viable in group, no obvious OP ultimate like Negate, Meteor or Standard that renders all other ultimates second rate.

    And yet, the players are not here. I completely get many got tired of waiting, but many more waited and just seem ready to move on to the next thing. Which is a real shame from my perspective. This is the version PvPers were holding out for, and no one seems to realize that we've got it.

    The community would rather talk about ground oils and forward camps than enjoy the lag free battles they were pining for all this time.

    Yes, but who are you actually fighting? Where is everyone? Just two days ago, we stole a scroll from a popped locked yellow looking to pick a fight. We waited ... and waited ... and waited ...and waited. Nobody every came. We then took Aleswell. And they still didn't come. *Yawn*. The EIGHT of us then went down the sewers into the huge room next to the AD base, you know where there are always about 30 AD farming, where we proceeded to amusingly kill like 5 or 6 of them before being overwhelmed. And then they sent us hate tells for "zerging". Whatever

    If you think all four classes are well represented in raids, go and have a little chat why Bulb is away from raiding leveling an alt when his DK just got prox det. It isn't because he was dying to try a sorcerer.

    None of this means your perspective is wrong, that it looks like we finally have a place to PvP where the ping wont instantly jump to 999+ when two raids fight. Maybe they actually did something about that. And I do appreciate the fact that my templar can actually kill other players now. Like always with this game, the potential is there, right in front of our faces to have an awesome experience.

    But then ZoS messed things up by forcing us to do a ridiculous gear grind, gave us an IC with zero objectives or relevance to the Alliance War, and no reason or incentive to log onto Cyrodiil and "win." You hole yourself in your basement to get emperor, you get a costume. You hole yourself nuking goblins or Daedra, you get more power, passive, sustain, and gear. Now that's logic I'd like to ground oil ...

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ThyIronFist
    ThyIronFist
    ✭✭✭✭✭
    I think I've called it today... I'm done. I finally managed to log in after the game crashed 2 times on the loading screen though. But yeah, I've had enough. New games will be coming out in the nearby future, so no reason to waste time on this beta-quality game.

    If I look at all the players in my guild (what's left of them, that is) and my friends... a lot of them quit or barely even play anymore. I think I still have screenshots of the groups I used to lead, the great fights we had in Cyrodiil against other guilds and the awesome players that I met. Out of all those players there's only a very small group left. IC is nothing but a glorified Cracked Wood Cave where you can grind mobs for CPs and Telvar Stones. There are no objectives, there is absolutely nothing to do but grind to get V16 gear.

    That's all it is, a glorified grindfest PvE update that they foolishly called "PvP". All the PvErs now have their own buff campaign where they can safely grind CPs in their 40 man groups and *** each other off while doing it, and as every day passes PvP becomes more and more unbalanced. Still no cap on CPs. Still no catchup system. Absolutely nothing.

    Nightblades are the dominant class, whereas Templars and DKs can't even compete anymore, you're basically forced to being a group slave. Solo is dead, unless you're a Nightblade of course. Like I said, there are so many campaigns and the majority of them are buff campaigns, but even on the active campaigns you wont always find players. I remember it well, being on Azura's Star EU on prime time, Cyrodiil completely deserted and I was running around barely finding any players in the districts, and if you do find someone it's either a Nightblade that instantly goes into cloak or a 24-man PvE raid.

    And I haven't even talked about the shameful performance... I made tickets, threads, but ZOS probably things everything is fine. Loading screens that freeze 75% of the time and take so long that I will tell my grandchildren stories about. Major stuttering and ever since the patch was released my fps dropped by about 20-30.

    Thanks ZOS. I've had great hopes for this game but it's all over now. If I'll ever come across a game labelled with your companies name on it I'll make sure to avoid it with a 500-foot pole.
    Edited by ThyIronFist on September 27, 2015 4:45PM
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • sun.fire85b14_ESO
    Manoekin,

    Despite being DC, nice videos. A nice memory jog to better days of ESO.
    Edited by sun.fire85b14_ESO on September 27, 2015 7:58PM
  • Tavore1138
    Tavore1138
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    ✭✭
    I think I've called it today... I'm done. I finally managed to log in after the game crashed 2 times on the loading screen though. But yeah, I've had enough. New games will be coming out in the nearby future, so no reason to waste time on this beta-quality game.

    If I look at all the players in my guild (what's left of them, that is) and my friends... a lot of them quit or barely even play anymore. I think I still have screenshots of the groups I used to lead, the great fights we had in Cyrodiil against other guilds and the awesome players that I met. Out of all those players there's only a very small group left. IC is nothing but a glorified Cracked Wood Cave where you can grind mobs for CPs and Telvar Stones. There are no objectives, there is absolutely nothing to do but grind to get V16 gear.

    That's all it is, a glorified grindfest PvE update that they foolishly called "PvP". All the PvErs now have their own buff campaign where they can safely grind CPs in their 40 man groups and *** each other off while doing it, and as every day passes PvP becomes more and more unbalanced. Still no cap on CPs. Still no catchup system. Absolutely nothing.

    Nightblades are the dominant class, whereas Templars and DKs can't even compete anymore, you're basically forced to being a group slave. Solo is dead, unless you're a Nightblade of course. Like I said, there are so many campaigns and the majority of them are buff campaigns, but even on the active campaigns you wont always find players. I remember it well, being on Azura's Star EU on prime time, Cyrodiil completely deserted and I was running around barely finding any players in the districts, and if you do find someone it's either a Nightblade that instantly goes into cloak or a 24-man PvE raid.

    And I haven't even talked about the shameful performance... I made tickets, threads, but ZOS probably things everything is fine. Loading screens that freeze 75% of the time and take so long that I will tell my grandchildren stories about. Major stuttering and ever since the patch was released my fps dropped by about 20-30.

    Thanks ZOS. I've had great hopes for this game but it's all over now. If I'll ever come across a game labelled with your companies name on it I'll make sure to avoid it with a 500-foot pole.

    You can probably have those grandkids while waiting for one of those damn loading screens.

    I too have fond memories going way back to Dawnbreaker & Auriel's Bow - then later fighting you guys and the 'nanas on Chilly EU in that brief window when everything worked reasonably well (not that we didn't moan at the time, if only we'd known what was coming) and most class options were at least viable in PvP.

    Nowadays, since IC, 'proper' PvP is either a ghost town or huge numbers from one faction rolling the other two just to get emp so the emp can go grinding in the sewers. It's rare to get a night where two reasonably even sized raids go at it. IC was empty for story PvE and the supposed PvP is just a grind area with no PvP objectives. And PvE players have no incentive to play overland PvP as they get no buffs so emp becomes meaningless except as a grind buff.

    Nostalgia for something less than 2 years old... worrying...

    I'm not off quite yet but I can't say I blame you...

  • Winnamine
    Winnamine
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    krim wrote: »

    lmao its funny because every faction had to deal with it. Only the try hards ever get mad about things like this and act like they are going to quit because of it. Its the knee jerk reaction that everyone had about every thing that happened to their faction or them that gives the wrong message and spreads. I'm not saying its a cool thing to place down troll camps. I can understand the frustration if maybe your at the last keep fighting for emp. The picture above is of one keep that really has no significance if you lose. Most likely the EP faction has low numbers or is getting double teamed by blue and yellow and so is the nature of cyrodiil. Theres no way around that and people that are actually good and know the circumstances go and *** *** up regardless of population or troll camps. When used correctly camps provided for some major fun in both stopping other teams from using them and using them yourself in clutch situations.

    It does certainly put the hysterics into perspective. We manage to defend keeps fine without camps at all now. But people were threatening to quit over this.

    I remember when camps were so bugged that 1 in every 5 or so actually worked and showed up on the map. I wonder if in a year from now, if any of us are still here, if we will laugh about Champion points and say they really weren't that bad after all.

    Well, we managed to defend keeps fine now without camps, but now the other side doesn't have them either. Much harder to fight when your enemy has an instant spawn, and you don't bc someone troll camped you.
    Winni
    ~
    VE
    Decibel
  • Soris
    Soris
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    Welkynd [Templar/AD/EU]
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Soris wrote: »

    Cartoony wow like graphics. No thanks.
  • Soris
    Soris
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    at least you can play at over 60 fps even in big fights.
    Welkynd [Templar/AD/EU]
  • krim
    krim
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    krim wrote: »

    lmao its funny because every faction had to deal with it. Only the try hards ever get mad about things like this and act like they are going to quit because of it. Its the knee jerk reaction that everyone had about every thing that happened to their faction or them that gives the wrong message and spreads. I'm not saying its a cool thing to place down troll camps. I can understand the frustration if maybe your at the last keep fighting for emp. The picture above is of one keep that really has no significance if you lose. Most likely the EP faction has low numbers or is getting double teamed by blue and yellow and so is the nature of cyrodiil. Theres no way around that and people that are actually good and know the circumstances go and *** *** up regardless of population or troll camps. When used correctly camps provided for some major fun in both stopping other teams from using them and using them yourself in clutch situations.

    It does certainly put the hysterics into perspective. We manage to defend keeps fine without camps at all now. But people were threatening to quit over this.

    I remember when camps were so bugged that 1 in every 5 or so actually worked and showed up on the map. I wonder if in a year from now, if any of us are still here, if we will laugh about Champion points and say they really weren't that bad after all.

    People played through horrible fps and lag and werent quitting over that, some did. But people are going to quit because they got troll camped. lol such a BS knee jerk rager reaction. Someone bad or super ego elitist raged to hard and decided to come on the forums claiming hes going to quit over getting troll camped. Then of course since everyone has been troll camped everyone jumps on the parade. plzzzzzzz

    I really love the people who take cyrodiil, and ESO pvp so seriously like it meant something. Its one thing to be competitive, but in cyrodiil you lose one and you res back up to go fight again. You lose a keep or getting double rammed by both factions. Tomorrow is another day and its your turn to double ram the unlucky faction for the day. You can go to bed after hours of fighting to crown emp only to wake up the next morning to see the map completely changed to another color.

    So many things they could have tried to prevent troll camps from happening.

    off top of my head
    1. Make it a certain rank to be able to use.
    2. Raise the cost
    3. Party only camps

    Just another botched feature and just plain old bad band aid fix to not have to deal with it.




    Edited by krim on September 28, 2015 5:05AM
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