Tbh guys I think we have to keep to relatively simple changes rather than out right rebuilding the class from scratch (although that would be an interesting exercise).
Thus far the main suggestions are (and tbh have always been from 1.6):
1. Provide a direct damage instant ability either via a morph of crystal shards being the same as frags but for stamina; or through a stamina morph of mages fury that is instant and has decent damage (details on both can be found above)
2. Enable one morph of conjured ward to scale off health rather than magicka (empowered).
3. Summoned pets to scale with stamina or magicka.
4. Make surge work with DoTs in a nice way or at least with channels (ie flurry)
5. Make one morph of daedric mines scale of stamina.
And just for reference...
http://forums.elderscrollsonline.com/en/discussion/197466/stamina-sorcerer-changes-a-plea#latest
http://forums.elderscrollsonline.com/en/discussion/167102/sorcerer-skilltrees-a-re-imagining/p1
http://forums.elderscrollsonline.com/en/discussion/153309/critique-of-current-sorcerer-skill-trees#latest
which ought to show some of the evolution in thinking.
This is a great and concise list, but I also think we should add a 6 which is make also increase weapon crit on Exploitation passive which is really just a no brainer as you would rarely if ever benefit from both weapon and spell crit at the same time. I think 4 is an absolute must, at least the flurry part. Then, I think 1 and 2 should happen. Crystal Blast being stam version of Frags is awesome because it gives the chance at an instant cast ability without giving us a spammable dps skill (which devs seem to want to avoid) while also giving us the meager Blood Magic heals. Empowered Ward should also change to scaling with health to give us another skill besides Bound Armaments to slot for the Daedric Protection passive while also giving stam sorcs some more defensive tools. The shield should be around 6k to 10k (in PVP) with 20k to 30k health.
I have to say that empowered ward scaling with health, while bringing it in Line with other shields, still makes it relatively useless. If all your points are in stam, how is scaling with health any better than magicka? It might be a little useful if shields weren't bugged so that surplus damage is unmitigated. Add on top of that the new ceitable shield reforms, I just don't see why asking for a stamina based shield would be unreasonable for a class spec that is typically a close range fighter (with the exception of snipe builds)
Is the shield bug being fixed?
6k shield after PVP debuffs at 20k HP is greater than DK and Temp shields, right? I would of course like them to fix the dmg shield bug where overflow dmg hits unmitigated, but a 6k shield with a 20s duration is pretty nice IMO, especially combined with roll dodges. It is like a single attack buffer and the combination of Empowered Ward canceled with a dodge roll while Vigor and Rally tick away is appealing to me, much more so than using Streak as my magicka dump. Even with the roll dodge and block nerfs, I feel that medium armor users have enough other forms of defense that giving them a stamina scaling shield would be a little out of control. I also would love to tank with a Sorc with 30k+ HP in PVE and PVP.
I'm not sure what forms of stamina based defense you mean.
I mean the ability to roll dodge more often, even after the recent nerf.
@jar_ek I am borrowing your list to add two more items and also rank them in my own opinion of what I think is most important.
1a. Change Crystal Blast to Crystal Punch, a stamina/weapon power/weapon crit scaling ability that acts like a melee range version of Crystal Frags, cast time with chance of instant proc on stamina ability usage included.
1b. Change Daedric Tomb to Daedric Weapon, a stamina/weapon power/weapon crit scaling ability that arms your melee weapon with a 'bomb' that explodes on the first heavy attack (full or partial) used 3 seconds after activation.
1c. Change Mage's Wrath (or Endless Fury) to Spellsword's Fury, a stamina/weapon power/weapon crit scaling ability that does more base damage than Mage's Fury but has less execute potential.
2. Performing a melee attack resets Streak's stacking cost increase.
3. Enable one morph of conjured ward to scale off health rather than magicka (empowered).
4. Make Exploitation passive give Minor Weapon Crit to go along with the Spell Crit.
5. Make surge work with DoTs in a nice way or at least with channels (ie flurry)
6. Summoned pets to scale with stamina or magicka.
Here you go ZOS, a blueprint for making stamina Sorcs happy. Honestly they could implement every single one of these changes without making stam Sorc OP if done right, but that would just be unfair to the other classes. I think ZOS should absolutely do one of the 1's because we need some other mechanic for dealing damage and 2 because the only reason Bolt Escape was nerfed is because magicka Sorcs running away so there is no reason to punish stamina Sorcs for using this ability offensively. I think 3 is something they should definitely consider. If it scales properly on health, even magicka healing Sorcs would use this ability still for the Minor Mending. 12k shield (6k in pvp) with 20k HP sounds about right to me. Scaling up to 20k shield (10k in PVP) with 30k HP would be awesome for tank sorcs in both PVE and PVP without being overpowered since the ability still costs magicka and therefore can't be spammed. 4-6 are quality of life changes if you ask me and should be added but aren't necessary.
This whole thread is a joke, right?
This whole thread is a joke, right?
i swear to god, if the next thing you say is "You can't summon magic with stamina hur hur" while running around in a game with stamina based heavenly javelins and stamina based nightblades flashing through the ether and stamina based dragonknights setting people on fire, I'm gonna lose my ***
Yolokin_Swagonborn wrote: »Just did some testing on the PTS.
If you PvP, forget about ever using Dark Deal.
That 50% healing debuff hits this ability hard.
(Note that I have about 6%healing taken from CP so thats why its not exactly 50%)
So a one second channel time for a 1.5k heal. Nope. Never gonna slot this ever.
Ability is again dead to me.
the only thing I want, really, is some instant cast, melee stamina morph. I'm sick of dying to nightblades before I can charge a wrecking blow
contact.opiumb16_ESO wrote: »Stamina sorcerers already hit very hard and about to be op IF you play WW, so please ZOS don't give sorcerers another boost while the leaderboard, at least in EU servers are about to be 40% NB, 40% sorcerers, 10% DK, 10% templar.
The leaderboard shows how op those 2 classes (NB and sorcerers) are, and i know what i am saying, i have a templar, HL, a soso HL and a young NB. My sorcerer and NB hits way more harder than the templar, while this one is my better stuffed toon
contact.opiumb16_ESO wrote: »Stamina sorcerers already hit very hard and about to be op IF you play WW,
contact.opiumb16_ESO wrote: »Stamina sorcerers already hit very hard
contact.opiumb16_ESO wrote: »the leaderboard, at least in EU servers are about to be 40% NB, 40% sorcerers
contact.opiumb16_ESO wrote: »Stamina sorcerers already hit very hard and about to be op IF you play WW, so please ZOS don't give sorcerers another boost while the leaderboard, at least in EU servers are about to be 40% NB, 40% sorcerers, 10% DK, 10% templar.
The leaderboard shows how op those 2 classes (NB and sorcerers) are, and i know what i am saying, i have a templar, HL, a soso HL and a young NB. My sorcerer and NB hits way more harder than the templar, while this one is my better stuffed toon
Mind elaborating on how stamina sorc's are borderline op?
contact.opiumb16_ESO wrote: »contact.opiumb16_ESO wrote: »Stamina sorcerers already hit very hard and about to be op IF you play WW, so please ZOS don't give sorcerers another boost while the leaderboard, at least in EU servers are about to be 40% NB, 40% sorcerers, 10% DK, 10% templar.
The leaderboard shows how op those 2 classes (NB and sorcerers) are, and i know what i am saying, i have a templar, HL, a soso HL and a young NB. My sorcerer and NB hits way more harder than the templar, while this one is my better stuffed toon
Mind elaborating on how stamina sorc's are borderline op?
OK. My stam ww sorcerer imperial :
. +20% (!!) stam regen
. reduced cost of ulti by 15%
. +5% max stamina (bound armor) + armor/spell resist buff staching + speed buff (thunderring presence )
. stamina abilities cost reduced by 5%
. +2% weapon power/sorcerer ability slotted (means at least +4% in any build)
Those passives are the best class stamina oriented passives in game, even NB don"t have those huge buffs. On top of that, with a WW ult slotted (which have a ridiculous cost decrease), +15% more stam regen, not saying that i am a imperial (hello silly stam buff ^^)
Conclusion : i have one of the best natural stam regen, one of the best mobility (streak) and with this i can stack plenty of weapon power + max stam, while with a templar or dk i have to go for more passive defense, sacrificing a good part of dps for defense.
Corellon Thromorin wrote: »Sorry, but