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Undo the Nerf to DPS and Tanks

  • Sensesfail13
    Sensesfail13
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    It's a lot easier to level now as well so people have no excuses
    Yes, PVE quests now give more XP. But PVE quests now also take much longer than before, because they nerfed all lower gear and stats.This way, lower rank people gain nothing. Instead they gain more work (and often less fun).

    It really shouldn't your making it out as if the nerf's completely broke the game, yes they affected stuff but i hardly call losing a bit of dmg and regen game breaking.

    PVE is so easy either way, losing a bit of dmg and such doesn't make it hard you can literally walk through this game and spama skill.

    Quests times won't be affected much.

    Probably has an argonian named Runs with Zergs ^^^
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Sensesfail13
    Sensesfail13
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    Alcast wrote: »
    Wing wrote: »
    Alcast wrote: »
    Once you are v14+ with decent gear, you can easily complete the Trials. Trials are not harder, they feel easier than before. Bosses might feel stronger now because Armor/Spell Penetration is working correctly.

    i suppose that's why they're being run so much now. . .oh wait.

    getting to the point were the leaderboards are not even filling.


    while I feel the nerfs to tanks are a part of it (they are indeed harder to find as most either wont tank outside of their group or moved on to a better playstyle) obviously the fact that everyone that can be in IC is in IC. craglorn is pretty dead, maybe kinda useful for nirn, but it got nerfed too.

    nothing in craglorn is relevant anymore, its dead, and ZOS killed it :/

    Think....really jeeez....This is mainly because those trials are ALL over 1year old, nobody gives a flying f...AND you only get useless gear from them, so why bother?

    They should make them more difficult so we actually have something to do....I hope they scale them to v16 soon

    The trials were being run religiously by dozens of guilds pre patch and now very seldom do you see trial groups popping up, that KIND of points to the change in game mechanics rather than the uselessness of the gear but what do I know... I didnt do trials regularly pre patch or anything. (Hint: That last comment was sarcasm)
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Egonieser
    Egonieser
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    After initial login, Damage and Magicka regen was down by approx 200 both.
    Now 2 weeks later my Damage and Magicka Regen with the same build has increased by 40% from before the IC update.
    A simple gear swap and crafting V16 versions of previous gear and obtaining the new jewelry did wonders.

    I do agree the new sets/items are a bit straightjacketed, but they do provide huge bonuses which negate the nerfs and even increases your power by quite a bit.
    Do some research on the current FoTM builds and metas @gangzygirl, don't need to copy it, just see what has changed and how.
    Adapt and Learn (not meant in a nasty way).
    Edited by Egonieser on September 19, 2015 2:59PM
    Sometimes, I dream about...cheese...

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  • The Uninvited
    The Uninvited
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    Alcast wrote: »
    Think....really jeeez....This is mainly because those trials are ALL over 1year old, nobody gives a flying f...AND you only get useless gear from them, so why bother?

    They should make them more difficult so we actually have something to do....I hope they scale them to v16 soon

    I actually hope they scale the whole lot of Craglorn to V16, or at least V14 for the delves. Went questing with my wife there yesterday, both V16 but not with every gear item on V16. Still burning through delve bosses like nobody's business, with only 2 group members...
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    TayDibiase wrote: »
    I feel bad for the casuals and pug groups. I have a few buddies i run with and pre dlc we got every vet dungeon achievement possible, including all 3 in coa hardmode in 1 run. Yesterday that same group did dark shade vet and the difference in the time to burn through it because of resource management was astronomical . I guess zos beter change those speed run times or only hardcore players will be getting them.

    I really dont get why players(like your friends) always think they can use the same builds postpatch. ADAPT is the magical word, the dungeons are not any harder...once you have v16 gear vs v16 mobs it will be a walk through the garden again.

    Where does the stultification of people stop? >.>

    Its gets to a point where its not just about the adaptation. Some people not only had to replace every piece of gear and enchantment with this patch but had to alter their entire gameplay style after A YEAR AND A HALF OF THE GAME BEING OPERATIONAL. TWICE WITHIN SIX MONTHS. That isnt fun, especially for casual players. Im not a casual player. I have beaten everything in the game and was on the top of the leaderboards regularly in PVE and PVP, I can honestly say this game is more chore than fun now. People want to feel effective in combat not relegated to a task by nerfs to game mechanics/resources. If the game would have been released this way, it would be a different story, if these changes were made incrementally rather than THOR HAMMER SMASHED onto everyones heads overnight, more than likely, we wouldnt even be having these threads pop up. Your reality is not everyone elses and just because your life is all frollicking through the daisies doesnt mean everybodys lives are so easy or so fun. Adaptation... PF.

    dont get me wrong, I also kinda think its bullshizzle that we have to change our playstyle every darn patch...but they finally killed the biggest bug with armor/spellpenetration...readjusted some skills etc and I hope we are kinda "safe" for the next patch.
    Alcast wrote: »
    Wing wrote: »
    Alcast wrote: »
    Once you are v14+ with decent gear, you can easily complete the Trials. Trials are not harder, they feel easier than before. Bosses might feel stronger now because Armor/Spell Penetration is working correctly.

    i suppose that's why they're being run so much now. . .oh wait.

    getting to the point were the leaderboards are not even filling.


    while I feel the nerfs to tanks are a part of it (they are indeed harder to find as most either wont tank outside of their group or moved on to a better playstyle) obviously the fact that everyone that can be in IC is in IC. craglorn is pretty dead, maybe kinda useful for nirn, but it got nerfed too.

    nothing in craglorn is relevant anymore, its dead, and ZOS killed it :/

    Think....really jeeez....This is mainly because those trials are ALL over 1year old, nobody gives a flying f...AND you only get useless gear from them, so why bother?

    They should make them more difficult so we actually have something to do....I hope they scale them to v16 soon

    The trials were being run religiously by dozens of guilds pre patch and now very seldom do you see trial groups popping up, that KIND of points to the change in game mechanics rather than the uselessness of the gear but what do I know... I didnt do trials regularly pre patch or anything. (Hint: That last comment was sarcasm)

    Atm we do trial runs once a week just to stay "tuned in". Other than that we focus mainly on farming new sets...because RNGesus is so awesomo


    Farming gear is part of a MMO, if you dont want to farm new gear every patch then better play another game..
    Alcast wrote: »
    Think....really jeeez....This is mainly because those trials are ALL over 1year old, nobody gives a flying f...AND you only get useless gear from them, so why bother?

    They should make them more difficult so we actually have something to do....I hope they scale them to v16 soon

    I actually hope they scale the whole lot of Craglorn to V16, or at least V14 for the delves. Went questing with my wife there yesterday, both V16 but not with every gear item on V16. Still burning through delve bosses like nobody's business, with only 2 group members...


    Ye...i dont think they will scale craglorn, but i hope they will scale trials/arena and all the old gear to v16 soon..then we would at least have builddiversity back and we could farm again :dizzy:
    Edited by Alcast on September 19, 2015 4:12PM
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  • Teiji
    Teiji
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    You're forced to use v16 spell damage or weapon damage glyphs.

    It's not really a problem; the more champ points you get the easier gameplay is, your heavy attacks will restore more resources and so on. Once you play with v16 spell / wep dam glyphs you'll wonder how you ever made do without.

    The game is constantly being refined and changed in a way to accommodate removal of the Veteran System [notice I didn't say Veteran Ranks] and figure out how to go hand in hand with the Champion System, this includes common itemisation and making sure content can be completed by casual and non-casual players.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • sagitter
    sagitter
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    Once you adapt and dress with the new sets , you'll realize that dps is not changed much in pve, expecially for magicka builds, are a bit stronger than before, stamina builds a bit less.No problem for tanking, just adapt to use your regeneration, potions and block when needed, instead of permablocking.
  • Mr_Bubbely
    Mr_Bubbely
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    I agree with this.
    Whitestrakes retribution set was nerfed into obscurity in PVP, where it was once 10k damage shield, its now 5k damage shield, literally useless in PVP, right after I poured all my mats into my equipment that has W.R set it gets nerfed.
    Radiant ward is also useless now, completely removed it from my loadout.
    Guildmaster of The Royal Imperial Legion
  • SlayerSyrena
    SlayerSyrena
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    I agree with @gangyzgirl 's concerns. My Stamina-based NB has had far less resources after this patch and it's been a struggle to remedy that. I've tried a few trials post-patch as well, and groups that used to clear them easily now cannot get past the final boss.

    It also doesn't help one bit that there is no stamina Regen Mundus stone ... or a stamina equivalent to the Focus of the Warlock jewelry set ... (It seems we just can't compete with Magicka builds due to this ...)

    PC/NA, Level 50 * Current Champion Points: 1600+
    Cyndril - Bosmer Vampire Nightblade - Dual Wield Blades and Bow

    ***Member of the closed early beta group, The Psijic Order***
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  • gangyzgirl
    gangyzgirl
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    IN regard to me being too low a level, I should say I was V14 at the first attempt at the Trial and V15 at all future attempted., COmplete with the V14 Purple gear with a huge naturally magicka regeneration to aid with my healing and a large spell crit percentage.

    I do not think a V14 or V15 running a Trial with 11 other V16 players in a skilled Raid guild should be finding completing AA ( what is considered the easiest Trial by many) to be so difficult. All the people in the Raid guild say it is due to their DPS stats being nerfed as well as the Tank.

    Now I have basically given up hope of ever completing the Trial unless the nerfs are undone or I pay around 85 K in gold to a crew of maxed out V16s to take me through it.

    I don't see why the people who are new to the game should be penalized with nerfed stats because they did not level up as fast as the others prior to this patch.
  • The Uninvited
    The Uninvited
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    gangyzgirl wrote: »
    I do not think a V14 or V15 running a Trial with 11 other V16 players in a skilled Raid guild should be finding completing AA ( what is considered the easiest Trial by many) to be so difficult. All the people in the Raid guild say it is due to their DPS stats being nerfed as well as the Tank.

    Did AA and Hel RA after the nerfs, our group didn't seem to have any problem and we're not a "hardcore" guild even. If you're really in a skilled guild, you shouldn't be having much of a problem either. Fights last a bit longer, that's true.
    Edited by The Uninvited on September 23, 2015 4:19PM
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • remilafo
    remilafo
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    Alcast wrote: »
    Once you are v14+ with decent gear, you can easily complete the Trials. Trials are not harder, they feel easier than before. Bosses might feel stronger now because Armor/Spell Penetration is working correctly.

    yeah but why.... the rewards are V12..

    being able to do trials when you have outgrown them is an issue with game design.
  • Funkopotamus
    Funkopotamus
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    "I for one am glad this game no longer feels like [babies first MMO].

    So we can no longer face roll through dungeons and steamwthyololmaorollstomp the games content with one hand?

    S0 WHAT!
    Edited by Funkopotamus on September 23, 2015 4:39PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Lord Xanhorn
    Lord Xanhorn
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    Seriously....a few changes and everyone is up in arms? Adapt and overcome....not whine on the forums.

    First time I took on some mobs in the IC districts, they destroyed me. Eventually I figured out a good way to kill them and now I can pull 2 to 3 groups at a time. I didn't just run to ZOS and complain that the game was impossible.
    I'm kind of a small deal!
  • winterbornb14_ESO
    winterbornb14_ESO
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    I agree with the OP, it is hard to believe that a company can fail so hard on purpose at its own IP's play style.

    How ignorant are companies that don't learn from and follow the years of previous MMO's mistakes of screwing your main player base (Casual/Solo/PvE) over for the never ending PvP balance.

    Ner'fs are not content.

    Games should be entertainment not professional jobs.
  • Funkopotamus
    Funkopotamus
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    I agree with the OP, it is hard to believe that a company can fail so hard on purpose at its own IP's play style.

    How ignorant are companies that don't learn from and follow the years of previous MMO's mistakes of screwing your main player base (Casual/Solo/PvE) over for the never ending PvP balance.

    Ner'fs are not content.

    Games should be entertainment not professional jobs.

    I understand that you think games shouldn't be "JOBs", but you are playing an MMO. How can you sit there and say that its failing because it gets harder????

    Exactly what other games got ruined because of it getting harder? Please point one out for me.

    I will tell you this... All of you "Casuals" as you call it are what happened to WOW!
    You wanted easier dungeons easier gear drops........
    Well it happened and everyone got government welfare gear drops handed to them...
    Guess what happened after that?
    Everyone flooded the forums and said the game is to easy.
    And most people left over that.

    Years ago MMO's actually took a little thinking and you could actually BUILD a decent character through thinking and doing math. Now everyone wants to run/gun MMO's like they have Diablo OR Torchlight.... <
    THAT is "Failing" in my eyes.

    If people want to run/gun then go play those games leave MMO's as they were and should be.. I mean they must have been doing something right to last this long eh?

    :Edit.. I forgot... This is NOT SkyrimWithFriends :trollface:
    Edited by Funkopotamus on September 23, 2015 6:16PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Jeremy
    Jeremy
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    gangyzgirl wrote: »
    I can understand that perhaps you may of wanted to Nerf their abilities to give players a better chance at fighting or survivial in the Imperial City PvP, but you have crippled the players in PVE by doing so.
    .

    NO.

    That is the only reason I am contemplating coming back to this game and trying out its PvP again to begin with.

    The damage on this game's PVP was way out of control. It was just ridiculous: dying in a fraction of a second everywhere you went. The nerf to damage was necessary.

    PVP is a lot more enjoyable when you can actually fight against other players.
    Edited by Jeremy on September 23, 2015 6:20PM
  • Funkopotamus
    Funkopotamus
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    Jeremy wrote: »
    gangyzgirl wrote: »
    I can understand that perhaps you may of wanted to Nerf their abilities to give players a better chance at fighting or survivial in the Imperial City PvP, but you have crippled the players in PVE by doing so.
    .

    NO.

    That is the only reason I am contemplating coming back to this game and trying out its PvP again to begin with.

    The damage on this game's PVP was way out of control. It was just ridiculous: dying in a fraction of a second everywhere you went. The nerf to damage was necessary.

    ^^^ EXACTLY

    It is almost like MMO's are being invaded by the COD kids that have all grown up and are graduating to MMO's, BUT still want to 1-2 shot everything "Wit Dar Snip3R r177LE" lol
    Edited by Funkopotamus on September 23, 2015 6:20PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • winterbornb14_ESO
    winterbornb14_ESO
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    Hmm what is more popular and makes more money, solo and casual games/MMO's or hard core grind/PvP centric MMO's ?

    It would seem obvious to most people that fun sells more than hard work. That is why we work hard to be able to have fun right?
    I don't know anyone who works hard to pay someone so he can do more hard work, do you?

  • Funkopotamus
    Funkopotamus
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    Hmm what is more popular and makes more money, solo and casual games/MMO's or hard core grind/PvP centric MMO's ?

    It would seem obvious to most people that fun sells more than hard work. That is why we work hard to be able to have fun right?
    I don't know anyone who works hard to pay someone so he can do more hard work, do you?

    I am still waiting on my list of MMO's that got "Harder" and had to shut down the servers.......................

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • lonewolf26
    lonewolf26
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    While I do not feel the trials are too hard for the nerf, I do agree they need to make them more rewarding to repeat. As a vet 16 it's not very rewarding to spend an hour or two corralling a group together for a chance at loot that's 2-4 levels beneath you. Compare that to IC or dungeons where lot does scale.

    I however am happy to join in any forming trial group. PC/NA. Hit me up.
  • Francescolg
    Francescolg
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    @gangyzgirl
    I'm with you! Not only did they downgrade lower level players in different ways..
    Not only Craglorn is the problem but all Gold Quests for example, which were made harder at the same time.

    1. Do not pay too much attention to some posts in this thread. They were made by guys who write to everything, all day long. They write so much here, that s.o. could assume: they are the players who wanted that "powergamer-like PvE".

    That being said. Please convince every SINGLE player, who has struggles with the new content: Trials, Gold pledge / Dungeons, etc. TO SPEAK UP!

    WRITE Emails to the support. EACH single player needs to write, so that there is a probability to be listened.

    A simple: "my guild did SO and SO and many players are quitting Eso!" IS NOT ENOUGH. Every single player, who wishes to change sth. in this game, MUST write a proper ticket/email to the customer support!

    2. I agree with @BalticBlues that ESO, especially now after 1.7., "feels more like work than fun"!
    3. I've seen so many players struggling with the new "harder" dungeons, that it isn't even funny anymore...
    4. We need to speak up and fill Zenimax Online Studio's mailboxes!

    There is nothing else you can do... :-1:

    Edited by Francescolg on September 23, 2015 6:55PM
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