leepalmer95 wrote: »BalticBlues wrote: »Yes, PVE quests now give more XP. But PVE quests now also take much longer than before, because they nerfed all lower gear and stats.This way, lower rank people gain nothing. Instead they gain more work (and often less fun).leepalmer95 wrote: »It's a lot easier to level now as well so people have no excuses
It really shouldn't your making it out as if the nerf's completely broke the game, yes they affected stuff but i hardly call losing a bit of dmg and regen game breaking.
PVE is so easy either way, losing a bit of dmg and such doesn't make it hard you can literally walk through this game and spama skill.
Quests times won't be affected much.
Once you are v14+ with decent gear, you can easily complete the Trials. Trials are not harder, they feel easier than before. Bosses might feel stronger now because Armor/Spell Penetration is working correctly.
i suppose that's why they're being run so much now. . .oh wait.
getting to the point were the leaderboards are not even filling.
while I feel the nerfs to tanks are a part of it (they are indeed harder to find as most either wont tank outside of their group or moved on to a better playstyle) obviously the fact that everyone that can be in IC is in IC. craglorn is pretty dead, maybe kinda useful for nirn, but it got nerfed too.
nothing in craglorn is relevant anymore, its dead, and ZOS killed it
Think....really jeeez....This is mainly because those trials are ALL over 1year old, nobody gives a flying f...AND you only get useless gear from them, so why bother?
They should make them more difficult so we actually have something to do....I hope they scale them to v16 soon
Think....really jeeez....This is mainly because those trials are ALL over 1year old, nobody gives a flying f...AND you only get useless gear from them, so why bother?
They should make them more difficult so we actually have something to do....I hope they scale them to v16 soon
Sensesfail13 wrote: »TayDibiase wrote: »I feel bad for the casuals and pug groups. I have a few buddies i run with and pre dlc we got every vet dungeon achievement possible, including all 3 in coa hardmode in 1 run. Yesterday that same group did dark shade vet and the difference in the time to burn through it because of resource management was astronomical . I guess zos beter change those speed run times or only hardcore players will be getting them.
I really dont get why players(like your friends) always think they can use the same builds postpatch. ADAPT is the magical word, the dungeons are not any harder...once you have v16 gear vs v16 mobs it will be a walk through the garden again.
Where does the stultification of people stop? >.>
Its gets to a point where its not just about the adaptation. Some people not only had to replace every piece of gear and enchantment with this patch but had to alter their entire gameplay style after A YEAR AND A HALF OF THE GAME BEING OPERATIONAL. TWICE WITHIN SIX MONTHS. That isnt fun, especially for casual players. Im not a casual player. I have beaten everything in the game and was on the top of the leaderboards regularly in PVE and PVP, I can honestly say this game is more chore than fun now. People want to feel effective in combat not relegated to a task by nerfs to game mechanics/resources. If the game would have been released this way, it would be a different story, if these changes were made incrementally rather than THOR HAMMER SMASHED onto everyones heads overnight, more than likely, we wouldnt even be having these threads pop up. Your reality is not everyone elses and just because your life is all frollicking through the daisies doesnt mean everybodys lives are so easy or so fun. Adaptation... PF.
Sensesfail13 wrote: »Once you are v14+ with decent gear, you can easily complete the Trials. Trials are not harder, they feel easier than before. Bosses might feel stronger now because Armor/Spell Penetration is working correctly.
i suppose that's why they're being run so much now. . .oh wait.
getting to the point were the leaderboards are not even filling.
while I feel the nerfs to tanks are a part of it (they are indeed harder to find as most either wont tank outside of their group or moved on to a better playstyle) obviously the fact that everyone that can be in IC is in IC. craglorn is pretty dead, maybe kinda useful for nirn, but it got nerfed too.
nothing in craglorn is relevant anymore, its dead, and ZOS killed it
Think....really jeeez....This is mainly because those trials are ALL over 1year old, nobody gives a flying f...AND you only get useless gear from them, so why bother?
They should make them more difficult so we actually have something to do....I hope they scale them to v16 soon
The trials were being run religiously by dozens of guilds pre patch and now very seldom do you see trial groups popping up, that KIND of points to the change in game mechanics rather than the uselessness of the gear but what do I know... I didnt do trials regularly pre patch or anything. (Hint: That last comment was sarcasm)
The Uninvited wrote: »Think....really jeeez....This is mainly because those trials are ALL over 1year old, nobody gives a flying f...AND you only get useless gear from them, so why bother?
They should make them more difficult so we actually have something to do....I hope they scale them to v16 soon
I actually hope they scale the whole lot of Craglorn to V16, or at least V14 for the delves. Went questing with my wife there yesterday, both V16 but not with every gear item on V16. Still burning through delve bosses like nobody's business, with only 2 group members...
gangyzgirl wrote: »I do not think a V14 or V15 running a Trial with 11 other V16 players in a skilled Raid guild should be finding completing AA ( what is considered the easiest Trial by many) to be so difficult. All the people in the Raid guild say it is due to their DPS stats being nerfed as well as the Tank.
Once you are v14+ with decent gear, you can easily complete the Trials. Trials are not harder, they feel easier than before. Bosses might feel stronger now because Armor/Spell Penetration is working correctly.
winterbornb14_ESO wrote: »I agree with the OP, it is hard to believe that a company can fail so hard on purpose at its own IP's play style.
How ignorant are companies that don't learn from and follow the years of previous MMO's mistakes of screwing your main player base (Casual/Solo/PvE) over for the never ending PvP balance.
Ner'fs are not content.
Games should be entertainment not professional jobs.
gangyzgirl wrote: »I can understand that perhaps you may of wanted to Nerf their abilities to give players a better chance at fighting or survivial in the Imperial City PvP, but you have crippled the players in PVE by doing so.
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gangyzgirl wrote: »I can understand that perhaps you may of wanted to Nerf their abilities to give players a better chance at fighting or survivial in the Imperial City PvP, but you have crippled the players in PVE by doing so.
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NO.
That is the only reason I am contemplating coming back to this game and trying out its PvP again to begin with.
The damage on this game's PVP was way out of control. It was just ridiculous: dying in a fraction of a second everywhere you went. The nerf to damage was necessary.
winterbornb14_ESO wrote: »Hmm what is more popular and makes more money, solo and casual games/MMO's or hard core grind/PvP centric MMO's ?
It would seem obvious to most people that fun sells more than hard work. That is why we work hard to be able to have fun right?
I don't know anyone who works hard to pay someone so he can do more hard work, do you?