Dont you guys find it strange, that noone from Zos gives us answers? (After half a year of begging and asking... Again..)
Wolfchild07 wrote: »It's not impossible, it's an excuse. It's bugged out before where I haven't reverted to human form and has happened to others. Also, you can stay in werewolf form indefinitely in the Hunting Grounds.
Wolfchild07 wrote: »It's not impossible, it's an excuse. It's bugged out before where I haven't reverted to human form and has happened to others. Also, you can stay in werewolf form indefinitely in the Hunting Grounds.
Or by the shrine, or while feeding (timer stops during the animation). Or you could disable the timer from ticking down, or gain a second every second, effectively doing the same. It is an excuse unless they provide a real reason.
I'd be fine with WW not being a toggle only IF there was no WW timer. So that way you can't use an ultimate and then switch to werewolf (you'd have to regain ultimate to switch to werewolf) but you don't have to keep pushing your group to move faster.
The ideal thing I'd like to see is a toggle, though. Just above all I want to see the timer gotten rid of. They've made so many improvements. I don't have an issue sustaining werewolf while in constant solo combat and ultimate isn't so hard to get, but there's so many things I cannot do. When I'm a werewolf, I can't respond to the group. I can't pace myself with the group. I have to keep pushing, I have to keep eating, and I can't even type anything while I eat because it interrupts my devour.
So.
TOGGLE. NO TIMER. Yes please.
snowstorm02preub18_ESO wrote: »I think werewolf would be just a bit OP as a toggle. However, I think both the werewolf timer pool and the time gained by Devour should be doubled.
Dont you guys find it strange, that noone from Zos gives us answers? (After half a year of begging and asking... Again..)
Here is a long shot... Keep the timer in play..... but make it a togglish.
1. First fix the 18% weapon damage not applying to WW apon activation in form from savage strength passive.
2. Build up ultimate to transform 300ish or more
3. Apon activation we gain damage mitigation 30% (possibly poison and Fighter's Guild abilities ignore the damage mitigation)
4. Apon depletion of timer you remain in form and lose the damage mitigation.
5. Increase detection range of werewolves and allow stealth.
6. Werewolf form is a crime and punishible by gaurds in towns
7. Make feral pounce a taunt
8...
9. Profit