@Zorrashi
Just curious how would you do the toggle? I don't think having people float/riding in mid air will work lol
People forget that the LORE serves the purpose of the GAME not other way around. This is not a game based on a book or on a film or on a novel or anything else. The lore in this game was made FOR THE GAME. If developers see it fit to change it to benefit the game and revenue IT IS WITHIN THEIR LEGAL AND MORAL RIGHT TO DO SO! And there is no valid or reasonable argument any of you lore nerds can say to prove otherwise. Just suck it up and move on.
If you wanted a game that has strict adhensense to lore, you should've played LOTRO that has an actual contract with Saul Zaentz company (which owns the Tolkien lore now) and their legal contract prohibits the developers to stray from the lore or change it. BUT even they are allowed to add/change minor things to benefit the game as long as it does not contradict the main story or changes it in a major way.
Good grief, how sad can some people get, can't you understand this is a game, and a game that's not based on anything but itself and the back story that only serves to give those pixels on the screen meaning, nothing more, nothing less.
lordrichter wrote: »Who can really say what is lore breaking other than Bethesda and Zenimax?
Is it your world that you created? No? Then you can't.
I say this an an ES lover since Arena.
ZOS does have a responsibility to protect the Elder Scrolls brand, which includes the lore, by not making poor decisions in how they choose to expand the lore.
I get to decide whether they are making poor decisions with the brand and how they expand the lore. I express that in how much money I spend with the product, along with commentary in the forums.
ZOS has not released the Halloween stuff. I do not know if they are going to or not. They have obviously done some work in prep for such a release, which is my cause for alarm. Someone in ZOS seems to think these are good ideas. I can express my expected displeasure, should they go ahead and release these ideas. I can also express my pleasure, should they decide not to do it. I have taken no action based upon the data mined information, other than to discuss it in the forum.
Elder Scrolls since Morrowind. (Before that, i was involved with other RPG games)Blackhorne wrote: »My advice: save your freakout for when something actually happens.
By then, the avalanche has already started; it is too late for the pebbles to vote.
For many, lore abidance/artful lore implementation is part of what made TES fun. Hence why we care. Many consider it part of the 'TES experience' to have the details come together to make a cohesive world.Soul_Marrow wrote: »who cares? it's for Halloween. Its supposed to be fun. Why don't we focus complaints on crap that matters like broken guild banks, broken guild traders, broken eso plus, exploits, etc. You little boys will simply cry about everything. I'll make you some warm milk so you can take a nap and wake up less grumpy. On a side note, these look awesome. Now please give us some holiday events for the month! I'd much rather see these as rare event unlockable instead of crown store items...like the good ok days of MMO gaming. Lets not lose focus here, ZOS. We still paid full price for this game disc, regardless of a subscription model. We want events.
There are always "far more important things to worry about" all the time. In a great many polls and suggestion threads there is usually the obligatory "Sure. But only AFTER they fix the bugs/get rid of lag/etc." post.Soul_Marrow wrote: »Last time I checked, these were not out. Maybe they will do that and maybe they won't. The point is that there are simply FAR more important things to worry about than non-canonical lore at those point. Broken game design and hugs br3am the immersion far more than an optional costume. 1ST world e-problems. Get over it.

None of those breaks immersion for me. It's a darn video game, and none of that seems so outlandish as to not fit. Lightsabers would break immersion, but nothing you posted showed that.
What if they were called Soulswords and instead of all that fancy tech they were simply enchanted Telvar hilts with soulgems imbedded inside. The Soulsword would consume the enchantment when used and would need to be recharged to continue to be used.
Would THIS break immersion too? I'm honestly asking @drogon1, not just being silly.
For many, lore abidance/artful lore implementation is part of what made TES fun. Hence why we care. Many consider it part of the 'TES experience' to have the details come together to make a cohesive world.Soul_Marrow wrote: »who cares? it's for Halloween. Its supposed to be fun. Why don't we focus complaints on crap that matters like broken guild banks, broken guild traders, broken eso plus, exploits, etc. You little boys will simply cry about everything. I'll make you some warm milk so you can take a nap and wake up less grumpy. On a side note, these look awesome. Now please give us some holiday events for the month! I'd much rather see these as rare event unlockable instead of crown store items...like the good ok days of MMO gaming. Lets not lose focus here, ZOS. We still paid full price for this game disc, regardless of a subscription model. We want events.
You don't even have to remove the mounts/costumes in question, just add an in-game note/journal entry or something to make their existence more comprehensible. Or, as person suggested, put the mounts in the game world.
None of those breaks immersion for me. It's a darn video game, and none of that seems so outlandish as to not fit. Lightsabers would break immersion, but nothing you posted showed that.
What if they were called Soulswords and instead of all that fancy tech they were simply enchanted Telvar hilts with soulgems imbedded inside. The Soulsword would consume the enchantment when used and would need to be recharged to continue to be used.
Would THIS break immersion too? I'm honestly asking @drogon1, not just being silly.
Those are some wonderful graphics. Honestly, I'm not sure that would break immersion for me personally. Clearly I have a high threshold, no doubt higher than the average player.
Having said that, I would not want those in the game. They too closely resemble actual Star Wars lightsabers.
I think many crazy things can be put into the game if it fits the "aesthetic" of the game, in contrast to the lore. Lore can always be constructed. It's less what the object is, then how it is represented in the game according the particular aesthetic that is ESO - that maintains immersion I believe for most. Which is why outlandish fairy tale movies can create immersion if there is a consistent aesthetic, physics, and overall logic to the particular built world.

@Lawrence_Schick Can you truly, and honestly say that you feel that these potential new crown store items fit the Elder Scrolls universe?
Us "lore enthusiasts" don't like fire mounts, ice mounts, lightning mounts, scarecrows and jack-o-lantern all resemble other MMOs out there. They're too generic.
Us "lore enthusiasts" don't like fire mounts, ice mounts, lightning mounts, scarecrows and jack-o-lantern all resemble other MMOs out there. They're too generic.
More than 99% of contemporary fantasy has a common ancestral thread that borrows from real-life theology, mythology, folk tales, oral horror (ghost stories), and classic literature. Almost everything put in a fantasy video game has been borrowed from some sort of written or oral history.
Very little of Elder Scrolls is original fantasy. It's an old idea with a new name and morphology. Calling out crown store items as too generic is holding up a mirror and seeing that fantasy as you know it now is generic. The only thing that changes is the technology it's viewed on.
ZOS doesn't just have Elder Scrolls to draw inspiration from. They have the entire fantasy playbook, which is both familiar and reliable. When Luwin said on Game of Thrones, "Maybe magic was once a mighty force in the world, but not anymore" he pretty much made the most mainstream assertion that just because you don't know about something doesn't mean it didn't happen. History forgets a lot of things. Rarely do you have an opportunity to really explore them.
Every purchase in the crown store is something that happened to somebody whether it was written down or not.
Every purchase in the crown store is something that happened to somebody whether it was written down or not.
[I suppose it is the HOW and not so much the WHAT that we concern ourselves with as far as the new crown store items go. With how they are implemented, the subjects present in the crown store currently seem to exempt themselves from all prior logic from which the rest of the game world spawned.
Us "lore enthusiasts" don't like fire mounts, ice mounts, lightning mounts, scarecrows and jack-o-lantern all resemble other MMOs out there. They're too generic.
More than 99% of contemporary fantasy has a common ancestral thread that borrows from real-life theology, mythology, folk tales, oral horror (ghost stories), and classic literature. Almost everything put in a fantasy video game has been borrowed from some sort of written or oral history.
Very little of Elder Scrolls is original fantasy. It's an old idea with a new name and morphology. Calling out crown store items as too generic is holding up a mirror and seeing that fantasy as you know it now is generic. The only thing that changes is the technology it's viewed on.
ZOS doesn't just have Elder Scrolls to draw inspiration from. They have the entire fantasy playbook, which is both familiar and reliable. When Luwin said on Game of Thrones, "Maybe magic was once a mighty force in the world, but not anymore" he pretty much made the most mainstream assertion that just because you don't know about something doesn't mean it didn't happen. History forgets a lot of things. Rarely do you have an opportunity to really explore them.
Every purchase in the crown store is something that happened to somebody whether it was written down or not.
As right as you are, that hardly explains the poor method by which these crown store items are introduced. They stick out like a sore thumb when compared to previous TES games. Even mystical mounts like Shadowmere and Arvak were presented in a more respectable manner.
Part of what encompasses what some consider 'good writing' is how exactly they decide to "rehash" (for lack of a better term) their real life inspiration. Like most songs of today, plot devices and creatures are often taken from old-source inspirations within the same medium. Few things have not been done before anymore. But like the songs of today also, the reason people don't really identify them as the X things from which the new piece was inspired is because the modern incarnation has a significant amount of changes to make it seem original.
That 'pseudo-distinction' is what these crown store items seem to lack.
For all of the Celtic inspiration in the old ruins and structures of TESV:Skyrim, there was always a bit of a twist to how it was presented so that most people think "Skyrim architecture" instead of "Celtic architecture". I am not sure if I am communicating the idea adequately but....I suppose it is the HOW and not so much the WHAT that we concern ourselves with as far as the new crown store items go. With how they are implemented, the subjects present in the crown store currently seem to exempt themselves from all prior logic from which the rest of the game world spawned.
And sorry, for me at least, when I see things in the game based upon real world culture, I don't think "Skyrim architecture", I think of their real world precedents moved into this fantasy world. And so a Pumpkin Head costume isn't out of place at all, nor are skeletal mounts. Both are featured in the mythologies that the Elder Scrolls uses as its' inspiration.Us "lore enthusiasts" don't like fire mounts, ice mounts, lightning mounts, scarecrows and jack-o-lantern all resemble other MMOs out there. They're too generic.
More than 99% of contemporary fantasy has a common ancestral thread that borrows from real-life theology, mythology, folk tales, oral horror (ghost stories), and classic literature. Almost everything put in a fantasy video game has been borrowed from some sort of written or oral history.
Very little of Elder Scrolls is original fantasy. It's an old idea with a new name and morphology. Calling out crown store items as too generic is holding up a mirror and seeing that fantasy as you know it now is generic. The only thing that changes is the technology it's viewed on.
ZOS doesn't just have Elder Scrolls to draw inspiration from. They have the entire fantasy playbook, which is both familiar and reliable. When Luwin said on Game of Thrones, "Maybe magic was once a mighty force in the world, but not anymore" he pretty much made the most mainstream assertion that just because you don't know about something doesn't mean it didn't happen. History forgets a lot of things. Rarely do you have an opportunity to really explore them.
Every purchase in the crown store is something that happened to somebody whether it was written down or not.
As right as you are, that hardly explains the poor method by which these crown store items are introduced. They stick out like a sore thumb when compared to previous TES games. Even mystical mounts like Shadowmere and Arvak were presented in a more respectable manner.
Part of what encompasses what some consider 'good writing' is how exactly they decide to "rehash" (for lack of a better term) their real life inspiration. Like most songs of today, plot devices and creatures are often taken from old-source inspirations within the same medium. Few things have not been done before anymore. But like the songs of today also, the reason people don't really identify them as the X things from which the new piece was inspired is because the modern incarnation has a significant amount of changes to make it seem original.
That 'pseudo-distinction' is what these crown store items seem to lack.
For all of the Celtic inspiration in the old ruins and structures of TESV:Skyrim, there was always a bit of a twist to how it was presented so that most people think "Skyrim architecture" instead of "Celtic architecture". I am not sure if I am communicating the idea adequately but....I suppose it is the HOW and not so much the WHAT that we concern ourselves with as far as the new crown store items go. With how they are implemented, the subjects present in the crown store currently seem to exempt themselves from all prior logic from which the rest of the game world spawned.
Regardless of the fact that this an MMO, many still consider ESO a TES game and want at least apart of its values to be upheld.Us "lore enthusiasts" don't like fire mounts, ice mounts, lightning mounts, scarecrows and jack-o-lantern all resemble other MMOs out there. They're too generic.
More than 99% of contemporary fantasy has a common ancestral thread that borrows from real-life theology, mythology, folk tales, oral horror (ghost stories), and classic literature. Almost everything put in a fantasy video game has been borrowed from some sort of written or oral history.
Very little of Elder Scrolls is original fantasy. It's an old idea with a new name and morphology. Calling out crown store items as too generic is holding up a mirror and seeing that fantasy as you know it now is generic. The only thing that changes is the technology it's viewed on.
ZOS doesn't just have Elder Scrolls to draw inspiration from. They have the entire fantasy playbook, which is both familiar and reliable. When Luwin said on Game of Thrones, "Maybe magic was once a mighty force in the world, but not anymore" he pretty much made the most mainstream assertion that just because you don't know about something doesn't mean it didn't happen. History forgets a lot of things. Rarely do you have an opportunity to really explore them.
Every purchase in the crown store is something that happened to somebody whether it was written down or not.
As right as you are, that hardly explains the poor method by which these crown store items are introduced. They stick out like a sore thumb when compared to previous TES games. Even mystical mounts like Shadowmere and Arvak were presented in a more respectable manner.
Part of what encompasses what some consider 'good writing' is how exactly they decide to "rehash" (for lack of a better term) their real life inspiration. Like most songs of today, plot devices and creatures are often taken from old-source inspirations within the same medium. Few things have not been done before anymore. But like the songs of today also, the reason people don't really identify them as the X things from which the new piece was inspired is because the modern incarnation has a significant amount of changes to make it seem original.
That 'pseudo-distinction' is what these crown store items seem to lack.
For all of the Celtic inspiration in the old ruins and structures of TESV:Skyrim, there was always a bit of a twist to how it was presented so that most people think "Skyrim architecture" instead of "Celtic architecture". I am not sure if I am communicating the idea adequately but....I suppose it is the HOW and not so much the WHAT that we concern ourselves with as far as the new crown store items go. With how they are implemented, the subjects present in the crown store currently seem to exempt themselves from all prior logic from which the rest of the game world spawned.
Then your problem is the MMO type of game, IMHO.
The reason why the previous Elder Scrolls games presented new things in a different way was because they were all single player games. They didn't have a "Crown Store", because that wasn't how they were designed to generate revenue. They were one-off purchases with some of them having later purchasable DLCs with additional content.
This is an MMO. Cosmetic purchases such as re-skinned mounts or costumes are commonplace in MMOs. In a multiplayer game, many people like to customize their characters. In DC Universe Online, for example, you can buy different costume pieces, auras, different travel powers, etc. Since it's an MMO, in that game you don't have to have a detailed explanation for your new costume, etc. If roleplayers want to create a backstory for the change, they of course are free to do so. But these purchases allow further customization by individual players.
And sorry, for me at least, when I see things in the game based upon real world culture, I don't think "Skyrim architecture", I think of their real world precedents moved into this fantasy world. And so a Pumpkin Head costume isn't out of place at all, nor are skeletal mounts. Both are featured in the mythologies that the Elder Scrolls uses as its' inspiration.
theroyalestpythonnub18_ESO wrote: »And sorry, for me at least, when I see things in the game based upon real world culture, I don't think "Skyrim architecture", I think of their real world precedents moved into this fantasy world. And so a Pumpkin Head costume isn't out of place at all, nor are skeletal mounts. Both are featured in the mythologies that the Elder Scrolls uses as its' inspiration.Us "lore enthusiasts" don't like fire mounts, ice mounts, lightning mounts, scarecrows and jack-o-lantern all resemble other MMOs out there. They're too generic.
More than 99% of contemporary fantasy has a common ancestral thread that borrows from real-life theology, mythology, folk tales, oral horror (ghost stories), and classic literature. Almost everything put in a fantasy video game has been borrowed from some sort of written or oral history.
Very little of Elder Scrolls is original fantasy. It's an old idea with a new name and morphology. Calling out crown store items as too generic is holding up a mirror and seeing that fantasy as you know it now is generic. The only thing that changes is the technology it's viewed on.
ZOS doesn't just have Elder Scrolls to draw inspiration from. They have the entire fantasy playbook, which is both familiar and reliable. When Luwin said on Game of Thrones, "Maybe magic was once a mighty force in the world, but not anymore" he pretty much made the most mainstream assertion that just because you don't know about something doesn't mean it didn't happen. History forgets a lot of things. Rarely do you have an opportunity to really explore them.
Every purchase in the crown store is something that happened to somebody whether it was written down or not.
As right as you are, that hardly explains the poor method by which these crown store items are introduced. They stick out like a sore thumb when compared to previous TES games. Even mystical mounts like Shadowmere and Arvak were presented in a more respectable manner.
Part of what encompasses what some consider 'good writing' is how exactly they decide to "rehash" (for lack of a better term) their real life inspiration. Like most songs of today, plot devices and creatures are often taken from old-source inspirations within the same medium. Few things have not been done before anymore. But like the songs of today also, the reason people don't really identify them as the X things from which the new piece was inspired is because the modern incarnation has a significant amount of changes to make it seem original.
That 'pseudo-distinction' is what these crown store items seem to lack.
For all of the Celtic inspiration in the old ruins and structures of TESV:Skyrim, there was always a bit of a twist to how it was presented so that most people think "Skyrim architecture" instead of "Celtic architecture". I am not sure if I am communicating the idea adequately but....I suppose it is the HOW and not so much the WHAT that we concern ourselves with as far as the new crown store items go. With how they are implemented, the subjects present in the crown store currently seem to exempt themselves from all prior logic from which the rest of the game world spawned.
Which mythologies had the pumpkin head?
Regardless of the fact that this an MMO, many still consider ESO a TES game and want at least apart of its values to be upheld.Us "lore enthusiasts" don't like fire mounts, ice mounts, lightning mounts, scarecrows and jack-o-lantern all resemble other MMOs out there. They're too generic.
More than 99% of contemporary fantasy has a common ancestral thread that borrows from real-life theology, mythology, folk tales, oral horror (ghost stories), and classic literature. Almost everything put in a fantasy video game has been borrowed from some sort of written or oral history.
Very little of Elder Scrolls is original fantasy. It's an old idea with a new name and morphology. Calling out crown store items as too generic is holding up a mirror and seeing that fantasy as you know it now is generic. The only thing that changes is the technology it's viewed on.
ZOS doesn't just have Elder Scrolls to draw inspiration from. They have the entire fantasy playbook, which is both familiar and reliable. When Luwin said on Game of Thrones, "Maybe magic was once a mighty force in the world, but not anymore" he pretty much made the most mainstream assertion that just because you don't know about something doesn't mean it didn't happen. History forgets a lot of things. Rarely do you have an opportunity to really explore them.
Every purchase in the crown store is something that happened to somebody whether it was written down or not.
As right as you are, that hardly explains the poor method by which these crown store items are introduced. They stick out like a sore thumb when compared to previous TES games. Even mystical mounts like Shadowmere and Arvak were presented in a more respectable manner.
Part of what encompasses what some consider 'good writing' is how exactly they decide to "rehash" (for lack of a better term) their real life inspiration. Like most songs of today, plot devices and creatures are often taken from old-source inspirations within the same medium. Few things have not been done before anymore. But like the songs of today also, the reason people don't really identify them as the X things from which the new piece was inspired is because the modern incarnation has a significant amount of changes to make it seem original.
That 'pseudo-distinction' is what these crown store items seem to lack.
For all of the Celtic inspiration in the old ruins and structures of TESV:Skyrim, there was always a bit of a twist to how it was presented so that most people think "Skyrim architecture" instead of "Celtic architecture". I am not sure if I am communicating the idea adequately but....I suppose it is the HOW and not so much the WHAT that we concern ourselves with as far as the new crown store items go. With how they are implemented, the subjects present in the crown store currently seem to exempt themselves from all prior logic from which the rest of the game world spawned.
Then your problem is the MMO type of game, IMHO.
The reason why the previous Elder Scrolls games presented new things in a different way was because they were all single player games. They didn't have a "Crown Store", because that wasn't how they were designed to generate revenue. They were one-off purchases with some of them having later purchasable DLCs with additional content.
This is an MMO. Cosmetic purchases such as re-skinned mounts or costumes are commonplace in MMOs. In a multiplayer game, many people like to customize their characters. In DC Universe Online, for example, you can buy different costume pieces, auras, different travel powers, etc. Since it's an MMO, in that game you don't have to have a detailed explanation for your new costume, etc. If roleplayers want to create a backstory for the change, they of course are free to do so. But these purchases allow further customization by individual players.
And sorry, for me at least, when I see things in the game based upon real world culture, I don't think "Skyrim architecture", I think of their real world precedents moved into this fantasy world. And so a Pumpkin Head costume isn't out of place at all, nor are skeletal mounts. Both are featured in the mythologies that the Elder Scrolls uses as its' inspiration.
Also you seem to misunderstand what I want in terms of the crown store. I am not saying you can't put new items in the crown store, nor am I saying you can't gain revenue from cosmetic skins. But what I am advocating for is a more cohesive implementation. However this statement was made with the addendum that if they were unable to make a more cohesive implementation through the usual means, then perhaps they should stick to a more recognizable subject matter in lieu of the usual narrative/contextual devices.
It is possible to still gain revenue from the crown store without violating the integrity of TES.
I would have used "vales that many people consider pivotal to TES" [referring to story telling and lore] or maybe something like "the commonly held and debatably-popular devices of past TES instalments" but that seemed quite long.Regardless of the fact that this an MMO, many still consider ESO a TES game and want at least apart of its values to be upheld.Us "lore enthusiasts" don't like fire mounts, ice mounts, lightning mounts, scarecrows and jack-o-lantern all resemble other MMOs out there. They're too generic.
More than 99% of contemporary fantasy has a common ancestral thread that borrows from real-life theology, mythology, folk tales, oral horror (ghost stories), and classic literature. Almost everything put in a fantasy video game has been borrowed from some sort of written or oral history.
Very little of Elder Scrolls is original fantasy. It's an old idea with a new name and morphology. Calling out crown store items as too generic is holding up a mirror and seeing that fantasy as you know it now is generic. The only thing that changes is the technology it's viewed on.
ZOS doesn't just have Elder Scrolls to draw inspiration from. They have the entire fantasy playbook, which is both familiar and reliable. When Luwin said on Game of Thrones, "Maybe magic was once a mighty force in the world, but not anymore" he pretty much made the most mainstream assertion that just because you don't know about something doesn't mean it didn't happen. History forgets a lot of things. Rarely do you have an opportunity to really explore them.
Every purchase in the crown store is something that happened to somebody whether it was written down or not.
As right as you are, that hardly explains the poor method by which these crown store items are introduced. They stick out like a sore thumb when compared to previous TES games. Even mystical mounts like Shadowmere and Arvak were presented in a more respectable manner.
Part of what encompasses what some consider 'good writing' is how exactly they decide to "rehash" (for lack of a better term) their real life inspiration. Like most songs of today, plot devices and creatures are often taken from old-source inspirations within the same medium. Few things have not been done before anymore. But like the songs of today also, the reason people don't really identify them as the X things from which the new piece was inspired is because the modern incarnation has a significant amount of changes to make it seem original.
That 'pseudo-distinction' is what these crown store items seem to lack.
For all of the Celtic inspiration in the old ruins and structures of TESV:Skyrim, there was always a bit of a twist to how it was presented so that most people think "Skyrim architecture" instead of "Celtic architecture". I am not sure if I am communicating the idea adequately but....I suppose it is the HOW and not so much the WHAT that we concern ourselves with as far as the new crown store items go. With how they are implemented, the subjects present in the crown store currently seem to exempt themselves from all prior logic from which the rest of the game world spawned.
Then your problem is the MMO type of game, IMHO.
The reason why the previous Elder Scrolls games presented new things in a different way was because they were all single player games. They didn't have a "Crown Store", because that wasn't how they were designed to generate revenue. They were one-off purchases with some of them having later purchasable DLCs with additional content.
This is an MMO. Cosmetic purchases such as re-skinned mounts or costumes are commonplace in MMOs. In a multiplayer game, many people like to customize their characters. In DC Universe Online, for example, you can buy different costume pieces, auras, different travel powers, etc. Since it's an MMO, in that game you don't have to have a detailed explanation for your new costume, etc. If roleplayers want to create a backstory for the change, they of course are free to do so. But these purchases allow further customization by individual players.
And sorry, for me at least, when I see things in the game based upon real world culture, I don't think "Skyrim architecture", I think of their real world precedents moved into this fantasy world. And so a Pumpkin Head costume isn't out of place at all, nor are skeletal mounts. Both are featured in the mythologies that the Elder Scrolls uses as its' inspiration.
Also you seem to misunderstand what I want in terms of the crown store. I am not saying you can't put new items in the crown store, nor am I saying you can't gain revenue from cosmetic skins. But what I am advocating for is a more cohesive implementation. However this statement was made with the addendum that if they were unable to make a more cohesive implementation through the usual means, then perhaps they should stick to a more recognizable subject matter in lieu of the usual narrative/contextual devices.
It is possible to still gain revenue from the crown store without violating the integrity of TES.
"Values upheld"? "Violating the integrity of TES"?
I'm sorry, but I find this laughable. In what way would these items do either? They fit into the Elder Scrolls mythos just fine. There are animated dead in TES out the wazoo.
theroyalestpythonnub18_ESO wrote: »And sorry, for me at least, when I see things in the game based upon real world culture, I don't think "Skyrim architecture", I think of their real world precedents moved into this fantasy world. And so a Pumpkin Head costume isn't out of place at all, nor are skeletal mounts. Both are featured in the mythologies that the Elder Scrolls uses as its' inspiration.Us "lore enthusiasts" don't like fire mounts, ice mounts, lightning mounts, scarecrows and jack-o-lantern all resemble other MMOs out there. They're too generic.
More than 99% of contemporary fantasy has a common ancestral thread that borrows from real-life theology, mythology, folk tales, oral horror (ghost stories), and classic literature. Almost everything put in a fantasy video game has been borrowed from some sort of written or oral history.
Very little of Elder Scrolls is original fantasy. It's an old idea with a new name and morphology. Calling out crown store items as too generic is holding up a mirror and seeing that fantasy as you know it now is generic. The only thing that changes is the technology it's viewed on.
ZOS doesn't just have Elder Scrolls to draw inspiration from. They have the entire fantasy playbook, which is both familiar and reliable. When Luwin said on Game of Thrones, "Maybe magic was once a mighty force in the world, but not anymore" he pretty much made the most mainstream assertion that just because you don't know about something doesn't mean it didn't happen. History forgets a lot of things. Rarely do you have an opportunity to really explore them.
Every purchase in the crown store is something that happened to somebody whether it was written down or not.
As right as you are, that hardly explains the poor method by which these crown store items are introduced. They stick out like a sore thumb when compared to previous TES games. Even mystical mounts like Shadowmere and Arvak were presented in a more respectable manner.
Part of what encompasses what some consider 'good writing' is how exactly they decide to "rehash" (for lack of a better term) their real life inspiration. Like most songs of today, plot devices and creatures are often taken from old-source inspirations within the same medium. Few things have not been done before anymore. But like the songs of today also, the reason people don't really identify them as the X things from which the new piece was inspired is because the modern incarnation has a significant amount of changes to make it seem original.
That 'pseudo-distinction' is what these crown store items seem to lack.
For all of the Celtic inspiration in the old ruins and structures of TESV:Skyrim, there was always a bit of a twist to how it was presented so that most people think "Skyrim architecture" instead of "Celtic architecture". I am not sure if I am communicating the idea adequately but....I suppose it is the HOW and not so much the WHAT that we concern ourselves with as far as the new crown store items go. With how they are implemented, the subjects present in the crown store currently seem to exempt themselves from all prior logic from which the rest of the game world spawned.
Which mythologies had the pumpkin head?
The most infamous myth is from The Legend of Sleepy Hollow, by Washington Irving -- which in turn was based upon earlier Celtic and Germanic myths. His version of the Headless Horseman would sometimes ride about with a Jack O'Lantern in place of his missing head.
Before anyone protests that Irving's tale is relatively modern, please note that the games' vampires are in like manner more influenced by Bram Stroker's tale than that of the medieval Nosferatu (the Bloodfiends fit into that latter meme well) and likewise the games Elves are obviously influenced by Tolkien -- they aren't the medieval mischievous imps that were also called elves.
The Skyrim game itself has a homage to the Irving tale, with an easter egg of a Headless Horseman who rides a spectral mount to Harnvir's Rest.
And for the folks protesting the possible inclusion of the OP's polymorphs and mounts, was there outrage that no "backstory" was given for the Headless Horseman of Harnvir's Rest? You can see him in the game, but as far as I know there isn't any sort of quest or other ingame mechanic to tell his backstory.
Funny story about that actually. Besides the fact that he is an obvious easter egg, some have theorized that he is the ghost of "Ragnar the Red" from the tavern song. You know the one, yes? Went to Whiterun, told high tales, drunk all their mead until it was "high time to bleed"? Then he was beheaded by Matilda Huesed(?).[...]theroyalestpythonnub18_ESO wrote: »And sorry, for me at least, when I see things in the game based upon real world culture, I don't think "Skyrim architecture", I think of their real world precedents moved into this fantasy world. And so a Pumpkin Head costume isn't out of place at all, nor are skeletal mounts. Both are featured in the mythologies that the Elder Scrolls uses as its' inspiration.Us "lore enthusiasts" don't like fire mounts, ice mounts, lightning mounts, scarecrows and jack-o-lantern all resemble other MMOs out there. They're too generic.
More than 99% of contemporary fantasy has a common ancestral thread that borrows from real-life theology, mythology, folk tales, oral horror (ghost stories), and classic literature. Almost everything put in a fantasy video game has been borrowed from some sort of written or oral history.
Very little of Elder Scrolls is original fantasy. It's an old idea with a new name and morphology. Calling out crown store items as too generic is holding up a mirror and seeing that fantasy as you know it now is generic. The only thing that changes is the technology it's viewed on.
ZOS doesn't just have Elder Scrolls to draw inspiration from. They have the entire fantasy playbook, which is both familiar and reliable. When Luwin said on Game of Thrones, "Maybe magic was once a mighty force in the world, but not anymore" he pretty much made the most mainstream assertion that just because you don't know about something doesn't mean it didn't happen. History forgets a lot of things. Rarely do you have an opportunity to really explore them.
Every purchase in the crown store is something that happened to somebody whether it was written down or not.
As right as you are, that hardly explains the poor method by which these crown store items are introduced. They stick out like a sore thumb when compared to previous TES games. Even mystical mounts like Shadowmere and Arvak were presented in a more respectable manner.
Part of what encompasses what some consider 'good writing' is how exactly they decide to "rehash" (for lack of a better term) their real life inspiration. Like most songs of today, plot devices and creatures are often taken from old-source inspirations within the same medium. Few things have not been done before anymore. But like the songs of today also, the reason people don't really identify them as the X things from which the new piece was inspired is because the modern incarnation has a significant amount of changes to make it seem original.
That 'pseudo-distinction' is what these crown store items seem to lack.
For all of the Celtic inspiration in the old ruins and structures of TESV:Skyrim, there was always a bit of a twist to how it was presented so that most people think "Skyrim architecture" instead of "Celtic architecture". I am not sure if I am communicating the idea adequately but....I suppose it is the HOW and not so much the WHAT that we concern ourselves with as far as the new crown store items go. With how they are implemented, the subjects present in the crown store currently seem to exempt themselves from all prior logic from which the rest of the game world spawned.
Which mythologies had the pumpkin head?
The Skyrim game itself has a homage to the Irving tale, with an easter egg of a Headless Horseman who rides a spectral mount to Harnvir's Rest.
And for the folks protesting the possible inclusion of the OP's polymorphs and mounts, was there outrage that no "backstory" was given for the Headless Horseman of Harnvir's Rest? You can see him in the game, but as far as I know there isn't any sort of quest or other ingame mechanic to tell his backstory.