Elijah_Crow wrote: »It takes some time to adapt, but after doing so I'm very happy with 1.7. My Stam DPS is higher than ever and I have better sustain than ever before. Give people time to adapt, try new things, tweak armor and weapons, etc and it will come.
Once you are v14+ with decent gear, you can easily complete the Trials. Trials are not harder, they feel easier than before. Bosses might feel stronger now because Armor/Spell Penetration is working correctly.
This is what happened. It is not only about the nerfs to DPS and tanks, the nerf to shields and Sorcs are also grave, and especially the nerfs to stats where people suddenly lost a big amount of health are killing the fun for many. After being a fan for two months, my daugther stopped playing ESO altogether, because PVE now is "more work than fun" for her.gangyzgirl wrote: »crippled the players in PVE
A game is about having fun.gangyzgirl wrote: »Its gotten to the point where few groups are even willing to go through with a Trial without an expensive in game gold price. The Raid groups who once could clear the dungeons twice a week can now no longer even get through it after multiple attempts.
For the newer players who are just starting to get to a point where we can perform in trials, we are unable to get the acheivements or dyes because the groups don't want to go through trials because there a huge difficulty in completing it now with absolutely no loot or gear making the added challenge worthwhile to them.
The PVE problem is not only about longer fights.In pve at least it is less about burst now and more about sustaining longer fights.
People [...] are not willing to adapt or change to the longer fights
BalticBlues wrote: »The PVE problem is not only about longer fights.In pve at least it is less about burst now and more about sustaining longer fights.
People [...] are not willing to adapt or change to the longer fights
The PVE problem also is about fun vs. resource management.
Pre-patch, as a healer I was able to not only heal but also attack. This was fun.
Post-patch, as a healer I am not only responsible for healing.
With stamina so scarce now, I am now also responsible for the group's stamina regeneration.
I hardly have time to engage in battle now. I'm now just the guy who keeps the others running.
Yes, this is also challenging. But it also somehow feels like more work than fun.
Be honest, who of you have indeed more fun with this patch?
Yes, this indeed makes the difference.I do not have this issue. [...]
It works for 99% of content if you have a group who knows what to do and has good builds.
Playing healer IS fun for me. But only within a good group, then I am having a blast. But I only can play at random times and with random people. And with the game getting so hard now, it is incredibly hard to keep random people alive who mostly just do not care about their resources. Then I am even more just the service guy, and after-patch this can be more work than fun.If it is not fun for you or others, then play a different build or class
Once you are v14+ with decent gear, you can easily complete the Trials. Trials are not harder, they feel easier than before. Bosses might feel stronger now because Armor/Spell Penetration is working correctly.
i suppose that's why they're being run so much now. . .oh wait.
getting to the point were the leaderboards are not even filling.
The Uninvited wrote: »Once you are v14+ with decent gear, you can easily complete the Trials. Trials are not harder, they feel easier than before. Bosses might feel stronger now because Armor/Spell Penetration is working correctly.
i suppose that's why they're being run so much now. . .oh wait.
getting to the point were the leaderboards are not even filling.
Has nothing to do with it. The trials are not interesting for V16 players, as the best sets now drop in the IC dungeons. For a V16 the loot from trials is not really useful anymore as they don't scale up to V16.
And lower ranks received considerable nerfs to their gear. For example, all people in our house have about 15-20% less health now. On the other side, higher ranks received even a buff to their gear. Therefore, the game now is EASIER for higher ranks and HARDER for lower ranks in PVE. Instead of challenging the pro players, the game challenges the casual players to a point where many now feel they have more work than fun.leepalmer95 wrote: »People will have a lot more dmg if they tweak their build and get v15/16 gear.
http://forums.elderscrollsonline.com/en/discussion/comment/2200164/#Comment_2200164ZOS Imperial City Patch wrote:
- Decreased Health, Magicka, and Stamina enchantments at lower levels. At VR14, these items now provide about 4% more.
- Decreased resistances to specific elements, such as fire damage, at lower levels. At higher levels, they were increased by up to 25% at VR14.
- Decreased the proc damage (such as Fiery Weapon) at low levels, and increased by up to 7% at VR14.
- Decreased the cost reduction at lower levels, though values remain largely unchanged for VR14 player characters.
BalticBlues wrote: »And how does that apply to people who are "finally gotten character to a high enough level to perform in the Craglorn Trials", as the OP said? Lower ranks received considerable nerfs to their gear. For example, all people in our house have about 15-20% less health now. On the other side, higher ranks received even a buff to their gear. Therefore, the game now is EASIER for higher ranks and HARDER for lower ranks. Instead of challenging the pro players, the game challenges the casual players to a point where many now feel they have more work than fun.leepalmer95 wrote: »People will have a lot more dmg if they tweak their build and get v15/16 gear.
You think you are a smart guy? So tell me where did I say something different?leepalmer95 wrote: »Welcome to mmorpg's were higher level people have higher level gear which means they have higher stats.
BalticBlues wrote: »You think you are a smart guy? So thell me where did I say something different?leepalmer95 wrote: »Welcome to mmorpg's were higher level people have higher level gear which means they have higher stats.
As I quoted above from the patch notes, ZOS decreased the stats of low level gear and increased the stats of high level gear. This results in PVE getting considerable more difficult for lower levels. You seem to know nothing about this?. For a V14-V16 player this is ok, but then you better should not post your limited wisdom in a complaint thread of a lover level person who now finds "trials extraordinarily more difficult".
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
BalticBlues wrote: »You think you are a smart guy? So tell me where did I say something different?leepalmer95 wrote: »Welcome to mmorpg's were higher level people have higher level gear which means they have higher stats.
As I quoted above from the patch notes, ZOS decreased the stats of low level gear and increased the stats of high level gear. This results in PVE getting more difficult for lower levels. You seem to know nothing about this? For a V14-V16 player this is ok, but then you better should not post your limited wisdom in a complaint thread of a lower level person who now finds "trials extraordinarily more difficult".
"The Raid groups who once could clear the dungeons twice a week can now no longer even get through it after multiple attempts."
Are you saying the OP is making this up in her fantasy?
Once you are v14+ with decent gear, you can easily complete the Trials. Trials are not harder, they feel easier than before. Bosses might feel stronger now because Armor/Spell Penetration is working correctly.
i suppose that's why they're being run so much now. . .oh wait.
getting to the point were the leaderboards are not even filling.
while I feel the nerfs to tanks are a part of it (they are indeed harder to find as most either wont tank outside of their group or moved on to a better playstyle) obviously the fact that everyone that can be in IC is in IC. craglorn is pretty dead, maybe kinda useful for nirn, but it got nerfed too.
nothing in craglorn is relevant anymore, its dead, and ZOS killed it
Yes, PVE quests now give more XP. But PVE quests now also take much longer than before, because they nerfed all lower gear and stats.This way, lower rank people gain nothing. Instead they gain more work (and often less fun).leepalmer95 wrote: »It's a lot easier to level now as well so people have no excuses
BalticBlues wrote: »Yes, PVE quests now give more XP. But PVE quests now also take much longer than before, because they nerfed all lower gear and stats.This way, lower rank people gain nothing. Instead they gain more work (and often less fun).leepalmer95 wrote: »It's a lot easier to level now as well so people have no excuses
TayDibiase wrote: »I feel bad for the casuals and pug groups. I have a few buddies i run with and pre dlc we got every vet dungeon achievement possible, including all 3 in coa hardmode in 1 run. Yesterday that same group did dark shade vet and the difference in the time to burn through it because of resource management was astronomical . I guess zos beter change those speed run times or only hardcore players will be getting them.
lolo_01b16_ESO wrote: »BalticBlues wrote: »You think you are a smart guy? So thell me where did I say something different?leepalmer95 wrote: »Welcome to mmorpg's were higher level people have higher level gear which means they have higher stats.
As I quoted above from the patch notes, ZOS decreased the stats of low level gear and increased the stats of high level gear. This results in PVE getting considerable more difficult for lower levels. You seem to know nothing about this?. For a V14-V16 player this is ok, but then you better should not post your limited wisdom in a complaint thread of a lover level person who now finds "trials extraordinarily more difficult".
You do realize that v10 enchantments did get buffed? And if you want to do trials (v12-v14 content) below v10, then it's your own choice to be underleveled and you shouldn't complain about not being able to comlete it easiely.
TayDibiase wrote: »I feel bad for the casuals and pug groups. I have a few buddies i run with and pre dlc we got every vet dungeon achievement possible, including all 3 in coa hardmode in 1 run. Yesterday that same group did dark shade vet and the difference in the time to burn through it because of resource management was astronomical . I guess zos beter change those speed run times or only hardcore players will be getting them.
I really dont get why players(like your friends) always think they can use the same builds postpatch. ADAPT is the magical word, the dungeons are not any harder...once you have v16 gear vs v16 mobs it will be a walk through the garden again.
Where does the stultification of people stop? >.>