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Divines Trait

Molag_Crow
Molag_Crow
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Is it even worth putting Divines on your gear? (Increases mundus stone effect)

I go for Magicka Recovery mundus stone and when I take off my shield (which gives 7.5% increase to Mundus Stone effect (divines)) I lose about 20 Magicka Recovery. :neutral:
Edited by Molag_Crow on September 17, 2015 1:47AM
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Best Answers

  • Molag_Crow
    Molag_Crow
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    @code65536 Ahhh that makes sense, thanks a lot. :smiley:
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  • Muizer
    Muizer
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    I was wondering the same thing: the effects of divines are truely marginal. The only contenders would be gloves and belts. All other pieces either have a high enchant return (in which case use infused) or high armour (in which case use reinfored) or both.

    Dropped gear often comes with a divines trait though, so people may not be equipping it by choice.
    Edited by Muizer on September 17, 2015 7:01AM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • imredneckson
    imredneckson
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    Well stacking a regen drink with your regen mundus will help I'm running full heavy armor for my imperial templar and am getting 2030 magicka regen
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  • Xantaria
    Xantaria
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    Everything answered here is ***. Currently some mundus stones got buffed through the roof and putting Divines on ALL pieces is mandatory.

    Example: Thief

    Previously: 5% Crit ---> 1 Divine Trait = 0,375% Crit
    Now: 12% Crit ---> 1 Divine Trait = 0,9% Crit

    With 7 Divine Traits:

    Previously: 7,625% Crit
    Now: 18,3% Crit
    Edited by Xantaria on September 17, 2015 7:18AM
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  • Muizer
    Muizer
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    That certainly makes a difference. I guess it's a bit apples and oranges comparing different stats, but the return would certainly be higher than infused, though I think reinforced is still a good choice for high armour value pieces if you want to raise resistance.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Troneon
    Troneon
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    Anyone know how much more spell damage you get from full divines? If it's crap I may just go full divines anyway for crit chance or healing.

    Oh nvm wiki has been updated. http://elderscrollsonline.wiki.fextralife.com/Mundus+Stones
    Edited by Troneon on September 17, 2015 6:15PM
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  • Flaminir
    Flaminir
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    SO with the buff's to certain stones has anybody done any testing/theorycrafting on which stones are now best for different roles (In combination with divines gear stacking)?

    AT 1st glance I'm considering The Ritual for my healer.... I just can't think of any other single change that's going to give 15% stronger heals... that sounds pretty strong on paper.

    And as per @Xantaria s example above... for DPS, 18% crit again feels too strong to ignore. Feels like it would be a lot better than the Apprentice's 200 spell damage.
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  • Elijah_Crow
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    Xantaria wrote: »
    @Flaminir

    From a min/max point of view:

    For all DPS:

    You have more than 50% Crit? ---> Shadow + 7 divines ---> 18,3% Crit Damage
    You have less than 50% Crit? ---> Thief + 7 Divines ---> 18,3% Crit

    As those 2 values (Crit / Crit Damage) always make the other one worth more when you choose one, you always want to increase the stat that is lower than the other one. (Base Crit Damage is 150%)

    One exception is when you use that new set that increases your spell damage when you crit. If you are using that you want to always pick up the Thief although your Crit will most likely be higher than your Crit Damage.

    All other Mundus stones can't keep up with the DPS gain you get from picking one of those two.

    For Healers:

    Your main role might be healer, but your DPS is extremely important aswell. Going for the Ritual is not bad as Ritual is pretty strong right now but that doesn't increase your DPS at all. As a Healer I always recommend picking the Shadow. This increases your Healing AND Damage output by a lot. (Heals crit a lot)

    For Tanks:

    The new prismatic enchantments are very strong, and getting your armour up high is kind of easy with the new sets so I recommend going full Infused + full prismatic enchantments. Maybe pick Chest Reinforced, but that should be enough. for Mundus pick whatever you feel you need ... The Lord, The Serpent ...

    Great and accurate post. I can confirm all the above is spot on.
  • Septimus_Magna
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    Divines is also the only flexible trait, meaning you can change the effect by changing your mundus stone.

    More damage = thief or shadow
    More sustain = atronach or serpent

    This is particularity useful if you switch between pvp and pve and dont want to buy or craft 2 different v16 gear sets.
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  • BuggeX
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    Xantaria wrote: »
    Everything answered here is ***. Currently some mundus stones got buffed through the roof and putting Divines on ALL pieces is mandatory.

    Example: Thief

    Previously: 5% Crit ---> 1 Divine Trait = 0,375% Crit
    Now: 12% Crit ---> 1 Divine Trait = 0,9% Crit

    With 7 Divine Traits:

    Previously: 7,625% Crit
    Now: 18,3% Crit

    divines get weaker than more pices you have
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  • Kas
    Kas
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    Xantaria wrote: »
    @Flaminir

    From a min/max point of view (PvE):

    For all DPS:

    You have more than 50% Crit? ---> Shadow + 7 divines ---> 18,3% Crit Damage
    You have less than 50% Crit? ---> Thief + 7 Divines ---> 18,3% Crit

    As those 2 values (Crit / Crit Damage) always make the other one worth more when you choose one, you always want to increase the stat that is lower than the other one. (Base Crit Damage is 150% which can be considered as equal to 50% crit in value for your DPS)

    One exception is when you use that new set that increases your spell damage when you crit. If you are using that you want to always pick up the Thief although your Crit will most likely be higher than your Crit Damage.

    All other Mundus stones can't keep up with the DPS gain you get from picking one of those two.

    For Healers:

    Your main role might be healer, but your DPS is extremely important aswell. Going for the Ritual is not bad as Ritual is pretty strong right now but that doesn't increase your DPS at all. As a Healer I always recommend picking the Shadow. This increases your Healing AND Damage output by a lot. (Heals crit a lot)

    For Tanks:

    The new prismatic enchantments are very strong, and getting your armour up high is kind of easy with the new sets so I recommend going full Infused + full prismatic enchantments. Maybe pick Chest Reinforced, but that should be enough. for Mundus pick whatever you feel you need ... The Lord, The Serpent ...

    Where is the difference in thief vs shadow on DPS vs healers? Either effects heals and damage in the same way.

    @ topic: For pvp you gotta keep in mind you cannot crit vs damage shields (and cannot crit when casting your own shields). This means that for fighting with or vs damage shields, things are different. If you now WERE to use mage/tower, divines suddenly isn't as spectacular anymore
    Edited by Kas on September 18, 2015 1:51PM
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  • ragespell
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    BuggeX wrote: »
    Xantaria wrote: »
    Everything answered here is ***. Currently some mundus stones got buffed through the roof and putting Divines on ALL pieces is mandatory.

    Example: Thief

    Previously: 5% Crit ---> 1 Divine Trait = 0,375% Crit
    Now: 12% Crit ---> 1 Divine Trait = 0,9% Crit

    With 7 Divine Traits:

    Previously: 7,625% Crit
    Now: 18,3% Crit

    divines get weaker than more pices you have
    Mind explaining? Divines has diminuisching return?
  • Gilvoth
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    you are all basing this info on wether or not these things stack, which i thought i read the devs removed abilities to stack...

    if im wrong tell me.
  • BuggeX
    BuggeX
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    ragespell wrote: »
    BuggeX wrote: »
    Xantaria wrote: »
    Everything answered here is ***. Currently some mundus stones got buffed through the roof and putting Divines on ALL pieces is mandatory.

    Example: Thief

    Previously: 5% Crit ---> 1 Divine Trait = 0,375% Crit
    Now: 12% Crit ---> 1 Divine Trait = 0,9% Crit

    With 7 Divine Traits:

    Previously: 7,625% Crit
    Now: 18,3% Crit

    divines get weaker than more pices you have
    Mind explaining? Divines has diminuisching return?

    it used to be bevor 2.1, dunno if they changed the math.
    Need to check when im at home, then i can explain.
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    #givemeaexecute
    #ineedheal
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  • Leon119
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    nirnhoned or reinforced isnt that good tbh because at most you get ~550 more armor which is close to 1% more mitigation :/

    if u check the numbers it kinda sucks. Depending on what you doing infused (tanking where u need resources) or divines (every other role) is the way to go
  • Xantaria
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    BuggeX wrote: »
    ragespell wrote: »
    BuggeX wrote: »
    Xantaria wrote: »
    Everything answered here is ***. Currently some mundus stones got buffed through the roof and putting Divines on ALL pieces is mandatory.

    Example: Thief

    Previously: 5% Crit ---> 1 Divine Trait = 0,375% Crit
    Now: 12% Crit ---> 1 Divine Trait = 0,9% Crit

    With 7 Divine Traits:

    Previously: 7,625% Crit
    Now: 18,3% Crit

    divines get weaker than more pices you have
    Mind explaining? Divines has diminuisching return?

    it used to be bevor 2.1, dunno if they changed the math.
    Need to check when im at home, then i can explain.

    They are all stacking in exactly the same way and do not have diminishing returns. I have tested this multiple times. There is a small rounding issue tho which leaves you with a bit less than the calculated 18,3%.
    Edited by Xantaria on September 18, 2015 3:26PM
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  • Czeri
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    So does this mean the Twice-Born Star set is finally worth something? On paper 5 piece medium set divine plus Thief and Shadow should make me a killing machine... I gotta try this!
  • Elijah_Crow
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    Czeri wrote: »
    So does this mean the Twice-Born Star set is finally worth something? On paper 5 piece medium set divine plus Thief and Shadow should make me a killing machine... I gotta try this!

    I'm running 5 PC Ravager (Chest and Pants upgraded to Legendary VR14, jewelry stam cost reduction) and VR16 Legendary Twice Born Star (Serpent/Shadow) and duel wielding VR16 Legendary Sharpened Agility Maces.

    I am a killing machine with sustain.
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