@Flaminir
From a min/max point of view:
For all DPS:
You have more than 50% Crit? ---> Shadow + 7 divines ---> 18,3% Crit Damage
You have less than 50% Crit? ---> Thief + 7 Divines ---> 18,3% Crit
As those 2 values (Crit / Crit Damage) always make the other one worth more when you choose one, you always want to increase the stat that is lower than the other one. (Base Crit Damage is 150%)
One exception is when you use that new set that increases your spell damage when you crit. If you are using that you want to always pick up the Thief although your Crit will most likely be higher than your Crit Damage.
All other Mundus stones can't keep up with the DPS gain you get from picking one of those two.
For Healers:
Your main role might be healer, but your DPS is extremely important aswell. Going for the Ritual is not bad as Ritual is pretty strong right now but that doesn't increase your DPS at all. As a Healer I always recommend picking the Shadow. This increases your Healing AND Damage output by a lot. (Heals crit a lot)
For Tanks:
The new prismatic enchantments are very strong, and getting your armour up high is kind of easy with the new sets so I recommend going full Infused + full prismatic enchantments. Maybe pick Chest Reinforced, but that should be enough. for Mundus pick whatever you feel you need ... The Lord, The Serpent ...
Everything answered here is ***. Currently some mundus stones got buffed through the roof and putting Divines on ALL pieces is mandatory.
Example: Thief
Previously: 5% Crit ---> 1 Divine Trait = 0,375% Crit
Now: 12% Crit ---> 1 Divine Trait = 0,9% Crit
With 7 Divine Traits:
Previously: 7,625% Crit
Now: 18,3% Crit
@Flaminir
From a min/max point of view (PvE):
For all DPS:
You have more than 50% Crit? ---> Shadow + 7 divines ---> 18,3% Crit Damage
You have less than 50% Crit? ---> Thief + 7 Divines ---> 18,3% Crit
As those 2 values (Crit / Crit Damage) always make the other one worth more when you choose one, you always want to increase the stat that is lower than the other one. (Base Crit Damage is 150% which can be considered as equal to 50% crit in value for your DPS)
One exception is when you use that new set that increases your spell damage when you crit. If you are using that you want to always pick up the Thief although your Crit will most likely be higher than your Crit Damage.
All other Mundus stones can't keep up with the DPS gain you get from picking one of those two.
For Healers:
Your main role might be healer, but your DPS is extremely important aswell. Going for the Ritual is not bad as Ritual is pretty strong right now but that doesn't increase your DPS at all. As a Healer I always recommend picking the Shadow. This increases your Healing AND Damage output by a lot. (Heals crit a lot)
For Tanks:
The new prismatic enchantments are very strong, and getting your armour up high is kind of easy with the new sets so I recommend going full Infused + full prismatic enchantments. Maybe pick Chest Reinforced, but that should be enough. for Mundus pick whatever you feel you need ... The Lord, The Serpent ...
Mind explaining? Divines has diminuisching return?Everything answered here is ***. Currently some mundus stones got buffed through the roof and putting Divines on ALL pieces is mandatory.
Example: Thief
Previously: 5% Crit ---> 1 Divine Trait = 0,375% Crit
Now: 12% Crit ---> 1 Divine Trait = 0,9% Crit
With 7 Divine Traits:
Previously: 7,625% Crit
Now: 18,3% Crit
divines get weaker than more pices you have
Mind explaining? Divines has diminuisching return?Everything answered here is ***. Currently some mundus stones got buffed through the roof and putting Divines on ALL pieces is mandatory.
Example: Thief
Previously: 5% Crit ---> 1 Divine Trait = 0,375% Crit
Now: 12% Crit ---> 1 Divine Trait = 0,9% Crit
With 7 Divine Traits:
Previously: 7,625% Crit
Now: 18,3% Crit
divines get weaker than more pices you have
Mind explaining? Divines has diminuisching return?Everything answered here is ***. Currently some mundus stones got buffed through the roof and putting Divines on ALL pieces is mandatory.
Example: Thief
Previously: 5% Crit ---> 1 Divine Trait = 0,375% Crit
Now: 12% Crit ---> 1 Divine Trait = 0,9% Crit
With 7 Divine Traits:
Previously: 7,625% Crit
Now: 18,3% Crit
divines get weaker than more pices you have
it used to be bevor 2.1, dunno if they changed the math.
Need to check when im at home, then i can explain.
So does this mean the Twice-Born Star set is finally worth something? On paper 5 piece medium set divine plus Thief and Shadow should make me a killing machine... I gotta try this!