Bad reaction timetimidobserver wrote: »I know you don't respond to being summoned but I am going to do it anyway.
@ZOS_RichLambert
I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.
In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet
That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.
I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
This rarely happens so why bother with it?
If you want to prevent this just stack HP up to 35k
or wear Pheonix set
or a permablocker uses "Guard" skill
or use radiant magelight to reduce sneak crit dmg of enemy.
I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.
It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...
Says the oneshot ganker
RinaldoGandolphi wrote: »WillhelmBlack wrote: »Now the NB's have all the new sets they've returned to ganking. You'll never get rid of it, especially the perma-stun combo we see here. It doesn't even require a macro, like someone already said you just cast all 3 abilities almost at once.
Most gankers get a thrill out of it. They'll just do it to the same person over and over not caring they're not gaining AP, tel var, XP etc. It just turns them on that they're ruining your objective.
You get rid of it, the same way they fixed most other stuff...Cooldowns
right now, Your Weapon Enchant has an Internal Cooldown...Torug Pact reduces this by 1 sec...so your weapon enchant can only proc onces every X amoutn of seconds.
Undaunted Sets like Valkyn Skoria and Bloodspawn have internal cooldowns...Skoira can only proc meteors onces every 6 seconds i do beleive.
You fix stealth by adding an internal cooldown to the stealth daamge bonus and adding a timer to the character performing the stealth attack just like they did with Valkyn Skoria.
So say a 2-3 second cooldown on the stealth damage bonus would be about right, That means they could only get a stealth damage attack bonus once every 2-3 seconds. Put a timer on the player who initates the stealth attack and no more bonus until the timer expires.
this stops getting 4 Camo procs from Stealth
this stops 3-4 bow attacks or others from all getting the stealth damage bonus at the same time, with a cooldown only 1 of them would get the bonus.
This is the only way you will ever truly fix this, Being able to land multiple attacks with a stealth bonus is no different then the folks who were stacking Wall of elements on top of each other for stupid damage last year...its an abuse of mechanics that needs to be fixed.
The only question is, does ZOS care enough about their game to fix it, or will they just nerf global damage again which won't fix the underlying issue of the fact landing more then 1 stealth attack at the same time simply shouldn't be possible.
Then again, i guess Valkyn Skoria should have no cooldown and should be able to proc multiple meteors at the same time all the time, and Wall of Elements should be able to stack again....
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Bad reaction timetimidobserver wrote: »I know you don't respond to being summoned but I am going to do it anyway.
@ZOS_RichLambert
I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.
In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet
That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.
I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
This rarely happens so why bother with it?
If you want to prevent this just stack HP up to 35k
or wear Pheonix set
or a permablocker uses "Guard" skill
or use radiant magelight to reduce sneak crit dmg of enemy.
I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.
It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...
Says the oneshot ganker
the problem is the netcode not registering stealth abilities properly. its just BS that two attacks are labeld as attacks from stealth by the engine because it is to shabby to realize that one or both have an actual traveltime and the server recognizing phase for attacks is a to large window acceptring bothg to be from stealth granting one sure camo proc and one hihgly likely.
cooldowns are only a cheap cop out for poor network coding.
the problem is the netcode not registering stealth abilities properly. its just BS that two attacks are labeld as attacks from stealth by the engine because it is to shabby to realize that one or both have an actual traveltime and the server recognizing phase for attacks is a to large window acceptring bothg to be from stealth granting one sure camo proc and one hihgly likely.
cooldowns are only a cheap cop out for poor network coding.
This has been claimed on the forums before, but wonder if this info comes from somebody that actually reverse engineered the client and KNOWS for a fact that that is what happening, or just sheep repeating something somebody once claimed while not knowing what he was talking about.
Personally I think it's BS, because damage is most likely (hopefully) calculated on the server side, not on the client... else you'd get nice client side hacks that make you invulnerable.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
DovresMalven wrote: »
Soul harvest is not empowered because it lands after the focus aim. Focus aim is the empowered skill.timidobserver wrote: »
Judging by the screenshot it is clear that undeath is working perfectly. Empowered Soul Harvest for only 4606?
For the rest who said that this is not one shot build because the attacks are 3 + 2 procs you are right. But I guess that you know what I mean. All these attacks lands in 1 second interval and you cannot react. It is not so easy to execute this combo in a massive fight between the three factions because of the stupid district design. We were literally killing each other for 1h just jumping from the respawn place.
I guess that depends on the timing of the hits. I haven't always found the death recap to be accurate from a sequencing standpoint. The focused aim seems pretty weak for hitting from stealth while the soul harvest seems pretty high for hitting a vampire with undeath .
mike.gaziotisb16_ESO wrote: »
Tbf it matters not a jot. The simple fact is you have multiple attacks receiving stealth bonus and thus end up with multiple procs of camo hunter and that should not be happening. Period.
In fact if they had fixed this mess up in the first place, we wouldn't need such a dramatic nerf in damage which is what we got.
I play with 7 heavy and I am a vampire. But I got one shotted. Now most of you will say drop vampire and *** like that but the problem is that the vamp passive is broken after the last update. And even if I wasnt a vampire after this combo that NB will fear and surprise attack me to death.
Emma_Eunjung wrote: »I play with 7 heavy and I am a vampire. But I got one shotted. Now most of you will say drop vampire and *** like that but the problem is that the vamp passive is broken after the last update. And even if I wasnt a vampire after this combo that NB will fear and surprise attack me to death.
All the scumbag gankers use Camo Hunter now. I dropped Vampirism last night just because of this issue.
I'm so pissed!
Emma_Eunjung wrote: »I play with 7 heavy and I am a vampire. But I got one shotted. Now most of you will say drop vampire and *** like that but the problem is that the vamp passive is broken after the last update. And even if I wasnt a vampire after this combo that NB will fear and surprise attack me to death.
All the scumbag gankers use Camo Hunter now. I dropped Vampirism last night just because of this issue.
I'm so pissed!
Bad reaction timetimidobserver wrote: »I know you don't respond to being summoned but I am going to do it anyway.
@ZOS_RichLambert
I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.
In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet
That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.
I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
This rarely happens so why bother with it?
If you want to prevent this just stack HP up to 35k
or wear Pheonix set
or a permablocker uses "Guard" skill
or use radiant magelight to reduce sneak crit dmg of enemy.
I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.
It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...
Says the oneshot ganker
mike.gaziotisb16_ESO wrote: »Bad reaction timetimidobserver wrote: »I know you don't respond to being summoned but I am going to do it anyway.
@ZOS_RichLambert
I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.
In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet
That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.
I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
This rarely happens so why bother with it?
If you want to prevent this just stack HP up to 35k
or wear Pheonix set
or a permablocker uses "Guard" skill
or use radiant magelight to reduce sneak crit dmg of enemy.
I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.
It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...
Says the oneshot ganker
Alcast's views, summed up in 2 lines:
- Magicka builds using shields...... baddies that abuse broken mechanics and must be punished.
- Stamina builds doing +20k burst damage from stealth in 1"...... rofl it's your problem L2P noob, dodge, block etc. etc.
Bad reaction timetimidobserver wrote: »I know you don't respond to being summoned but I am going to do it anyway.
@ZOS_RichLambert
I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.
In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet
That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.
I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
This rarely happens so why bother with it?
If you want to prevent this just stack HP up to 35k
or wear Pheonix set
or a permablocker uses "Guard" skill
or use radiant magelight to reduce sneak crit dmg of enemy.
I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.
It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...
Says the oneshot ganker
used to, not anymore as my skills max hit for 10k thanks to the awesomo 50% dmg mitigationmike.gaziotisb16_ESO wrote: »Bad reaction timetimidobserver wrote: »I know you don't respond to being summoned but I am going to do it anyway.
@ZOS_RichLambert
I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.
In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet
That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.
I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
This rarely happens so why bother with it?
If you want to prevent this just stack HP up to 35k
or wear Pheonix set
or a permablocker uses "Guard" skill
or use radiant magelight to reduce sneak crit dmg of enemy.
I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.
It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...
Says the oneshot ganker
Alcast's views, summed up in 2 lines:
- Magicka builds using shields...... baddies that abuse broken mechanics and must be punished.
- Stamina builds doing +20k burst damage from stealth in 1"...... rofl it's your problem L2P noob, dodge, block etc. etc.
But you fine with Magika dudes hitting for 20k with det and other shizzle? i guess thats ok..
no matter if you are stam or magicka, if you want to nuke somebody down you can...

mike.gaziotisb16_ESO wrote: »Bad reaction timetimidobserver wrote: »I know you don't respond to being summoned but I am going to do it anyway.
@ZOS_RichLambert
I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.
In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet
That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.
I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
This rarely happens so why bother with it?
If you want to prevent this just stack HP up to 35k
or wear Pheonix set
or a permablocker uses "Guard" skill
or use radiant magelight to reduce sneak crit dmg of enemy.
I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.
It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...
Says the oneshot ganker
used to, not anymore as my skills max hit for 10k thanks to the awesomo 50% dmg mitigationmike.gaziotisb16_ESO wrote: »Bad reaction timetimidobserver wrote: »I know you don't respond to being summoned but I am going to do it anyway.
@ZOS_RichLambert
I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.
In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet
That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.
I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
This rarely happens so why bother with it?
If you want to prevent this just stack HP up to 35k
or wear Pheonix set
or a permablocker uses "Guard" skill
or use radiant magelight to reduce sneak crit dmg of enemy.
I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.
It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...
Says the oneshot ganker
Alcast's views, summed up in 2 lines:
- Magicka builds using shields...... baddies that abuse broken mechanics and must be punished.
- Stamina builds doing +20k burst damage from stealth in 1"...... rofl it's your problem L2P noob, dodge, block etc. etc.
But you fine with Magika dudes hitting for 20k with det and other shizzle? i guess thats ok..
no matter if you are stam or magicka, if you want to nuke somebody down you can...
Lol
I'm not ok with +20k prox dets, never was. And I have yet to see one in 2.1 do anywhere near the damage you are describing. Hardest I've been hit by was an 11k crit so far.
And Prox Det has a giant red circle of 8", which is at least is very visible warning. While you get absolutely zilch for incoming stealth attacks. So it's not even on the same planet.
But, stay there telling me to stack 35k HP and phoenix set to counter what is essentially a broken mechanic (multiple attacks getting stealth bonus).
Yeah last night I was one shot by a NB in stealth with a single DW heavy attack + a 13k camo hunter proc and another 5k camo hunter proc in the same attack. That cooldown definitely WAI...
Yeah last night I was one shot by a NB in stealth with a single DW heavy attack + a 13k camo hunter proc and another 5k camo hunter proc in the same attack. That cooldown definitely WAI...
I had the same thing happen to me last week. I believe hunter proc'd on each of the weapons in the DW heavy attack.


One shot generally means
One
Shot
One shot generally means
One
Shot
No sorry idiot stick...
One shot generally means in mmo,s the player is dead without the opportunity to react.
Damn dribblers trying to argue semantics when the issue is game balance.
Game balance is fail when the outcome is decided before the first hit.
mike.gaziotisb16_ESO wrote: »
Tbf it matters not a jot. The simple fact is you have multiple attacks receiving stealth bonus and thus end up with multiple procs of camo hunter and that should not be happening. Period.
In fact if they had fixed this mess up in the first place, we wouldn't need such a dramatic nerf in damage which is what we got.
The_Outsider wrote: »Oh my Lordie, Lord. So much misinformation and misunderstanding on this thread. Now I don't know all things, but concerning camo hunter...The entire point of camo hunter is that it deals damage to undead and Daedra when used out of stealth. Based on the tooltip...the first proc of camo hunter is guaranteed. There is no macro/exploit/glitch/bug.
Frankly, its good to see this still exists after the 50% damage reduction. Hope this clears some things up!