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Instant kill builds still exists

  • Maulkin
    Maulkin
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    Iyas wrote: »
    Alcast wrote: »
    Bashev wrote: »
    Alcast wrote: »
    I know you don't respond to being summoned but I am going to do it anyway.
    @ZOS_RichLambert

    I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.

    In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
    But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet


    That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.
    Bad reaction time :smile: ? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.

    I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
    This rarely happens so why bother with it?

    If you want to prevent this just stack HP up to 35k
    or wear Pheonix set
    or a permablocker uses "Guard" skill
    or use radiant magelight to reduce sneak crit dmg of enemy.

    I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
    Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.



    It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...

    Says the oneshot ganker

    Alcast's views, summed up in 2 lines:

    - Magicka builds using shields...... baddies that abuse broken mechanics and must be punished.
    - Stamina builds doing +20k burst damage from stealth in 1"...... rofl it's your problem L2P noob, dodge, block etc. etc.

    Edited by Maulkin on September 17, 2015 9:55AM
    EU | PC | AD
  • Tankqull
    Tankqull
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    Now the NB's have all the new sets they've returned to ganking. You'll never get rid of it, especially the perma-stun combo we see here. It doesn't even require a macro, like someone already said you just cast all 3 abilities almost at once.

    Most gankers get a thrill out of it. They'll just do it to the same person over and over not caring they're not gaining AP, tel var, XP etc. It just turns them on that they're ruining your objective.

    You get rid of it, the same way they fixed most other stuff...Cooldowns

    right now, Your Weapon Enchant has an Internal Cooldown...Torug Pact reduces this by 1 sec...so your weapon enchant can only proc onces every X amoutn of seconds.

    Undaunted Sets like Valkyn Skoria and Bloodspawn have internal cooldowns...Skoira can only proc meteors onces every 6 seconds i do beleive.

    You fix stealth by adding an internal cooldown to the stealth daamge bonus and adding a timer to the character performing the stealth attack just like they did with Valkyn Skoria.

    So say a 2-3 second cooldown on the stealth damage bonus would be about right, That means they could only get a stealth damage attack bonus once every 2-3 seconds. Put a timer on the player who initates the stealth attack and no more bonus until the timer expires.

    this stops getting 4 Camo procs from Stealth

    this stops 3-4 bow attacks or others from all getting the stealth damage bonus at the same time, with a cooldown only 1 of them would get the bonus.

    This is the only way you will ever truly fix this, Being able to land multiple attacks with a stealth bonus is no different then the folks who were stacking Wall of elements on top of each other for stupid damage last year...its an abuse of mechanics that needs to be fixed.

    The only question is, does ZOS care enough about their game to fix it, or will they just nerf global damage again which won't fix the underlying issue of the fact landing more then 1 stealth attack at the same time simply shouldn't be possible.

    Then again, i guess Valkyn Skoria should have no cooldown and should be able to proc multiple meteors at the same time all the time, and Wall of Elements should be able to stack again....

    how should Cooldowns help here? the problem is the netcode not registering stealth abilities properly. its just BS that two attacks are labeld as attacks from stealth by the engine because it is to shabby to realize that one or both have an actual traveltime and the server recognizing phase for attacks is a to large window acceptring bothg to be from stealth granting one sure camo proc and one hihgly likely.
    cooldowns are only a cheap cop out for poor network coding.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Mojomonkeyman
    Mojomonkeyman
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    Iyas wrote: »
    Alcast wrote: »
    Bashev wrote: »
    Alcast wrote: »
    I know you don't respond to being summoned but I am going to do it anyway.
    @ZOS_RichLambert

    I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.

    In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
    But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet


    That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.
    Bad reaction time :smile: ? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.

    I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
    This rarely happens so why bother with it?

    If you want to prevent this just stack HP up to 35k
    or wear Pheonix set
    or a permablocker uses "Guard" skill
    or use radiant magelight to reduce sneak crit dmg of enemy.

    I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
    Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.



    It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...

    Says the oneshot ganker

    Haha, I was trying so hard to not write this, love you :)
    Edited by Mojomonkeyman on September 17, 2015 10:18AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Docmandu
    Docmandu
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    Tankqull wrote: »
    the problem is the netcode not registering stealth abilities properly. its just BS that two attacks are labeld as attacks from stealth by the engine because it is to shabby to realize that one or both have an actual traveltime and the server recognizing phase for attacks is a to large window acceptring bothg to be from stealth granting one sure camo proc and one hihgly likely.
    cooldowns are only a cheap cop out for poor network coding.


    This has been claimed on the forums before, but wonder if this info comes from somebody that actually reverse engineered the client and KNOWS for a fact that that is what happening, or just sheep repeating something somebody once claimed while not knowing what he was talking about.

    Personally I think it's BS, because damage is most likely (hopefully) calculated on the server side, not on the client... else you'd get nice client side hacks that make you invulnerable.
  • Tankqull
    Tankqull
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    Docmandu wrote: »
    Tankqull wrote: »
    the problem is the netcode not registering stealth abilities properly. its just BS that two attacks are labeld as attacks from stealth by the engine because it is to shabby to realize that one or both have an actual traveltime and the server recognizing phase for attacks is a to large window acceptring bothg to be from stealth granting one sure camo proc and one hihgly likely.
    cooldowns are only a cheap cop out for poor network coding.


    This has been claimed on the forums before, but wonder if this info comes from somebody that actually reverse engineered the client and KNOWS for a fact that that is what happening, or just sheep repeating something somebody once claimed while not knowing what he was talking about.

    Personally I think it's BS, because damage is most likely (hopefully) calculated on the server side, not on the client... else you'd get nice client side hacks that make you invulnerable.

    this is what you observe when you play a class with attacks profiting from by being stealthed.
    e.g. NB if you are really lucky in hitting the stealth detection window you can have a snipe and an ambush with stealth empowering(dmg increased on both attacks significantly) and on top of that apply a long duration cc on your opponent with surprise attack.
    and that would not happen if the client-server-client communication would be worthwhile.
    another super example for the shabbyness of this netcode is that you are able to WB someone from stealth from his front who has magelight running and still get the stealth bonus as the stealthcheck timeframe is so freaking hughe...
    the problem is they forced to many computations onto the serverpool (primary example is the smart healing system a classic targeted heal system would reduce the number of computations per aplication tremendously) and have to compensate for this in other regards wich can be totally "gamebreaking" like stealth detection and recognition.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Jitterbug
    Jitterbug
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    lp2 issue

    the game clearly states that you should use food or drink

    :P
  • Ghostbane
    Ghostbane
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    van_helsing.jpeg

    Hugh gonna get pwnd by an epic dragonleap right there..

    Then again with the DK ninja nerfs,

    If the opponent is wearing a hat, DKs wings explode for x damage
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • bosmern_ESO
    bosmern_ESO
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    ZoS wont fix it, they'll just put a band aid over it and hope that it goes away, after all thats where the 50% damage reduction came from.
    ~Thallen~
  • Docmandu
    Docmandu
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    Tankqull wrote: »
    ...

    Like I thought .. guess work and here say...

  • Robbmrp
    Robbmrp
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    Ezareth wrote: »
    Bashev wrote: »
    Ezareth wrote: »
    Domander wrote: »

    Which passive is broken?

    Judging by the screenshot it is clear that undeath is working perfectly. Empowered Soul Harvest for only 4606?
    Soul harvest is not empowered because it lands after the focus aim. Focus aim is the empowered skill.
    For the rest who said that this is not one shot build because the attacks are 3 + 2 procs you are right. But I guess that you know what I mean. All these attacks lands in 1 second interval and you cannot react. It is not so easy to execute this combo in a massive fight between the three factions because of the stupid district design. We were literally killing each other for 1h just jumping from the respawn place.

    I guess that depends on the timing of the hits. I haven't always found the death recap to be accurate from a sequencing standpoint. The focused aim seems pretty weak for hitting from stealth while the soul harvest seems pretty high for hitting a vampire with undeath .

    Yeah, the Death Recaps just plain suck. I can easily see how people think macros are being used and they may be, but not by as many as people think. I saw one attack last night and was dead in less than 2 seconds. In looking back at the recap I was hit by 3 different people....doh!
    NA Server - Kildair
  • Maulkin
    Maulkin
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    Docmandu wrote: »
    Tankqull wrote: »
    ...

    Like I thought .. guess work and here say...

    Tbf it matters not a jot. The simple fact is you have multiple attacks receiving stealth bonus and thus end up with multiple procs of camo hunter and that should not be happening. Period.

    In fact if they had fixed this mess up in the first place, we wouldn't need such a dramatic nerf in damage which is what we got.

    EU | PC | AD
  • Ezareth
    Ezareth
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    Docmandu wrote: »
    Tankqull wrote: »
    ...

    Like I thought .. guess work and here say...

    Tbf it matters not a jot. The simple fact is you have multiple attacks receiving stealth bonus and thus end up with multiple procs of camo hunter and that should not be happening. Period.

    In fact if they had fixed this mess up in the first place, we wouldn't need such a dramatic nerf in damage which is what we got.

    Yeah having multiple attacks get the stealth guaranteed crit and bonus damage is over the top. If they'd just change the stealth crit bonus to be awarded upon hitting your target instead of when you use the ability this wouldn't even be an issue. The first attack to hit would get the bonus, pull you out of stealth and everything works as it should.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Takllin
    Takllin
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    Yeah last night I was one shot by a NB in stealth with a single DW heavy attack + a 13k camo hunter proc and another 5k camo hunter proc in the same attack. That cooldown definitely WAI...

    There will always be people who abuse broken mechanics to gain an advantage. Baddies gonna be bad.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Emma_Overload
    Emma_Overload
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    Bashev wrote: »
    I play with 7 heavy and I am a vampire. But I got one shotted. Now most of you will say drop vampire and *** like that but the problem is that the vamp passive is broken after the last update. And even if I wasnt a vampire after this combo that NB will fear and surprise attack me to death.
    mbnVaK5.png

    All the scumbag gankers use Camo Hunter now. I dropped Vampirism last night just because of this issue.

    I'm so pissed!
    #CAREBEARMASTERRACE
  • Yonkit
    Yonkit
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    Bashev wrote: »
    I play with 7 heavy and I am a vampire. But I got one shotted. Now most of you will say drop vampire and *** like that but the problem is that the vamp passive is broken after the last update. And even if I wasnt a vampire after this combo that NB will fear and surprise attack me to death.
    mbnVaK5.png

    All the scumbag gankers use Camo Hunter now. I dropped Vampirism last night just because of this issue.

    I'm so pissed!

    I'm going to go out on a limb and say that most people that are using camo hunter now were using it before... And calling someone a scumbag because they are continuing to play the way they've played for months if not a year is kinda... meh. When whip was broken and going through dodge, did you hear every nb go around calling dk's a bunch of scumbags? I bet they're all using whip right now! Well yes... they are. Likewise, every stam build should be using camo hunter actively.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Ezareth
    Ezareth
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    Bashev wrote: »
    I play with 7 heavy and I am a vampire. But I got one shotted. Now most of you will say drop vampire and *** like that but the problem is that the vamp passive is broken after the last update. And even if I wasnt a vampire after this combo that NB will fear and surprise attack me to death.
    mbnVaK5.png

    All the scumbag gankers use Camo Hunter now. I dropped Vampirism last night just because of this issue.

    I'm so pissed!

    The issue is it is very powerful in IC period. Against vamps and daedra. Outside of IC you'll find it less popular but either way, that is the price you pay for being a Vamp. If you want to PvP as a Vampire, get used to bad players killing you with cheesy abilities. Dawnbreaker, Camo Hunter, Silver Bolts (lol).
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Alcast
    Alcast
    Class Representative
    Iyas wrote: »
    Alcast wrote: »
    Bashev wrote: »
    Alcast wrote: »
    I know you don't respond to being summoned but I am going to do it anyway.
    @ZOS_RichLambert

    I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.

    In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
    But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet


    That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.
    Bad reaction time :smile: ? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.

    I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
    This rarely happens so why bother with it?

    If you want to prevent this just stack HP up to 35k
    or wear Pheonix set
    or a permablocker uses "Guard" skill
    or use radiant magelight to reduce sneak crit dmg of enemy.

    I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
    Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.



    It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...

    Says the oneshot ganker

    used to, not anymore as my skills max hit for 10k thanks to the awesomo 50% dmg mitigation
    Iyas wrote: »
    Alcast wrote: »
    Bashev wrote: »
    Alcast wrote: »
    I know you don't respond to being summoned but I am going to do it anyway.
    @ZOS_RichLambert

    I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.

    In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
    But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet


    That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.
    Bad reaction time :smile: ? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.

    I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
    This rarely happens so why bother with it?

    If you want to prevent this just stack HP up to 35k
    or wear Pheonix set
    or a permablocker uses "Guard" skill
    or use radiant magelight to reduce sneak crit dmg of enemy.

    I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
    Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.



    It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...

    Says the oneshot ganker

    Alcast's views, summed up in 2 lines:

    - Magicka builds using shields...... baddies that abuse broken mechanics and must be punished.
    - Stamina builds doing +20k burst damage from stealth in 1"...... rofl it's your problem L2P noob, dodge, block etc. etc.


    But you fine with Magika dudes hitting for 20k with det and other shizzle? i guess thats ok..


    no matter if you are stam or magicka, if you want to nuke somebody down you can...
    Edited by Alcast on September 17, 2015 6:04PM
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • Maulkin
    Maulkin
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    ✭✭✭
    Alcast wrote: »
    Iyas wrote: »
    Alcast wrote: »
    Bashev wrote: »
    Alcast wrote: »
    I know you don't respond to being summoned but I am going to do it anyway.
    @ZOS_RichLambert

    I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.

    In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
    But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet


    That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.
    Bad reaction time :smile: ? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.

    I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
    This rarely happens so why bother with it?

    If you want to prevent this just stack HP up to 35k
    or wear Pheonix set
    or a permablocker uses "Guard" skill
    or use radiant magelight to reduce sneak crit dmg of enemy.

    I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
    Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.



    It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...

    Says the oneshot ganker

    used to, not anymore as my skills max hit for 10k thanks to the awesomo 50% dmg mitigation
    Iyas wrote: »
    Alcast wrote: »
    Bashev wrote: »
    Alcast wrote: »
    I know you don't respond to being summoned but I am going to do it anyway.
    @ZOS_RichLambert

    I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.

    In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
    But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet


    That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.
    Bad reaction time :smile: ? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.

    I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
    This rarely happens so why bother with it?

    If you want to prevent this just stack HP up to 35k
    or wear Pheonix set
    or a permablocker uses "Guard" skill
    or use radiant magelight to reduce sneak crit dmg of enemy.

    I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
    Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.



    It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...

    Says the oneshot ganker

    Alcast's views, summed up in 2 lines:

    - Magicka builds using shields...... baddies that abuse broken mechanics and must be punished.
    - Stamina builds doing +20k burst damage from stealth in 1"...... rofl it's your problem L2P noob, dodge, block etc. etc.


    But you fine with Magika dudes hitting for 20k with det and other shizzle? i guess thats ok..


    no matter if you are stam or magicka, if you want to nuke somebody down you can...

    Lol

    I'm not ok with +20k prox dets, never was. And I have yet to see one in 2.1 do anywhere near the damage you are describing. Hardest I've been hit for was an 11k crit so far.

    And Prox Det has a giant red circle for 8", which is at least is very visible warning. While you get absolutely zilch for incoming stealth attacks. So it's not even on the same planet.

    But, stay there telling me to stack 35k HP and phoenix set to counter what is essentially a broken mechanic (multiple attacks getting stealth bonus).

    biased.jpg

    Edited by Maulkin on September 17, 2015 6:33PM
    EU | PC | AD
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    Iyas wrote: »
    Alcast wrote: »
    Bashev wrote: »
    Alcast wrote: »
    I know you don't respond to being summoned but I am going to do it anyway.
    @ZOS_RichLambert

    I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.

    In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
    But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet


    That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.
    Bad reaction time :smile: ? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.

    I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
    This rarely happens so why bother with it?

    If you want to prevent this just stack HP up to 35k
    or wear Pheonix set
    or a permablocker uses "Guard" skill
    or use radiant magelight to reduce sneak crit dmg of enemy.

    I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
    Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.



    It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...

    Says the oneshot ganker

    used to, not anymore as my skills max hit for 10k thanks to the awesomo 50% dmg mitigation
    Iyas wrote: »
    Alcast wrote: »
    Bashev wrote: »
    Alcast wrote: »
    I know you don't respond to being summoned but I am going to do it anyway.
    @ZOS_RichLambert

    I've figured out how to prevent this from killing me most of the time, but it ends up with me running a build I don't really want to run. It would be awesome if camo hunter wasn't proccing 2-3 times inside of one global.

    In this Pic camo procced onces. SNEAK damage AND the NORMAL damage of camo.
    But as you said before, apparently there are people that can avoid the cooldown, I have not seen one tho yet


    That dude died because he had a bad reaction time + the NB prolly did a good job animation canceling his skills.
    Bad reaction time :smile: ? Are you kidding me? In the big fight that I described you cannot hear the snipe and when I got the stun animation I was already dead.

    I guess you are right there..but why create a topic about it? I mean in big fights shizzle happens and when you dont block for a second and you get many hits then RIP anyway.
    This rarely happens so why bother with it?

    If you want to prevent this just stack HP up to 35k
    or wear Pheonix set
    or a permablocker uses "Guard" skill
    or use radiant magelight to reduce sneak crit dmg of enemy.

    I mean when Snipe,ambush,soulharvest hits you at the same time then you are dead pretty sure if you dont block.
    Animation canceling is the issue. You dont need macros for it, if you know how it works then no problemo to combo stuff.



    It just annoys me that people want to get rid of ALL the skills and we end up Heavy/Light attacking...If there is no burst skills then we will be playing 1v1s that take 10mins and in the end ppl just walk away bc they cant kill each other. the 50% dmg reduction is already too high...

    Says the oneshot ganker

    Alcast's views, summed up in 2 lines:

    - Magicka builds using shields...... baddies that abuse broken mechanics and must be punished.
    - Stamina builds doing +20k burst damage from stealth in 1"...... rofl it's your problem L2P noob, dodge, block etc. etc.


    But you fine with Magika dudes hitting for 20k with det and other shizzle? i guess thats ok..


    no matter if you are stam or magicka, if you want to nuke somebody down you can...

    Lol

    I'm not ok with +20k prox dets, never was. And I have yet to see one in 2.1 do anywhere near the damage you are describing. Hardest I've been hit by was an 11k crit so far.

    And Prox Det has a giant red circle of 8", which is at least is very visible warning. While you get absolutely zilch for incoming stealth attacks. So it's not even on the same planet.

    But, stay there telling me to stack 35k HP and phoenix set to counter what is essentially a broken mechanic (multiple attacks getting stealth bonus).

    biased.jpg

    Prox det+Lotus+Soul Harvest voila 20k+. AND yes all in 1s possible..same shizzle with smipe+ambush+soulharvetst

    If you cant achieve that then well...l...2p?

    Prolly nor me and you have those *** burst builds but yet we fight over them.. >.>
    ESO offi Forum is here to QQ, i do the same, always fun to see how ppl react to it

    If you want to get some serious talk done then go Tamrielfoundry
    Edited by Alcast on September 17, 2015 6:36PM
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  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    It is because you are a vamp.

    Buffed dawnbreaker of smiting can nearly oneshot you too if you are vamp.

    Just tested a friends high spelldmg build.

    With 25% reduced magick dmg from CP, and nearly 20k AR/SR buffed his dawnbreaker of smiting did 16k dmg + 6k dmg dot.

    WITH the damage reduction so not talking about 1.6.

    Don't be a vampire unless you're willing to pay the price for being one.
    EU | PC
  • whyyounolose
    is

    velocious curse +
    crystal frag +
    entropy +
    endless fury

    a similar thing?
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    Takllin wrote: »
    Yeah last night I was one shot by a NB in stealth with a single DW heavy attack + a 13k camo hunter proc and another 5k camo hunter proc in the same attack. That cooldown definitely WAI...

    I had the same thing happen to me last week. I believe hunter proc'd on each of the weapons in the DW heavy attack.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • FireCowCommando
    FireCowCommando
    ✭✭✭✭✭
    Yeah, ive been hit by a 22K dawnbreaker.

    Meanwhile, Radial sweep is still waiting for me to put points back into it, maybe next year!
  • Mr_Nobody
    Mr_Nobody
    ✭✭✭✭✭
    I keep checking this thread for any of NA Chillrend EP to post a picture receiving 15k Dark Flares and DBs :smiley:
    ~ @Niekas ~




  • WalksAmongShadows
    Poxheart wrote: »
    Takllin wrote: »
    Yeah last night I was one shot by a NB in stealth with a single DW heavy attack + a 13k camo hunter proc and another 5k camo hunter proc in the same attack. That cooldown definitely WAI...

    I had the same thing happen to me last week. I believe hunter proc'd on each of the weapons in the DW heavy attack.

    This is correct. DW heavy attack is split to multiple instances of damage however the game still treats it as one attack. You get 4 separate numbers in your combat log, but if it's a 1-shot, AP+exp gained will be listed right after the first number in your log as you can see here: qEQhNZG.jpg

    A weapon enchantment proc would be a 'second' attack on top of this, but it simply won't proc because the target is already 1-shot.

    I also believe the that camo hunter has two different cooldown timers, one for the stealth attack, other for the non-stealth proc as I have managed to follow up the heavy attack instantly with a surprise attack and have yet another camo hunter proc, albeit for significantly less damage. This was tested on an emperor because of their large health pools. From what I've gathered in my testing, the non-stealth attack proc on camo hunter seems to be working as intended when it comes to the cooldown.

    Nightblade - Haderus AD
  • kadar
    kadar
    ✭✭✭✭✭
    Oh my Lordie, Lord. So much misinformation and misunderstanding on this thread. Now I don't know all things, but concerning camo hunter...The entire point of camo hunter is that it deals damage to undead and Daedra when used out of stealth. Based on the tooltip...the first proc of camo hunter is guaranteed. There is no macro/exploit/glitch/bug.
    Frankly, its good to see this still exists after the 50% damage reduction. Hope this clears some things up! :smile:

    v4ci2t.png
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    Jules wrote: »
    One shot generally means

    One
    Shot

    No sorry idiot stick...

    One shot generally means in mmo,s the player is dead without the opportunity to react.

    Damn dribblers trying to argue semantics when the issue is game balance.

    Game balance is fail when the outcome is decided before the first hit.
  • Alcast
    Alcast
    Class Representative
    Dredlord wrote: »
    Jules wrote: »
    One shot generally means

    One
    Shot

    No sorry idiot stick...

    One shot generally means in mmo,s the player is dead without the opportunity to react.

    Damn dribblers trying to argue semantics when the issue is game balance.

    Game balance is fail when the outcome is decided before the first hit.

    If you manage to get oneshot with the 50% dmg mitigation in this game then it is a l2p issue. Before the IC Patch the QQ was justified, but now...lol
    Edited by Alcast on September 18, 2015 6:50AM
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  • Docmandu
    Docmandu
    ✭✭✭✭✭
    Docmandu wrote: »
    Tankqull wrote: »
    ...

    Like I thought .. guess work and here say...

    Tbf it matters not a jot. The simple fact is you have multiple attacks receiving stealth bonus and thus end up with multiple procs of camo hunter and that should not be happening. Period.

    In fact if they had fixed this mess up in the first place, we wouldn't need such a dramatic nerf in damage which is what we got.

    That I agree with...
  • WalksAmongShadows
    Oh my Lordie, Lord. So much misinformation and misunderstanding on this thread. Now I don't know all things, but concerning camo hunter...The entire point of camo hunter is that it deals damage to undead and Daedra when used out of stealth. Based on the tooltip...the first proc of camo hunter is guaranteed. There is no macro/exploit/glitch/bug.
    Frankly, its good to see this still exists after the 50% damage reduction. Hope this clears some things up! :smile:

    Let me clarify: the stealth attack is separate and it does not seem to trigger any cooldown at all on the rng proc, so it's not the 'first proc of camo hunter', it is a whole different instance of dmg. Guess they figured it doesn't need to be coded to the same timer because, you know, who can pull off a second stealth attack right away anyway, with the entering combat, getting to stealth and all?

    Nightblade - Haderus AD
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