So just finished the last eso live where it was stated again that you are looking into ways to reduce zerging. Even more confused than ever over the choice to change an anti zerg skill into a zerg friendly skill.
Septimus_Magna wrote: »The damage should scale up to at least 24 players, 5% per player hit to maximum of 120% damage increase. The solution is so simple, I really dont understand why ZOS is so afraid of scaling damage up against huge numbers of players. Big groups already have tons of benefits with targeting/heals/buffs/purges, give them huge disadvantages as well to balance it out.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
WillhelmBlack wrote: »Templar's Unstable Core skill was the only real anti-Zerg skill but they just nerfed that. It can only be put on 1 target at a time now. GJ ZOS!