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Confused about the purpose of Proximity Detonation.

  • DEATHquidox
    DEATHquidox
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    Mojmir wrote: »
    Easy fix,make it affect your own alliance as well: p

    Toroooollllllllll haha, yeah thats about all you would see if that happened xD
  • willymchilybily
    willymchilybily
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    I'm not a big pvper though i try from time to time. Is this all about the morph of proximity detonation being an explosion triggered on ones-self, making the anti zerg premise behind it zerg friendly.... surely if so the simplest thing would be to change that particular morph entirely not just its scaling based on proximity to allies/enemies. though i can see the benefit of that. but i agree with @Sallington about implications on lag

    Also surely if people took inevitable detonation then any purging of the zerg would be detrimental? shame zenimax didnt increase the damage if it was attempted to be removed by purge

    Personally just as a spare thought if we were to change proximity detonation i would have it as a single target skill (not self target) like it was before the morph and have the animation the same as inevitable detonation so people dont know which they have on them and apply major defile to all enemies hit (for 10 seconds for example).

    to me that makes the most sense. Then a small group can spam both abilities and stop a zerg from purging or healing effectively stick in some razor caltrops and things are working as intended no?

    like i said dont pvp often or very well so hide from zergs , so sorry if my suggestion or understanding is missing the point.
    Edited by willymchilybily on September 2, 2015 2:19PM
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  • Cathexis
    Cathexis
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    Where is the stamina equivalent??
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  • Armitas
    Armitas
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    So just finished the last eso live where it was stated again that you are looking into ways to reduce zerging. Even more confused than ever over the choice to change an anti zerg skill into a zerg friendly skill.
    Retired.
    Nord mDK
  • Weberda
    Weberda
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    Armitas wrote: »
    So just finished the last eso live where it was stated again that you are looking into ways to reduce zerging. Even more confused than ever over the choice to change an anti zerg skill into a zerg friendly skill.

    Well since siege weapons are worthless again due to damge nerf + additional HP in Cyrodiil I believe they have no intention of doing anything about the big groups. It's all lip service. If they were serious about it Detonation would be gone and oils improved (just to name a few).
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Tankqull
    Tankqull
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    The damage should scale up to at least 24 players, 5% per player hit to maximum of 120% damage increase. The solution is so simple, I really dont understand why ZOS is so afraid of scaling damage up against huge numbers of players. Big groups already have tons of benefits with targeting/heals/buffs/purges, give them huge disadvantages as well to balance it out.

    they allready said it in one of the former ESO lives - because of PvE... they do not want trash accumulations to be nihilated within miliseconds...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Wycks
    Wycks
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    "Hey lets's introduce a zerg busting skill so small groups of players can take on a zerg" - Skill becomes bread and butter for zergs and almost useless for anyone else.

    IC will force players to play in smaller groups - Zegs of 40 running around clearing everything.

    etc, etc, etc.

    They really have no idea what they are doing. One of the main reasons zergs can survive is barrier and purge, remove those and the zergs will suffer.
    Edited by Wycks on September 17, 2015 2:13PM
    The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Templar's Unstable Core skill was the only real anti-Zerg skill but they just nerfed that. It can only be put on 1 target at a time now. GJ ZOS!

    Are you freaking serious?

    I love how ZOS nerfs the most random things. That skill was never OP, anyone can CC break it and get immunity. It was great to spam cast on zerg balls.

    ZOS seriously does not consult with people who actually play this game and they seem to make changes in a bubble. Then you watch them play their own content and they are hard casting c-frags and trying to take down single targets with liquid lighting spam.

    ZOS doesn't understand how PvP is played at max level.
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