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Monster Trophy Collections, Way to screw this up, and you did..

  • Fruitmass
    Fruitmass
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    Altairien wrote: »
    UrQuan wrote: »
    But then there might be a problem of VR16s going and farming level 8 areas and ruining the game for lowbies...
    If this bears out, this is one of several reasons why this change is so anti-player. This. Will. Happen. I've been the victim of that behavior in every other MMO I've played except for this one, until now, because until now we could transfer our trophies between characters. Seriously, why would a player take the time to farm mobs at or near their level when they can go erase entire low-level populations in a fraction of the time? This can absolutely impact the ability of low level characters to complete quests.

    I personally would prefer to farm trophies from creatures at or near the same level as my characters whenever possible. I figure I'm going to be at it for while so I might as well get as much XP as I can while I'm there. Not to mention loot drops. I would not be inclined to farm creatures well below my current level unless absolutely necessary as I would get little to nothing out of it other than the trophy itself.

    Now I've no doubt that if they did remove the level restriction there'd be some people who'd be total A-holes about it. One possible way of dealing with that though could be to decrease/increase the chances of a trophy dropping in proportion to the level difference between the player and the mob. So if you've got a player who's ten levels or higher than the creature they're fighting the odds of getting a trophy are cut in half. Conversely if a player is ten levels or lower than the creature they're fighting the odds of getting a trophy double.

    Probably not the best solution but it might deter the majority of people from flooding low level zones looking for fast and easy kills.
    Edited by Fruitmass on September 3, 2015 6:20AM
    Beware all ye who log on for here there be typos...
  • schroed360
    schroed360
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    Just ...agree this change is nonsense.
  • Ourorboros
    Ourorboros
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    Fruitmass wrote: »
    Altairien wrote: »
    UrQuan wrote: »
    But then there might be a problem of VR16s going and farming level 8 areas and ruining the game for lowbies...
    If this bears out, this is one of several reasons why this change is so anti-player. This. Will. Happen. I've been the victim of that behavior in every other MMO I've played except for this one, until now, because until now we could transfer our trophies between characters. Seriously, why would a player take the time to farm mobs at or near their level when they can go erase entire low-level populations in a fraction of the time? This can absolutely impact the ability of low level characters to complete quests.

    I personally would prefer to farm trophies from creatures at or near the same level as my characters whenever possible. I figure I'm going to be at it for while so I might as well get as much XP as I can while I'm there. Not to mention loot drops. I would not be inclined to farm creatures well below my current level unless absolutely necessary as I would get little to nothing out of it other than the trophy itself.

    Now I've no doubt that if they did remove the level restriction there'd be some people who'd be total A-holes about it. One possible way of dealing with that though could be to decrease/increase the chances of a trophy dropping in proportion to the level difference between the player and the mob. So if you've got a player who's ten levels or higher than the creature they're fighting the odds of getting a trophy are cut in half. Conversely if a player is ten levels or lower than the creature they're fighting the odds of getting a trophy double.

    Probably not the best solution but it might deter the majority of people from flooding low level zones looking for fast and easy kills.

    While I understand and agree that it is not ideal for high level players to farm low level areas, I disagree as to assuming the motive is only for easy kills. Anyone who has a vet started in the first months of the game is now over-leveled for home alliance mobs that drop collectibles and also missed out on the chance because collectibles were broken the first few months of the game. If there were good locations for all collectibles in each alliance, there would be no need to remove level restrictions. Same goes for making collectibles bankable to trade with alts. But without those abilities removing level restrictions is the only practical way to get some collectibles, and the motive is not easy kills but just finding areas with reasonable monster populations so you aren't waiting 5 minutes or so between kills for respawns because there are only a handful of monsters available. Most obvious example is nix-hound for EP vets. This was tough even before the new changes, because most nix-hounds are only in Stonefalls. Most new players aren't even aware of collectibles when they go through their first area. Chasing collectibles also forces players to make a choice between getting the collectible by grinding while knowing that this will likely over-level them for many quests. Circling back, vets are going to farm where the monster populations are high, regardless of difficulty. It makes sense for time management. I'm chasing Wraith Shackle. You bet I wish I could farm in Westtry, but I'm DC so I'm left with two lousy options. The model Zos should follow to fix this is the jackals they added to Craglorn. They need to ensure that ALL collectibles are available in all vet areas with decent monster populations and not locked behind group content.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Slurg
    Slurg
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    If you ever get an official response to this mess, it will probably be to announce these mob types will be added to upcoming paid DLC zones based on "player demand".

    I don't believe for one second this change was made because the old way was too confusing to players. Everything that can possibly be monetized will be.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • starkerealm
    starkerealm
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    the first time i found Divayth Fyr's mushroom, i saw that he had a skull on his library book shelf and i took it and put it in my inventory.
    i kept it there perminantly and i have played morrowind with that skull in my inventory like a fetish ever since. even in oblivion and also in skyrim i allways keep a skull in my inventory.
    the same thing here in eso, when you kill so many skeletons you get a free trophy of a skull and i keep it in my inventory on ALL my characters even on my bank Vault alts inventory.
    it is a fetish with me that i do not want to let go of, and reminds me of Divayth Fyr and my memories of morrowind and also my love for necromancy.
    so please do not take that skull away from me.
    please.

    Man, dwemer fetishes are weird.
  • Fruitmass
    Fruitmass
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    Ourorboros wrote: »
    Fruitmass wrote: »
    Altairien wrote: »
    UrQuan wrote: »
    But then there might be a problem of VR16s going and farming level 8 areas and ruining the game for lowbies...
    If this bears out, this is one of several reasons why this change is so anti-player. This. Will. Happen. I've been the victim of that behavior in every other MMO I've played except for this one, until now, because until now we could transfer our trophies between characters. Seriously, why would a player take the time to farm mobs at or near their level when they can go erase entire low-level populations in a fraction of the time? This can absolutely impact the ability of low level characters to complete quests.

    I personally would prefer to farm trophies from creatures at or near the same level as my characters whenever possible. I figure I'm going to be at it for while so I might as well get as much XP as I can while I'm there. Not to mention loot drops. I would not be inclined to farm creatures well below my current level unless absolutely necessary as I would get little to nothing out of it other than the trophy itself.

    Now I've no doubt that if they did remove the level restriction there'd be some people who'd be total A-holes about it. One possible way of dealing with that though could be to decrease/increase the chances of a trophy dropping in proportion to the level difference between the player and the mob. So if you've got a player who's ten levels or higher than the creature they're fighting the odds of getting a trophy are cut in half. Conversely if a player is ten levels or lower than the creature they're fighting the odds of getting a trophy double.

    Probably not the best solution but it might deter the majority of people from flooding low level zones looking for fast and easy kills.

    While I understand and agree that it is not ideal for high level players to farm low level areas, I disagree as to assuming the motive is only for easy kills. Anyone who has a vet started in the first months of the game is now over-leveled for home alliance mobs that drop collectibles and also missed out on the chance because collectibles were broken the first few months of the game. If there were good locations for all collectibles in each alliance, there would be no need to remove level restrictions. Same goes for making collectibles bankable to trade with alts. But without those abilities removing level restrictions is the only practical way to get some collectibles, and the motive is not easy kills but just finding areas with reasonable monster populations so you aren't waiting 5 minutes or so between kills for respawns because there are only a handful of monsters available. Most obvious example is nix-hound for EP vets. This was tough even before the new changes, because most nix-hounds are only in Stonefalls. Most new players aren't even aware of collectibles when they go through their first area. Chasing collectibles also forces players to make a choice between getting the collectible by grinding while knowing that this will likely over-level them for many quests. Circling back, vets are going to farm where the monster populations are high, regardless of difficulty. It makes sense for time management. I'm chasing Wraith Shackle. You bet I wish I could farm in Westtry, but I'm DC so I'm left with two lousy options. The model Zos should follow to fix this is the jackals they added to Craglorn. They need to ensure that ALL collectibles are available in all vet areas with decent monster populations and not locked behind group content.

    Oh, no I'm well aware that problem, trust me. I'm in the same boat, lol. I've actually brought up that same point several times myself. It's the biggest reason why I'm so irked about the change.

    My reply to Altairien was just to provide perspective in that there are reason why a person would rather farm for trophy from creatures around their own level. As well as give an example of what could be done to help discourage disruptive behavior from players.
    Beware all ye who log on for here there be typos...
  • Sneak_Thief
    Sneak_Thief
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    Several days and still no word from ZOS on the forums or my daily feedback submissions in game. Once again I'll be doing my daily feedback on this.
  • UrQuan
    UrQuan
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    Several days and still no word from ZOS on the forums or my daily feedback submissions in game. Once again I'll be doing my daily feedback on this.
    Keep sending the feedback in-game. As I've found, though, it might not be getting through (see this thread for details), so until you get confirmation that your feedback is actually going to someone, I encourage you to send even more. If my own experience (4 tickets opened in-game since the patch, 2 of them didn't go through) is anything to go by, only half of our tickets are actually successfully getting to ZOS, so make sure you send enough to guarantee that some gets through.


    Furthermore, I consider that collectibles must be bankable.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • CaptainObvious
    CaptainObvious
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    UrQuan wrote: »
    Keep sending the feedback in-game. As I've found, though, it might not be getting through (see this thread for details), so until you get confirmation that your feedback is actually going to someone, I encourage you to send even more. If my own experience (4 tickets opened in-game since the patch, 2 of them didn't go through) is anything to go by, only half of our tickets are actually successfully getting to ZOS, so make sure you send enough to guarantee that some gets through.


    Furthermore, I consider that collectibles must be bankable.

    Assuming they haven't set up a filter to trash. ;)
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • violetarc
    violetarc
    Unless they change this back, I will not be making the effort to get all the monster trophies.

    I'm more upset about the fishing trophies, however.

    It takes an incredible amount of time to earn the Master Angler achievement and the TITLE. The title is important to those of us who put in the time. I had been banking my trophy fish and using them on my secondary character so she could also get the title more easily. Now all of those trophy fish are destined to end up at a vendor.

    Sigh.

    ESO Fishing addict? Me too.
    101 Guide & Journal
    http://fishingintamriel.com
  • G0ku
    G0ku
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    ZOS already stated in an earlier thread that every vet of any alliance is able to get all trophies from monsters. They made an audit on that

    So that´s where we are. Best option for AD to get fleshy symbiont is Crypt of Hearts. Best option for EP to get multifacetted eye is DSA Vet?

    Don´t ask me, it was just stated in a trophy thread that they made an audit on the trophy thing and everyone is able to get any trophy he likes. They just forgot to add "as tedious as it may be".

    And let´s not forget the fleshy symbiont bug was there for how long, a year? It plain sucks and I´m about to say good-bye to my intentions to get all achievements. It´s just not worth it because it ain´t no more fun it starts to feel as I am going to work. gj zos
    Edited by G0ku on September 4, 2015 4:41PM
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • UrQuan
    UrQuan
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    G0ku wrote: »
    ZOS already stated in an earlier thread that every vet of any alliance is able to get all trophies from monsters. They made an audit on that

    So that´s where we are. Best option for AD to get fleshy symbiont is Crypt of Hearts. Best option for EP to get multifacetted eye is DSA Vet?

    Don´t ask me, it was just stated in a trophy thread that they made an audit on the trophy thing and everyone is able to get any trophy he likes. They just forgot to add "as tedious as it may be".

    And let´s not forget the fleshy symbiont bug was there for how long, a year? It plain sucks and I´m about to say good-bye to my intentions to get all achievements. It´s just not worth it because it ain´t no more fun it starts to feel as I am going to work. gj zos
    Yup. They said that, and until they provide us with a list showing the results of the audit and where each of the monsters needed for trophies can be farmed for characters of every level in every alliance, I call *** on that. They're never going to show us the list, though, because they know that the audit was just a check of the game code to see if the monster existed somewhere - I guarantee that some of those monsters are in places where it's essentially impossible to farm them (nix hound for EP vets, I'm looking at you).

    So everyone keep sending /feedback on this until they change it back, or otherwise make it actually possible to complete these achievements on any character, regardless of alliance.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • obscure7
    obscure7
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    violetarc wrote: »
    Unless they change this back, I will not be making the effort to get all the monster trophies.

    I'm more upset about the fishing trophies, however.

    It takes an incredible amount of time to earn the Master Angler achievement and the TITLE. The title is important to those of us who put in the time. I had been banking my trophy fish and using them on my secondary character so she could also get the title more easily. Now all of those trophy fish are destined to end up at a vendor.

    Sigh.

    Same exact case with me. I was saving fish on an alt (who is now full of non-transferable fish) . So now only one of my characters will achieve the Master Angler title, because only crazy people will go for that title on multiple characters if the non-trading rule sticks.

    What I would really like to know is their design philosophy behind this decision. Their excuse that "many people were confused and sent in feedback regarding their confusion" simply does not cut it. It makes them sound like they are covering something up - perhaps something more devious, such as a passive aggressive attempt to get players to quit playing (or to keep playing to extend subscriptions) or to set up purchasable achievements from the crown store.

    As far as I can tell, the design philosophy behind this is to frustrate players by forcing them to go to extraordinary lengths to get the trophies and achievements, in order to prolong the game and to set up a pay-to-win system in the future.
    Edited by obscure7 on September 4, 2015 9:46PM
    PC NA
  • stewart.leslie76b16_ESO
    UrQuan wrote: »
    So not that this helps but on Xbox the stuff falls now pre IC regardless of level.
    Best wishes (I've only gained 3 so it's not inclusive of everything but I'm VR 11 almost VR 12
    If they started dropping for all mobs regardless of whether they're not an appropriate level to give you loot and XP, that would make it so that the achievement was possible on all characters for sure... But then there might be a problem of VR16s going and farming level 8 areas and ruining the game for lowbies...


    Furthermore, I consider that collectibles must be bankable.

    I as a crafter have to do that anyway to get materials that I require to do my trade. So getting trophies at the same time would make it more interesting.
    I, as a loyal member of the Foamy Cult, do solemnly swear to live a logical life free of stupidity, ignorance and all round jack assery. I shall do my best to enlighten those in need of Squirrelly Wisdom in hope of one day ridding the world of human idiocy. This I swear.
  • Sneak_Thief
    Sneak_Thief
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    I still call BS on this "Monster trophies will always drop off appropriate level monsters for your character." I've spent DAYS worth of time in the IC sewers, I've killed thousands and thousands of Deadric beast and ZERO monster drops for those dyes.. none, you can not convince me they are dropping from ALL appropriate level monsters as zos has so boldly claimed.

    This is a side issue, which if ZOS refuses to revert these changes, will be an even bigger issue, I don't want to grind 1 mob for a week (on a toon I dont even want to be on) with the assumption it "should" drop its trophy, and still get nothing. About to put it yet another feedback on this issue, ZOS if you are reading this, It will not stop.
    Edited by Sneak_Thief on September 5, 2015 2:54AM
  • trippingchrissy
    I still call BS on this "Monster trophies will always drop off appropriate level monsters for your character." I've spent DAYS worth of time in the IC sewers, I've killed thousands and thousands of Deadric beast and ZERO monster drops for those dyes.. none, you can not convince me they are dropping from ALL appropriate level monsters as zos has so boldly claimed.

    This is a side issue, which if ZOS refuses to revert these changes, will be an even bigger issue, I don't want to grind 1 mob for a week (on a toon I dont even want to be on) with the assumption it "should" drop its trophy, and still get nothing. About to put it yet another feedback on this issue, ZOS if you are reading this, It will not stop.

    I've been in IC every day since it hit, and have, like you, been murdering many deadra. And when I say "many," I mean "millions." :wink: I've received one scamp collar or whatever it is (which I already had marked off). OFC I forget now, but yeah. One. On countless runs to the center of the sewers and beyond, on countless sweeps through the city, and the whole quest line.
    ---
    Officer of House Reddoran, the official reddit guild for NA EP on PC/PS4/XB1
  • Sneak_Thief
    Sneak_Thief
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    I still call BS on this "Monster trophies will always drop off appropriate level monsters for your character." I've spent DAYS worth of time in the IC sewers, I've killed thousands and thousands of Deadric beast and ZERO monster drops for those dyes.. none, you can not convince me they are dropping from ALL appropriate level monsters as zos has so boldly claimed.

    This is a side issue, which if ZOS refuses to revert these changes, will be an even bigger issue, I don't want to grind 1 mob for a week (on a toon I dont even want to be on) with the assumption it "should" drop its trophy, and still get nothing. About to put it yet another feedback on this issue, ZOS if you are reading this, It will not stop.

    I've been in IC every day since it hit, and have, like you, been murdering many deadra. And when I say "many," I mean "millions." :wink: I've received one scamp collar or whatever it is (which I already had marked off). OFC I forget now, but yeah. One. On countless runs to the center of the sewers and beyond, on countless sweeps through the city, and the whole quest line.

    Yep the drop rate is bull$hit, no point in bothering with it anymore, its not like the dyes are by any means good looking, But funny how ZOS, despite daily feedback and request for comments on this, has ignored me 100 percent, not a single reply.
  • Sneak_Thief
    Sneak_Thief
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    @ZOS_AlanG Maybe tagging more will help.
  • Ourorboros
    Ourorboros
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    I've been emailing CS and sending /feedback about the collectible change almost daily. Just a reminder to others who dislike this change to do the same. The change was made 'officially' due to a high volume of complaints about not understanding how the collectibles work. Maybe if we generate enough noise, we can get ZOS to reconsider making collectibles unbankable, or at least add some other mechanic so that it is not impossible to get all the monster trophies on one character.

    BE THE SQUEAKY WHEEL!
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • SokarGoldberg
    I really don't believe they applied that change correctly.. Since the update I didn't even get a Chattering Skull.

    Did anybody loot a Flesh Symbiont yet? The flesh attronachs might become the new most annoying npcs. (Wamasu before ;) )
    Edited by SokarGoldberg on September 13, 2015 2:25AM
  • Moonshadow66
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    I really don't believe they applied that change correctly.. Since the update I didn't even get a Chattering Skull.

    Did anybody loot a Flesh Symbiont yet? The flesh attronachs might become the new most annoying npcs. (Wamasu before ;) )

    I think I had at least one skull and one of these Oger Toe Rings after the update, so it seems that stuff still drops.
    But I haven't seen the Fleshy Symbiont yet, although I was grinding a bit in Malabal Tor a few days ago ((to see if it drops) while I was doing a quest there. Then again.. I would have needed it with a different character anyways, and since we cannot bank them anymore, I consider this change really messed up.
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Ourorboros
    Ourorboros
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    I really don't believe they applied that change correctly.. Since the update I didn't even get a Chattering Skull.

    Did anybody loot a Flesh Symbiont yet? The flesh attronachs might become the new most annoying npcs. (Wamasu before ;) )

    I saw reports of Fleshy Symbiont dropping in a similar thread, so however rarely, they do drop. I've spent a few hours farming for it, but no joy. I did get my twentieth Chattering Skull however :# .
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • daemonios
    daemonios
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    I've posted so many times on these threads about monster trophies that it's not even funny, but I'm pitching in to add to the people who are saying they've been farming in IC and haven't gotten any trophies. I too have spent tens of hours grinding in the sewers. I've leveled one character from VR14 to VR16 and another from VR12 to VR16 there. I've farmed those vault keys for hours on end while helping a buddy level his own character. I've had NO trophies drop for me.

    Making trophies bound makes sense IN THEORY. If a character didn't kill a monster, why should he have the trophy?. But IN PRACTICE, it just made the whole thing worse, and basically an exercise in frustration. The problems:

    - Not every faction has all monsters available in decent quantities once a character has reached VR1 (most glaring example being Nix Hounds for EP);
    - The drop rates for several monsters seem to be HUGELY different. I've specifically farmed some trophies for hours, killing thousands of monsters, with no luck. IC sewers is a good example - I've killed thousands upon thousands of trash mobs there and NO TROPHIES WHATSOEVER. Other trophies, including Chattering Skulls, Whirring Dynamos or Petrified Spider Eggs, CONSISTENTLY seem to drop all the time.

    ZOS need to fix the drop rates and ensure farming spots that can be soloed for all trophies at the very least. I wouldn't mind the fact that trophies are bound if I knew it was actually worth it to farm them. Right now, I've basically given up on them.
  • Sneak_Thief
    Sneak_Thief
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    daemonios wrote: »
    I've posted so many times on these threads about monster trophies that it's not even funny, but I'm pitching in to add to the people who are saying they've been farming in IC and haven't gotten any trophies. I too have spent tens of hours grinding in the sewers. I've leveled one character from VR14 to VR16 and another from VR12 to VR16 there. I've farmed those vault keys for hours on end while helping a buddy level his own character. I've had NO trophies drop for me.

    Making trophies bound makes sense IN THEORY. If a character didn't kill a monster, why should he have the trophy?. But IN PRACTICE, it just made the whole thing worse, and basically an exercise in frustration. The problems:

    - Not every faction has all monsters available in decent quantities once a character has reached VR1 (most glaring example being Nix Hounds for EP);
    - The drop rates for several monsters seem to be HUGELY different. I've specifically farmed some trophies for hours, killing thousands of monsters, with no luck. IC sewers is a good example - I've killed thousands upon thousands of trash mobs there and NO TROPHIES WHATSOEVER. Other trophies, including Chattering Skulls, Whirring Dynamos or Petrified Spider Eggs, CONSISTENTLY seem to drop all the time.

    ZOS need to fix the drop rates and ensure farming spots that can be soloed for all trophies at the very least. I wouldn't mind the fact that trophies are bound if I knew it was actually worth it to farm them. Right now, I've basically given up on them.

    exactly, ive simply given up on it, no point. And you are right the drop rates are not fixed, and too damn low for most things. I can go get a dwemer trophy in 10 mins, yet spend 8 hours a day for 2 weeks straight on the same mobs in the IC and not a damn thing. And still ZERO response from ZOS despite daily feedback reports. There is too much in the game to do to have a toon you really don't play grind several hundred hours hoping to get just 1 of the few dozen trophies they need. not cool. And the time is absolutely not worth the dye reward. As much as my completionist inside me wants to get it done, i've just flipped my "F*ck It" switch in regards to ever getting it done.
    Edited by Sneak_Thief on September 14, 2015 4:58PM
  • Sneak_Thief
    Sneak_Thief
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    I'm still just wondering why 2 weeks of feedbacks and bug reports have been ignored. There is a part of me that begs to ask why am I still spending money on this game if I am simply treated as if I am playing for free. I just had a long time guildie leave the game becuase they were tired of spending money and being ignored.

    ZoS, want to learn how drive this game into oblivion making it obsolete, just keep doing what you are doing and ignore your cash spending players.
  • Cazzy
    Cazzy
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    Ourorboros wrote: »
    Cazzy wrote: »
    I'm going to sound so noob-ish but... I've been saving my trophies thinking I could eventually do something with them. Like, when we get housing or sell them to a collector for more money. I'm guessing I'm wasting my time. I thought not being able to bank them was something they were gonna fix :neutral:
    Sounds like you are referring to reward trophies, rather than collectible trophies from monsters. The latter are only good as progress toward achievements. The former have nothing to do with achievements, but usually have some buff or display when you use it and they can be slotted in your quickbar.

    I mean the collectible ones (fishing, monster etc.) :smile: The term "collectible", to me, suggests storing and collecting. They're useless just sitting in my inventory :disappointed:
  • Slurg
    Slurg
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    I recently sent /feedback about this stating that I see more confusion about how the trophies work now in zone chat and guild chat than I ever saw before they made this horrible change.

    If this was really about the old way being too "confusing" they'd change it back, or at least let us bank the extras after automatically applying the first. But I don't think it was about that, it's really just to keep us grinding and buying future DLCs where the mobs we need will scale to our level.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Llafn_Nos
    Llafn_Nos
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    I have been an avid collector of Monster trophies, but have NEVER had a fleshy symbiont drop(played since June 2014). Until TODAY :) I have been farming both COH and Village of the Lost (I'm vet 16 AD on EU server). It dropped for me in Coldharbour, village of the lost.

    So best option for AD to get fleshy symbiont is Crypt of Hearts or Coldharbour, Village of the lost.

    So I'm off to IC to catch all the fish now :)

    Hope everyone manges to get all the collectibles they need, and ZOS, they are only collectibles - please make them drop from any level of mob would be my solution.
  • Allonan
    Allonan
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    Agreed. This either needs to work like leather and drop at any level and be bound... or be bankable so alts can share the drops.
    Nothing is impossible... there are only differing degrees of probability.
  • Usara
    Usara
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    I've been farming these trophies since launch. Well, at least, since trophies were available since it used to be broken after release.
    I've made something like 4 million xp by just killing Kagoutis across several toons created ONLY for this trophy. It was even a running joke in my guild... I found it. But I found it only once. I have 8 characters.

    I made something like 10 to 15 level on 4 chars by just farming Ogrims in Coldharbour for the trophy. I still don't have it.
    I spent hours and hours of killing mudcrabs for their blue item. Nada. Or well, at least I made tons of Dreugh Waxes with the leather x)

    So I just imagine, if I loot one of my main missing trophy on one of my alts, I'm going to be sick. Literally.
    It's getting to the point where I'm afraid to play with my alts in zones with monsters I don't have the trophy yet.

    I feel like I've been forced to reroll for months because of lack of endgame content, and now I feel like I'm going to be punished if I play with them.

    Pure nonsense.
    Edited by Usara on September 15, 2015 8:07AM
    What? Lead? Me? No, no, no. No leading. Bad things happen when I lead. We get lost, people die, and the next thing you know I’m stranded somewhere without any pants.

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