newtinmpls wrote: »
Given the in-game economy and the 'business' of crafting and selling - yes it does effect a crafter's 'game'.
A great deal.
Prof_Bawbag wrote: »Some of the traits are useless and what ones are good, can be gained quickly. So no, it's not really as big a deal as you're making it out to be.
jackiemanuel wrote: »Hell no
newtinmpls wrote: »Knowing X traits is a prerequisite to crafting higher level gear. The goodness or usefulness of any given trait is much less relevant than the time it takes to learn say 6 traits in each bit of armor.
Tannakaobi wrote: »newtinmpls wrote: »Knowing X traits is a prerequisite to crafting higher level gear. The goodness or usefulness of any given trait is much less relevant than the time it takes to learn say 6 traits in each bit of armor.
There is a little more to it than that though isn't there. Like actually getting to the crafting spots. Levelling enough to actually wear the items you craft. Collecting said trait items so you can research them in the first place. Understanding the crafting system. Then, when you have done all this, it still does not guarantee the win, as the game has been out a while and many people already have these traits. So it's pay to be competitive. As all the items in the world will not help you if you lack the skill and knowledge to use them properly.
I can't understand why people see it as P2W. I can only assume that said people really just want to keep the advantage themselves for as long as possible. Which in itself makes it doubtful that they are the real winners. The true Crème de la Crème of the game would no doubt favor competitiveness as they will want better players with better gear to test their skill on.
Tannakaobi wrote: »newtinmpls wrote: »Knowing X traits is a prerequisite to crafting higher level gear. The goodness or usefulness of any given trait is much less relevant than the time it takes to learn say 6 traits in each bit of armor.
There is a little more to it than that though isn't there. Like actually getting to the crafting spots. Levelling enough to actually wear the items you craft. Collecting said trait items so you can research them in the first place. Understanding the crafting system. Then, when you have done all this, it still does not guarantee the win, as the game has been out a while and many people already have these traits. So it's pay to be competitive. As all the items in the world will not help you if you lack the skill and knowledge to use them properly.
I can't understand why people see it as P2W. I can only assume that said people really just want to keep the advantage themselves for as long as possible. Which in itself makes it doubtful that they are the real winners. The true Crème de la Crème of the game would no doubt favor competitiveness as they will want better players with better gear to test their skill on.
"...better players with better gear to test their skill one...."
Wait, what?! Did you just reduce the whole of crafting to hoarding a direct advantage in combat? Is that really all that you think crafting is about?
If that is true then it really does explain why you can't see the downside to instant trait research in the Crown Store.
Oh, by all means put it in. Then make the price of the instant trait scale the same way time does for research. First trait? 500 crowns. 9th trait? 128'000 crowns. Go, get em, champ.
Tannakaobi wrote: »
"...better players with better gear to test their skill one...."
Wait, what?! Did you just reduce the whole of crafting to hoarding a direct advantage in combat? Is that really all that you think crafting is about?
If that is true then it really does explain why you can't see the downside to instant trait research in the Crown Store.
That is the outcome of crafting. If you are talking about the selling of said items player to player then you are again completely wrong. Are you suggesting that by saving time on researching traits all of a sudden every player will want to craft? That is ludicrous. If that were the case then all those other mmo games must have a ruined player to player trading system. After all, all players must be crafting.
And here I was thinking people just didn't want the new players to catch up in terms of combat, when really it's all about greed, they want to exploit said new players and casuals.
We will have to agree to disagree as it's become evident that explaining why paying for catch up is not P2W is as fruitful as explaining the merits of dualing to someone that does not like PVP.
Callous2208 wrote: »Why, may I ask, should anyone be allowed to pay to catch up? Why can't that person start from the bottom and work their way up like everyone else did?
Callous2208 wrote: »What gives Joe new guy the inherent right to craft on the level of Johnny early access player, the first day he logs into eso?
Let me say it like this: In order to get in new players, you lose the old ones. You create a game that works only by paying money. This kind of game I call moneygrabbers. Try drakensang online, just for ships and giggles.Tannakaobi wrote: »Callous2208 wrote: »Why, may I ask, should anyone be allowed to pay to catch up? Why can't that person start from the bottom and work their way up like everyone else did?
You have to look past your own selfish nature to understand the answer.
Question: Why should anyone be able to pay to catch up?
Answer: To give new players and casuals the chance to catch up and enjoy the current content while it's relevant.
The result: A bigger player pool at end game content. A more involved experience.Callous2208 wrote: »What gives Joe new guy the inherent right to craft on the level of Johnny early access player, the first day he logs into eso?
Get real, that ignores all the other parts of crafting and the fact you would need to level to wear the crafted gear anyway. But let's be really honest now, it's you and people like you that feel the 'inherent right'. You want the right to be ahead because you have played longer. Nothing more.
Oh, by all means put it in. Then make the price of the instant trait scale the same way time does for research. First trait? 500 crowns. 9th trait? 128'000 crowns. Go, get em, champ.
It's not meant as funny. It is meant as honest to God only way I will stay in this game if trait research comes to crownstore.Tannakaobi wrote: »Oh, by all means put it in. Then make the price of the instant trait scale the same way time does for research. First trait? 500 crowns. 9th trait? 128'000 crowns. Go, get em, champ.
It's a fair and funny comment, why not I agree. Maybe not on the prices though. By the way I have played since beta, I have almost everything I need. I didn't suggest this for myself, but for new players.
Let me say it like this: In order to get in new players, you lose the old ones. You create a game that works only by paying money. This kind of game I call moneygrabbers. Try drakensang online, just for ships and giggles.Tannakaobi wrote: »Callous2208 wrote: »Why, may I ask, should anyone be allowed to pay to catch up? Why can't that person start from the bottom and work their way up like everyone else did?
You have to look past your own selfish nature to understand the answer.
Question: Why should anyone be able to pay to catch up?
Answer: To give new players and casuals the chance to catch up and enjoy the current content while it's relevant.
The result: A bigger player pool at end game content. A more involved experience.Callous2208 wrote: »What gives Joe new guy the inherent right to craft on the level of Johnny early access player, the first day he logs into eso?
Get real, that ignores all the other parts of crafting and the fact you would need to level to wear the crafted gear anyway. But let's be really honest now, it's you and people like you that feel the 'inherent right'. You want the right to be ahead because you have played longer. Nothing more.
You betcha. I did not spend the gold and time to end up with a craft (or, better, crafts) that I can't use because every Tom, D*ck and Harry can buy the same for 1 Dollar 50 at the penny store.Tannakaobi wrote: »Righto! So you would quit because someone pays to even the playing field against you? They are not getting an advantage by paying just a leg up to your level.Let me say it like this: In order to get in new players, you lose the old ones. You create a game that works only by paying money. This kind of game I call moneygrabbers. Try drakensang online, just for ships and giggles.Tannakaobi wrote: »Callous2208 wrote: »Why, may I ask, should anyone be allowed to pay to catch up? Why can't that person start from the bottom and work their way up like everyone else did?
You have to look past your own selfish nature to understand the answer.
Question: Why should anyone be able to pay to catch up?
Answer: To give new players and casuals the chance to catch up and enjoy the current content while it's relevant.
The result: A bigger player pool at end game content. A more involved experience.Callous2208 wrote: »What gives Joe new guy the inherent right to craft on the level of Johnny early access player, the first day he logs into eso?
Get real, that ignores all the other parts of crafting and the fact you would need to level to wear the crafted gear anyway. But let's be really honest now, it's you and people like you that feel the 'inherent right'. You want the right to be ahead because you have played longer. Nothing more.
Tannakaobi wrote: »Callous2208 wrote: »Why, may I ask, should anyone be allowed to pay to catch up? Why can't that person start from the bottom and work their way up like everyone else did?
You have to look past your own selfish nature to understand the answer.
Question: Why should anyone be able to pay to catch up?
Answer: To give new players and casuals the chance to catch up and enjoy the current content while it's relevant.
The result: A bigger player pool at end game content. A more involved experience.Callous2208 wrote: »What gives Joe new guy the inherent right to craft on the level of Johnny early access player, the first day he logs into eso?
Get real, that ignores all the other parts of crafting and the fact you would need to level to wear the crafted gear anyway. But let's be really honest now, it's you and people like you that feel the 'inherent right'. You want the right to be ahead because you have played longer. Nothing more.
Callous2208 wrote: »Tannakaobi wrote: »Callous2208 wrote: »Why, may I ask, should anyone be allowed to pay to catch up? Why can't that person start from the bottom and work their way up like everyone else did?
You have to look past your own selfish nature to understand the answer.
Question: Why should anyone be able to pay to catch up?
Answer: To give new players and casuals the chance to catch up and enjoy the current content while it's relevant.
The result: A bigger player pool at end game content. A more involved experience.Callous2208 wrote: »What gives Joe new guy the inherent right to craft on the level of Johnny early access player, the first day he logs into eso?
Get real, that ignores all the other parts of crafting and the fact you would need to level to wear the crafted gear anyway. But let's be really honest now, it's you and people like you that feel the 'inherent right'. You want the right to be ahead because you have played longer. Nothing more.
So if I am reading your response correctly, I should get over my selfish nature and embrace p2w because it's definitely not selfish to want what someone else has had to wait for or put effort into. Also I am selfish for playing the game as was intended, but you and your ilk are not for wanting core concepts changed to suit your needs. Furthermore, it is wrong for me to feel that If I put more time and effort into something, I should reap greater rewards than someone who hasn't put in half of that aforementioned time and effort. Noted. Allow me some time to ponder over this revelation. It seems I've not only been gaming wrong, but living my life ass backwards as well.
psychojudge wrote: »It would not be fair to the players who did spend days on end researching every trait there is.
Is it "fair" that pc/mac users have had the game for over a year before the console release and already had all of the traits researched? Pc users could have all of the traits researched, switch to console and have a HUGE advantage over everyone that started the game. Is that fair?