Tannakaobi wrote: »Tannakaobi wrote: »I do not want to see these in the store because they do, in a very specifically measurable way, devalue the efforts that crafters have gone to in acquiring the items (especially nirnhoned), planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible).
It only devalues the efforts that crafters put in if they feel self entitled. Crafting is part of the game. Most people will craft because they enjoy crafting (me included). But I truly support that mmo's should be 'play the way you like'. Part of that is side stepping time consuming aspects that have no place in some people's gameplay, it becomes a grind.
Creating items that take months of continual playing time (not game play) is no different to having things like vanity pets that can only be bought. Which I'm also against.
"planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible)." Sounds to me like you enjoy it. Some people don't, personally I just set up a spreadsheet in excel. But each to their own is all I'm saying.
Why can't the people who don't like crafting.... not craft? The idea of a crafting economy is that the people who want to craft can craft, and the people who don't want to craft can use some of the gold they have gotten, during the time they weren't slaving over a hot crafting bench, to buy the items made by the crafters.
That way nobody has to do what they don't want to. It increases player interactions in the game. It also doesn't run the risk of devaluing the effort the crafters put in (as this Crown Store addition would do).
Don't think about crafting in terms of what one person does or doesn't like. Think about it in terms of what community members offer to each other to support everyone's playstyle.
Which would be a great point if not for this silly guild auction system. Some people are simply put, not sociable and don't want to join guilds just to do their shopping. I actually do fall into this category. Good job I enjoy crafting.
Prof_Bawbag wrote: »If some sucker wants to drop £60 learning the traits overnight, then let them. Doesn't affect my game.
How can you consider it not to be pay to win when it completely invalidates up to 12 skill points that other players have spent to achieve a much, much worse effect? Those 12 skill points that crafters have tied up in those passives (for a very very long time, because even with those passives it still takes a really long time to do all of the trait research) can make a huge difference in combat effectiveness. Being able to avoid spending those skill points on non-combat passives just by spending money is the definition of pay to win.Rev Rielle wrote: »Tannakaobi wrote: »How would people feel about that? Too pay to win maybe? Or is it pay to catch up...
I would use some crowns to instantly research one item right now... This isn't there already is it? I couldn't see it and was surprised to be honest. It must be because of the pay to win implications. In which case can I have a bouncy castle instead to spend my dough on?
No it would not be 'pay to win' at all.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
How can you consider it not to be pay to win when it completely invalidates up to 12 skill points that other players have spent to achieve a much, much worse effect? Those 12 skill points that crafters have tied up in those passives (for a very very long time, because even with those passives it still takes a really long time to do all of the trait research) can make a huge difference in combat effectiveness. Being able to avoid spending those skill points on non-combat passives just by spending money is the definition of pay to win.Rev Rielle wrote: »Tannakaobi wrote: »How would people feel about that? Too pay to win maybe? Or is it pay to catch up...
I would use some crowns to instantly research one item right now... This isn't there already is it? I couldn't see it and was surprised to be honest. It must be because of the pay to win implications. In which case can I have a bouncy castle instead to spend my dough on?
No it would not be 'pay to win' at all.
psychojudge wrote: »It would not be fair to the players who did spend days on end researching every trait there is.
BUT if the add it to the crownstore i wil be happy to use it
Tannakaobi wrote: »If you work on that principle then someone who has more time to play games is participating in P2W, time is money...
The definition of pay to win in my opinion is being able to buy something that gives you an advantage that can not be gained by any other means in the game. Otherwise it's pay for a head start, or pay for a boost... that's all a bit murky, better to keep things black and white.
Tannakaobi wrote: »How can you consider it not to be pay to win when it completely invalidates up to 12 skill points that other players have spent to achieve a much, much worse effect? Those 12 skill points that crafters have tied up in those passives (for a very very long time, because even with those passives it still takes a really long time to do all of the trait research) can make a huge difference in combat effectiveness. Being able to avoid spending those skill points on non-combat passives just by spending money is the definition of pay to win.Rev Rielle wrote: »Tannakaobi wrote: »How would people feel about that? Too pay to win maybe? Or is it pay to catch up...
I would use some crowns to instantly research one item right now... This isn't there already is it? I couldn't see it and was surprised to be honest. It must be because of the pay to win implications. In which case can I have a bouncy castle instead to spend my dough on?
No it would not be 'pay to win' at all.
If you work on that principle then someone who has more time to play games is participating in P2W, time is money...
Blackhorne wrote: »No, because time is not literally money. The saying "time is money" is just that. It means that time is limited so you have to prioritize what you do with it.
It doesn't mean that when you spend time on something you are actually paying for it.
Lrn2Metaphor.
How can you consider it not to be pay to win when it completely invalidates up to 12 skill points that other players have spent to achieve a much, much worse effect? Those 12 skill points that crafters have tied up in those passives (for a very very long time, because even with those passives it still takes a really long time to do all of the trait research) can make a huge difference in combat effectiveness. Being able to avoid spending those skill points on non-combat passives just by spending money is the definition of pay to win.Rev Rielle wrote: »Tannakaobi wrote: »How would people feel about that? Too pay to win maybe? Or is it pay to catch up...
I would use some crowns to instantly research one item right now... This isn't there already is it? I couldn't see it and was surprised to be honest. It must be because of the pay to win implications. In which case can I have a bouncy castle instead to spend my dough on?
No it would not be 'pay to win' at all.
Which is exactly what this would be. You get to have all of the traits without having to severely limit your combat effectiveness by tying up 12 skill points for many many months. That would only be obtainable by buying it, and would be impossible to get in-game. It's pay to win, pure and simple.Rev Rielle wrote: »How can you consider it not to be pay to win when it completely invalidates up to 12 skill points that other players have spent to achieve a much, much worse effect? Those 12 skill points that crafters have tied up in those passives (for a very very long time, because even with those passives it still takes a really long time to do all of the trait research) can make a huge difference in combat effectiveness. Being able to avoid spending those skill points on non-combat passives just by spending money is the definition of pay to win.Rev Rielle wrote: »Tannakaobi wrote: »How would people feel about that? Too pay to win maybe? Or is it pay to catch up...
I would use some crowns to instantly research one item right now... This isn't there already is it? I couldn't see it and was surprised to be honest. It must be because of the pay to win implications. In which case can I have a bouncy castle instead to spend my dough on?
No it would not be 'pay to win' at all.
Because it doesn't give them an 'unfair' advantage in anything. Pay to Win is getting an advantage that is only obtainable through direct pay methods and not otherwise through the game, and in relation specifically to PvP.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
newtinmpls wrote: »Prof_Bawbag wrote: »If some sucker wants to drop £60 learning the traits overnight, then let them. Doesn't affect my game.
Given the in-game economy and the 'business' of crafting and selling - yes it does effect a crafter's 'game'.
A great deal.
psychojudge wrote: »It would not be fair to the players who did spend days on end researching every trait there is.
BUT if the add it to the crownstore i wil be happy to use it
Days on end? Don't sugarcoat it buster, it's MONTHS on end. :P
I'm down for it, even though I have almost everything researched. It's not pay 2 win. The key of good f2p games has always been selling things that reduce time or visual things. I only have a problem if the cash store is selling things that aren't available in game.
Of course, there's limits to that too. I would have a problem if they started selling emperor haha.
Blackhorne wrote: »No, because time is not literally money. The saying "time is money" is just that. It means that time is limited so you have to prioritize what you do with it.
It doesn't mean that when you spend time on something you are actually paying for it.
Lrn2Metaphor.
Actually it does mean when you spend time on something you are actually paying for it. The metaphor derives from the saying that "there is no such thing as a free lunch", indicating that there is always a cost behind something even should you not be the one to pay it. With regards to time, this cost is in the form of "opportunity cost", an economics term meaning the loss of potential gain from other alternatives when one alternative is chosen.
"Time is Money" is a phrase that literally means your time can be spent earning money by doing something other than what you are choosing to do with it. So everything you do in your off time or life in general carries with it the cost of NOT receiving the income you otherwise could have made with that time. This is best seen when someone like a doctor is deciding whether or not to go on vacation. His time can be spent at the hospital earning countless dollars, so even if the vacation were "free" he would still be incurring an opportunity cost due to the loss of potential revenue. That better be one hell of a vacation.
Which is exactly what this would be. You get to have all of the traits without having to severely limit your combat effectiveness by tying up 12 skill points for many many months. That would only be obtainable by buying it, and would be impossible to get in-game. It's pay to win, pure and simple.Rev Rielle wrote: »How can you consider it not to be pay to win when it completely invalidates up to 12 skill points that other players have spent to achieve a much, much worse effect? Those 12 skill points that crafters have tied up in those passives (for a very very long time, because even with those passives it still takes a really long time to do all of the trait research) can make a huge difference in combat effectiveness. Being able to avoid spending those skill points on non-combat passives just by spending money is the definition of pay to win.Rev Rielle wrote: »Tannakaobi wrote: »How would people feel about that? Too pay to win maybe? Or is it pay to catch up...
I would use some crowns to instantly research one item right now... This isn't there already is it? I couldn't see it and was surprised to be honest. It must be because of the pay to win implications. In which case can I have a bouncy castle instead to spend my dough on?
No it would not be 'pay to win' at all.
Because it doesn't give them an 'unfair' advantage in anything. Pay to Win is getting an advantage that is only obtainable through direct pay methods and not otherwise through the game, and in relation specifically to PvP.
Now something that just sped up research time wouldn't be pay to win, because it doesn't invalidate those 12 skill points. You'd still have to keep them tied up for a long time in order to get all of the traits. Just a somewhat shorter time.
<snip>
Disregarding for the moment how IC and MMOs in general operate on this principle of charging players for access to the next carrot, a shortcut can very well be seen as pay to win. They offer players months of luxurious top-tier gameplay that would otherwise be a grinding slog and test of patience. The next time ZOS releases a new trait that requires months to research, who WOULDN'T love an instant access upgrade that permits crafting the set four months earlier than everyone else? Or what advantages that player would reap during that time of exclusive access to content others will not see for a season?
If you want to remain top dog (aka "WIN") then you have to provide the upgrade fee (aka "PAY").
The bold part is technically true, but realistically completely and utterly false, and the fact that you can even say it means that I simply can't take you seriously. Technically, yes you don't have to spend any skill points to be able to become a 9-trait crafter on everything. It'll just take you 1,789 days to do it. That's 5 years. And that's assuming that you are always online and able to move on to research the next item at the exact moment when research is done, so even that is impossible to actually achieve.Rev Rielle wrote: »Which is exactly what this would be. You get to have all of the traits without having to severely limit your combat effectiveness by tying up 12 skill points for many many months. That would only be obtainable by buying it, and would be impossible to get in-game. It's pay to win, pure and simple.Rev Rielle wrote: »How can you consider it not to be pay to win when it completely invalidates up to 12 skill points that other players have spent to achieve a much, much worse effect? Those 12 skill points that crafters have tied up in those passives (for a very very long time, because even with those passives it still takes a really long time to do all of the trait research) can make a huge difference in combat effectiveness. Being able to avoid spending those skill points on non-combat passives just by spending money is the definition of pay to win.Rev Rielle wrote: »Tannakaobi wrote: »How would people feel about that? Too pay to win maybe? Or is it pay to catch up...
I would use some crowns to instantly research one item right now... This isn't there already is it? I couldn't see it and was surprised to be honest. It must be because of the pay to win implications. In which case can I have a bouncy castle instead to spend my dough on?
No it would not be 'pay to win' at all.
Because it doesn't give them an 'unfair' advantage in anything. Pay to Win is getting an advantage that is only obtainable through direct pay methods and not otherwise through the game, and in relation specifically to PvP.
Now something that just sped up research time wouldn't be pay to win, because it doesn't invalidate those 12 skill points. You'd still have to keep them tied up for a long time in order to get all of the traits. Just a somewhat shorter time.
It wouldn't be. I'm not really sure what more to say.
Additionally, you don't have to tie up any skill points to research traits & and there are ample skill points in the game. Whether someone invests in skill points to increase research time or add multiple research items, is the same for all. Finally, it has basically zero effect on other players. So it simply cannot be pay to win.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
They did something similar in ArcheAge. That made me quit immediately. My freaking bear farm. We spent literally months breeding bears (after spending months learning how to because it was a BIG secret) and once bred, you had a CHANCE to get a pet or a mount, and the mount was super rare. Literally after having only about 20 mounts on the server (and never actually getting the luck to get one myself) they released them in their store for people to buy making anyone breeding them worthless to sell on the auction. They also killed the economy with another item that was super rare that they started to offer in the crown store.
Spent all that time on nothing and got absolutely nothing out of it.
Tannakaobi wrote: »They did something similar in ArcheAge. That made me quit immediately. My freaking bear farm. We spent literally months breeding bears (after spending months learning how to because it was a BIG secret) and once bred, you had a CHANCE to get a pet or a mount, and the mount was super rare. Literally after having only about 20 mounts on the server (and never actually getting the luck to get one myself) they released them in their store for people to buy making anyone breeding them worthless to sell on the auction. They also killed the economy with another item that was super rare that they started to offer in the crown store.
Spent all that time on nothing and got absolutely nothing out of it.
This is entirely different and I am in total agreement that this is out of order. They should have at least just added a different bear. I think ESO should have more pets that you can earn by playing.
Talking of which, what's up with the pets anyhow? My dog does not do anything. Some emotes like licking it's butt, chasing it's tail and generally being like a dog is surly a must with a crown store vanity pet.
I think your definition needs to consider how much needs to be done in game to catch up with those who pay to advance. For example, if the crown store sold 3600 champion point potions, well, I can still get those in game. It will just take me a few years.Tannakaobi wrote: »How can you consider it not to be pay to win when it completely invalidates up to 12 skill points that other players have spent to achieve a much, much worse effect? Those 12 skill points that crafters have tied up in those passives (for a very very long time, because even with those passives it still takes a really long time to do all of the trait research) can make a huge difference in combat effectiveness. Being able to avoid spending those skill points on non-combat passives just by spending money is the definition of pay to win.Rev Rielle wrote: »Tannakaobi wrote: »How would people feel about that? Too pay to win maybe? Or is it pay to catch up...
I would use some crowns to instantly research one item right now... This isn't there already is it? I couldn't see it and was surprised to be honest. It must be because of the pay to win implications. In which case can I have a bouncy castle instead to spend my dough on?
No it would not be 'pay to win' at all.
If you work on that principle then someone who has more time to play games is participating in P2W, time is money...
The definition of pay to win in my opinion is being able to buy something that gives you an advantage that can not be gained by any other means in the game. Otherwise it's pay for a head start, or pay for a boost... that's all a bit murky, better to keep things black and white.
Rev Rielle wrote: »The basic argument against that you see is: 'I had to put in all this 'effort' so everyone else has to'. And really that's a weak argument at best, and only tries to divide the community into 'us and them'. Looking at it in a wider context: We should be encouraging our fellow players and helping them enjoy the game, it's not a competition, we're all playing the game together.
Waffennacht wrote: »I would be extremely displeased, especially after this amount of time and pc's
psychojudge wrote: »It would not be fair to the players who did spend days on end researching every trait there is.
You mean like the Horse training that shaves off 6 months of logins?
Horse training I don't mind. How fast someone can ride their horse doesn't bother me in the slightest..
However, I spent many many many months researching traits, looting gear with the right trait, crafting sets and everything... I'd be pretty mad if they gave that out for 700 crowns a trait >.>