Hey, I'm fine with some of the convenience items in the Crown store, but this would definitely be P2W in my mind. The difference is that this would invalidate up to 12 skill points that people would otherwise spend on passives. Effectively being able to buy 12 skill points, and being able to do what those skill points let you do far far faster and more efficiently? Yup, definitely P2W.Good luck with that. You can't suggest nail vanish in the crown store without people screaming "P2W, P2W!!". Even though the traits are obtainable by everyone in game for free, they don't understand people have lives and can't log in every day to research. In any case, asking for a feature in the crown store that offers anything other than cosmetics you are going to get mauled, so I wouldn't even bother trying.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
FireCowCommando wrote: »Researching is a massive undertaking, 100's of days of research before you get them all.
Can you imagine someone wanting to role play this game as a crafter, investing all that time and energy so they can be "that crafter friend", be undermined by someone dropping 40 bucks and making his effort immediately devalued/unnecessary?
You are fixing to be mauled by the "That would be pay to win" crowd. Personally I never understood why the increase was so steep. Researching the 9 trait should have never taken longer than 12 hours.
And instant research would sell
Good luck with that. You can't suggest nail vanish in the crown store without people screaming "P2W, P2W!!". Even though the traits are obtainable by everyone in game for free, they don't understand people have lives and can't log in every day to research. In any case, asking for a feature in the crown store that offers anything other than cosmetics you are going to get mauled, so I wouldn't even bother trying.
DaveMoeDee wrote: »Man, with the amount of gold I spent on nirnhorned items to research, it would have to be really expensive.
YeOldeGamer wrote: »No. Bad idea. Crafting is already waaay to easy in this game. Leave some freaking challange for SOMETHING in the game.
Ourorboros wrote: »I put in the time and the gold to have researched all the traits. I don't think INSTANT research should be available at any price. However, just because I put in the research time doesn't mean I think it was ever a good idea to make research times so long, especially since the 8-trait sets are mostly worthless. I don't agree that because we were forced to invest so much time researching that it has to stay that way in the game. I see no reason other than petulance that a potion or scroll could not be added to work with, not replace, the existing research passives.
Moonshadow66 wrote: »Ourorboros wrote: »I put in the time and the gold to have researched all the traits. I don't think INSTANT research should be available at any price. However, just because I put in the research time doesn't mean I think it was ever a good idea to make research times so long, especially since the 8-trait sets are mostly worthless. I don't agree that because we were forced to invest so much time researching that it has to stay that way in the game. I see no reason other than petulance that a potion or scroll could not be added to work with, not replace, the existing research passives.
Yeah, I researched them all (except for 1 item, I started very late^^) but I only craft up to 6-trait equipment, though. I don't see any bonus in an 8-trait set that would make me want to craft it.
Moonshadow66 wrote: »Ourorboros wrote: »I put in the time and the gold to have researched all the traits. I don't think INSTANT research should be available at any price. However, just because I put in the research time doesn't mean I think it was ever a good idea to make research times so long, especially since the 8-trait sets are mostly worthless. I don't agree that because we were forced to invest so much time researching that it has to stay that way in the game. I see no reason other than petulance that a potion or scroll could not be added to work with, not replace, the existing research passives.
Yeah, I researched them all (except for 1 item, I started very late^^) but I only craft up to 6-trait equipment, though. I don't see any bonus in an 8-trait set that would make me want to craft it.
I want scroll that cast a magic to insta pew pew my enemies.
"whiteshadow711j wrote:Imagine all the time I have waited to research items (I am still researching Nirn Stuff) and someone just pays real money and bam they are done and I am still waiting for my research to finish.
Tannakaobi wrote: »"whiteshadow711j wrote:Imagine all the time I have waited to research items (I am still researching Nirn Stuff) and someone just pays real money and bam they are done and I am still waiting for my research to finish.
Just as easy for someone to say, people that have all that time only complain about crown items because they can't afford them, maybe because they spend all their time playing games like ESO instead of er... working.
I do not want to see these in the store because they do, in a very specifically measurable way, devalue the efforts that crafters have gone to in acquiring the items (especially nirnhoned), planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible).
Tannakaobi wrote: »I do not want to see these in the store because they do, in a very specifically measurable way, devalue the efforts that crafters have gone to in acquiring the items (especially nirnhoned), planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible).
It only devalues the efforts that crafters put in if they feel self entitled. Crafting is part of the game. Most people will craft because they enjoy crafting (me included). But I truly support that mmo's should be 'play the way you like'. Part of that is side stepping time consuming aspects that have no place in some people's gameplay, it becomes a grind.
Creating items that take months of continual playing time (not game play) is no different to having things like vanity pets that can only be bought. Which I'm also against.
"planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible)." Sounds to me like you enjoy it. Some people don't, personally I just set up a spreadsheet in excel. But each to their own is all I'm saying.
Tannakaobi wrote: »I do not want to see these in the store because they do, in a very specifically measurable way, devalue the efforts that crafters have gone to in acquiring the items (especially nirnhoned), planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible).
It only devalues the efforts that crafters put in if they feel self entitled. Crafting is part of the game. Most people will craft because they enjoy crafting (me included). But I truly support that mmo's should be 'play the way you like'. Part of that is side stepping time consuming aspects that have no place in some people's gameplay, it becomes a grind.
Creating items that take months of continual playing time (not game play) is no different to having things like vanity pets that can only be bought. Which I'm also against.
"planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible)." Sounds to me like you enjoy it. Some people don't, personally I just set up a spreadsheet in excel. But each to their own is all I'm saying.
Why can't the people who don't like crafting.... not craft? The idea of a crafting economy is that the people who want to craft can craft, and the people who don't want to craft can use some of the gold they have gotten, during the time they weren't slaving over a hot crafting bench, to buy the items made by the crafters.
That way nobody has to do what they don't want to. It increases player interactions in the game. It also doesn't run the risk of devaluing the effort the crafters put in (as this Crown Store addition would do).
Don't think about crafting in terms of what one person does or doesn't like. Think about it in terms of what community members offer to each other to support everyone's playstyle.
Tannakaobi wrote: »How would people feel about that? Too pay to win maybe? Or is it pay to catch up...
I would use some crowns to instantly research one item right now... This isn't there already is it? I couldn't see it and was surprised to be honest. It must be because of the pay to win implications. In which case can I have a bouncy castle instead to spend my dough on?
whiteshadow711jppreub18_ESO wrote: »FireCowCommando wrote: »Researching is a massive undertaking, 100's of days of research before you get them all.
Can you imagine someone wanting to role play this game as a crafter, investing all that time and energy so they can be "that crafter friend", be undermined by someone dropping 40 bucks and making his effort immediately devalued/unnecessary?
Yeah that would make me really mad at ZOS, since I have a dedicated Crafter..
Imagine all the time I have waited to research items (I am still researching Nirn Stuff) and someone just pays real money and bam they are done and I am still waiting for my research to finish.