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Nerfing the new vet dungeons already?

  • Nifty2g
    Nifty2g
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    Scyantific wrote: »
    To be fair, stacking on spell resistance and armor on enemies while making them hit like trucks isn't exactly what I would call "making the dungeons harder." It's more akin to the harder modes of Skyrim/New Vegas where everything is a bullet sponge.

    Now, stuff like the Planar Inhibitor fight where you need to attack the portals before you get overwhelmed with adds, or in the Flesh Sculptor fight where you have to prevent the prisoners from making it into the pit by grenading them, or the Adjucator fight where someone has to pick their way out of a cage, those are actually interesting mechanics and make the dungeons a challenge for the first/second time around. I'd prefer those types of mechanics over the usual "bullet sponge" method that developers seem to be tacking onto games as the additional "hard mode."
    I actually just did a run where we ignored mechanics on the flesh sculptor and straight burned, got a video of it, will upload soon
    Haven't got one of Adjudicator but we beat it in 77 seconds, will try to get one tomorrow
    Edited by Nifty2g on September 13, 2015 3:08PM
    #MOREORBS
  • manny254
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    I would say wait and see what the damage reduction end up being. The content certainly needs to be challenging, but I do feel that some adjustments could be made to the content.

    I am far from a casual pve player, but certainly would not consider my self a hardcore pve player like Nifty or Alcast. We haven't got no death or speed run on WGT yet, but our group can generally complete it in around 40 mins without any full wipes. I really do enjoy WGT, but I feel that some adjustments are reasonable. I know there is some issue with the first bosses fire mechanics, and I feel it is very easy in its current state. The deadroth should probably have their damage lowered a bit. It is strange to me that these trash mobs feel like more of a threat than some of the bosses/mini bosses in the dungeon.

    The inhibiter boss is very fun for me, but I can certainly see why a lot of players would have trouble. If I where to personally make it a bit easier for the more general population I would extend the time the inhibiter spends on the ground after it burns out in the blue phase. Not by a significant amount of time, but I think it could give groups some more breathing room and chances to recover from a mistake. I feel that the Molag Kena fight is in a good spot, and there is nothing I would change about it.

    Now for IC Prison. Personally I have only attempted it once. When we reached the Flesh Sculpter all we could think is "This is not Fun." The mechanic of throwing the balls at the zombies just feel clunky as can be. Trying to kill the zombies just ends up being more frustrating than fun. The flesh atronachs are meant to be punishment for not killing the zombies, but the fight start by punishing you with one for no reason. This fight is just simply not enjoyable for me, and if I do not enjoy something I am simply not going to play it. If the fight feels like this for me I could only imagine how the average player would feel about it.
    - Mojican
  • Jaronking
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    Wonder how many people saying it's "fine" have less than 50 champion points.
    If you made it to vet 14 on just one character you have over 50 CP.Anyone under Vet14 their really no point in doing it unless your scaling the dungeon down for your Vet 14/15 groupmates.So yea it's fine as is.
  • MrTtheDK
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    I think the difficulty nerfing of these new dungeons is inevitable. I dont mind at this point if they "nerf" the dungeons as most of us (progessionist players) have already beaten the hardmodes what is the point of doing them again in this level of difficulty especially considering the low drop rate of set items. After all, these dungeons cannot be seriously considered end game pve content as the scope are more filler content until the new trials and arena are released. To be honest this current lvl of content requires four very talented players which at this point of the game are few and far between at least on AD's end given attrition rates from a lack of true end game content in 1.6. I really wouldn't care much if this content was opened up to a larger player base so that more talented players are able to join in the fun.
    Main:
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  • greenlights6
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    Casual here. I don't have the time to grind CPs, grind trophies for vaults, farm, etc etc etc. I do well enough in vet content and LOVE challenges. I've died so many times trying to clear vWGT and vPrison, and relished every single one of those deaths haha. I did not watch ESO LIVE, but it seems to me that the damage the monsters do is being lowered, but the mechanics remain the same. I hope it remains challenging.

    With that said, I do think they should've kept those out of the gold key rotation, and just left them untouched for those who want to do the challenging content. Don't get me wrong, of course I'd love to be able to complete the hardest content. But with how the game is progressing, and the power gap between the players with high CP/play+farm time and those without, I understand that the group needed to clear those dungeons is a group I'd be holding back because of it.
    However, having those dungeons be pledges kinda guarantees a massive part of the population won't be getting a gold key that day. Let the elite go in there and do hard mode and be challenged whenever they want. They can get the gold key from any dungeon you set up, and even quicker if it's not WGT or prison. If they want the rewards those dungeons offer, they'd still be able to get them any time.

    I'm learning to separate myself from the desire to be really competitive. Being able to dedicate 8 hours a week to this game means I'll never be. I still love the game though, it's a great game and it can be great fun, as long as I stop trying to catch up. The second I get on the hamster wheel is the second I hate it haha

    Gottslieg - mDK - EP
    Freyjäa - Sorc - EP
    Ëothain - Templar
  • Personofsecrets
    Personofsecrets
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    Cinbri wrote: »
    @Alcast ZOS nerfed new dungeons? Didnt see anything about it.

    Look at last ESO Live, last friday. Gina said that with next monday's patch mobs in veteran IC prison and veteran white-gold tower would do slightly less damage. That's all. Probably not a massive nerf, but still a nerf.

    Mobs 1 shotting dps is worthy challenge?
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Cinbri wrote: »
    @Alcast ZOS nerfed new dungeons? Didnt see anything about it.

    Look at last ESO Live, last friday. Gina said that with next monday's patch mobs in veteran IC prison and veteran white-gold tower would do slightly less damage. That's all. Probably not a massive nerf, but still a nerf.

    Mobs 1 shotting dps is worthy challenge?

    ???? You're quoting me but I'm afraid I don't see how your question is related to my quote.

    If you mean that the challenging aspect of a dungeon or a fight does not necessarily imply the risk of being one-shot, then I agree with you. There should be more (and there is more to vWGT and vICP) than just brute force vs. DPS-check.

    Edited by anitajoneb17_ESO on September 13, 2015 4:39PM
  • Personofsecrets
    Personofsecrets
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    Cinbri wrote: »
    @Alcast ZOS nerfed new dungeons? Didnt see anything about it.

    Look at last ESO Live, last friday. Gina said that with next monday's patch mobs in veteran IC prison and veteran white-gold tower would do slightly less damage. That's all. Probably not a massive nerf, but still a nerf.

    Mobs 1 shotting dps is worthy challenge?

    ???? You're quoting me but I'm afraid I don't see how your question is related to my quote.

    If you mean that the challenging aspect of a dungeon or a fight does not necessarily imply the risk of being one-shot, then I agree with you. There should be more (and there is more to vWGT and vICP) than just brute force vs. DPS-check.

    Yes, I also wish that pressing buttons for aggro, lock picking, and piles of goop were not to be confused for mechanics.

    They are in a sense and add difficulty in a sense, but pressing e isn't really something I value in the middle of a fight.
  • Joy_Division
    Joy_Division
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    Nifty2g wrote: »
    Artemiisia wrote: »
    well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.

    dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,

    Well spoken Kahlan!

    This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.

    Remove them from pledges and the problem is solved.
    What has that got to do with anything, do people not like a challenge?
    I feel for the future of this game :( I hope the developers soon decide to make the players better themselves at this game soon, I mean we are doing end game content right? And we complain theres nothing to do right? Because everything is a walk in the park. Trials take an average of 8 minutes or less to complete and trials are meant to be harder than dungeons, dungeons take longer to beat than trials lol

    No, people do like a challenge. The problem is that the challenge is also a gold pledge.

    Casual gamers would like to be able to complete gold pledges too, but they don't have the time to train hours and hours for them and than not getting a gold key because they are not up for it yet.

    If you remove the 2 dungeons from gold pledges, the nerf would not be needed. Casuals can still get a gold key with the other dungeons and you and me would still have our challenge. Meanwhile, casuals could still try the IC dungeons but the frustration wouldn't be that high after a few hours of training and not getting a gold key.

    It would give them less reason to complain and a small incentive (if they really want that helmet at V16) to keep trying. If they don't need it, they could just go and do it on normal.

    Tell me, what's the point of the Silver Key pledge (which also drops monster sets)?

    This goes beyond wanting a "participation" trophy. You actually want a first-place trophy.

    Did you read my whole argument or just that line?

    NO, I don't want a first-place trophy! I can complete gold pledges and trials. I was just thinking of a solution to prevent the nerf.

    *sigh*

    Why do people assume just because I disagree with them, that I didn't read what they had written.

    OK, you say casuals would like to complete the gold key quests.

    So...why are there Silver Key pledges?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • anitajoneb17_ESO
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    So...why are there Silver Key pledges?

    Silver keys are just a "feelgood" thing for gold key winners. Nobody wants silver keys. People who run the non-vet pledges do it for the fun or for the XP, not for the silver key. There is nothing interesting in the silver key chests (at least, not in 1.6, now it seems silver chests also drop shoulders).

    The problem is as follows :

    - "Casuals" (by this I mean "non-progression-orientated players" or "non-elite- players", not necessarily "bad players" since they can be very good players too, just not "excellent") don't mind some content being "elite-exclusive", BUT they want access to all the gear and rewards. They rightfully refuse some items to be gated behind time of play or excellent players' skills.

    - "Elite" (by this I mean nothing negative, just the top 5% excellent players) players want challenging content AND exclusive rewards for completing it.

    That's where it hurts. It's not compatible.

    If there was some really hard hard mode for the dungeons, that would serve the appetite of elite players for really hard challenge, BUT there would be no particular reward for it, just the "glory", then there would be no problems.

    The actual problem is that "elite" players non only want content adapted to their level, but they also want rewards for it. They pretend that they enjoy the fun of the challenge but that's not true : they don't enjoy difficult content if there's no exclusive reward attached to it.

    Since there are by definition more casual than elite players in the game, this leads to content being nerfed so that everybody can have the rewards. And elite players being deprived of really hard content. But that's the fault of the elite players who want exclusive rewards.

    Just my opinion.

    Edited by anitajoneb17_ESO on September 13, 2015 5:58PM
  • sagitter
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    To all the people that say : No, people do like a challenge. The problem is that the challenge is also a gold pledge

    Write with me on the board:
    Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,.
    Scaled dungeons are easier and you get the gold key^^.
  • anitajoneb17_ESO
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    sagitter wrote: »
    To all the people that say : No, people do like a challenge. The problem is that the challenge is also a gold pledge

    Write with me on the board:
    Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,.
    Scaled dungeons are easier and you get the gold key^^.

    Write with me :smile:
    - Dungeons cannot be scaled down if you want the head part of the set
    - Dungeons cannot be scaled down if you want the head part of the set
    - Dungeons cannot be scaled down if you want the head part of the set
    - Dungeons cannot be scaled down if you want the head part of the set
    - Dungeons cannot be scaled down if you want the head part of the set
    - Dungeons cannot be scaled down if you want the head part of the set
    - Dungeons cannot be scaled down if you want the head part of the set
    - Dungeons cannot be scaled down if you want the head part of the set
    - Dungeons cannot be scaled down if you want the head part of the set
    Edited by anitajoneb17_ESO on September 13, 2015 6:04PM
  • The Uninvited
    The Uninvited
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    Nifty2g wrote: »
    Artemiisia wrote: »
    well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.

    dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,

    Well spoken Kahlan!

    This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.

    Remove them from pledges and the problem is solved.
    What has that got to do with anything, do people not like a challenge?
    I feel for the future of this game :( I hope the developers soon decide to make the players better themselves at this game soon, I mean we are doing end game content right? And we complain theres nothing to do right? Because everything is a walk in the park. Trials take an average of 8 minutes or less to complete and trials are meant to be harder than dungeons, dungeons take longer to beat than trials lol

    No, people do like a challenge. The problem is that the challenge is also a gold pledge.

    Casual gamers would like to be able to complete gold pledges too, but they don't have the time to train hours and hours for them and than not getting a gold key because they are not up for it yet.

    If you remove the 2 dungeons from gold pledges, the nerf would not be needed. Casuals can still get a gold key with the other dungeons and you and me would still have our challenge. Meanwhile, casuals could still try the IC dungeons but the frustration wouldn't be that high after a few hours of training and not getting a gold key.

    It would give them less reason to complain and a small incentive (if they really want that helmet at V16) to keep trying. If they don't need it, they could just go and do it on normal.

    Tell me, what's the point of the Silver Key pledge (which also drops monster sets)?

    This goes beyond wanting a "participation" trophy. You actually want a first-place trophy.

    Did you read my whole argument or just that line?

    NO, I don't want a first-place trophy! I can complete gold pledges and trials. I was just thinking of a solution to prevent the nerf.

    *sigh*

    Why do people assume just because I disagree with them, that I didn't read what they had written.

    OK, you say casuals would like to complete the gold key quests.

    So...why are there Silver Key pledges?

    Because you're not just disagreeing, you're putting words in my mouth like "This goes beyond wanting a "participation" trophy. You actually want a first-place trophy."

    Instead, you could just say why you disagree and we could discuss it.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • tpanisiakb16_ESO
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    Artificially inflating damage stats, health numbers, and resistances does not make anything "hardcore", it makes it frustrating to a large portion of players who have not yet met the upper echelon of comparable CP.

    I mean, if ESO wants to become the next Wildstar all the power to them, but Carbine quickly realized the people paying their bills wasn't the people who enjoyed sitting on their asses for 6 hours throwing themselves relentlessly at raid mechanics.

    All IC has done for me has made me very hungry for Fallout 4, and more appreciative of all the games sitting in my Steam library.
  • greenlights6
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    - Dungeons cannot be scaled down if you want the head part of the set

    Thank you! I don't think we want things less difficult, but I speak for myself. There IS (was?) content that's tailored to organized groups of good players. Think trials, DSA. Most casuals would never get to set foot in them, and they had a hardmode for those looking for a better challenge/reward. I would be ok with the new dungeons becoming the new thing that casuals rarely, if ever, get to see due to not having the time/guild/gear to do it, but it would make sense that pledges, being daily quests, should be accessible and manageable to most of the playerbase.

    Gottslieg - mDK - EP
    Freyjäa - Sorc - EP
    Ëothain - Templar
  • Mojmir
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    So all this complaining because they're reducing the dmg slightly? OMG get over yourselves,if you've beaten the dungeon already then the challenge is already over.go for no death achievement and move on to the next argument.
  • asneakybanana
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    THERE IS NO NEED FOR A NERF. Last night a group of players from my guild who are all fairly experienced at pve but not even geared yet went and 1 shot all the bosses including hard mode Kena. Other than in when the planar inhibitor goes to blue phase it's just stack and whack like every other fight in the game. The inhibitor died in 1.5 phases not even getting to second blue and molar Kena was pushed to middle phase before he could change from wall to eye of the storm phase or any Atros could spawn. I was running v12 and v14 gear with valkyn(which is a pretty awful set now compared to keep a or nerieneth) and the other dps was running Kena and then v12 and 14 for the rest of his gear. We both have around 450 cp which is pretty average for most players. There are builds posted in many many places on how to do better dps telling you exactly the rotation to use and what gear to run, so there is no reason anyone should be more than a couple thousand dps behind the best player in their class.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
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    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
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    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
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  • Nifty2g
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    Damage nerf is inevitable at this point however, for those asking for the nerf saying how ZOS will lose customers, no one will ever beat this and so on my advice to you; maybe you should give it a chance, learn some mechanics of the fights go in with proper gear and work towards beating the hardest content at the moment, and no you don't have to be a "hardcore" player, you just have to take it slow and do the mechanics. It's not ZOS ruining the community, it's you, you should give the content a chance before you ask for nerfs not even a week after release it was announced to be nerfed.
    #MOREORBS
  • Soulshine
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    Not going to get into another debate about what "casual" or "hardcore" means to the masses here; I think it is pretty obvious.

    This game at beta provided a more interesting questing experience, let alone dungeon dives for 4 mans, than anything we have seen since, so I am not sure why anyone is surprised the dungeons in IC are getting the nerf bat. There was complaining about them even on PTS threads, let alone since live. And as usual, ZoS listens to complainers, not to the rest of players who were happy with the content as it was.

    The real problem continues to be ignored and that is that these 4 man instances continue to be paraded about as PvE end game content, when they are nothing but time sink dailies masquerading as meta. They are inefficient in providing XP, proper rewards, or distinct paths for progression to improve your skills. They have become nothing but spaces for an accumulation of training dummies to be beaten down into submission by heavy DPS leaden tactics at every turn. 12 man "trials" where the epitome of this formula unfortunately, and the fact they have remained in the dustbin of past level caps speaks volumes about the capacity of this developer to bridge the gap emerging in between.
  • Waseem
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    i say yes for the nerf. i never finished any of the newly released IC dungeons and everytime i go there we end up wiping. when i ask expierenced people so i can do it with them they either ignore me or asking me for a *** achievement i dont have. im not ready to spam 24/7 looking for someone to give pity on me so can do these dungeons with. you are a good grouped guild/friends etc you can do it fine. but you -for sure- dont even care to talk to non-guilded people regarding this new stuff and rather do it by your own. so yes for the nerf since more people will be able to finish/enjoy the new dungeons
    and thanks ZOS for the quick react. i think you noticed that over 90% of players who entered these dungeons ended up wiping and never visit again
    also dear "expierenced pc players", when was the last time you 3 of you grouped with a noobie and taught him/her a dungeon tactics? did you do that with the new IC dungeons? apparently not.. so keep playing on your own with your own friends/guild and leave the public *** doable by "people out of your league"
  • Soulshine
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    Waseem wrote: »
    i say yes for the nerf. i never finished any of the newly released IC dungeons and everytime i go there we end up wiping. when i ask expierenced people so i can do it with them they either ignore me or asking me for a *** achievement i dont have. im not ready to spam 24/7 looking for someone to give pity on me so can do these dungeons with. you are a good grouped guild/friends etc you can do it fine. but you -for sure- dont even care to talk to non-guilded people regarding this new stuff and rather do it by your own. so yes for the nerf since more people will be able to finish/enjoy the new dungeons
    and thanks ZOS for the quick react. i think you noticed that over 90% of players who entered these dungeons ended up wiping and never visit again
    also dear "expierenced pc players", when was the last time you 3 of you grouped with a noobie and taught him/her a dungeon tactics? did you do that with the new IC dungeons? apparently not.. so keep playing on your own with your own friends/guild and leave the public *** doable by "people out of your league"

    My questions for you would be why are you asking in zone chat for help with this and refusing to try it with a dedicated groups of friends or guildmates to learn the content together?

    Wanting to just step into a vet level dungeon without any prior exposure to it and expecting to breeze through it with three other people you have never played with before is not exactly a realistic expectation to have of vet level content.

    Forever insisting that it is the responsibility of the developers to make it easy enough to be done this way, and if it isn't that it is the responsibility of other players to show you the way is also not an especially bright conclusion to draw from the issue at hand.
  • Shader_Shibes
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    Nifty2g wrote: »
    Damage nerf is inevitable at this point however, for those asking for the nerf saying how ZOS will lose customers, no one will ever beat this and so on my advice to you; maybe you should give it a chance, learn some mechanics of the fights go in with proper gear and work towards beating the hardest content at the moment, and no you don't have to be a "hardcore" player, you just have to take it slow and do the mechanics. It's not ZOS ruining the community, it's you, you should give the content a chance before you ask for nerfs not even a week after release it was announced to be nerfed.

    Spot on!

    Me and my guildies i run with aren't hardcore, somewhere in between :p and we only ran into problems on the Inhibitor on our first attempt. We studied a few videos to learn the mechanics which helped greatly.

    On vet, Kena is pretty simple, he really is.

    I can understand people trying and trying, wiping endlessly and getting frustrated, then coming here to cry nerf, but how many of you thought vCoA or vDSA for example was impossible when they were first introduced? Now, just about everyone has completed them.

    Give these new delves a chance, atleast longer than a week or so, jeez.
  • G0ku
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    Hate to admit it, we tried WGT this weekend. All in all 15 hours spent in there to get to Molag Kena. Spent about 200 soulgems and uncountable repair kits and tri-pots.

    We will make it at some point. But if you can´t see that the difficulty is far from entertaining for the most players then you should rethink. People want to have fun and to wipe over and over again for hours is not fun for the most.

    You did it, you had your time to shine. Anything gets nerfed at some point, if people give up frustrated it will be a money loss for ZOS, easy as that.

    Most people in my casual guilds couldn´t even afford the stuff we spent to get that far...
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • asneakybanana
    asneakybanana
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    Waseem wrote: »
    i say yes for the nerf. i never finished any of the newly released IC dungeons and everytime i go there we end up wiping. when i ask expierenced people so i can do it with them they either ignore me or asking me for a *** achievement i dont have. im not ready to spam 24/7 looking for someone to give pity on me so can do these dungeons with. you are a good grouped guild/friends etc you can do it fine. but you -for sure- dont even care to talk to non-guilded people regarding this new stuff and rather do it by your own. so yes for the nerf since more people will be able to finish/enjoy the new dungeons
    and thanks ZOS for the quick react. i think you noticed that over 90% of players who entered these dungeons ended up wiping and never visit again
    also dear "expierenced pc players", when was the last time you 3 of you grouped with a noobie and taught him/her a dungeon tactics? did you do that with the new IC dungeons? apparently not.. so keep playing on your own with your own friends/guild and leave the public *** doable by "people out of your league"

    The reason no one is willing to carry you is because you can't carry someone through this dungeon. Every person needs to know their role and execute at a 90% success rate otherwise you'll be overrun by adds.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Waseem wrote: »
    also dear "expierenced pc players", when was the last time you 3 of you grouped with a noobie and taught him/her a dungeon tactics? did you do that with the new IC dungeons? apparently not.. so keep playing on your own with your own friends/guild and leave the public *** doable by "people out of your league"
    Don't say things like this, I've been walking healers, tanks and dps through these dungeons :)
    #MOREORBS
  • The Uninvited
    The Uninvited
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    We both have around 450 cp which is pretty average for most players.

    No it's not.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Mojmir
    Mojmir
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    ✭✭✭✭✭
    We both have around 450 cp which is pretty average for most players.

    No it's not.

    lol is that 450 together I hope? if I had that many pts id be yolo/solo'n pledges.
  • tino.antoninieb17_ESO
    Nerfing new dungeons is pure business decision. My personal opinion is that new dungeons are right where they should be. Best option would be to have 3 difficulty levels where on level 2 and 3 we have same loot . Hardest version would be there just for achievement and for people who like challenge.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    ✭✭✭✭✭
    We both have around 450 cp which is pretty average for most players.

    No it's not.

    THIS^ SO MUCH THIS.
    Believing that 450 CP is "normal" and "average" shows how much 10 hours/day players are disconnected from the reality of the game. Hardcore everyday players are around 380, normal people with jobs/life are around 250/300. Not more.
    Attitude regarding difficulty suffers the very same distortion.
    Nerfing new dungeons is pure business decision. My personal opinion is that new dungeons are right where they should be. Best option would be to have 3 difficulty levels where on level 2 and 3 we have same loot . Hardest version would be there just for achievement and for people who like challenge.

    This I agree 150%. Everybody would be happy with that. Wait... no... some elite players (not all) would complain that effort and achievement deserve reward and would ask for some special gear which in turn....



  • Soulshine
    Soulshine
    ✭✭✭✭✭
    We both have around 450 cp which is pretty average for most players.

    No it's not.

    THIS^ SO MUCH THIS.
    Believing that 450 CP is "normal" and "average" shows how much 10 hours/day players are disconnected from the reality of the game. Hardcore everyday players are around 380, normal people with jobs/life are around 250/300. Not more.
    Attitude regarding difficulty suffers the very same distortion.
    Nerfing new dungeons is pure business decision. My personal opinion is that new dungeons are right where they should be. Best option would be to have 3 difficulty levels where on level 2 and 3 we have same loot . Hardest version would be there just for achievement and for people who like challenge.

    This I agree 150%. Everybody would be happy with that. Wait... no... some elite players (not all) would complain that effort and achievement deserve reward and would ask for some special gear which in turn....

    Please do not exaggerate on the negative end either. I don't know of a single player in the guilds I belong to on EU or formerly in NA that I do not have at least one main with 400 plus CPs. The system went live well over eight months ago and those that have been playing actively the entire time, and especially those with more than one Vet level alt, can easily get to that number without playing 10 hours a day. If all you have is one main and play less often, then yes you will have less than that.
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