I actually just did a run where we ignored mechanics on the flesh sculptor and straight burned, got a video of it, will upload soonScyantific wrote: »To be fair, stacking on spell resistance and armor on enemies while making them hit like trucks isn't exactly what I would call "making the dungeons harder." It's more akin to the harder modes of Skyrim/New Vegas where everything is a bullet sponge.
Now, stuff like the Planar Inhibitor fight where you need to attack the portals before you get overwhelmed with adds, or in the Flesh Sculptor fight where you have to prevent the prisoners from making it into the pit by grenading them, or the Adjucator fight where someone has to pick their way out of a cage, those are actually interesting mechanics and make the dungeons a challenge for the first/second time around. I'd prefer those types of mechanics over the usual "bullet sponge" method that developers seem to be tacking onto games as the additional "hard mode."
If you made it to vet 14 on just one character you have over 50 CP.Anyone under Vet14 their really no point in doing it unless your scaling the dungeon down for your Vet 14/15 groupmates.So yea it's fine as is.Treasure_Goblin wrote: »Wonder how many people saying it's "fine" have less than 50 champion points.
Personofsecrets wrote: »anitajoneb17_ESO wrote: »
Mobs 1 shotting dps is worthy challenge?
anitajoneb17_ESO wrote: »Personofsecrets wrote: »anitajoneb17_ESO wrote: »
Mobs 1 shotting dps is worthy challenge?
???? You're quoting me but I'm afraid I don't see how your question is related to my quote.
If you mean that the challenging aspect of a dungeon or a fight does not necessarily imply the risk of being one-shot, then I agree with you. There should be more (and there is more to vWGT and vICP) than just brute force vs. DPS-check.
The Uninvited wrote: »Joy_Division wrote: »The Uninvited wrote: »What has that got to do with anything, do people not like a challenge?The Uninvited wrote: »Artemiisia wrote: »well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.
dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,
Well spoken Kahlan!
This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.
Remove them from pledges and the problem is solved.
I feel for the future of this gameI hope the developers soon decide to make the players better themselves at this game soon, I mean we are doing end game content right? And we complain theres nothing to do right? Because everything is a walk in the park. Trials take an average of 8 minutes or less to complete and trials are meant to be harder than dungeons, dungeons take longer to beat than trials lol
No, people do like a challenge. The problem is that the challenge is also a gold pledge.
Casual gamers would like to be able to complete gold pledges too, but they don't have the time to train hours and hours for them and than not getting a gold key because they are not up for it yet.
If you remove the 2 dungeons from gold pledges, the nerf would not be needed. Casuals can still get a gold key with the other dungeons and you and me would still have our challenge. Meanwhile, casuals could still try the IC dungeons but the frustration wouldn't be that high after a few hours of training and not getting a gold key.
It would give them less reason to complain and a small incentive (if they really want that helmet at V16) to keep trying. If they don't need it, they could just go and do it on normal.
Tell me, what's the point of the Silver Key pledge (which also drops monster sets)?
This goes beyond wanting a "participation" trophy. You actually want a first-place trophy.
Did you read my whole argument or just that line?
NO, I don't want a first-place trophy! I can complete gold pledges and trials. I was just thinking of a solution to prevent the nerf.
*sigh*
Joy_Division wrote: »So...why are there Silver Key pledges?
To all the people that say : No, people do like a challenge. The problem is that the challenge is also a gold pledge
Write with me on the board:
Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,Dungeons can be scaled down,.
Scaled dungeons are easier and you get the gold key^^.
Joy_Division wrote: »The Uninvited wrote: »Joy_Division wrote: »The Uninvited wrote: »What has that got to do with anything, do people not like a challenge?The Uninvited wrote: »Artemiisia wrote: »well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.
dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,
Well spoken Kahlan!
This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.
Remove them from pledges and the problem is solved.
I feel for the future of this gameI hope the developers soon decide to make the players better themselves at this game soon, I mean we are doing end game content right? And we complain theres nothing to do right? Because everything is a walk in the park. Trials take an average of 8 minutes or less to complete and trials are meant to be harder than dungeons, dungeons take longer to beat than trials lol
No, people do like a challenge. The problem is that the challenge is also a gold pledge.
Casual gamers would like to be able to complete gold pledges too, but they don't have the time to train hours and hours for them and than not getting a gold key because they are not up for it yet.
If you remove the 2 dungeons from gold pledges, the nerf would not be needed. Casuals can still get a gold key with the other dungeons and you and me would still have our challenge. Meanwhile, casuals could still try the IC dungeons but the frustration wouldn't be that high after a few hours of training and not getting a gold key.
It would give them less reason to complain and a small incentive (if they really want that helmet at V16) to keep trying. If they don't need it, they could just go and do it on normal.
Tell me, what's the point of the Silver Key pledge (which also drops monster sets)?
This goes beyond wanting a "participation" trophy. You actually want a first-place trophy.
Did you read my whole argument or just that line?
NO, I don't want a first-place trophy! I can complete gold pledges and trials. I was just thinking of a solution to prevent the nerf.
*sigh*
Why do people assume just because I disagree with them, that I didn't read what they had written.
OK, you say casuals would like to complete the gold key quests.
So...why are there Silver Key pledges?
anitajoneb17_ESO wrote: »- Dungeons cannot be scaled down if you want the head part of the set
i say yes for the nerf. i never finished any of the newly released IC dungeons and everytime i go there we end up wiping. when i ask expierenced people so i can do it with them they either ignore me or asking me for a *** achievement i dont have. im not ready to spam 24/7 looking for someone to give pity on me so can do these dungeons with. you are a good grouped guild/friends etc you can do it fine. but you -for sure- dont even care to talk to non-guilded people regarding this new stuff and rather do it by your own. so yes for the nerf since more people will be able to finish/enjoy the new dungeons
and thanks ZOS for the quick react. i think you noticed that over 90% of players who entered these dungeons ended up wiping and never visit again
also dear "expierenced pc players", when was the last time you 3 of you grouped with a noobie and taught him/her a dungeon tactics? did you do that with the new IC dungeons? apparently not.. so keep playing on your own with your own friends/guild and leave the public *** doable by "people out of your league"
Damage nerf is inevitable at this point however, for those asking for the nerf saying how ZOS will lose customers, no one will ever beat this and so on my advice to you; maybe you should give it a chance, learn some mechanics of the fights go in with proper gear and work towards beating the hardest content at the moment, and no you don't have to be a "hardcore" player, you just have to take it slow and do the mechanics. It's not ZOS ruining the community, it's you, you should give the content a chance before you ask for nerfs not even a week after release it was announced to be nerfed.
i say yes for the nerf. i never finished any of the newly released IC dungeons and everytime i go there we end up wiping. when i ask expierenced people so i can do it with them they either ignore me or asking me for a *** achievement i dont have. im not ready to spam 24/7 looking for someone to give pity on me so can do these dungeons with. you are a good grouped guild/friends etc you can do it fine. but you -for sure- dont even care to talk to non-guilded people regarding this new stuff and rather do it by your own. so yes for the nerf since more people will be able to finish/enjoy the new dungeons
and thanks ZOS for the quick react. i think you noticed that over 90% of players who entered these dungeons ended up wiping and never visit again
also dear "expierenced pc players", when was the last time you 3 of you grouped with a noobie and taught him/her a dungeon tactics? did you do that with the new IC dungeons? apparently not.. so keep playing on your own with your own friends/guild and leave the public *** doable by "people out of your league"
Don't say things like this, I've been walking healers, tanks and dps through these dungeonsalso dear "expierenced pc players", when was the last time you 3 of you grouped with a noobie and taught him/her a dungeon tactics? did you do that with the new IC dungeons? apparently not.. so keep playing on your own with your own friends/guild and leave the public *** doable by "people out of your league"
asneakybanana wrote: »We both have around 450 cp which is pretty average for most players.
The Uninvited wrote: »asneakybanana wrote: »We both have around 450 cp which is pretty average for most players.
No it's not.
The Uninvited wrote: »asneakybanana wrote: »We both have around 450 cp which is pretty average for most players.
No it's not.
tino.antoninieb17_ESO wrote: »Nerfing new dungeons is pure business decision. My personal opinion is that new dungeons are right where they should be. Best option would be to have 3 difficulty levels where on level 2 and 3 we have same loot . Hardest version would be there just for achievement and for people who like challenge.
anitajoneb17_ESO wrote: »The Uninvited wrote: »asneakybanana wrote: »We both have around 450 cp which is pretty average for most players.
No it's not.
THIS^ SO MUCH THIS.
Believing that 450 CP is "normal" and "average" shows how much 10 hours/day players are disconnected from the reality of the game. Hardcore everyday players are around 380, normal people with jobs/life are around 250/300. Not more.
Attitude regarding difficulty suffers the very same distortion.tino.antoninieb17_ESO wrote: »Nerfing new dungeons is pure business decision. My personal opinion is that new dungeons are right where they should be. Best option would be to have 3 difficulty levels where on level 2 and 3 we have same loot . Hardest version would be there just for achievement and for people who like challenge.
This I agree 150%. Everybody would be happy with that. Wait... no... some elite players (not all) would complain that effort and achievement deserve reward and would ask for some special gear which in turn....