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(Ps4/Feedback) It's a beautiful world, too bad 99% of it becomes useless.

NDwarf
NDwarf
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It's coming up on 4 months and now that I'm approaching the end of Gold zones it hit me that this huge beautiful world, that I'm sure they spent countless hours making, has become mostly useless from a gameplay standpoint. There's no reason to go back to any zone other then VR 10 or Craiglorn.

Zos put so much work into this world only for it to collect dust waiting on the handful of mid-level players to come by and visit. There must be something you (Zos) can do about this? Maybe make the entire world scale to player character after Gold? Seems like such a waste.

There can be bounties on monsters, Dolmen invasions, anything really. Scale resources to just below the current DLC (void metal and such). I mean the work is done, it's content that's just laying there and with a little effort can be put back to use. I'm not talking about a full DLC pack here.
"When people !@# with you you !@# with them ten times worse. Next thing you know, you're in a motel room with 24 beers and a half bucket of chicken. You see, that's how you get things done." Ricky, Trailer Park Boys.
  • WillhelmBlack
    WillhelmBlack
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    Tamriel Limited.
    PC EU
  • shugg
    shugg
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    Agree with this, i wod do bountys and daily monster boss quests but make those mobs scale and even require agroup for the rare mobs
  • NDwarf
    NDwarf
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    Wanted to add, for PvP maybe consider allowing us to flag for pvp. Now enemy faction guards can kill us in the "platinum" VR zones and allow open world pvp. All 3 factions will be allowed to interact in these "platinum" zones.

    Most of the quest in our factions zones revolved around fighting invading enemy factions. As a DC player I could go into EP zones and have something like a Cyrodiil bounty quest. EP players can attack me if flagged, I can scout locations, capture a spawned supply wagon, or assassinate an EP military leader.

    Variety is the spice of life. Playing through 20 or so zones and then be limited to like 3 at end game...well it's going to get old. Even a new Imperial City will get old running through the same old same old. I'd like to get back out into the game world.
    "When people !@# with you you !@# with them ten times worse. Next thing you know, you're in a motel room with 24 beers and a half bucket of chicken. You see, that's how you get things done." Ricky, Trailer Park Boys.
  • Uncle_Voodoo
    Uncle_Voodoo
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    Once you complete Cadwell's Gold, it would be nice if they put you into a different "phase" where AD, EP & DC were accessible with VR 16 world bosses, mobs, etc.. And maybe even make all the "side quests" daily with some sort of reward (gold, armor). I could just run all over collecting mats and killing stuff!
  • HebrewHatchet
    HebrewHatchet
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    That would be great if we had a"platinum " where the entire world was scaled to the current level cap. I feel bad because I skipped so many quests on my way to the endgame, and going back to do then would not progress me at all, so I'm having trouble finding the motivation to do it.
    Edited by HebrewHatchet on September 12, 2015 1:38PM
    [PS4 NA]
    PSN: HebrewHatchet
  • Dreizopf
    Dreizopf
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    NDwarf wrote: »
    ... this huge beautiful world, that I'm sure they spent countless hours making, has become mostly useless from a gameplay standpoint. ...
    ... There must be something you (Zos) can do about this? ...
    ... I mean the work is done, it's content that's just laying there and with a little effort can be put back to use. ...

    This! It's real money laying around there unused. Zenimax, take this idea!

    OP talked about "Cadwell Platinum" with all 3 factions and with open PvP in the whole world Tamriel.
    What a big thought, what a possible fun, what a modern version of recycling of something to its best.
    ;)
    Man sollte sagen, was man meint. Wenn man nicht sagt, was man meint, dann meint man nicht, was man sagt.
    You should say what you are meaning. If you don't say what you are meaning, you don't mean what you are saying.
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  • Rune_Relic
    Rune_Relic
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    There have been similar suggestions before when discussing VR removal.
    Silver and gold then become 50+ engame content instead.

    I don't see why they cant keep 1-50 version of the 3 alliances
    AND 50+ versions for those that want to experience the other ZONES as an OPTION.
    BUT the ability to revisit your own 1-50 zone as a 50+ version should be on the card too as suggested.

    This way every single zone becomes additional replayable endgame content.

    You could even step it up a level and have...
    1-50 Normal, 50+Fine, 50+Superior, 50+Epic and 50+Legendary versions on top
    That are more challenging and drop appropriate grade gear as you progress.
    (Starting with Delves, Public, Group dungeons and trials)
    They also allow different skill levels to have plenty of content to master be they novices or L33t experts ;)
    So we don't get the constant...
    ...nerf the content difficulty its too hard + buff the content difficulty its too easy...
    ..both at the same time.
    I call it goldilocks content.

    ALL of the artwork and animation and world is already created.
    The only time they have to spend on it is the NPC difficulty and loot drops.
    That's 100s and 100s of hours of gameplay and XP.

    Edited by Rune_Relic on September 12, 2015 3:28PM
    Anything that can be exploited will be exploited
  • EnglishDragon17
    EnglishDragon17
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    Good idea but Zenimax wont do anything. I wish we had Bethesda back...
  • Techlisp
    Techlisp
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    Dreizopf wrote: »
    NDwarf wrote: »
    ... this huge beautiful world, that I'm sure they spent countless hours making, has become mostly useless from a gameplay standpoint. ...
    ... There must be something you (Zos) can do about this? ...
    ... I mean the work is done, it's content that's just laying there and with a little effort can be put back to use. ...

    This! It's real money laying around there unused. Zenimax, take this idea!

    OP talked about "Cadwell Platinum" with all 3 factions and with open PvP in the whole world Tamriel.
    What a big thought, what a possible fun, what a modern version of recycling of something to its best.
    ;)

    Platinum campaign, open world PvP.

    I think I just melted.

    They'd come flooding in for that.

    This post will not take you an unusually long time to read.

    PS4. EU. EP.
  • Arreyanne
    Arreyanne
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    Thats how all MMOS are made its called VERTICAL PROGRESSION
  • danno8
    danno8
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    Techlisp wrote: »
    Dreizopf wrote: »
    NDwarf wrote: »
    ... this huge beautiful world, that I'm sure they spent countless hours making, has become mostly useless from a gameplay standpoint. ...
    ... There must be something you (Zos) can do about this? ...
    ... I mean the work is done, it's content that's just laying there and with a little effort can be put back to use. ...

    This! It's real money laying around there unused. Zenimax, take this idea!

    OP talked about "Cadwell Platinum" with all 3 factions and with open PvP in the whole world Tamriel.
    What a big thought, what a possible fun, what a modern version of recycling of something to its best.
    ;)

    Platinum campaign, open world PvP.

    I think I just melted.

    They'd come flooding in for that.

    It could be interesting but:

    1. Tamriel is huge, where would people go? Where would you find opponents?
    2. What would you be doing? Hanging in Rawl'ka waiting crafting waiting to be sieged by Reds?
  • Gidorick
    Gidorick
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    I have posted a few ideas that address this issue. I really loathe the design choice of not keeping older zones viable play arenas.

    I've suggested ZOS Developer events... which would bring players back to old zones:
    http://forums.elderscrollsonline.com/en/discussion/143464/in-game-zos-developer-events-concept/p1

    Or maybe allowing Mobs to run free so that each zone offers more dynamic play:
    http://forums.elderscrollsonline.com/en/discussion/152033/let-the-mobs-roam-free-within-reason-of-course/p1

    Another idea was a player-driven treasure hunting concept. It would allow players to burry and search for treasure from other players:
    http://forums.elderscrollsonline.com/en/discussion/150629/player-driven-treasure-hunting-concept/p1

    Maybe remove the invisible walls. This would make each zone more exploration friendly and give us a greater freedom of play:
    http://forums.elderscrollsonline.com/en/discussion/162266/zos-please-remove-invisible-walls/p1

    Allowing us to choose to scale our characters down to a previous zone's level would keep that zone a viable option for play:
    http://forums.elderscrollsonline.com/en/discussion/176972/add-the-option-to-scale-characters-down-to-older-zones-please-d/p1

    Then maybe make it so that the Fighter's and Mage's guilds aren't completely useless after you finish their quest lines:
    http://forums.elderscrollsonline.com/en/discussion/182288/continued-viability-of-fighters-mages-guild-concept-and-discussion/p1

    Cadwell's Silver and Gold could be retooled so that they aren't vet areas, but the actual areas that other's play in. Making it one "reality" we all play in, not three splintered realities where never the triad shall meet:
    http://forums.elderscrollsonline.com/en/discussion/185967/cadwell-s-redux-concept-to-fix-silver-gold-freetamriel/p1

    And the mother of all these ideas is a full player-created content concept, which would pretty much constantly add content to every single zone with no effort form ZOS:
    http://forums.elderscrollsonline.com/en/discussion/144735/player-created-content-suggestion-for-the-future-of-eso/p1

    So I 100% completely agree. ZOS needs to make all zones playable, always. The current design is...
    1. Play the Main Story
    2. Play it again
    3. Play it again
    4. PVP
    5. Group Dungeons
    6. Repeat 4 &5 until DLC is released
    7. Play DLC
    8. Repeat 6&7 ad nauseam

    And more than anything, that prevents me from playing more than I do. If ZOS would create a more sand-boxy experience they could continue to release their DLC and do what they are doing but they would retain MANY more players between DLC releases.

    But all of this is futile conjecture. It's just not going to happen.
    Edited by Gidorick on September 12, 2015 4:28PM
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    That's right... Horse.
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  • NDwarf
    NDwarf
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    Gidorick wrote: »
    Lots of good stuff

    So I see I wasn't the first one to suggest this :smiley:

    Also, so many great suggestions from above post and others. The hard part is done, no need to spend a year developing new art assets, voice work, model terrain etc. Open up the old world to high level play.
    "When people !@# with you you !@# with them ten times worse. Next thing you know, you're in a motel room with 24 beers and a half bucket of chicken. You see, that's how you get things done." Ricky, Trailer Park Boys.
  • NDwarf
    NDwarf
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    danno8 wrote: »
    Techlisp wrote: »
    Dreizopf wrote: »
    NDwarf wrote: »
    ... this huge beautiful world, that I'm sure they spent countless hours making, has become mostly useless from a gameplay standpoint. ...
    ... There must be something you (Zos) can do about this? ...
    ... I mean the work is done, it's content that's just laying there and with a little effort can be put back to use. ...

    This! It's real money laying around there unused. Zenimax, take this idea!

    OP talked about "Cadwell Platinum" with all 3 factions and with open PvP in the whole world Tamriel.
    What a big thought, what a possible fun, what a modern version of recycling of something to its best.
    ;)

    Platinum campaign, open world PvP.

    I think I just melted.

    They'd come flooding in for that.

    It could be interesting but:

    1. Tamriel is huge, where would people go? Where would you find opponents?
    2. What would you be doing? Hanging in Rawl'ka waiting crafting waiting to be sieged by Reds?

    I'm thinking more along the lines of operative missions and voluntary flagged PvP in enemy zones. Not really siege warfare we see in Cyrodiil.

    Lets say you play AD and according to the story your character is part of the Eyes of the Queen. Well that opens up small scale, soloable pvp missions. You go into Platinum Daggerfall lands flagged as PvP. You need to head to one of the quest hub locations and make a scout report. A DC player may have a mission "kill enemy operatives" and will get credit if he spots your character and kills them. This may lead to players camping wayshrines but you can always port to a clear shrine and hump it to the objective.

    That's just off the top of my head, use missions to direct players to PvP fights in the world at large. Imagine operatives fighting small battles in the back alleys of Wayrest. That would be awesome. Like spy vs spy.

    "When people !@# with you you !@# with them ten times worse. Next thing you know, you're in a motel room with 24 beers and a half bucket of chicken. You see, that's how you get things done." Ricky, Trailer Park Boys.
  • nimander99
    nimander99
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    NDwarf wrote: »
    It's coming up on 4 months and now that I'm approaching the end of Gold zones it hit me that this huge beautiful world, that I'm sure they spent countless hours making, has become mostly useless from a gameplay standpoint. There's no reason to go back to any zone other then VR 10 or Craiglorn.

    Zos put so much work into this world only for it to collect dust waiting on the handful of mid-level players to come by and visit. There must be something you (Zos) can do about this? Maybe make the entire world scale to player character after Gold? Seems like such a waste.

    There can be bounties on monsters, Dolmen invasions, anything really. Scale resources to just below the current DLC (void metal and such). I mean the work is done, it's content that's just laying there and with a little effort can be put back to use. I'm not talking about a full DLC pack here.

    Several folks like @Gidorick have suggested battle leveling concepts to lower your level back to zone so it never becomes useless... and I agree wholeheartedly with this!
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  • Stranglehands
    Stranglehands
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    the whole idea of re-using locations and characters in a non-linear way and inhabiting the world is something that an MMO player would naturally be interested in, more so even than someone playing single player elder scrolls, but sadly it flies in the face of the free to play business model. now that there's no mandatory subscription, no boss is going to approve spending any development effort on the 1-50 zones besides bug fixes
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • NDwarf
    NDwarf
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    the whole idea of re-using locations and characters in a non-linear way and inhabiting the world is something that an MMO player would naturally be interested in, more so even than someone playing single player elder scrolls, but sadly it flies in the face of the free to play business model. now that there's no mandatory subscription, no boss is going to approve spending any development effort on the 1-50 zones besides bug fixes

    That's sad but true. Something simple like bumping the entire world to VR 14 or 2 ranks below current level cap will give us a reason to go back, even if it's to grind mobs or gather materials.

    Never know tho, it could happen. Maybe a future DLC mini-pack. Cadwell's Platinum, hopefully not so much quest grind but more open world, free roam, hunt bounties, events, and updated resources.
    "When people !@# with you you !@# with them ten times worse. Next thing you know, you're in a motel room with 24 beers and a half bucket of chicken. You see, that's how you get things done." Ricky, Trailer Park Boys.
  • firstdecan
    firstdecan
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    Rune_Relic wrote: »

    {snip}

    You could even step it up a level and have...
    1-50 Normal, 50+Fine, 50+Superior, 50+Epic and 50+Legendary versions on top
    That are more challenging and drop appropriate grade gear as you progress.
    (Starting with Delves, Public, Group dungeons and trials)
    They also allow different skill levels to have plenty of content to master be they novices or L33t experts ;)
    So we don't get the constant...
    ...nerf the content difficulty its too hard + buff the content difficulty its too easy...
    ..both at the same time.
    I call it goldilocks content.

    {snip}

    THIS. 100,000% THIS!!!!

    I've asked in other posts why we can't revisit all the zones scaled to VR(max) once we've completed Cadwell's gold. That in and of itself would give this game a lot more replayability. Coupled with some of the other phenomenal suggestions in this thread would be awesome.

    I love your idea of "goldilocks content" whereupon a player can set the zone difficulty and the drops become more rewarding as the difficulty increases.

    Other ideas that I think are great (and I've made sure to hit the agree button on) are:

    Bounties (NPC)
    Group Bounties (World Bosses or other large mobs)
    Dolmen Invasions
    Redoing quests as dailies

    I think making it open world PvP would be a bit much. I enjoy the PvP aspects of the game, but there are times I just want the PvE experience without having to worry about getting ganked. All depends on the mood I'm in.

    As a slight tangent to the topic, I think PvP would be greatly enhanced if there were more specific types of dailies in Cyrodiil \ IC, AND there were counter assignments to those dailies. Something along the lines of "Relay this message to our spies in enemy territory" along with the ability for other factions to intercept that message and turn it in for a bounty. I'm sure others could think of more variations of these kinds of interdependent quests, but I think something like that could add a lot of flavor to existing PvP.
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