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Nerfing the new vet dungeons already?

Alcast
Alcast
Class Representative
The new vet dungeons difficulty is fine, why would you nerf it? It is supposed to be difficult, like ZOS said at the beginning.

Normal mode is for "not very experienced" players.
Vet Mode is for experienced players.

There are plenty of other Vet Dungeons like CoA CoH, Wayrest etc where it already is a walk through the garden
Edited by Alcast on September 13, 2015 8:56AM
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  • RoyJade
    RoyJade
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    I agree, the difficulty is fine. We needed a few tru to kill the planar inhibitor, we needed strategy and a very good team, and we finally did the white gold tower. No, we will try the sewer.
    Honestly, I've seen only two problem for now :
    - 25k damage throwing dagger from skeleton, one shot everywhere with 20k armor. Perhaps a little too powerful, when they often use them while behind a wall (after they have moving).
    - crash against Molag Kena, I can't kill her because I'm a Mac user. We can try the hard mode, and if we try a little more we probably be able to do it (80% of her life the second try), but I'll be happy to kill her one time in my life before. Yeah, it's a very specific problem, but a very problematic one.

    Please Zenimax, it's the first time from a long time we have a hard work to finish a dungeon with a good group, don't change that !
  • byrom101b16_ESO
    byrom101b16_ESO
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    You need to understand that ZOS customers pay for their game as entertainment. If they overtune difficulty to the top 5% of players or so, they *** off far more MONEY on the less bleeding edge capable player base.

    They are a commercial company, and thus cannot afford to do that, so hence the nerf to difficulty.

    They also cannot make things harder without upsetting too much money again, so they always make it harder first, and then less hard based on numbers of completions. They don' actually care about the top players as they don't represent enough of the MONEY.

    Oh they'll make noises like they do, but they simply cannot cater to the few and make profit.
    Edited by byrom101b16_ESO on September 12, 2015 5:58PM
  • BuggeX
    BuggeX
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    The problem about Vet is, that there is dropping v16 gear and the keys.
    just lower the droopchance on normal for sets and kenas helm, but increes the lvl to v16, insteed of nerfing vet
    Edited by BuggeX on September 12, 2015 6:00PM
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  • sagitter
    sagitter
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    What really???there is normal mode for unexperienced players to do fine with it.... Finally we got something challenge and you want to nerf it? seriously. It's not about top of the player, everyone can finish vet mode, need just practice and determination but most of gen players are too lazy it seems. Anyway there are others games challenging and hard for the masses , like Dark souls, so we aren't just 5%.If most of console players are too lazy to get some challenge , nerf it just for them , and don't nerf it for pc players pls.
  • zornyan
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    sagitter wrote: »
    What really???there is normal mode for unexperienced players to do fine with it.... Finally we got something challenge and you want to nerf it? seriously. It's not about top of the player, everyone can finish vet mode, need just practice and determination but most of gen players are too lazy it seems. Anyway there are others games challenging and hard for the masses , like Dark souls, so we aren't just 5%.If most of console players are too lazy to get some challenge , nerf it just for them , and don't nerf it for pc players pls.

    Hardcore players are in a vast minority, the people paying the bills for zos and any game maker in general are casuals, people that play for an hour or two every couple of evenings.

    Hence the CP catch up system coming out, hence the crown store to buy upgrades etc.

    Hardcore players aren't buying crowns to train a horse faster, they're not buying crowns to get purple food and drinks, or buy motifs.

    Casuals are, and that's what's helping to pay for the zos staff, the servers and the future expansions.


  • sagitter
    sagitter
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    zornyan wrote: »
    sagitter wrote: »
    What really???there is normal mode for unexperienced players to do fine with it.... Finally we got something challenge and you want to nerf it? seriously. It's not about top of the player, everyone can finish vet mode, need just practice and determination but most of gen players are too lazy it seems. Anyway there are others games challenging and hard for the masses , like Dark souls, so we aren't just 5%.If most of console players are too lazy to get some challenge , nerf it just for them , and don't nerf it for pc players pls.

    Hardcore players are in a vast minority, the people paying the bills for zos and any game maker in general are casuals, people that play for an hour or two every couple of evenings.

    Hence the CP catch up system coming out, hence the crown store to buy upgrades etc.

    Hardcore players aren't buying crowns to train a horse faster, they're not buying crowns to get purple food and drinks, or buy motifs.

    Casuals are, and that's what's helping to pay for the zos staff, the servers and the future expansions.


    THERE is normal version for them!!!!! it's the same dungeon same bosses and same mechanics in both mode but easyer, also same dropp just v15 instead of v16! and if they want gold key they can just scale it to lower level! leave veteran mode like an hard mode for challenge!
  • timidobserver
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    I gotta agree. It is a shame that they are already going to make the new content trivial and we still have at least 3 months before any new content. ZOS can you at least leave it challenging until mid October?
    Edited by timidobserver on September 12, 2015 6:22PM
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  • Kaliki
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    The thing is, you do not need to be a hardcore player to beat the new vet dungeons.

    There are no dps races (at least from what Ive seen in White Gold Tower), so any dedicated group of 4 could learn the tactics and beat the end boss.

    Only problem I see is that everyone expects to be able to kill everything in no time. That's not casual, that's ... better stop here.
    - Templars: Slower by Design® -
  • Shader_Shibes
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    Only the second time in vWGT for us and we cleared it, sure we wiped on the inhibitor and kena a few times, but it's not overly hard. Just need to get the tactics down.
  • Maotti
    Maotti
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    Has it been nerfed or is it gonna be? I still haven't done them.

    What about VCoA, has that been nerfed now that it's a pledge?
    Edited by Maotti on September 12, 2015 6:47PM
    PC EU
  • redspecter23
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    The only issue I have with the difficulty is that it doesn't line up with the other dungeons. I like that we have some difficult content to run. However, I would have done it a bit differently. I would have made 3 difficulty settings. I'd have one slightly easier than the current normal and call it "normal". I'd make one slightly harder than the current normal and call it "veteran". That way it lines up with the current dungeons. In addition, I'd add a new mode "elite" and use the current veteran difficulty.

    At some point, I might even go back and add elite modes to other dungeons as well.
  • Shader_Shibes
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    Maotti_Nor wrote: »
    Has it been nerfed or is it gonna be? I still haven't done them.

    What about VCoA, has that been nerfed now that it's a pledge?

    Monday/Tuesday next week i heard.
  • Alcast
    Alcast
    Class Representative
    City of Ash VET is already a joke. Walk through the garden.
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  • Kahen40k
    Kahen40k
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    Why already? Can you just nerf it for console and leave the pc as it is.
  • acw37162
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    Well, there are really only two relevant pieces of content and places for PVE players to get the new goodies.

    If between testing and live on PC they determined the dicculty to be to high, so be it, as it is there are going to be large amount of moans and grons just over the base gmae changes coming to consoles, I will prob be one of them.

    Base game changes along with content that is tuned up is a great way to loose a large amont of console players almost overnight. This is going to be a tightrope ZOS has to walk for a long time coming.

    I am so not looking forward to the 16th for PS4 at all.
  • Dinnoslav
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    I tried White Gold Tower with some friends we almost passed the first boss, it was a challange for a change!! We were not angry because we didn't get our gold key that day, but all agree that it is good to have a difficult dung for a change. Please dont nerf it, even if I as a casual will probably not play it most of the time
  • Personofsecrets
    Personofsecrets
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    Thank you @ZOS_RichLambert .

    Can you please just not make another Planar Inhibitor again?
  • Gilliamtherogue
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    This was an overall really shoddy move by ZoS to nerf the two hardest dungeons within the first two weeks of release. There are plenty of groups who have already completed both vet and harmode of these dungeons, proving that it can be done. Not only that, but it's first two weeks! People were clearing these dungeons in v14 gear, and they're supposed to be the hardest content around? These dungeons should have demanded more progression before entering. I honestly expected to have to craft some new gear, try out some new sets, and get a stronger foothold into the newer content before completing these. Instead my group went in with all v14 gear and completed both dungeons. We're they hard, sure! They have challenging mechanics that void all gear/build (one shots when standing in red, overwhelming adds if you ignore mechanics, etc) but no damage nerf will ever make those different. The emphasis in WGT and ICP we're both based on reaction to enemy attacks, and quick reaction times. Nerfing damage only promotes poor play, if I can sit in mechanics and not die anymore, why even bother paying attention to them? It turns into exactly what ZoS has shown disdain for, and that's complete bypassing of mechanics in favor of pure burns or shield stacking.

    Two weeks for a nerf was far too soon, hardly any players have new sets (thanks to poor drop rates, but that should be fixed monday) to even test if the problem was the dungeon themselves, or if the players were just undergeared. Why do you keep jumping the gun and moving to make adjustments before you allow other changes to try and take in effect? The major problem with vWGT/vICP is that it was too soon for players to have close to their final gear sets (v15 version from normal, etc), meaning they were going into endgame content without shipshape gear or strategies. Is this what you want ZoS? Some pseudo content you label endgame, that anyone can walk into and complete? Way to kill all sense of pride and achievement in doing these dungeons already, just to please the loudest of complainers on the forums that would rather sit and have a melt down instead of really butting heads with a challenge.
    Edited by Gilliamtherogue on September 12, 2015 7:24PM
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  • Mojmir
    Mojmir
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    Where's this info coming from saying it's getting nerfed?
  • Stickleback
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    I don't think the problem is that ZOS thinks the dungeons can't be done, they probably have a statistic of how many groups get past the first boss, how many past the second boss, and so on..

    From those statistics, they'll probably do a bit of tweaking to see if those statistics go up.

    If for instance, only around 50 groups manage to clear the dungeon on vet, but 5000 groups attempt it, that means 200 happy players and 20.000 slightly all the way to ragequitting unhappy.

    But correct me if I'm wrong, weren't the dungeon's supposed to have a feature that automatically nerfed a dungeon if a group kept dying? If so, those 50 groups still get a hard dungeon, while those 5000 others have a better chance at completing it? Or was that never implemented?
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  • Personofsecrets
    Personofsecrets
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    Kaliki wrote: »
    There are no dps races

    ;)
  • Personofsecrets
    Personofsecrets
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    sagitter wrote: »
    zornyan wrote: »
    sagitter wrote: »
    What really???there is normal mode for unexperienced players to do fine with it.... Finally we got something challenge and you want to nerf it? seriously. It's not about top of the player, everyone can finish vet mode, need just practice and determination but most of gen players are too lazy it seems. Anyway there are others games challenging and hard for the masses , like Dark souls, so we aren't just 5%.If most of console players are too lazy to get some challenge , nerf it just for them , and don't nerf it for pc players pls.

    Hardcore players are in a vast minority, the people paying the bills for zos and any game maker in general are casuals, people that play for an hour or two every couple of evenings.

    Hence the CP catch up system coming out, hence the crown store to buy upgrades etc.

    Hardcore players aren't buying crowns to train a horse faster, they're not buying crowns to get purple food and drinks, or buy motifs.

    Casuals are, and that's what's helping to pay for the zos staff, the servers and the future expansions.


    THERE is normal version for them!!!!! it's the same dungeon same bosses and same mechanics in both mode but easyer, also same dropp just v15 instead of v16! and if they want gold key they can just scale it to lower level! leave veteran mode like an hard mode for challenge!

    The normal version is a joke!!!!!
  • GilGalad
    GilGalad
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    We just did the no death run in WGT, most of us still wearing vet14 gear. It's only about knowing the mechanics and a little bit of movement. I never saw the damage as a problem and I am the healer. If you have problems healing it then go with one magicka NB as DD. but please don't need it 2 weeks after release. Most of the people haven't even really tried them, but cried after the first run when they failed.
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  • Mojmir
    Mojmir
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    is this dungeon on the pledge list?
  • azoriangaming
    azoriangaming
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    nerf already incoming :'(
  • Rosveen
    Rosveen
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    But correct me if I'm wrong, weren't the dungeon's supposed to have a feature that automatically nerfed a dungeon if a group kept dying? If so, those 50 groups still get a hard dungeon, while those 5000 others have a better chance at completing it? Or was that never implemented?
    This is a feature of solo instances (e.g. the main quest), not group dungeons.

  • Siniztor
    Siniztor
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    Kahen40k wrote: »
    Why already? Can you just nerf it for console and leave the pc as it is.

    If there Nerfing it ..its not for us on console..we don't have it yet lol its cause some of your pc friends cryed out
  • Xendyn
    Xendyn
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    Mojmir wrote: »
    Where's this info coming from saying it's getting nerfed?

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  • Nikkiy
    Nikkiy
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    Didn´t see the nerf coming this soon :disappointed:
    They`re a lot of fun!! Great mechanics and a real challenge the first time around!!
    Guess another stack and burn / ignore all the mechanics dungeon incoming so that they´re pugable
    when its the Gold Key...
  • Jaronking
    Jaronking
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    Kahen40k wrote: »
    Why already? Can you just nerf it for console and leave the pc as it is.
    Why would they need the console version when we haven't even had a chance to play and try it yet.This is just stupid at least give us a chance to run it as is ourselves before nerfing it.
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