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[Bug] Agility Rings are extremely rare compared to others

  • PBpsy
    PBpsy
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    Alcast wrote: »
    PBpsy wrote: »
    Alcast wrote: »
    PBpsy wrote: »
    ...and all the interesting the new magika sets are behind the two new vet dungeons terrible RNG...while stam still can just simply farm currency for some of the best sets in the game.

    You couldnt be more wrong.

    Powerfull assault -TV stone shop. -Stam set-good set
    Shield Breaker -TV -stone shop - Stam set-good set
    Phoenix- TV -stone shop - lol magicka set
    Meritorious service - TV -stone shop - lol magicka set
    Black Rose- TV -stone shop- Stam
    Reactive-TV -stone shop- Stam
    Redistribution-Crafted -stupid magicka set
    Armor Master -Crafted -not magicka
    All the other sets that add anything to a magicka damage/pvp build are from the dungeons. Old dropped magicka sets have not been upgrade to v16 or even v14 or even v12.


    Powerfull assault -TV stone shop. -Stam set-good set >>> Useless
    Shield Breaker -TV -stone shop - Stam set-good set >>>PvP Only
    Black Rose- TV -stone shop- Stam >>> Useless
    Reactive-TV -stone shop- Stam >>> PvP Only

    Just sayin

    "Powerfull assault -TV stone shop. -Stam set-good set >>> Useless"
    A a group buffing PVP dps set in an age of Vigor spamming not exactly useless.Maybe not the best option but still quite strong. Give me something like it to buy with stones for magicka.

    Shield Breaker -TV -stone shop - Stam set-good set >>>PvP Only
    Still a good set, still a stamina set, still a TV stone set.

    Black Rose- TV -stone shop- Stam >>> Useless
    Yes because ZOS number one flaw is listening to players, however still a stam set.

    Reactive-TV -stone shop- Stam >>> PvP Only
    Still a stam set.

    You may not like them but the new gear from TV shops is geared more towards stam. I think It will take months for me to get even one of the new magicka sets by running Vet ICP and WGT.





    Alcast wrote: »
    Weclome to Elder Scrolls Magicka or gtfo Online

    This would make more sense if not for the fact that TWO of the three ring sets are specced for Stamina builds, not Magicka. ALL THREE of the new crafted armor sets are better for Stamina builds, too!

    I agree that the Agility rings are too rare, but don't pretend that ZOS doesn't love Stamina builds, because they've been favoring Stamina for a LONG time.

    Some people will never see this. It is quite nice for some people to believe like they are persecuted.There is not much ZOS can do now to change their perception now.. Stam was bad in the beginning and I believe that this what the actual appeal of stamina was for some players. I think If magicka was weak in the beginning we would probably see the same people crying that ZOS hates magicka builds.
    Edited by PBpsy on September 8, 2015 1:41PM
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  • Xantaria
    Xantaria
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    PBpsy wrote: »
    Alcast wrote: »
    Weclome to Elder Scrolls Magicka or gtfo Online

    This would make more sense if not for the fact that TWO of the three ring sets are specced for Stamina builds, not Magicka. ALL THREE of the new crafted armor sets are better for Stamina builds, too!

    I agree that the Agility rings are too rare, but don't pretend that ZOS doesn't love Stamina builds, because they've been favoring Stamina for a LONG time.

    Some people will never see this. It is quite nice for some people to believe like they are persecuted.There is not much ZOS can do now to change their perception now.. Stam was bad in the beginning and I believe that this what the actual appeal of stamina was for some players. I think If magicka was weak in the beginning we would probably see the same people crying that ZOS hates magicka builds.

    Completely Wrong. There are facts. Do you know facts? This is a one: Magicka pulls way more DPS than Stamina. Fullstop.

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  • PBpsy
    PBpsy
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    Xantaria wrote: »
    PBpsy wrote: »
    Alcast wrote: »
    Weclome to Elder Scrolls Magicka or gtfo Online

    This would make more sense if not for the fact that TWO of the three ring sets are specced for Stamina builds, not Magicka. ALL THREE of the new crafted armor sets are better for Stamina builds, too!

    I agree that the Agility rings are too rare, but don't pretend that ZOS doesn't love Stamina builds, because they've been favoring Stamina for a LONG time.

    Some people will never see this. It is quite nice for some people to believe like they are persecuted.There is not much ZOS can do now to change their perception now.. Stam was bad in the beginning and I believe that this what the actual appeal of stamina was for some players. I think If magicka was weak in the beginning we would probably see the same people crying that ZOS hates magicka builds.

    Completely Wrong. There are facts. Do you know facts? This is a one: Magicka pulls way more DPS than Stamina. Fullstop.

    Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
    DK dps magicka>>stamina -Fact
    NB Stam>>Magicka -Fact
    Templar Stam>>Magicka -Fact
    Sorc Magicka>>Stam -Fact
    In terms of classes we had 2 classes doing better with stam and 2 with magicka.
    Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
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  • Xantaria
    Xantaria
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    PBpsy wrote: »
    Xantaria wrote: »
    PBpsy wrote: »
    Alcast wrote: »
    Weclome to Elder Scrolls Magicka or gtfo Online

    This would make more sense if not for the fact that TWO of the three ring sets are specced for Stamina builds, not Magicka. ALL THREE of the new crafted armor sets are better for Stamina builds, too!

    I agree that the Agility rings are too rare, but don't pretend that ZOS doesn't love Stamina builds, because they've been favoring Stamina for a LONG time.

    Some people will never see this. It is quite nice for some people to believe like they are persecuted.There is not much ZOS can do now to change their perception now.. Stam was bad in the beginning and I believe that this what the actual appeal of stamina was for some players. I think If magicka was weak in the beginning we would probably see the same people crying that ZOS hates magicka builds.

    Completely Wrong. There are facts. Do you know facts? This is a one: Magicka pulls way more DPS than Stamina. Fullstop.

    Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
    DK dps magicka>>stamina -Fact
    NB Stam>>Magicka -Fact
    Templar Stam>>Magicka -Fact
    Sorc Magicka>>Stam -Fact
    In terms of classes we had 2 classes doing better with stam and 2 with magicka.
    Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.

    for 1.6 this is true. for 1.7 it is NOT at all. The fixes hit Stamina so hard that they are not even close to being competitive to magicka. We lost ~ 6000 dps.

    So I can guarantee you every class will be better on Magicka.
    Edited by Xantaria on September 8, 2015 3:21PM
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  • Tankqull
    Tankqull
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    Xantaria wrote: »
    PBpsy wrote: »
    Xantaria wrote: »
    PBpsy wrote: »
    Alcast wrote: »
    Weclome to Elder Scrolls Magicka or gtfo Online

    This would make more sense if not for the fact that TWO of the three ring sets are specced for Stamina builds, not Magicka. ALL THREE of the new crafted armor sets are better for Stamina builds, too!

    I agree that the Agility rings are too rare, but don't pretend that ZOS doesn't love Stamina builds, because they've been favoring Stamina for a LONG time.

    Some people will never see this. It is quite nice for some people to believe like they are persecuted.There is not much ZOS can do now to change their perception now.. Stam was bad in the beginning and I believe that this what the actual appeal of stamina was for some players. I think If magicka was weak in the beginning we would probably see the same people crying that ZOS hates magicka builds.

    Completely Wrong. There are facts. Do you know facts? This is a one: Magicka pulls way more DPS than Stamina. Fullstop.

    Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
    DK dps magicka>>stamina -Fact
    NB Stam>>Magicka -Fact
    Templar Stam>>Magicka -Fact
    Sorc Magicka>>Stam -Fact
    In terms of classes we had 2 classes doing better with stam and 2 with magicka.
    Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.

    for 1.6 this is true. for 1.7 it is NOT at all. The fixes hit Stamina so hard that they are not even close to being competitive to magicka. We lost ~ 6000 dps.

    So I can guarantee you every class will be better on Magicka.

    wich "fixes" didn´t hurt magica in an equal way?
    actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • PBpsy
    PBpsy
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    Xantaria wrote: »
    PBpsy wrote: »
    Xantaria wrote: »
    PBpsy wrote: »
    Alcast wrote: »
    Weclome to Elder Scrolls Magicka or gtfo Online

    This would make more sense if not for the fact that TWO of the three ring sets are specced for Stamina builds, not Magicka. ALL THREE of the new crafted armor sets are better for Stamina builds, too!

    I agree that the Agility rings are too rare, but don't pretend that ZOS doesn't love Stamina builds, because they've been favoring Stamina for a LONG time.

    Some people will never see this. It is quite nice for some people to believe like they are persecuted.There is not much ZOS can do now to change their perception now.. Stam was bad in the beginning and I believe that this what the actual appeal of stamina was for some players. I think If magicka was weak in the beginning we would probably see the same people crying that ZOS hates magicka builds.

    Completely Wrong. There are facts. Do you know facts? This is a one: Magicka pulls way more DPS than Stamina. Fullstop.

    Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
    DK dps magicka>>stamina -Fact
    NB Stam>>Magicka -Fact
    Templar Stam>>Magicka -Fact
    Sorc Magicka>>Stam -Fact
    In terms of classes we had 2 classes doing better with stam and 2 with magicka.
    Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.

    for 1.6 this is true. for 1.7 it is NOT at all. The fixes hit Stamina so hard that they are not even close to being competitive to magicka. We lost ~ 6000 dps.

    So I can guarantee you every class will be better on Magicka.
    Everybody had their dps cut by a few k in their old gear.We will see the end results in a couple of weeks when everybody got better gear and figured out their builds. You know ? The facts! :p .

    I doubt that Magicka NB dps will get back above stam NBs and anytime soon, considering the lack of V16 MK sets and the overall lack of new readily available VR16 SP sets. I also doubt stamina templars will not recover also.
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  • Xantaria
    Xantaria
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    Magicka NB destroys ... they are beating Stamina Nightblades by a lot. We have all our builds figured out and played with the new sets and everything we ever wanted on PTS ... do you think I'm just throwing random assumptions in here?
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  • ZOS_RichLambert
    ZOS_RichLambert
    Game Director
    I just checked the loot tables for all the trophy vaults and the agility rings have exactly the same drop chance as all the other rings.

    That being said, its been interesting looking at the data for trophy vault key pieces. (Bone Shards, Monstrous Teeth, Mark of the Legion...etc) There's a pretty large discrepancy in the number of times some of these items are looted vs. others.

    We will dig into the key pieces a bit more and most likely make some adjustments to even things out a bit.


    Rich Lambert
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  • Anhedonie
    Anhedonie
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    6 willpower swords, 1 shield. Yeah, rings are rare. All rings.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Weberda
    Weberda
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    Anhedonie wrote: »
    6 willpower swords, 1 shield. Yeah, rings are rare. All rings.

    Now this is REALLY BAD rng. My sympathy goes out to you.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Saturn
    Saturn
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    I just checked the loot tables for all the trophy vaults and the agility rings have exactly the same drop chance as all the other rings.

    That being said, its been interesting looking at the data for trophy vault key pieces. (Bone Shards, Monstrous Teeth, Mark of the Legion...etc) There's a pretty large discrepancy in the number of times some of these items are looted vs. others.

    We will dig into the key pieces a bit more and most likely make some adjustments to even things out a bit.


    I have opened all the vaults and the Bloody Claw, Mark of the Legion and Monsterous Tooth (the Teeth being the rarest, then Marks), are the rarest by far, not only do they have a seemingly low drop chance, there are also less of the type of monsters dropping them.

    Bloody Claws only drop from Clannfears and Scamps as far as I can tell, there are not a lot of these anywhere making the drops of these way less. Mark of the Legion drops from Legion Zero enemies and a few Legion Zero zombies in the AD sewers. Monsterous Tooth drops from the big elite monsters like Ogrims, Grevious Twilights, Harvesters and such, but these are very few, plus it took me about 40 kills (over 30 minutes) to get just 3 to drop from Ogrims in the Noble's District.

    The three I did not mention (Bone Shard, Dark Ather and Planar Armour Scrap) all drop from enemies of which there are an abundance pretty much everywhere, making these easy to farm if you want to do that and also they have a seemingly higher chance to drop these collectibles.

    As for the endurance, agility and willpower sets, I have not actually noticed any of them being rarer than others. Plus it is RNG, which can seem skewed when it is really just bad luck.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

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  • P3ZZL3
    P3ZZL3
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    @ZOS_RichLambert - That's because of where the items drop surely.

    No one is wanting the Endurance items. Look in the guild stores. Scraps are going for a LOT less than the Trophies required to get into the Willpower or Agility sets Locker rooms.

    Can you confirm if it is completely random across all 3 sets, or is it as the other thread says, Certain trophies/rooms give certain items?

    Cheers
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  • Fruitdog
    Fruitdog
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    I just checked the loot tables for all the trophy vaults and the agility rings have exactly the same drop chance as all the other rings.

    That being said, its been interesting looking at the data for trophy vault key pieces. (Bone Shards, Monstrous Teeth, Mark of the Legion...etc) There's a pretty large discrepancy in the number of times some of these items are looted vs. others.

    We will dig into the key pieces a bit more and most likely make some adjustments to even things out a bit.


    this is code for nerfing the hell out of the endurance and willpower trophy drops so get them while you can
  • ZOS_RichLambert
    ZOS_RichLambert
    Game Director
    P3ZZL3 wrote: »
    Can you confirm if it is completely random across all 3 sets, or is it as the other thread says, Certain trophies/rooms give certain items?
    Cheers

    Without giving it all away, its not random. :)
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  • Alcast
    Alcast
    Class Representative
    P3ZZL3 wrote: »
    @ZOS_RichLambert - That's because of where the items drop surely.

    No one is wanting the Endurance items. Look in the guild stores. Scraps are going for a LOT less than the Trophies required to get into the Willpower or Agility sets Locker rooms.

    Can you confirm if it is completely random across all 3 sets, or is it as the other thread says, Certain trophies/rooms give certain items?

    Cheers

    2 Trophies for Willpower
    2 Thropies for Endu
    2 Thropies for Agility

    They are specific.
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  • Rune_Relic
    Rune_Relic
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    Xantaria wrote: »
    Rune_Relic wrote: »
    Have you tried restarting your router ?

    Have you tried turning your heart off and on again? :')

    Yes.. actually.
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  • Freeman
    Freeman
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    P3ZZL3 wrote: »
    @ZOS_RichLambert - That's because of where the items drop surely.

    No one is wanting the Endurance items. Look in the guild stores. Scraps are going for a LOT less than the Trophies required to get into the Willpower or Agility sets Locker rooms.

    Can you confirm if it is completely random across all 3 sets, or is it as the other thread says, Certain trophies/rooms give certain items?

    Cheers

    @P3ZZL3

    But the scraps are also giving the Xivkyn motifs from my friends that have opened that vault.

    Oh and as for the trophies:
    Scraps and Marks are Endurance
    Bone Shard and Ether are Willpower
    Tooth and Claw are Agility
  • Dagoth_Rac
    Dagoth_Rac
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    Saturn wrote: »
    Bloody Claws only drop from Clannfears and Scamps as far as I can tell, there are not a lot of these anywhere making the drops of these way less.

    Winged Twilight drop Bloody Claws, too. But again, very few of those in IC.
  • P3ZZL3
    P3ZZL3
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    P3ZZL3 wrote: »
    Can you confirm if it is completely random across all 3 sets, or is it as the other thread says, Certain trophies/rooms give certain items?
    Cheers

    Without giving it all away, its not random. :)

    Then that is your answer to your question about the stats for "some trophies being more popular than others" :)

    Might be worth increase "certain items" drop rate in Endurance, to give it more value maybe? :) (assuming of course that is where the weaker chests are?)
    CP561 Redguard | Jabsy Templar | Stamina Build
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  • Troneon
    Troneon
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    Now they will probably fix this by making all the other sets as rare as agility....

    Good job..
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  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
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    Troneon wrote: »
    Now they will probably fix this by making all the other sets as rare as agility....

    Good job..

    Correct, the way they nerf everything I am sure they will now nerf the drop rate of the other sets "to be more in line" with the agility one.
  • Darlgon
    Darlgon
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    I just checked the loot tables for all the trophy vaults and the agility rings have exactly the same drop chance as all the other rings.

    That being said, its been interesting looking at the data for trophy vault key pieces. (Bone Shards, Monstrous Teeth, Mark of the Legion...etc) There's a pretty large discrepancy in the number of times some of these items are looted vs. others.

    We will dig into the key pieces a bit more and most likely make some adjustments to even things out a bit.


    Rich

    .. I heard an interesting rumor tonight. This quote was being used to say that you were reducing the drop rate of all the other trophys. I dont read it that way. IF true, can you clarify? IS that the way we players should hear that?
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  • Nallenil
    Nallenil
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    Back in my day, no one rolled Stamina. No one, except me. Lethal arrow took 3 seconds to fire and had a minimum range of 15 meters.
  • Alcast
    Alcast
    Class Representative
    I opened 5 Chests.

    2 Neck of Agilty Robust
    1 Ring of Agility Robust
    Dagger Sharpened
    Mace Powered


    I think there are less because the majority of players is still sitting on the Magika side.

    Edited by Alcast on September 10, 2015 8:20AM
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  • P3ZZL3
    P3ZZL3
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    Exactly my thought Alcast :) New meta :)
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  • Leandor
    Leandor
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    PBpsy wrote: »
    Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
    DK dps magicka>>stamina -Fact
    NB Stam>>Magicka -Fact
    Templar Stam>>Magicka -Fact
    Sorc Magicka>>Stam -Fact
    In terms of classes we had 2 classes doing better with stam and 2 with magicka.
    Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
    If you look at this evaluation you did, what classes came out on top with stamina? Those that did have a good stamina morph for class skills that was spammable. Why did they come out on top? One of the more influential reasons for sure is because stamina DPS was able to nullify all mitigation.

    Conversely, magicka was stronger for those classes that would have to depend on weapon skills almost exclusively if they wanted to go stamina. For the PvP situation, you have to add in to this the fact that resists against magicka were completely out of the world.

    We know already that the mitigation situation has completely changed. Since this patch, magicka mitigation has become much more expensive and stamina penetration was toned down significantly. Considering that for the best setups, magicka damage was equal to stamina damage with the "bugs" we had in the last game version, together with these changes, there is little need to wait for "facts" when comparing both.
    Tankqull wrote: »
    wich "fixes" didn´t hurt magica in an equal way?
    actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
    Sharpened fix, Nirnhoned fix. The two most influential fixes made in this patch.

  • Tankqull
    Tankqull
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    Leandor wrote: »
    PBpsy wrote: »
    Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
    DK dps magicka>>stamina -Fact
    NB Stam>>Magicka -Fact
    Templar Stam>>Magicka -Fact
    Sorc Magicka>>Stam -Fact
    In terms of classes we had 2 classes doing better with stam and 2 with magicka.
    Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
    If you look at this evaluation you did, what classes came out on top with stamina? Those that did have a good stamina morph for class skills that was spammable. Why did they come out on top? One of the more influential reasons for sure is because stamina DPS was able to nullify all mitigation.

    Conversely, magicka was stronger for those classes that would have to depend on weapon skills almost exclusively if they wanted to go stamina. For the PvP situation, you have to add in to this the fact that resists against magicka were completely out of the world.

    We know already that the mitigation situation has completely changed. Since this patch, magicka mitigation has become much more expensive and stamina penetration was toned down significantly. Considering that for the best setups, magicka damage was equal to stamina damage with the "bugs" we had in the last game version, together with these changes, there is little need to wait for "facts" when comparing both.
    Tankqull wrote: »
    wich "fixes" didn´t hurt magica in an equal way?
    actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
    Sharpened fix, Nirnhoned fix. The two most influential fixes made in this patch.

    the sharpened fix is laughable in pve (wich this discussion is all about) as you still negate the entire mob armor with a sharpend mace. and when was nirnhoned an issue in pve ever?
    i do agree those changes are significant for pvp but thats not the point of this discussion...
    Edited by Tankqull on September 10, 2015 9:07AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Alcast
    Alcast
    Class Representative
    Tankqull wrote: »
    Leandor wrote: »
    PBpsy wrote: »
    Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
    DK dps magicka>>stamina -Fact
    NB Stam>>Magicka -Fact
    Templar Stam>>Magicka -Fact
    Sorc Magicka>>Stam -Fact
    In terms of classes we had 2 classes doing better with stam and 2 with magicka.
    Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
    If you look at this evaluation you did, what classes came out on top with stamina? Those that did have a good stamina morph for class skills that was spammable. Why did they come out on top? One of the more influential reasons for sure is because stamina DPS was able to nullify all mitigation.

    Conversely, magicka was stronger for those classes that would have to depend on weapon skills almost exclusively if they wanted to go stamina. For the PvP situation, you have to add in to this the fact that resists against magicka were completely out of the world.

    We know already that the mitigation situation has completely changed. Since this patch, magicka mitigation has become much more expensive and stamina penetration was toned down significantly. Considering that for the best setups, magicka damage was equal to stamina damage with the "bugs" we had in the last game version, together with these changes, there is little need to wait for "facts" when comparing both.
    Tankqull wrote: »
    wich "fixes" didn´t hurt magica in an equal way?
    actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
    Sharpened fix, Nirnhoned fix. The two most influential fixes made in this patch.

    the sharpened fix is laughable in pve (wich this discussion is all about) as you still negate the entire mob armor with a sharpend mace. and when was nirnhoned an issue in pve ever?
    i do agree those changes are significant for pvp but thats not the point of this discussion...

    In the IC Update? Nope. The reason we lost approx 4-6k dps is because sharpened got fixed
    Edited by Alcast on September 10, 2015 9:24AM
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  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Tankqull wrote: »
    Leandor wrote: »
    PBpsy wrote: »
    Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
    DK dps magicka>>stamina -Fact
    NB Stam>>Magicka -Fact
    Templar Stam>>Magicka -Fact
    Sorc Magicka>>Stam -Fact
    In terms of classes we had 2 classes doing better with stam and 2 with magicka.
    Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
    If you look at this evaluation you did, what classes came out on top with stamina? Those that did have a good stamina morph for class skills that was spammable. Why did they come out on top? One of the more influential reasons for sure is because stamina DPS was able to nullify all mitigation.

    Conversely, magicka was stronger for those classes that would have to depend on weapon skills almost exclusively if they wanted to go stamina. For the PvP situation, you have to add in to this the fact that resists against magicka were completely out of the world.

    We know already that the mitigation situation has completely changed. Since this patch, magicka mitigation has become much more expensive and stamina penetration was toned down significantly. Considering that for the best setups, magicka damage was equal to stamina damage with the "bugs" we had in the last game version, together with these changes, there is little need to wait for "facts" when comparing both.
    Tankqull wrote: »
    wich "fixes" didn´t hurt magica in an equal way?
    actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
    Sharpened fix, Nirnhoned fix. The two most influential fixes made in this patch.

    the sharpened fix is laughable in pve (wich this discussion is all about) as you still negate the entire mob armor with a sharpend mace. and when was nirnhoned an issue in pve ever?
    i do agree those changes are significant for pvp but thats not the point of this discussion...
    Fair enough. I don't do PvE, hence my statements always reflects more of a PvP view.

    On the other hand did Boss Armor for sure have an influence also on the PvE side of things, which is why you would usually see at least one mace in the speedrun videos on the top notch PvE players. At the very least it allowed them to distribute their champion points into pure damage stars instead of servicing piercing as well, thus an increase in damage. If one sharpened mace is still sufficient for that, fine, then the change did not influence stamina DPS much. I'm not yet so sure about that, though.

    Nonetheless, the points I put down in response to @PBpsy are valid for both, PvE and PvP since they are more related to class mechanics than to the environment. Also, I do agree with other posters, much of the strength of stamina builds came from things like Ravager set + Caltrops (which does not work anymore), Dodge and Block without cost, allowing minimal movement for defense (which will suck dry your resources now) and the said sharpened bug, that DID in fact increase damage in trials/DSA (as far as I can see from the videos I watched).

    I am not aware of any similar fixes for magicka based damage, since they always have been much less gear/proc dependent.

    Concerning the remark on stamina sorcerers someone made, giving a class a unique 20% boost to stamina regeneration will of course make them really strong. It was one of the changes that I did not really understand, since from their other mechanics changes, one could deduce they know that resource regeneration is the main culprit of the problems in ESO. Why then inflate the problem like this?
    Edited by Leandor on September 10, 2015 9:33AM
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Alcast wrote: »
    Tankqull wrote: »
    Leandor wrote: »
    PBpsy wrote: »
    Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
    DK dps magicka>>stamina -Fact
    NB Stam>>Magicka -Fact
    Templar Stam>>Magicka -Fact
    Sorc Magicka>>Stam -Fact
    In terms of classes we had 2 classes doing better with stam and 2 with magicka.
    Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
    If you look at this evaluation you did, what classes came out on top with stamina? Those that did have a good stamina morph for class skills that was spammable. Why did they come out on top? One of the more influential reasons for sure is because stamina DPS was able to nullify all mitigation.

    Conversely, magicka was stronger for those classes that would have to depend on weapon skills almost exclusively if they wanted to go stamina. For the PvP situation, you have to add in to this the fact that resists against magicka were completely out of the world.

    We know already that the mitigation situation has completely changed. Since this patch, magicka mitigation has become much more expensive and stamina penetration was toned down significantly. Considering that for the best setups, magicka damage was equal to stamina damage with the "bugs" we had in the last game version, together with these changes, there is little need to wait for "facts" when comparing both.
    Tankqull wrote: »
    wich "fixes" didn´t hurt magica in an equal way?
    actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
    Sharpened fix, Nirnhoned fix. The two most influential fixes made in this patch.

    the sharpened fix is laughable in pve (wich this discussion is all about) as you still negate the entire mob armor with a sharpend mace. and when was nirnhoned an issue in pve ever?
    i do agree those changes are significant for pvp but thats not the point of this discussion...

    In the IC Update? Nope. The reason we lost approx 4-6k dps is because sharpened got fixed
    the main loss is due to fixing ravage+caltrops but none the less it doesent reduce stamina builds dmg output beneath magica builds beside DKs

    Leandor wrote: »
    Tankqull wrote: »
    Leandor wrote: »
    PBpsy wrote: »
    Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
    DK dps magicka>>stamina -Fact
    NB Stam>>Magicka -Fact
    Templar Stam>>Magicka -Fact
    Sorc Magicka>>Stam -Fact
    In terms of classes we had 2 classes doing better with stam and 2 with magicka.
    Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
    If you look at this evaluation you did, what classes came out on top with stamina? Those that did have a good stamina morph for class skills that was spammable. Why did they come out on top? One of the more influential reasons for sure is because stamina DPS was able to nullify all mitigation.

    Conversely, magicka was stronger for those classes that would have to depend on weapon skills almost exclusively if they wanted to go stamina. For the PvP situation, you have to add in to this the fact that resists against magicka were completely out of the world.

    We know already that the mitigation situation has completely changed. Since this patch, magicka mitigation has become much more expensive and stamina penetration was toned down significantly. Considering that for the best setups, magicka damage was equal to stamina damage with the "bugs" we had in the last game version, together with these changes, there is little need to wait for "facts" when comparing both.
    Tankqull wrote: »
    wich "fixes" didn´t hurt magica in an equal way?
    actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
    Sharpened fix, Nirnhoned fix. The two most influential fixes made in this patch.

    the sharpened fix is laughable in pve (wich this discussion is all about) as you still negate the entire mob armor with a sharpend mace. and when was nirnhoned an issue in pve ever?
    i do agree those changes are significant for pvp but thats not the point of this discussion...
    Fair enough. I don't do PvE, hence my statements always reflects more of a PvP view.

    On the other hand did Boss Armor for sure have an influence also on the PvE side of things, which is why you would usually see at least one mace in the speedrun videos on the top notch PvE players. At the very least it allowed them to distribute their champion points into pure damage stars instead of servicing piercing as well, thus an increase in damage. If one sharpened mace is still sufficient for that, fine, then the change did not influence stamina DPS much. I'm not yet so sure about that, though.

    Nonetheless, the points I put down in response to @PBpsy are valid for both, PvE and PvP since they are more related to class mechanics than to the environment. Also, I do agree with other posters, much of the strength of stamina builds came from things like Ravager set + Caltrops (which does not work anymore), Dodge and Block without cost, allowing minimal movement for defense (which will suck dry your resources now) and the said sharpened bug, that DID in fact increase damage in trials/DSA (as far as I can see from the videos I watched).

    I am not aware of any similar fixes for magicka based damage, since they always have been much less gear/proc dependent.

    Concerning the remark on stamina sorcerers someone made, giving a class a unique 20% boost to stamina regeneration will of course make them really strong. It was one of the changes that I did not really understand, since from their other mechanics changes, one could deduce they know that resource regeneration is the main culprit of the problems in ESO. Why then inflate the problem like this?

    well the problem of sorcs is that they do have litrally no dps outside of their ulti as a magica build because of the lack of high dmg spammable magica/class abilities they are forced to either CF+medium attack or light+FP/light+CF when insta proced wich both doe less dps than focused aim+medium and alot less than WB+medium attack. while stamina still provides scorched earth=LL and ontop of that PI as a second non matchable dot with a magica spec.
    and this does not even mention the now accessable passiva changes in 1.7/2.1

    edit
    but this leads away from the agilty ring issue - they need to increase the drop locations of the trophies allowing acces to agilty chests.
    Edited by Tankqull on September 10, 2015 9:49AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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