Powerfull assault -TV stone shop. -Stam set-good set
Shield Breaker -TV -stone shop - Stam set-good set
Phoenix- TV -stone shop - lol magicka set
Meritorious service - TV -stone shop - lol magicka set
Black Rose- TV -stone shop- Stam
Reactive-TV -stone shop- Stam
Redistribution-Crafted -stupid magicka set
Armor Master -Crafted -not magicka
All the other sets that add anything to a magicka damage/pvp build are from the dungeons. Old dropped magicka sets have not been upgrade to v16 or even v14 or even v12.
Powerfull assault -TV stone shop. -Stam set-good set >>> Useless
Shield Breaker -TV -stone shop - Stam set-good set >>>PvP Only
Black Rose- TV -stone shop- Stam >>> Useless
Reactive-TV -stone shop- Stam >>> PvP Only
Just sayin
Emma_Eunjung wrote: »Weclome to Elder Scrolls Magicka or gtfo Online
This would make more sense if not for the fact that TWO of the three ring sets are specced for Stamina builds, not Magicka. ALL THREE of the new crafted armor sets are better for Stamina builds, too!
I agree that the Agility rings are too rare, but don't pretend that ZOS doesn't love Stamina builds, because they've been favoring Stamina for a LONG time.
Emma_Eunjung wrote: »Weclome to Elder Scrolls Magicka or gtfo Online
This would make more sense if not for the fact that TWO of the three ring sets are specced for Stamina builds, not Magicka. ALL THREE of the new crafted armor sets are better for Stamina builds, too!
I agree that the Agility rings are too rare, but don't pretend that ZOS doesn't love Stamina builds, because they've been favoring Stamina for a LONG time.
Some people will never see this. It is quite nice for some people to believe like they are persecuted.There is not much ZOS can do now to change their perception now.. Stam was bad in the beginning and I believe that this what the actual appeal of stamina was for some players. I think If magicka was weak in the beginning we would probably see the same people crying that ZOS hates magicka builds.
Emma_Eunjung wrote: »Weclome to Elder Scrolls Magicka or gtfo Online
This would make more sense if not for the fact that TWO of the three ring sets are specced for Stamina builds, not Magicka. ALL THREE of the new crafted armor sets are better for Stamina builds, too!
I agree that the Agility rings are too rare, but don't pretend that ZOS doesn't love Stamina builds, because they've been favoring Stamina for a LONG time.
Some people will never see this. It is quite nice for some people to believe like they are persecuted.There is not much ZOS can do now to change their perception now.. Stam was bad in the beginning and I believe that this what the actual appeal of stamina was for some players. I think If magicka was weak in the beginning we would probably see the same people crying that ZOS hates magicka builds.
Completely Wrong. There are facts. Do you know facts? This is a one: Magicka pulls way more DPS than Stamina. Fullstop.
Emma_Eunjung wrote: »Weclome to Elder Scrolls Magicka or gtfo Online
This would make more sense if not for the fact that TWO of the three ring sets are specced for Stamina builds, not Magicka. ALL THREE of the new crafted armor sets are better for Stamina builds, too!
I agree that the Agility rings are too rare, but don't pretend that ZOS doesn't love Stamina builds, because they've been favoring Stamina for a LONG time.
Some people will never see this. It is quite nice for some people to believe like they are persecuted.There is not much ZOS can do now to change their perception now.. Stam was bad in the beginning and I believe that this what the actual appeal of stamina was for some players. I think If magicka was weak in the beginning we would probably see the same people crying that ZOS hates magicka builds.
Completely Wrong. There are facts. Do you know facts? This is a one: Magicka pulls way more DPS than Stamina. Fullstop.
Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
DK dps magicka>>stamina -Fact
NB Stam>>Magicka -Fact
Templar Stam>>Magicka -Fact
Sorc Magicka>>Stam -Fact
In terms of classes we had 2 classes doing better with stam and 2 with magicka.
Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
Emma_Eunjung wrote: »Weclome to Elder Scrolls Magicka or gtfo Online
This would make more sense if not for the fact that TWO of the three ring sets are specced for Stamina builds, not Magicka. ALL THREE of the new crafted armor sets are better for Stamina builds, too!
I agree that the Agility rings are too rare, but don't pretend that ZOS doesn't love Stamina builds, because they've been favoring Stamina for a LONG time.
Some people will never see this. It is quite nice for some people to believe like they are persecuted.There is not much ZOS can do now to change their perception now.. Stam was bad in the beginning and I believe that this what the actual appeal of stamina was for some players. I think If magicka was weak in the beginning we would probably see the same people crying that ZOS hates magicka builds.
Completely Wrong. There are facts. Do you know facts? This is a one: Magicka pulls way more DPS than Stamina. Fullstop.
Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
DK dps magicka>>stamina -Fact
NB Stam>>Magicka -Fact
Templar Stam>>Magicka -Fact
Sorc Magicka>>Stam -Fact
In terms of classes we had 2 classes doing better with stam and 2 with magicka.
Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
for 1.6 this is true. for 1.7 it is NOT at all. The fixes hit Stamina so hard that they are not even close to being competitive to magicka. We lost ~ 6000 dps.
So I can guarantee you every class will be better on Magicka.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Everybody had their dps cut by a few k in their old gear.We will see the end results in a couple of weeks when everybody got better gear and figured out their builds. You know ? The facts!Emma_Eunjung wrote: »Weclome to Elder Scrolls Magicka or gtfo Online
This would make more sense if not for the fact that TWO of the three ring sets are specced for Stamina builds, not Magicka. ALL THREE of the new crafted armor sets are better for Stamina builds, too!
I agree that the Agility rings are too rare, but don't pretend that ZOS doesn't love Stamina builds, because they've been favoring Stamina for a LONG time.
Some people will never see this. It is quite nice for some people to believe like they are persecuted.There is not much ZOS can do now to change their perception now.. Stam was bad in the beginning and I believe that this what the actual appeal of stamina was for some players. I think If magicka was weak in the beginning we would probably see the same people crying that ZOS hates magicka builds.
Completely Wrong. There are facts. Do you know facts? This is a one: Magicka pulls way more DPS than Stamina. Fullstop.
Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
DK dps magicka>>stamina -Fact
NB Stam>>Magicka -Fact
Templar Stam>>Magicka -Fact
Sorc Magicka>>Stam -Fact
In terms of classes we had 2 classes doing better with stam and 2 with magicka.
Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
for 1.6 this is true. for 1.7 it is NOT at all. The fixes hit Stamina so hard that they are not even close to being competitive to magicka. We lost ~ 6000 dps.
So I can guarantee you every class will be better on Magicka.
ZOS_RichLambert wrote: »I just checked the loot tables for all the trophy vaults and the agility rings have exactly the same drop chance as all the other rings.
That being said, its been interesting looking at the data for trophy vault key pieces. (Bone Shards, Monstrous Teeth, Mark of the Legion...etc) There's a pretty large discrepancy in the number of times some of these items are looted vs. others.
We will dig into the key pieces a bit more and most likely make some adjustments to even things out a bit.
ZOS_RichLambert wrote: »I just checked the loot tables for all the trophy vaults and the agility rings have exactly the same drop chance as all the other rings.
That being said, its been interesting looking at the data for trophy vault key pieces. (Bone Shards, Monstrous Teeth, Mark of the Legion...etc) There's a pretty large discrepancy in the number of times some of these items are looted vs. others.
We will dig into the key pieces a bit more and most likely make some adjustments to even things out a bit.
Can you confirm if it is completely random across all 3 sets, or is it as the other thread says, Certain trophies/rooms give certain items?
Cheers
@ZOS_RichLambert - That's because of where the items drop surely.
No one is wanting the Endurance items. Look in the guild stores. Scraps are going for a LOT less than the Trophies required to get into the Willpower or Agility sets Locker rooms.
Can you confirm if it is completely random across all 3 sets, or is it as the other thread says, Certain trophies/rooms give certain items?
Cheers
Rune_Relic wrote: »Have you tried restarting your router ?
Have you tried turning your heart off and on again? :')
@ZOS_RichLambert - That's because of where the items drop surely.
No one is wanting the Endurance items. Look in the guild stores. Scraps are going for a LOT less than the Trophies required to get into the Willpower or Agility sets Locker rooms.
Can you confirm if it is completely random across all 3 sets, or is it as the other thread says, Certain trophies/rooms give certain items?
Cheers
ZOS_RichLambert wrote: »
ZOS_RichLambert wrote: »I just checked the loot tables for all the trophy vaults and the agility rings have exactly the same drop chance as all the other rings.
That being said, its been interesting looking at the data for trophy vault key pieces. (Bone Shards, Monstrous Teeth, Mark of the Legion...etc) There's a pretty large discrepancy in the number of times some of these items are looted vs. others.
We will dig into the key pieces a bit more and most likely make some adjustments to even things out a bit.
If you look at this evaluation you did, what classes came out on top with stamina? Those that did have a good stamina morph for class skills that was spammable. Why did they come out on top? One of the more influential reasons for sure is because stamina DPS was able to nullify all mitigation.Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
DK dps magicka>>stamina -Fact
NB Stam>>Magicka -Fact
Templar Stam>>Magicka -Fact
Sorc Magicka>>Stam -Fact
In terms of classes we had 2 classes doing better with stam and 2 with magicka.
Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
Sharpened fix, Nirnhoned fix. The two most influential fixes made in this patch.wich "fixes" didn´t hurt magica in an equal way?
actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
If you look at this evaluation you did, what classes came out on top with stamina? Those that did have a good stamina morph for class skills that was spammable. Why did they come out on top? One of the more influential reasons for sure is because stamina DPS was able to nullify all mitigation.Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
DK dps magicka>>stamina -Fact
NB Stam>>Magicka -Fact
Templar Stam>>Magicka -Fact
Sorc Magicka>>Stam -Fact
In terms of classes we had 2 classes doing better with stam and 2 with magicka.
Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
Conversely, magicka was stronger for those classes that would have to depend on weapon skills almost exclusively if they wanted to go stamina. For the PvP situation, you have to add in to this the fact that resists against magicka were completely out of the world.
We know already that the mitigation situation has completely changed. Since this patch, magicka mitigation has become much more expensive and stamina penetration was toned down significantly. Considering that for the best setups, magicka damage was equal to stamina damage with the "bugs" we had in the last game version, together with these changes, there is little need to wait for "facts" when comparing both.Sharpened fix, Nirnhoned fix. The two most influential fixes made in this patch.wich "fixes" didn´t hurt magica in an equal way?
actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
If you look at this evaluation you did, what classes came out on top with stamina? Those that did have a good stamina morph for class skills that was spammable. Why did they come out on top? One of the more influential reasons for sure is because stamina DPS was able to nullify all mitigation.Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
DK dps magicka>>stamina -Fact
NB Stam>>Magicka -Fact
Templar Stam>>Magicka -Fact
Sorc Magicka>>Stam -Fact
In terms of classes we had 2 classes doing better with stam and 2 with magicka.
Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
Conversely, magicka was stronger for those classes that would have to depend on weapon skills almost exclusively if they wanted to go stamina. For the PvP situation, you have to add in to this the fact that resists against magicka were completely out of the world.
We know already that the mitigation situation has completely changed. Since this patch, magicka mitigation has become much more expensive and stamina penetration was toned down significantly. Considering that for the best setups, magicka damage was equal to stamina damage with the "bugs" we had in the last game version, together with these changes, there is little need to wait for "facts" when comparing both.Sharpened fix, Nirnhoned fix. The two most influential fixes made in this patch.wich "fixes" didn´t hurt magica in an equal way?
actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
the sharpened fix is laughable in pve (wich this discussion is all about) as you still negate the entire mob armor with a sharpend mace. and when was nirnhoned an issue in pve ever?
i do agree those changes are significant for pvp but thats not the point of this discussion...
Fair enough. I don't do PvE, hence my statements always reflects more of a PvP view.If you look at this evaluation you did, what classes came out on top with stamina? Those that did have a good stamina morph for class skills that was spammable. Why did they come out on top? One of the more influential reasons for sure is because stamina DPS was able to nullify all mitigation.Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
DK dps magicka>>stamina -Fact
NB Stam>>Magicka -Fact
Templar Stam>>Magicka -Fact
Sorc Magicka>>Stam -Fact
In terms of classes we had 2 classes doing better with stam and 2 with magicka.
Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
Conversely, magicka was stronger for those classes that would have to depend on weapon skills almost exclusively if they wanted to go stamina. For the PvP situation, you have to add in to this the fact that resists against magicka were completely out of the world.
We know already that the mitigation situation has completely changed. Since this patch, magicka mitigation has become much more expensive and stamina penetration was toned down significantly. Considering that for the best setups, magicka damage was equal to stamina damage with the "bugs" we had in the last game version, together with these changes, there is little need to wait for "facts" when comparing both.Sharpened fix, Nirnhoned fix. The two most influential fixes made in this patch.wich "fixes" didn´t hurt magica in an equal way?
actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
the sharpened fix is laughable in pve (wich this discussion is all about) as you still negate the entire mob armor with a sharpend mace. and when was nirnhoned an issue in pve ever?
i do agree those changes are significant for pvp but thats not the point of this discussion...
the main loss is due to fixing ravage+caltrops but none the less it doesent reduce stamina builds dmg output beneath magica builds beside DKsIf you look at this evaluation you did, what classes came out on top with stamina? Those that did have a good stamina morph for class skills that was spammable. Why did they come out on top? One of the more influential reasons for sure is because stamina DPS was able to nullify all mitigation.Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
DK dps magicka>>stamina -Fact
NB Stam>>Magicka -Fact
Templar Stam>>Magicka -Fact
Sorc Magicka>>Stam -Fact
In terms of classes we had 2 classes doing better with stam and 2 with magicka.
Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
Conversely, magicka was stronger for those classes that would have to depend on weapon skills almost exclusively if they wanted to go stamina. For the PvP situation, you have to add in to this the fact that resists against magicka were completely out of the world.
We know already that the mitigation situation has completely changed. Since this patch, magicka mitigation has become much more expensive and stamina penetration was toned down significantly. Considering that for the best setups, magicka damage was equal to stamina damage with the "bugs" we had in the last game version, together with these changes, there is little need to wait for "facts" when comparing both.Sharpened fix, Nirnhoned fix. The two most influential fixes made in this patch.wich "fixes" didn´t hurt magica in an equal way?
actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
the sharpened fix is laughable in pve (wich this discussion is all about) as you still negate the entire mob armor with a sharpend mace. and when was nirnhoned an issue in pve ever?
i do agree those changes are significant for pvp but thats not the point of this discussion...
In the IC Update? Nope. The reason we lost approx 4-6k dps is because sharpened got fixed
Fair enough. I don't do PvE, hence my statements always reflects more of a PvP view.If you look at this evaluation you did, what classes came out on top with stamina? Those that did have a good stamina morph for class skills that was spammable. Why did they come out on top? One of the more influential reasons for sure is because stamina DPS was able to nullify all mitigation.Quite funny. The facts for this patch are not quite here yet. But in 1.6 the facts were:
DK dps magicka>>stamina -Fact
NB Stam>>Magicka -Fact
Templar Stam>>Magicka -Fact
Sorc Magicka>>Stam -Fact
In terms of classes we had 2 classes doing better with stam and 2 with magicka.
Depending on how hard and how well the dps will adjust to the block nerf these may change a bit but I doubt that it will change the previous fact.
Conversely, magicka was stronger for those classes that would have to depend on weapon skills almost exclusively if they wanted to go stamina. For the PvP situation, you have to add in to this the fact that resists against magicka were completely out of the world.
We know already that the mitigation situation has completely changed. Since this patch, magicka mitigation has become much more expensive and stamina penetration was toned down significantly. Considering that for the best setups, magicka damage was equal to stamina damage with the "bugs" we had in the last game version, together with these changes, there is little need to wait for "facts" when comparing both.Sharpened fix, Nirnhoned fix. The two most influential fixes made in this patch.wich "fixes" didn´t hurt magica in an equal way?
actually beside DKs all classes have a better DPS using stamina builds than with magica builds.
the sharpened fix is laughable in pve (wich this discussion is all about) as you still negate the entire mob armor with a sharpend mace. and when was nirnhoned an issue in pve ever?
i do agree those changes are significant for pvp but thats not the point of this discussion...
On the other hand did Boss Armor for sure have an influence also on the PvE side of things, which is why you would usually see at least one mace in the speedrun videos on the top notch PvE players. At the very least it allowed them to distribute their champion points into pure damage stars instead of servicing piercing as well, thus an increase in damage. If one sharpened mace is still sufficient for that, fine, then the change did not influence stamina DPS much. I'm not yet so sure about that, though.
Nonetheless, the points I put down in response to @PBpsy are valid for both, PvE and PvP since they are more related to class mechanics than to the environment. Also, I do agree with other posters, much of the strength of stamina builds came from things like Ravager set + Caltrops (which does not work anymore), Dodge and Block without cost, allowing minimal movement for defense (which will suck dry your resources now) and the said sharpened bug, that DID in fact increase damage in trials/DSA (as far as I can see from the videos I watched).
I am not aware of any similar fixes for magicka based damage, since they always have been much less gear/proc dependent.
Concerning the remark on stamina sorcerers someone made, giving a class a unique 20% boost to stamina regeneration will of course make them really strong. It was one of the changes that I did not really understand, since from their other mechanics changes, one could deduce they know that resource regeneration is the main culprit of the problems in ESO. Why then inflate the problem like this?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"