Please tell me you responded to it?
I would also ask that the issue be elevated immediately to Hap Campbell, who also heads up the Customer Service Delivery teams, Global.
@ZOS_GinaBruno Is this true, that even though they are included in to the rotation of Undaunted, they are not accessible to non DLC Owners? That's a pretty unforgiving oversight on @ZoS's side isn't it?
MisterJimothy wrote: »anitajoneb17_ESO wrote: »MisterJimothy wrote: »Scyantific wrote: »Agreed. No fixes for the borked instancing/scaling/party warp issues.
The worst offender is the FPS stuttering and memory leak issues and we didn't even get a fix for those (no, removing addons is NOT a fix).
Unfortunately, it is a fix. ZOS doesn't support any add-ons and all their testing is based solely on a vanilla game. If an add-on is causing issues, that's not their problem nor is it their responsibility to fix it.
"Legally" and "formally" speaking, you're right.
Concretely speaking, you're wrong. At this stage, if given a choice between "play without addons" and "stop playing" I choose "stop playing" no matter how much I like the game, because in my opinion, the game is not playable at all without addons.
I bet I'm not the only one.
So even though formally ZOS doesn't have to work on add-on compatibility, they should better do it imho.
I don't disagree with your opinion. Just simply stating the reality. The problem with trying to work with add-on compatibility is the following
1. Add-ons add more load to your client. Sure, it's just visually showing more of what's already happening in the background, but it's not a free resource cost. This is more an issue because of how CPU-bound this game already is.
2. Hypothetical: ZOS starts working with add-on devs to officially support the more popular ones. How do you decide which ones to support? Who gets to decide what add-ons are more important? Where is the cutoff? "We'll support FTC, Srendarr, and Wykkyds and work with the devs!" "But what about my mini-map? Or Master Merchant?! FU ZOS! I QUIT" On a side note, who are you going to get to work with add-on devs? Do you hire someone else?
There just isn't a simple way to deal with it really.
All that to say, when the PTS released, I simply decided to disable add-ons just to not have to deal with any compatibility issues. Turns out, once you learn to play with addons and get an idea of what's you're doing, it's surprising how easy it was to play without them. The visual and sound cues especially are infinitely better than they were. Now I know that's not an excuse, but just thought it was worth mentioning.
Please tell me you responded to it?
I would also ask that the issue be elevated immediately to Hap Campbell, who also heads up the Customer Service Delivery teams, Global.
@ZOS_GinaBruno Is this true, that even though they are included in to the rotation of Undaunted, they are not accessible to non DLC Owners? That's a pretty unforgiving oversight on @ZoS's side isn't it?
Don't know about unforgiving but it is certainly a not very will hidden attempt at money grabbing!
Scyantific wrote: »Agreed. No fixes for the borked instancing/scaling/party warp issues.
The worst offender is the FPS stuttering and memory leak issues and we didn't even get a fix for those (no, removing addons is NOT a fix).
The worst part is that it took them a week to figure out the UI scaling issue while Mer released an addon fix by the end of the week. Guess the Bethesda tradition is alive and well (have the modders fix the game).
Treasure_Goblin wrote: »[*] Non DLC owners cannot complete pledges half the time because they're getting the objective to complete WGT and ICP. I refuse to think this is intended, as I've never heard of a game forcing players to purchase a DLC.
Yeah.... This is disappointing.
ontheleftcoast wrote: »timidobserver wrote: »The load times are not fixed? I thought I read a dev post about them having a fix for that
Having a fix is way different from releasing one. My guess is they found the problem, made a change, and it broke 10X's as many things as it fixed. We're going to have ESO:LSU for a while. (Elder Scrolls Onlag: Loading Screens Unlimited)
Scyantific wrote: »Agreed. No fixes for the borked instancing/scaling/party warp issues.
The worst offender is the FPS stuttering and memory leak issues and we didn't even get a fix for those (no, removing addons is NOT a fix).
The worst part is that it took them a week to figure out the UI scaling issue while Mer released an addon fix by the end of the week. Guess the Bethesda tradition is alive and well (have the modders fix the game).
@Scyantific have they even acknowledged that there are fps, stuttering, and lag issues?
I haven't seen a response other than the initial "Did you try without addons?" post from the community relations folks.
Either they are working on it and not letting anyone know, or they aren't working on it. I fear it might be the latter.
MisterJimothy wrote: »Scyantific wrote: »Agreed. No fixes for the borked instancing/scaling/party warp issues.
The worst offender is the FPS stuttering and memory leak issues and we didn't even get a fix for those (no, removing addons is NOT a fix).
Unfortunately, it is a fix. ZOS doesn't support any add-ons and all their testing is based solely on a vanilla game. If an add-on is causing issues, that's not their problem nor is it their responsibility to fix it.
anitajoneb17_ESO wrote: »Please tell me you responded to it?
I would also ask that the issue be elevated immediately to Hap Campbell, who also heads up the Customer Service Delivery teams, Global.
@ZOS_GinaBruno Is this true, that even though they are included in to the rotation of Undaunted, they are not accessible to non DLC Owners? That's a pretty unforgiving oversight on @ZoS's side isn't it?
Don't know about unforgiving but it is certainly a not very will hidden attempt at money grabbing!
Hmmm... that's a tricky one, but if someone doesn't want to buy an expansion pack he/she should not later complain about not having access to it... furthermore, expansion is logically intricated and bound to the base game so yes every now and then there will be a hurdle "no access for you"... I see your point but all in all, people who don't buy the expansion just have to live with it, it's their decision.
If IC dungeons were not included in pledges it would penalize those who bought or have access to the DLC.
Treasure_Goblin wrote: »[
- Non DLC owners cannot complete pledges half the time because they're getting the objective to complete WGT and ICP. I refuse to think this is intended, as I've never heard of a game forcing players to purchase a DLC.
Yeah.... This is disappointing.
If you choose to not pay for the DLC, then don't complain the daily Gold Pledge includes content you refused to buy. Either stay in free mode and be content with the base game and the limitations that brings, or pay for the new content. It's how all games work. You're STILL paying less than the game was when it was P2P. Four DLC's a year = $100, monthly subscription for a year under P2P = $180. If they just gave all updates out for free now that the game has gone B2P, then we wouldn't be seeing half the content we have/will and the quality would be way worse. Simple understanding of economics. If ZOS can't get money, they can't afford to have the staff create all the new stuff coming. Simple as that. You're still getting an exorbitant amount of entertainment out of your $60 or whatever you spent for the game. I even got a key for $12 a while back.
ontheleftcoast wrote: »Scyantific wrote: »Agreed. No fixes for the borked instancing/scaling/party warp issues.
The worst offender is the FPS stuttering and memory leak issues and we didn't even get a fix for those (no, removing addons is NOT a fix).
The worst part is that it took them a week to figure out the UI scaling issue while Mer released an addon fix by the end of the week. Guess the Bethesda tradition is alive and well (have the modders fix the game).
@Scyantific have they even acknowledged that there are fps, stuttering, and lag issues?
I haven't seen a response other than the initial "Did you try without addons?" post from the community relations folks.
Either they are working on it and not letting anyone know, or they aren't working on it. I fear it might be the latter.
Not only did they acknowledge it they claimed to be working on a fix.
If you choose to not pay for the DLC, then don't complain the daily Gold Pledge includes content you refused to buy. Either stay in free mode and be content with the base game and the limitations that brings, or pay for the new content. It's how all games work. You're STILL paying less than the game was when it was P2P. Four DLC's a year = $100, monthly subscription for a year under P2P = $180. If they just gave all updates out for free now that the game has gone B2P, then we wouldn't be seeing half the content we have/will and the quality would be way worse. Simple understanding of economics. If ZOS can't get money, they can't afford to have the staff create all the new stuff coming. Simple as that. You're still getting an exorbitant amount of entertainment out of your $60 or whatever you spent for the game. I even got a key for $12 a while back.
If you choose to not pay for the DLC, then don't complain the daily Gold Pledge includes content you refused to buy. Either stay in free mode and be content with the base game and the limitations that brings, or pay for the new content. It's how all games work. You're STILL paying less than the game was when it was P2P. Four DLC's a year = $100, monthly subscription for a year under P2P = $180. If they just gave all updates out for free now that the game has gone B2P, then we wouldn't be seeing half the content we have/will and the quality would be way worse. Simple understanding of economics. If ZOS can't get money, they can't afford to have the staff create all the new stuff coming. Simple as that. You're still getting an exorbitant amount of entertainment out of your $60 or whatever you spent for the game. I even got a key for $12 a while back.
If you choose to not pay for the DLC, then don't complain the daily Gold Pledge includes content you refused to buy. Either stay in free mode and be content with the base game and the limitations that brings, or pay for the new content. It's how all games work. You're STILL paying less than the game was when it was P2P. Four DLC's a year = $100, monthly subscription for a year under P2P = $180. If they just gave all updates out for free now that the game has gone B2P, then we wouldn't be seeing half the content we have/will and the quality would be way worse. Simple understanding of economics. If ZOS can't get money, they can't afford to have the staff create all the new stuff coming. Simple as that. You're still getting an exorbitant amount of entertainment out of your $60 or whatever you spent for the game. I even got a key for $12 a while back.
It would be easy enough to mask the DLC dungeons out of the pledge rotation for people who don't have the DLC.
Would be the right thing to do even.
I just wanted them to reverse their decision on making trophies non-bankable and forcing crazy stupid grinding for them. Still don't understand their decision.
Yes very disappointing on the loading screens especially with so many players having problems since the new update. As far as trophies that were mentioned in this post, I deleted most of mine. They were useless anyways and took up bank space. Trophies should have their own storage area and not in ones bank.
Hold on there. DLC is optional add-on content. It's supposed to add to what you have...not take away. This effectively takes away something that I've already paid for. Common or not, this practice is unethical.
anitajoneb17_ESO wrote: »Hold on there. DLC is optional add-on content. It's supposed to add to what you have...not take away. This effectively takes away something that I've already paid for. Common or not, this practice is unethical.
Hold on there.
The only option to make everyone even would be to remove the 2 new dungeons from the pledges for everybody. BUT then daily pledges make it far easier for people to find groups to do those dungeons. Removing 2 of them from the pledges rotation would effectively take away something from people who have bought the DLC and paid for it.
So please people who chose not to buy it, stop being picky.
anitajoneb17_ESO wrote: »Hold on there. DLC is optional add-on content. It's supposed to add to what you have...not take away. This effectively takes away something that I've already paid for. Common or not, this practice is unethical.
Hold on there.
The only option to make everyone even would be to remove the 2 new dungeons from the pledges for everybody. BUT then daily pledges make it far easier for people to find groups to do those dungeons. Removing 2 of them from the pledges rotation would effectively take away something from people who have bought the DLC and paid for it.
So please people who chose not to buy it, stop being picky.
anitajoneb17_ESO wrote: »Hold on there. DLC is optional add-on content. It's supposed to add to what you have...not take away. This effectively takes away something that I've already paid for. Common or not, this practice is unethical.
Hold on there.
The only option to make everyone even would be to remove the 2 new dungeons from the pledges for everybody. BUT then daily pledges make it far easier for people to find groups to do those dungeons. Removing 2 of them from the pledges rotation would effectively take away something from people who have bought the DLC and paid for it.
So please people who chose not to buy it, stop being picky.
They need to remove the two new dungeons from the daily pledges or open them up to everyone. Of those two options, I think the IC dungeons should only be available to people that have purchased the DLC. They should not be in the rotation of pledges for the people that did not purchase the DLC.
Perhaps either one of the options above "takes something away from people who have bought the DLC", but only something that shouldn't have been there to begin with.
Scyantific wrote: »Agreed. No fixes for the borked instancing/scaling/party warp issues.
The worst offender is the FPS stuttering and memory leak issues and we didn't even get a fix for those (no, removing addons is NOT a fix).
The worst part is that it took them a week to figure out the UI scaling issue while Mer released an addon fix by the end of the week. Guess the Bethesda tradition is alive and well (have the modders fix the game).