leepalmer95 wrote: »Shield have never been a problem, just people need to learn to deal with them.
Crits are out of the equasion for both sides. The caster and the attacker. If they add critcasted shields i´m fine with crits ON shields too.
I wholeheartedly agree about dots ans stacking shields.
Just patch that idiotic shieldbreaker set out of the game when you make those changes.
Fix the crit
Fix the dots
Fix the stack
Its about time.
Ps: i dont want to gear a useless Shield breaker Bad fix to the problem.
paulsimonps wrote: »I have mentioned this before, DoT's and Crit simply doesn't make sense on Magical Shields even if we want them there to better our damage output against them. Most DoT's are things like Fire, Poison, Bleed or other effects, effects you would expect a bubble of magicka that surrounds you to protect you from, when you put someone on fire it is them you put on fire, but how would you put fire to something that is magicka? How will you make a field of pure magicka bleed? And what is a Critical Strike? Its when you hit a weak spot of an enemy or hit extra hard in a specific instance. Now where would the weak spot be on a shield? Nowhere, that's where. And yea sure you could go with that you hit it extra hard but ain't that just the same as doing your most damage dealing attack? So it makes sense that you can't apply DoT's or Crits and Shield Stacking while it is an annoying thing makes sense too, you see in movies and video games all the time where mages and wizards apply multiple protective barriers on people or places. And this is all coming from a DK Tank that PvP's I'm all for making the shield more balanced I'm just saying from a lore perspective how it is now makes sense.
paulsimonps wrote: »I have mentioned this before, DoT's and Crit simply doesn't make sense on Magical Shields even if we want them there to better our damage output against them. Most DoT's are things like Fire, Poison, Bleed or other effects, effects you would expect a bubble of magicka that surrounds you to protect you from, when you put someone on fire it is them you put on fire, but how would you put fire to something that is magicka? How will you make a field of pure magicka bleed? And what is a Critical Strike? Its when you hit a weak spot of an enemy or hit extra hard in a specific instance. Now where would the weak spot be on a shield? Nowhere, that's where. And yea sure you could go with that you hit it extra hard but ain't that just the same as doing your most damage dealing attack? So it makes sense that you can't apply DoT's or Crits and Shield Stacking while it is an annoying thing makes sense too, you see in movies and video games all the time where mages and wizards apply multiple protective barriers on people or places. And this is all coming from a DK Tank that PvP's I'm all for making the shield more balanced I'm just saying from a lore perspective how it is now makes sense.
I don't think I have ever seen a wizard stack shields in a movie. And it's always been a problem in PVP I'm pretty sure in any game it's been in. Personally I don't think it makes sense to justify never ending shields just because they are "magic."
If they finally allow shields to be critable/dotable.. there wont be place/need for shieldbreaker, till that day keep it and force shieldstackers to use healing spells and cry even more.. #deadtoshieldstackers
leepalmer95 wrote: »paulsimonps wrote: »I have mentioned this before, DoT's and Crit simply doesn't make sense on Magical Shields even if we want them there to better our damage output against them. Most DoT's are things like Fire, Poison, Bleed or other effects, effects you would expect a bubble of magicka that surrounds you to protect you from, when you put someone on fire it is them you put on fire, but how would you put fire to something that is magicka? How will you make a field of pure magicka bleed? And what is a Critical Strike? Its when you hit a weak spot of an enemy or hit extra hard in a specific instance. Now where would the weak spot be on a shield? Nowhere, that's where. And yea sure you could go with that you hit it extra hard but ain't that just the same as doing your most damage dealing attack? So it makes sense that you can't apply DoT's or Crits and Shield Stacking while it is an annoying thing makes sense too, you see in movies and video games all the time where mages and wizards apply multiple protective barriers on people or places. And this is all coming from a DK Tank that PvP's I'm all for making the shield more balanced I'm just saying from a lore perspective how it is now makes sense.
I don't think I have ever seen a wizard stack shields in a movie. And it's always been a problem in PVP I'm pretty sure in any game it's been in. Personally I don't think it makes sense to justify never ending shields just because they are "magic."
Don't try and compare 'realism' from a fantasy movie into a fantasy game... especially one with demons, giants, giant spiders etc...
Also shields are not unlimited... 2 snipes will break a shield, 2 wb's.
To kill a shield stacking sorc you just need to get some burst dmg and cc them out of stamina.
leepalmer95 wrote: »Shield have never been a problem, just people need to learn to deal with them.
Shields aren't an issue, there has been multiple times I've killed shield-stacked players. Simply have to catch them off guard which requires an actual thought instead of just rushing in half-baked.
leepalmer95 wrote: »paulsimonps wrote: »I have mentioned this before, DoT's and Crit simply doesn't make sense on Magical Shields even if we want them there to better our damage output against them. Most DoT's are things like Fire, Poison, Bleed or other effects, effects you would expect a bubble of magicka that surrounds you to protect you from, when you put someone on fire it is them you put on fire, but how would you put fire to something that is magicka? How will you make a field of pure magicka bleed? And what is a Critical Strike? Its when you hit a weak spot of an enemy or hit extra hard in a specific instance. Now where would the weak spot be on a shield? Nowhere, that's where. And yea sure you could go with that you hit it extra hard but ain't that just the same as doing your most damage dealing attack? So it makes sense that you can't apply DoT's or Crits and Shield Stacking while it is an annoying thing makes sense too, you see in movies and video games all the time where mages and wizards apply multiple protective barriers on people or places. And this is all coming from a DK Tank that PvP's I'm all for making the shield more balanced I'm just saying from a lore perspective how it is now makes sense.
I don't think I have ever seen a wizard stack shields in a movie. And it's always been a problem in PVP I'm pretty sure in any game it's been in. Personally I don't think it makes sense to justify never ending shields just because they are "magic."
Don't try and compare 'realism' from a fantasy movie into a fantasy game... especially one with demons, giants, giant spiders etc...
Also shields are not unlimited... 2 snipes will break a shield, 2 wb's.
To kill a shield stacking sorc you just need to get some burst dmg and cc them out of stamina.
That was the point of my post. Learn to read. It was a response to somebody else. You also can't just burst somebodies entire stack of shields by yourself when you run out of stamina using your most powerful attacks and ults just to try to do this including WBs. I have seen one sorc out shield the damage of 10 people at once in the IC so I'm not sure what you mean.
I agree, shield stackers are a nuisance. But people using only 1 shield get hit even harder by all of that. They use them as intended but get punished even more than shield stackers.
Survavility while goong glass cannon... No sense.
paulsimonps wrote: »I have mentioned this before, DoT's and Crit simply doesn't make sense on Magical Shields even if we want them there to better our damage output against them. Most DoT's are things like Fire, Poison, Bleed or other effects, effects you would expect a bubble of magicka that surrounds you to protect you from.
willymchilybily wrote: »first of time to quash some foolishness:paulsimonps wrote: »I have mentioned this before, DoT's and Crit simply doesn't make sense on Magical Shields even if we want them there to better our damage output against them. Most DoT's are things like Fire, Poison, Bleed or other effects, effects you would expect a bubble of magicka that surrounds you to protect you from.
when you damage to a shield you are damaging the shield the user may be safe from the damage but the shield takes the hit, all fire damage is magical based so can easily conceivably damage the shield even a burning effect. Eg. Bale fire.
even a bleed which causes laceration to a character to bleed them and reduce thier vitality/health same could apply to a shield. blades are enchanted, abilities are cast with magicka it could disrupt the shield and cause it to slowly decay.
and even poison, if i threw acid at a wall it would still do something to the wall poisons have always been debilitating chemical in the lore not actual poisons, why cant the poison weaken something magicka based, there have been ravage magicka poisons before after all.
nerfs
I agree with Dots + Crits to shields. in principle, [i dont know what 1.7 is like so cant go fully on board] some classes rely on dots (DK) or Crits(NB) to do their damage it makes you disadvantaged and forced to certain play style to be successful its breaking the games "play how you want" philosophy very heavily.
buffs shield damage over spill needs to be gone. its weakening so many abilities. shields from weapon enchants, shields such as DK igneous to increase healing done is actually a catch 22. so many shields and abilities that have minor shields that proc are not beneficial. fix it as a priority instead of introducing more broken mechanics to work around it.
Waffennacht wrote: »Nerf shield stacking, nerf Cloaking, nerf lava whip, nerf bow, nerf wb, nerf bolt, nerf block, nerf roll...
Getting silly aren't we?
Survavility while goong glass cannon... No sense.