RustedValor wrote: »Stick to the Sewers man, thats where all the farming is. The districts are a giant death match. It was designed that way to give variety.
ontheleftcoast wrote: »RustedValor wrote: »Stick to the Sewers man, thats where all the farming is. The districts are a giant death match. It was designed that way to give variety.
A rare example of a "sewer side" mission being the safe way to play.
Play at 3am. PvE is pretty easy about that time..
Dont solo if ur bad. Ic is not meant for everyone, if u dont like to pvp go away. Also thanks for ur support.Wolfenbelle wrote: »Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.
Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.
It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.
Dont solo if ur bad. Ic is not meant for everyone, if u dont like to pvp go away. Also thanks for ur support.
Yep. That is something that everyone should and can reasonably do.Not all groups want to PvP. Last night I grouped up with people, and it was clear before we started that the mission was to complete the quests. Just find some folks with the same intentions. Ask around in guild and zone chat
If that doesn't work... Play at 3am. PvE is pretty easy about that time.. Didn't run into anyone.. Lol
Only 7 words:
PLS Remove Spawn Points Inside Imperial City.
It's like playing a deathmatch fps.
Wolfenbelle wrote: »Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.
Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.
It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.
Wolfenbelle wrote: »Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.
Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.
It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.
Its how this entire game is designed, its mass PVP.
I think people needs to stop being kids, when they get something, they need to whine instead of be happy.
Wolfenbelle wrote: »Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.
Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.
It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.
Its how this entire game is designed, its mass PVP.
I think people needs to stop being kids, when they get something, they need to whine instead of be happy.
Yeah, well, when I have to reroll to be competitive in PvP, I'm gonna complain. Enjoy your game, as I'm having to reroll to enjoy mine.
Only 7 words:
PLS Remove Spawn Points Inside Imperial City.
It's like playing a deathmatch fps.
RustedValor wrote: »MMO are social games.
You aren't kidding. My char seemed to get bugged last night and no skills or attacks would work. A mass of enemy faction players were right outside the spawn point. For the hell of it (and somewhat to distract them) I kept jumping off into the group, getting killed, respawning, and jumping back in again. I was able to "achieve" this sequence of death intervals: 20s, 16s, 10s, 10s, 12s, 21s, 15s - yes, 8 deaths in just over a minute and a half! I probably could have done better, but I paused to look at the death recap a couple of timesIt's like playing a deathmatch fps.
Wolfenbelle wrote: »Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.
Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.
It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.
Wolfenbelle wrote: »Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.
Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.
It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.
@Wolfenbelle I can sympathise. I'm a casual more PVE person...however crafting mats have lured me into IC.
I had a great experience grouping with a fellow guildie. From the start it was made clear that the intention was questing. One of us would pick up the quest from the board and share it with the other. ( Otherwise you get different districts to go to). I like to read the quests the first time through, guildie does not but waited while I did.
If we came across a chest we took turns to open them while the other kept a look out. I can reccomend getting the thieving passive to force locks if you've not got that already.This greatly reduces time spent vulnerable at a chest.
I also placed mines down whenever we were opening chests/ at a quest objective. This helped atleast stop people from getting within melee range unless they wanted to blow up for a bit . Although it's probably a big purple sign saying "people are here"...
We snuck around the whole time. Guildie had a Khajit and I've got dark stalker passive so we were fairly speedy. I can also reccomend the reduced sneaking cost passive from the thieving line too.
I surprised myself by managing to successfully evade mobs that had detected me..I ran/bolted around buildings and sneaked again..and it worked!
Of course we did die plenty, but we also managed to kill some players that tried to kill us. I got my first revenge kill. We did come across a player who ran away from us..figured they were just trying to do the quest so we left them alone. Once we spawned on a balcony ( arboretum I think)...turns out there was a group of enemy players spawn camping on the ledge next to us sniping anyone that jumped off the balcony.
We had to abandon the arena quest since there were loads of enemy players there. So we picked up another one and we're able to complete it. We also got killed at a quest objective but when we went back after it was empty...so a flexible mind frame helps too.
So I would have to agree with @MissBizz about finding folks with same intentions..With 2 people we weren't walking gods but it did make it possible to do some quests. Also I disregarded any TV stones other than the quest rewards. This helped me enjoy it way more. And finally if you have no TV stones on you and get killed- you've just wasted the enemies time..you can bet they will be dissapointed.
PS hope this helps..if you've already tried all this please disregard my advice ( since its from a PVP noob)I'd offer to group with you but I have no AD characters.
EDIT I also equipped a resto staff to off heal myself and guildie. And I slotted invisibility potions. We were completely different classes but as a pair we managed to accomplish something.
@Wolfenbelle I can sympathise. I'm a casual more PVE person...however crafting mats have lured me into IC.
I had a great experience grouping with a fellow guildie. From the start it was made clear that the intention was questing. One of us would pick up the quest from the board and share it with the other. ( Otherwise you get different districts to go to). I like to read the quests the first time through, guildie does not but waited while I did.
If we came across a chest we took turns to open them while the other kept a look out. I can reccomend getting the thieving passive to force locks if you've not got that already.This greatly reduces time spent vulnerable at a chest.
I also placed mines down whenever we were opening chests/ at a quest objective. This helped atleast stop people from getting within melee range unless they wanted to blow up for a bit . Although it's probably a big purple sign saying "people are here"...
We snuck around the whole time. Guildie had a Khajit and I've got dark stalker passive so we were fairly speedy. I can also reccomend the reduced sneaking cost passive from the thieving line too.
I surprised myself by managing to successfully evade mobs that had detected me..I ran/bolted around buildings and sneaked again..and it worked!
Of course we did die plenty, but we also managed to kill some players that tried to kill us. I got my first revenge kill. We did come across a player who ran away from us..figured they were just trying to do the quest so we left them alone. Once we spawned on a balcony ( arboretum I think)...turns out there was a group of enemy players spawn camping on the ledge next to us sniping anyone that jumped off the balcony.
We had to abandon the arena quest since there were loads of enemy players there. So we picked up another one and we're able to complete it. We also got killed at a quest objective but when we went back after it was empty...so a flexible mind frame helps too.
So I would have to agree with @MissBizz about finding folks with same intentions..With 2 people we weren't walking gods but it did make it possible to do some quests. Also I disregarded any TV stones other than the quest rewards. This helped me enjoy it way more. And finally if you have no TV stones on you and get killed- you've just wasted the enemies time..you can bet they will be dissapointed.
PS hope this helps..if you've already tried all this please disregard my advice ( since its from a PVP noob)I'd offer to group with you but I have no AD characters.
EDIT I also equipped a resto staff to off heal myself and guildie. And I slotted invisibility potions. We were completely different classes but as a pair we managed to accomplish something.
This is pretty much what I have said the last couple of days. Once you take the TelVar stones out of the equation, especially when it comes to doing the daily quests, you actually begin to enjoy the content rather than worrying about being killed and you end up laughing at the enemy for wasting their time killing you for nothing.
krees28b14_ESO wrote: »@Wolfenbelle I can sympathise. I'm a casual more PVE person...however crafting mats have lured me into IC.
I had a great experience grouping with a fellow guildie. From the start it was made clear that the intention was questing. One of us would pick up the quest from the board and share it with the other. ( Otherwise you get different districts to go to). I like to read the quests the first time through, guildie does not but waited while I did.
If we came across a chest we took turns to open them while the other kept a look out. I can reccomend getting the thieving passive to force locks if you've not got that already.This greatly reduces time spent vulnerable at a chest.
I also placed mines down whenever we were opening chests/ at a quest objective. This helped atleast stop people from getting within melee range unless they wanted to blow up for a bit . Although it's probably a big purple sign saying "people are here"...
We snuck around the whole time. Guildie had a Khajit and I've got dark stalker passive so we were fairly speedy. I can also reccomend the reduced sneaking cost passive from the thieving line too.
I surprised myself by managing to successfully evade mobs that had detected me..I ran/bolted around buildings and sneaked again..and it worked!
Of course we did die plenty, but we also managed to kill some players that tried to kill us. I got my first revenge kill. We did come across a player who ran away from us..figured they were just trying to do the quest so we left them alone. Once we spawned on a balcony ( arboretum I think)...turns out there was a group of enemy players spawn camping on the ledge next to us sniping anyone that jumped off the balcony.
We had to abandon the arena quest since there were loads of enemy players there. So we picked up another one and we're able to complete it. We also got killed at a quest objective but when we went back after it was empty...so a flexible mind frame helps too.
So I would have to agree with @MissBizz about finding folks with same intentions..With 2 people we weren't walking gods but it did make it possible to do some quests. Also I disregarded any TV stones other than the quest rewards. This helped me enjoy it way more. And finally if you have no TV stones on you and get killed- you've just wasted the enemies time..you can bet they will be dissapointed.
PS hope this helps..if you've already tried all this please disregard my advice ( since its from a PVP noob)I'd offer to group with you but I have no AD characters.
EDIT I also equipped a resto staff to off heal myself and guildie. And I slotted invisibility potions. We were completely different classes but as a pair we managed to accomplish something.
This is pretty much what I have said the last couple of days. Once you take the TelVar stones out of the equation, especially when it comes to doing the daily quests, you actually begin to enjoy the content rather than worrying about being killed and you end up laughing at the enemy for wasting their time killing you for nothing.
You win some you lose some. Just brush it off and go farm more stones. Have fun with it and keep an open mind.