Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Playing in IC Districts is SO Frustrating...grrrr

Wolfenbelle
Wolfenbelle
✭✭✭✭✭
Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.

Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.

It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.
  • RustedValor
    RustedValor
    ✭✭✭
    Stick to the Sewers man, thats where all the farming is. The districts are a giant death match. It was designed that way to give variety. Also try joining a group, IC was designed for group PvP and PvE so you will have a better experience playing with others, esp since MMO are social games. Most of the game is already solo easy mode, so IC is more of a challenge to keep the game from getting stale. Think Craglorn with PvP.
    Edited by RustedValor on September 6, 2015 4:08AM
  • sagitter
    sagitter
    ✭✭✭✭✭
    Only 7 words:
    PLS Remove Spawn Points Inside Imperial City.
    It's like playing a deathmatch fps.
  • ontheleftcoast
    ontheleftcoast
    ✭✭✭✭✭
    Stick to the Sewers man, thats where all the farming is. The districts are a giant death match. It was designed that way to give variety.

    A rare example of a "sewer side" mission being the safe way to play.
  • MissBizz
    MissBizz
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not all groups want to PvP. Last night I grouped up with people, and it was clear before we started that the mission was to complete the quests. Just find some folks with the same intentions. Ask around in guild and zone chat

    If that doesn't work... Play at 3am. PvE is pretty easy about that time.. Didn't run into anyone.. Lol
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    The one thing that -really- annoys me is how often someone charges in to kill you when you are busy fighting some mob in hopes of grabbing your stones. They wait until you are low on health, and then try to get in a killing blow... makes me wish the TV stone drop was less when they do that. If they got the current 80& when PvPing only, and, say, a mere 20% if ganking while someone is busy fighting mobs... that kind of behavoir would likely lessen...

    Everything else is as advertised, so while it can be annoying, I see no problem with it. True, it vexes me a little how the mobs are kinda balanced for a whole group, as a habitual solo player... but hey, that only means I won't progress with any of the quests for now and until I do go through with allies...

    I still found the IC fun, though also a bit of a strain (no surprise there, it can get quite intense)... its probably more fun for the good PvPer, I myself are at best adequate, and thus loose more fights then I win. But some of them were fun even in loosing!
  • DovresMalven
    DovresMalven
    ✭✭✭
    Lets make this imbalanced game more fun... by eliminating small group play! maybe nobody will notice the imbalances then
    Dovres Malven
    - Aldmeri Dominion
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stick to the Sewers man, thats where all the farming is. The districts are a giant death match. It was designed that way to give variety.

    A rare example of a "sewer side" mission being the safe way to play.

    The sewers aren't very safe either from that. Me and my friend were going through and got stealth bombed by 12-15 enemy players (with emp) dropping ults and everything on two whole players to get our almost no stones lol. Not to happy with this patch so far, but it has a few decent things in it.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • KhajiitiLizard
    KhajiitiLizard
    ✭✭✭✭✭
    sagitter wrote: »
    Only 7 words:
    PLS Remove Spawn Points Inside Imperial City.
    It's like playing a deathmatch fps.

    Except in a deathmatch FPS like Quake or Unreal one player could destroy a whole group.

    In those games skill > numbers

    In ESO: skill < numbers
  • Wolfshead
    Wolfshead
    ✭✭✭✭
    MissBizz wrote: »
    Play at 3am. PvE is pretty easy about that time..

    Why should people need to get up 3 in morning to have chance to play in zone that would i say is design fault if that is only way for someone the is more into PvE then PvP and people can say what want about PvP but make a whole DLC with almost 100% focus on just PvP and more or less force people into play PvP just so the can complete a PvE quest is just beyond stupid.

    I have to agree with OP it is sad to see that group of people a ganking 1 person i mean if the see 1 or 2 person alone in zone something in there head should say that just try to complete PvE quest beside if those people want to PvP the can always go outside IC and join fight outside :smile:
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Avenias
    Avenias
    ✭✭✭✭
    Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.

    Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.

    It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.
    Dont solo if ur bad. Ic is not meant for everyone, if u dont like to pvp go away. Also thanks for ur support.
  • Wolfenbelle
    Wolfenbelle
    ✭✭✭✭✭
    Avenias wrote: »
    Dont solo if ur bad. Ic is not meant for everyone, if u dont like to pvp go away. Also thanks for ur support.

    It's not a matter of being good or bad at PvP, or even of liking or not liking it. The issue is that, by their very nature, quests are primarily a solo activity. Yes, you can do them with one friend or a few, but unless a quest is designed to allow every grouped person to get the accomplishment for each individual step if only one person in the group does it, then you must do the quest by yourself.

    I was hoping to do the quests for the XP and whatever accomplishments they offer. But it's absolutely impossible to do an activity that is designed primarily as a solo thing when large groups of enemy players are roaming around a relatively small area. Try as hard as you might, you can't completely avoid all the mobs, so you have to come out of stealth eventually. When you do...BOOM!!! Goodbye quest, goodbye stones, goodbye fun.

    To top matters off, so far in my limited attempts to do the quests, it seems some objectives are placed where mobs are, so you have to kill them to complete a given step. If you stay in stealth to avoid enemy players, you can't kill the mobs and finish that quest objective. It's a lose-lose proposition no matter how you look at it.

  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    MissBizz wrote: »
    Not all groups want to PvP. Last night I grouped up with people, and it was clear before we started that the mission was to complete the quests. Just find some folks with the same intentions. Ask around in guild and zone chat

    If that doesn't work... Play at 3am. PvE is pretty easy about that time.. Didn't run into anyone.. Lol
    Yep. That is something that everyone should and can reasonably do. :o

    I can do it and I totally don't have the most sniped up schedule possible and I am also a very normal regular
    person.



    sagitter wrote: »
    Only 7 words:
    PLS Remove Spawn Points Inside Imperial City.
    It's like playing a deathmatch fps.

    If only that was the case. I would have loved if the only point of the IC was fast mindless PVP slaughter without added BS and drama .PVP for the sake of killing crap.

    Everyone wants the stones.
    PVE oriented players want a safe way to get them. Zergs form.
    More solo oriented PVX players don't have a a chance against gank groups that make not playing with a big group or zerg pointless.
    No risk kamikaze trolling repeatedly on groups and zergs only to cause some frustration.
    6 out 2 groups you get in are a complete uncoordinated mess with no goals.
    Spinning in circles....
    Edited by PBpsy on September 6, 2015 6:59AM
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Osteos
    Osteos
    ✭✭✭✭✭
    For the district quests I would suggest planting all the banners first. Then pick a district go up the ladder and observe it for a few minutes. If it looks clear, or you have good faction presence, select that quest to complete. You aren't going to be able to complete the Arena one by yourself.

    Its interesting I see AD groups most often in IC. Often obnoxiously large ones at that. If you were DC I would group with you, I'm a sucker for the story and my friends wait patiently (or at least quietly) while I listen to the dialogue. Try in your guilds, a group of 2-5 is more then enough to complete the district quests.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Sausage
    Sausage
    ✭✭✭✭✭
    Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.

    Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.

    It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.

    Its how this entire game is designed, its mass PVP.

    I think people needs to stop being kids, when they get something, they need to whine instead of be happy.
    Edited by Sausage on September 6, 2015 8:21AM
  • Paradox
    Paradox
    ✭✭✭✭
    Sausage wrote: »
    Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.

    Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.

    It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.

    Its how this entire game is designed, its mass PVP.

    I think people needs to stop being kids, when they get something, they need to whine instead of be happy.

    Yeah, well, when I have to reroll to be competitive in PvP, I'm gonna complain. Enjoy your game, as I'm having to reroll to enjoy mine.
    Ebonheart Pact
    @iHateReloads
    Tank And Spank - DragonKnight
    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
  • angelyn
    angelyn
    ✭✭✭✭
    @Wolfenbelle I can sympathise. I'm a casual more PVE person...however crafting mats have lured me into IC.

    I had a great experience grouping with a fellow guildie. From the start it was made clear that the intention was questing. One of us would pick up the quest from the board and share it with the other. ( Otherwise you get different districts to go to). I like to read the quests the first time through, guildie does not but waited while I did.

    If we came across a chest we took turns to open them while the other kept a look out. I can reccomend getting the thieving passive to force locks if you've not got that already.This greatly reduces time spent vulnerable at a chest.

    I also placed mines down whenever we were opening chests/ at a quest objective. This helped atleast stop people from getting within melee range unless they wanted to blow up for a bit . Although it's probably a big purple sign saying "people are here"...

    We snuck around the whole time. Guildie had a Khajit and I've got dark stalker passive so we were fairly speedy. I can also reccomend the reduced sneaking cost passive from the thieving line too.

    I surprised myself by managing to successfully evade mobs that had detected me..I ran/bolted around buildings and sneaked again..and it worked!

    Of course we did die plenty, but we also managed to kill some players that tried to kill us. I got my first revenge kill >:) . We did come across a player who ran away from us..figured they were just trying to do the quest so we left them alone. Once we spawned on a balcony ( arboretum I think)...turns out there was a group of enemy players spawn camping on the ledge next to us sniping anyone that jumped off the balcony.

    We had to abandon the arena quest since there were loads of enemy players there. So we picked up another one and we're able to complete it. We also got killed at a quest objective but when we went back after it was empty...so a flexible mind frame helps too.

    So I would have to agree with @MissBizz about finding folks with same intentions..With 2 people we weren't walking gods but it did make it possible to do some quests. Also I disregarded any TV stones other than the quest rewards. This helped me enjoy it way more. And finally if you have no TV stones on you and get killed- you've just wasted the enemies time..you can bet they will be dissapointed. B)

    PS hope this helps..if you've already tried all this please disregard my advice ( since its from a PVP noob) :p I'd offer to group with you but I have no AD characters.

    EDIT I also equipped a resto staff to off heal myself and guildie. And I slotted invisibility potions. We were completely different classes but as a pair we managed to accomplish something.
    Edited by angelyn on September 6, 2015 12:13PM
  • Sausage
    Sausage
    ✭✭✭✭✭
    Paradox wrote: »
    Sausage wrote: »
    Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.

    Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.

    It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.

    Its how this entire game is designed, its mass PVP.

    I think people needs to stop being kids, when they get something, they need to whine instead of be happy.

    Yeah, well, when I have to reroll to be competitive in PvP, I'm gonna complain. Enjoy your game, as I'm having to reroll to enjoy mine.

    I dont understand what you guys are saying. Mass PVP's benefit is that nerfs/buffs doesnt matter so much. Universal skills are there so people dont need to make new class if FotM changes, all players needs to do is to adapt.

    PVEers dont need to play IC. We all know this game is going through changes like VR-removal and Orsinium is coming soon too. All people need to do is to sit tight and wait.

    Ganking isnt nothing if compared to the old days, why? Because theres so much good games out there, Gankers go eventually elsewhere.
    Edited by Sausage on September 6, 2015 1:24PM
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well not exactly a solo friendly area unless you got the "stones"! :D
  • Casdha
    Casdha
    ✭✭✭✭✭
    sagitter wrote: »
    Only 7 words:
    PLS Remove Spawn Points Inside Imperial City.
    It's like playing a deathmatch fps.

    What??? You might have just convinced me to give it a try,,,, then again not bad enough to wait in line to do so.

    Only one server wasn't pop locked for EP yesterday and it happened to be the one I chose with a character from another alliance (DC) so no chance of IC for me if I can't even get into Cyrodiil.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Egonieser
    Egonieser
    ✭✭✭✭✭
    Dunno, apart from the very first day of release, even though servers are poplocked, majority of districts are now quiet. You find an occasional roaming gank group wandering between the districts but they don't stick around for long as there's not much for them to gank. I can now enjoy some 1 vs 1 encounters and farm some mobs. I start seeing some more action in Cyrodiil too.

    I'm actually quite surprised how quickly the novelty of IC has died down, only been a few days, but it's understandable, there's only 1 quest line and the PvE players have left for the most part or farm somewhere quietly in the corner.
    I mostly encounter the old, well known names from my daily Cyrodiil adventures now.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • JackalWynter
    JackalWynter
    ✭✭✭
    MMO are social games.

    Tell that to the guy deciding consoles don't need a text chat.



  • smacx250
    smacx250
    ✭✭✭✭✭
    sagitter wrote: »
    It's like playing a deathmatch fps.
    You aren't kidding. My char seemed to get bugged last night and no skills or attacks would work. A mass of enemy faction players were right outside the spawn point. For the hell of it (and somewhat to distract them) I kept jumping off into the group, getting killed, respawning, and jumping back in again. I was able to "achieve" this sequence of death intervals: 20s, 16s, 10s, 10s, 12s, 21s, 15s - yes, 8 deaths in just over a minute and a half! I probably could have done better, but I paused to look at the death recap a couple of times ;)
  • LiquidZ
    LiquidZ
    ✭✭✭
    sagitter wrote: »
    Only 7 words:
    PLS Remove Spawn Points Inside Imperial City.
    It's like playing a deathmatch fps.

    I agree with this. Respawns should be down in the players main base sewers.
  • TheBull
    TheBull
    ✭✭✭✭✭
    Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.

    Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.

    It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.

    Practice OP.
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    Quite glad I choose not to purchase the expansion, as someone who also enjoy's the accomplishment of soloing content, from information coming from the community this is once again not a game for solo. (I know it MMO, but sadly all the MMO friends I have don't like the bugs and bad design decisions)

    Just a little more Zerg PVP, what fun.....
  • randolphbenoit
    randolphbenoit
    ✭✭✭✭
    Tonight I was soloing in the IC districts collecting skyshards and looking for containers to loot, but was frequently jumped on by five or more EP players. (I'm AD.) Even though I tried to stay in stealth, it isn't always possible because of where the mobs are located. Soon as I would come out of stealth to clear a mob out of my way, the EP gankers swarmed. They also hung around the respawn area and also around the door to the next district. The PvP aspect makes doing quests and looting containers nearly impossible. If you're in a group, the group wants to PvP and kill mobs, not do the quests or take the time to loot containers. But if you go solo, it's crazy frustrating to be constantly jumped on by players of another faction while trying to follow a quest line.

    Please don't misunderstand...I'm not blaming the other players for jumping me. It's the way IC is designed. Just when I would get a mob nearly dead, the other players would pounce. A couple would finish off the mob and the others would finish me off. Finally, I got angry and shut my computer off.

    It isn't enough that ZOS gimped all players when 1.6 was released and effectively knocked everyone's progress back. It isn't enough that ZOS just did the same thing with this new release, effectively making us have to rebuild all our characters. No... Now they've put vr15-16 quests, crafting, mats and more in one limited, very frustrating zone. I've been continuously subbed to this game since March 2014, and tonight is the first time I've felt like giving it up.

    Same issue I had with writs, If you were a solo player high level monsters keep you from getting to the writ survey location, they since made changes now 95% of the surveys have a clearer path. As for Cyrodiil skyshards they located in such a way solo players have near impossible time to collect them, which is silly most pvp people i know seek me out for crafting needs so why they have easier to collect way more skyshards? Some game aspects need be 50-50. There are some who like Pvp and some PvE, but don't force people to change play style when there so much to do already in the game. I love the game but little things take the fun out of it.
    the NeXus Guild (NA-DC-Crafters) contact @randolphbenoit

    Saltrice - (Salt tolerant rice) Saltrice, pronounced just like it looks is, in fact, a kind of rice that can grow in paddies of either fresh or brackish water.
  • twistedmonk
    twistedmonk
    ✭✭✭
    I don't know...we had a group of 15 EP last night and we went around and helped anybody in group do the quests, collect skyshards and we rolled every group we ran into - DC and AD.

    maybe you just need to find good people to be with.

    Imperial City is not for solo play.

    If you want to PvE, I'd wait for Orsinium later this year. And even though, I'd bet that is designed for group play as well.

    You level up solo (or duo), and you do content as a group. That seems what ZOS is trying to do.
    Edited by twistedmonk on September 6, 2015 4:08PM
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    angelyn wrote: »
    @Wolfenbelle I can sympathise. I'm a casual more PVE person...however crafting mats have lured me into IC.

    I had a great experience grouping with a fellow guildie. From the start it was made clear that the intention was questing. One of us would pick up the quest from the board and share it with the other. ( Otherwise you get different districts to go to). I like to read the quests the first time through, guildie does not but waited while I did.

    If we came across a chest we took turns to open them while the other kept a look out. I can reccomend getting the thieving passive to force locks if you've not got that already.This greatly reduces time spent vulnerable at a chest.

    I also placed mines down whenever we were opening chests/ at a quest objective. This helped atleast stop people from getting within melee range unless they wanted to blow up for a bit . Although it's probably a big purple sign saying "people are here"...

    We snuck around the whole time. Guildie had a Khajit and I've got dark stalker passive so we were fairly speedy. I can also reccomend the reduced sneaking cost passive from the thieving line too.

    I surprised myself by managing to successfully evade mobs that had detected me..I ran/bolted around buildings and sneaked again..and it worked!

    Of course we did die plenty, but we also managed to kill some players that tried to kill us. I got my first revenge kill >:) . We did come across a player who ran away from us..figured they were just trying to do the quest so we left them alone. Once we spawned on a balcony ( arboretum I think)...turns out there was a group of enemy players spawn camping on the ledge next to us sniping anyone that jumped off the balcony.

    We had to abandon the arena quest since there were loads of enemy players there. So we picked up another one and we're able to complete it. We also got killed at a quest objective but when we went back after it was empty...so a flexible mind frame helps too.

    So I would have to agree with @MissBizz about finding folks with same intentions..With 2 people we weren't walking gods but it did make it possible to do some quests. Also I disregarded any TV stones other than the quest rewards. This helped me enjoy it way more. And finally if you have no TV stones on you and get killed- you've just wasted the enemies time..you can bet they will be dissapointed. B)

    PS hope this helps..if you've already tried all this please disregard my advice ( since its from a PVP noob) :p I'd offer to group with you but I have no AD characters.

    EDIT I also equipped a resto staff to off heal myself and guildie. And I slotted invisibility potions. We were completely different classes but as a pair we managed to accomplish something.

    This is pretty much what I have said the last couple of days. Once you take the TelVar stones out of the equation, especially when it comes to doing the daily quests, you actually begin to enjoy the content rather than worrying about being killed and you end up laughing at the enemy for wasting their time killing you for nothing.
    Far too many characters to list any more.
  • krees28b14_ESO
    krees28b14_ESO
    ✭✭✭
    Nebthet78 wrote: »
    angelyn wrote: »
    @Wolfenbelle I can sympathise. I'm a casual more PVE person...however crafting mats have lured me into IC.

    I had a great experience grouping with a fellow guildie. From the start it was made clear that the intention was questing. One of us would pick up the quest from the board and share it with the other. ( Otherwise you get different districts to go to). I like to read the quests the first time through, guildie does not but waited while I did.

    If we came across a chest we took turns to open them while the other kept a look out. I can reccomend getting the thieving passive to force locks if you've not got that already.This greatly reduces time spent vulnerable at a chest.

    I also placed mines down whenever we were opening chests/ at a quest objective. This helped atleast stop people from getting within melee range unless they wanted to blow up for a bit . Although it's probably a big purple sign saying "people are here"...

    We snuck around the whole time. Guildie had a Khajit and I've got dark stalker passive so we were fairly speedy. I can also reccomend the reduced sneaking cost passive from the thieving line too.

    I surprised myself by managing to successfully evade mobs that had detected me..I ran/bolted around buildings and sneaked again..and it worked!

    Of course we did die plenty, but we also managed to kill some players that tried to kill us. I got my first revenge kill >:) . We did come across a player who ran away from us..figured they were just trying to do the quest so we left them alone. Once we spawned on a balcony ( arboretum I think)...turns out there was a group of enemy players spawn camping on the ledge next to us sniping anyone that jumped off the balcony.

    We had to abandon the arena quest since there were loads of enemy players there. So we picked up another one and we're able to complete it. We also got killed at a quest objective but when we went back after it was empty...so a flexible mind frame helps too.

    So I would have to agree with @MissBizz about finding folks with same intentions..With 2 people we weren't walking gods but it did make it possible to do some quests. Also I disregarded any TV stones other than the quest rewards. This helped me enjoy it way more. And finally if you have no TV stones on you and get killed- you've just wasted the enemies time..you can bet they will be dissapointed. B)

    PS hope this helps..if you've already tried all this please disregard my advice ( since its from a PVP noob) :p I'd offer to group with you but I have no AD characters.

    EDIT I also equipped a resto staff to off heal myself and guildie. And I slotted invisibility potions. We were completely different classes but as a pair we managed to accomplish something.

    This is pretty much what I have said the last couple of days. Once you take the TelVar stones out of the equation, especially when it comes to doing the daily quests, you actually begin to enjoy the content rather than worrying about being killed and you end up laughing at the enemy for wasting their time killing you for nothing.

    You win some you lose some. Just brush it off and go farm more stones. Have fun with it and keep an open mind.
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    Nebthet78 wrote: »
    angelyn wrote: »
    @Wolfenbelle I can sympathise. I'm a casual more PVE person...however crafting mats have lured me into IC.

    I had a great experience grouping with a fellow guildie. From the start it was made clear that the intention was questing. One of us would pick up the quest from the board and share it with the other. ( Otherwise you get different districts to go to). I like to read the quests the first time through, guildie does not but waited while I did.

    If we came across a chest we took turns to open them while the other kept a look out. I can reccomend getting the thieving passive to force locks if you've not got that already.This greatly reduces time spent vulnerable at a chest.

    I also placed mines down whenever we were opening chests/ at a quest objective. This helped atleast stop people from getting within melee range unless they wanted to blow up for a bit . Although it's probably a big purple sign saying "people are here"...

    We snuck around the whole time. Guildie had a Khajit and I've got dark stalker passive so we were fairly speedy. I can also reccomend the reduced sneaking cost passive from the thieving line too.

    I surprised myself by managing to successfully evade mobs that had detected me..I ran/bolted around buildings and sneaked again..and it worked!

    Of course we did die plenty, but we also managed to kill some players that tried to kill us. I got my first revenge kill >:) . We did come across a player who ran away from us..figured they were just trying to do the quest so we left them alone. Once we spawned on a balcony ( arboretum I think)...turns out there was a group of enemy players spawn camping on the ledge next to us sniping anyone that jumped off the balcony.

    We had to abandon the arena quest since there were loads of enemy players there. So we picked up another one and we're able to complete it. We also got killed at a quest objective but when we went back after it was empty...so a flexible mind frame helps too.

    So I would have to agree with @MissBizz about finding folks with same intentions..With 2 people we weren't walking gods but it did make it possible to do some quests. Also I disregarded any TV stones other than the quest rewards. This helped me enjoy it way more. And finally if you have no TV stones on you and get killed- you've just wasted the enemies time..you can bet they will be dissapointed. B)

    PS hope this helps..if you've already tried all this please disregard my advice ( since its from a PVP noob) :p I'd offer to group with you but I have no AD characters.

    EDIT I also equipped a resto staff to off heal myself and guildie. And I slotted invisibility potions. We were completely different classes but as a pair we managed to accomplish something.

    This is pretty much what I have said the last couple of days. Once you take the TelVar stones out of the equation, especially when it comes to doing the daily quests, you actually begin to enjoy the content rather than worrying about being killed and you end up laughing at the enemy for wasting their time killing you for nothing.

    You win some you lose some. Just brush it off and go farm more stones. Have fun with it and keep an open mind.

    No thanks.. I will keep to farming drops and not stones... I get rewarded more for the drops any ways.
    Far too many characters to list any more.
Sign In or Register to comment.