coryrenick_ESO wrote: »coryrenick_ESO wrote: »There you go again.. Your not the only one playing the game. Other people are figuring things out just fine. I understand what your trying to say dont worry i partly agree with you 1.6 is complete trash. To you 1.7 might seem like a step forward and it might be. But its really just a continuation of the terrible 1.6 patch.
I'm not the only one playing, you're right. By your logic though, I can hardly be the only one discouraged the nature of 1.6 PvP, either. You're still equating success with the correct amount of effort, and failure with not enough. Neither is a good representation of effort put forth. But to me, 1.7's universal damage nerf gives all the noobs a better chance while taking very little away from the truly skilled. They'll still be able to kill, it may just take longer.
I'm equating success not just with effort but with knowledge. I can give you the build enchant for enchant skill for skill armor for armor. If you dont know how to use it what good is it?
It would be useless. We both know this.
But like I keep saying, you have to spend enough time in the fight to work out the cause and effect of things, and there's much less likelihood of that happening if you spend all your time dead and in transit. It just pushes people to the zerg.
I used to test my builds out on pve mobs before trying it on live players. Seems like a radical idea i know. We are both bickering about different things. A lot of what im saying has nothing to do with how you play the game in 1.6 or now. Its more about how things were before 1.6. I'm not trying to say that you or anyone now is not putting in effort and trying to be better. But that because some people actually think like my OP the game never got played to its full potential. Most people didnt care about playing to their maximum potential even if it meant their build wasnt always as effective in the grand scheme of things. No one bothered to pay attention to the little things it seemed like.
This is why leading random pugs from cyrodiil was a suicide mission. Its why every time you used to show up to a keep everyone was just standing around. 90% of the people it seemed like didnt know how to play the game.
hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
Blizzard built an entire building just to house their CS department in the early days of WoW. They didn't have any layoffs that I recall until deep into the Cataclysm launch cycle. WoW is a game in decline right now....yes failing as ESO is as they struggle to hold on as many subscribers as possible.
Perhaps we have different concepts of what failure constitutes. Perhaps you think games like Star Wars TOR were a success.
To me success is an MMO that is growing and expanding. ESO has been a game that is obviously trying to hold onto the ground it has made for as long as possible. It isn't insulting to recognize that any more than it is to recognize the many flaws in this game and the great potential it has/had.
hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
Blizzard built an entire building just to house their CS department in the early days of WoW. They didn't have any layoffs that I recall until deep into the Cataclysm launch cycle. WoW is a game in decline right now....yes failing as ESO is as they struggle to hold on as many subscribers as possible.
Perhaps we have different concepts of what failure constitutes. Perhaps you think games like Star Wars TOR were a success.
To me success is an MMO that is growing and expanding. ESO has been a game that is obviously trying to hold onto the ground it has made for as long as possible. It isn't insulting to recognize that any more than it is to recognize the many flaws in this game and the great potential it has/had.
Swtor is a success, it pulls in a stupid amount of money each year.... I don't think you realize how much it sells with its f2p system.
hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
Blizzard built an entire building just to house their CS department in the early days of WoW. They didn't have any layoffs that I recall until deep into the Cataclysm launch cycle. WoW is a game in decline right now....yes failing as ESO is as they struggle to hold on as many subscribers as possible.
Perhaps we have different concepts of what failure constitutes. Perhaps you think games like Star Wars TOR were a success.
To me success is an MMO that is growing and expanding. ESO has been a game that is obviously trying to hold onto the ground it has made for as long as possible. It isn't insulting to recognize that any more than it is to recognize the many flaws in this game and the great potential it has/had.
Swtor is a success, it pulls in a stupid amount of money each year.... I don't think you realize how much it sells with its f2p system.
hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
Blizzard built an entire building just to house their CS department in the early days of WoW. They didn't have any layoffs that I recall until deep into the Cataclysm launch cycle. WoW is a game in decline right now....yes failing as ESO is as they struggle to hold on as many subscribers as possible.
Perhaps we have different concepts of what failure constitutes. Perhaps you think games like Star Wars TOR were a success.
To me success is an MMO that is growing and expanding. ESO has been a game that is obviously trying to hold onto the ground it has made for as long as possible. It isn't insulting to recognize that any more than it is to recognize the many flaws in this game and the great potential it has/had.
Swtor is a success, it pulls in a stupid amount of money each year.... I don't think you realize how much it sells with its f2p system.
hammayolettuce wrote: »hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
Blizzard built an entire building just to house their CS department in the early days of WoW. They didn't have any layoffs that I recall until deep into the Cataclysm launch cycle. WoW is a game in decline right now....yes failing as ESO is as they struggle to hold on as many subscribers as possible.
Perhaps we have different concepts of what failure constitutes. Perhaps you think games like Star Wars TOR were a success.
To me success is an MMO that is growing and expanding. ESO has been a game that is obviously trying to hold onto the ground it has made for as long as possible. It isn't insulting to recognize that any more than it is to recognize the many flaws in this game and the great potential it has/had.
Swtor is a success, it pulls in a stupid amount of money each year.... I don't think you realize how much it sells with its f2p system.
I would love for you to actually substantiate all of these claims of how much money these studios are making lol. Otherwise, it's easy to claim success if you just keep moving the goalpost. I don't honestly think you know what you're talking about at all, and if you have numbers then you ought to post them. ESO's subscription model didn't even last a fiscal year. That does not sound like success.
hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
Blizzard built an entire building just to house their CS department in the early days of WoW. They didn't have any layoffs that I recall until deep into the Cataclysm launch cycle. WoW is a game in decline right now....yes failing as ESO is as they struggle to hold on as many subscribers as possible.
Perhaps we have different concepts of what failure constitutes. Perhaps you think games like Star Wars TOR were a success.
To me success is an MMO that is growing and expanding. ESO has been a game that is obviously trying to hold onto the ground it has made for as long as possible. It isn't insulting to recognize that any more than it is to recognize the many flaws in this game and the great potential it has/had.
Swtor is a success, it pulls in a stupid amount of money each year.... I don't think you realize how much it sells with its f2p system.
Teras a success too. All games who started as subs and ended up as B2P. These company's were successful at salvaging their games to keep players and earn a profit. Not my definition of a successful game.
Both SWToR and ESO having major titles to help with fan boys flocking to the game. plzzzzz
hammayolettuce wrote: »hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
Blizzard built an entire building just to house their CS department in the early days of WoW. They didn't have any layoffs that I recall until deep into the Cataclysm launch cycle. WoW is a game in decline right now....yes failing as ESO is as they struggle to hold on as many subscribers as possible.
Perhaps we have different concepts of what failure constitutes. Perhaps you think games like Star Wars TOR were a success.
To me success is an MMO that is growing and expanding. ESO has been a game that is obviously trying to hold onto the ground it has made for as long as possible. It isn't insulting to recognize that any more than it is to recognize the many flaws in this game and the great potential it has/had.
Swtor is a success, it pulls in a stupid amount of money each year.... I don't think you realize how much it sells with its f2p system.
I would love for you to actually substantiate all of these claims of how much money these studios are making lol. Otherwise, it's easy to claim success if you just keep moving the goalpost. I don't honestly think you know what you're talking about at all, and if you have numbers then you ought to post them. ESO's subscription model didn't even last a fiscal year. That does not sound like success.
hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
Blizzard built an entire building just to house their CS department in the early days of WoW. They didn't have any layoffs that I recall until deep into the Cataclysm launch cycle. WoW is a game in decline right now....yes failing as ESO is as they struggle to hold on as many subscribers as possible.
Perhaps we have different concepts of what failure constitutes. Perhaps you think games like Star Wars TOR were a success.
To me success is an MMO that is growing and expanding. ESO has been a game that is obviously trying to hold onto the ground it has made for as long as possible. It isn't insulting to recognize that any more than it is to recognize the many flaws in this game and the great potential it has/had.
Swtor is a success, it pulls in a stupid amount of money each year.... I don't think you realize how much it sells with its f2p system.
Teras a success too. All games who started as subs and ended up as B2P. These company's were successful at salvaging their games to keep players and earn a profit. Not my definition of a successful game.
Both SWToR and ESO having major titles to help with fan boys flocking to the game. plzzzzz
In Korea Tera is a success, over here not so much...its kind of like a lot of Korean MMOs, very successful over there.
I rank SWTOR a success because it pulls in 100 million + every year.
This is a game with on average 500k subscribers (which isn't bad for an MMO) and 2-3 million f2p players.
hammayolettuce wrote: »hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
Blizzard built an entire building just to house their CS department in the early days of WoW. They didn't have any layoffs that I recall until deep into the Cataclysm launch cycle. WoW is a game in decline right now....yes failing as ESO is as they struggle to hold on as many subscribers as possible.
Perhaps we have different concepts of what failure constitutes. Perhaps you think games like Star Wars TOR were a success.
To me success is an MMO that is growing and expanding. ESO has been a game that is obviously trying to hold onto the ground it has made for as long as possible. It isn't insulting to recognize that any more than it is to recognize the many flaws in this game and the great potential it has/had.
Swtor is a success, it pulls in a stupid amount of money each year.... I don't think you realize how much it sells with its f2p system.
I would love for you to actually substantiate all of these claims of how much money these studios are making lol. Otherwise, it's easy to claim success if you just keep moving the goalpost. I don't honestly think you know what you're talking about at all, and if you have numbers then you ought to post them. ESO's subscription model didn't even last a fiscal year. That does not sound like success.
Oh man, do I have a website for you..its amazing..
its called google.com
This thread reminds me of a 2v1 fight a good friend of mine and myself had against a Sap Essence Nightblade back in the last few weeks of 1.5.
Myself and another dragonknight were told to go take Kingscrest Keep Lumbermill while the rest of the group ran down south to begin assaulting Arrius. We clear the guards and run into a very well known AD Sap Essence Nightblade. Nothing we could do could get him below 80% health, and I knew if it kept up he'd win the fight against us both. In TS I'm like "Do you have a meatbag?" My friend "Sure do". We set it up, heal debuff him, take him down and take the resource.
A few minutes later I'm getting tells from the guy, "You do realize that was a 2v1 and you setup siege on me? What kind of player sets up siege in a 2v1?" Me "Look, I was told to take that LM, you were in my way, I used what was available to me to take you down. Instead of being upset about it, look at this way, we HAD to setup siege to take you down, we couldn't otherwise."
This thread reminds me of a 2v1 fight a good friend of mine and myself had against a Sap Essence Nightblade back in the last few weeks of 1.5.
Myself and another dragonknight were told to go take Kingscrest Keep Lumbermill while the rest of the group ran down south to begin assaulting Arrius. We clear the guards and run into a very well known AD Sap Essence Nightblade. Nothing we could do could get him below 80% health, and I knew if it kept up he'd win the fight against us both. In TS I'm like "Do you have a meatbag?" My friend "Sure do". We set it up, heal debuff him, take him down and take the resource.
A few minutes later I'm getting tells from the guy, "You do realize that was a 2v1 and you setup siege on me? What kind of player sets up siege in a 2v1?" Me "Look, I was told to take that LM, you were in my way, I used what was available to me to take you down. Instead of being upset about it, look at this way, we HAD to setup siege to take you down, we couldn't otherwise."
This thread reminds me of a 2v1 fight a good friend of mine and myself had against a Sap Essence Nightblade back in the last few weeks of 1.5.
Myself and another dragonknight were told to go take Kingscrest Keep Lumbermill while the rest of the group ran down south to begin assaulting Arrius. We clear the guards and run into a very well known AD Sap Essence Nightblade. Nothing we could do could get him below 80% health, and I knew if it kept up he'd win the fight against us both. In TS I'm like "Do you have a meatbag?" My friend "Sure do". We set it up, heal debuff him, take him down and take the resource.
A few minutes later I'm getting tells from the guy, "You do realize that was a 2v1 and you setup siege on me? What kind of player sets up siege in a 2v1?" Me "Look, I was told to take that LM, you were in my way, I used what was available to me to take you down. Instead of being upset about it, look at this way, we HAD to setup siege to take you down, we couldn't otherwise."
Long live Dshotz
hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
Blizzard built an entire building just to house their CS department in the early days of WoW. They didn't have any layoffs that I recall until deep into the Cataclysm launch cycle. WoW is a game in decline right now....yes failing as ESO is as they struggle to hold on as many subscribers as possible.
Perhaps we have different concepts of what failure constitutes. Perhaps you think games like Star Wars TOR were a success.
To me success is an MMO that is growing and expanding. ESO has been a game that is obviously trying to hold onto the ground it has made for as long as possible. It isn't insulting to recognize that any more than it is to recognize the many flaws in this game and the great potential it has/had.
Swtor is a success, it pulls in a stupid amount of money each year.... I don't think you realize how much it sells with its f2p system.
Teras a success too. All games who started as subs and ended up as B2P. These company's were successful at salvaging their games to keep players and earn a profit. Not my definition of a successful game.
Both SWToR and ESO having major titles to help with fan boys flocking to the game. plzzzzz
In Korea Tera is a success, over here not so much...its kind of like a lot of Korean MMOs, very successful over there.
I rank SWTOR a success because it pulls in 100 million + every year.
This is a game with on average 500k subscribers (which isn't bad for an MMO) and 2-3 million f2p players.
Except SWTOR had a development cost of anywhere between $200 mil and $500 mil. $100 mil in revenue in a year really isn't that impressive when you're so deep in the hole and you still have massive continuing development, support, and server costs.
ESO had similar development costs and even with their subscription model barely surpassed SWTOR. They may pull into the black, and with the changes they've recently made will ensure that, but that isn't a success, that's existing and making what profit you can from what you have.
It's very similar to all of these failure movies hollywood churns out. They fail to meet expectations and take a huge hit in the box office, yet over the course of a decade finally pull into the black from licensing and DVD sales.
As I said we have different definitions of success and failure, not point in trying to change how someone defines something.
hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
Blizzard built an entire building just to house their CS department in the early days of WoW. They didn't have any layoffs that I recall until deep into the Cataclysm launch cycle. WoW is a game in decline right now....yes failing as ESO is as they struggle to hold on as many subscribers as possible.
Perhaps we have different concepts of what failure constitutes. Perhaps you think games like Star Wars TOR were a success.
To me success is an MMO that is growing and expanding. ESO has been a game that is obviously trying to hold onto the ground it has made for as long as possible. It isn't insulting to recognize that any more than it is to recognize the many flaws in this game and the great potential it has/had.
Swtor is a success, it pulls in a stupid amount of money each year.... I don't think you realize how much it sells with its f2p system.
Teras a success too. All games who started as subs and ended up as B2P. These company's were successful at salvaging their games to keep players and earn a profit. Not my definition of a successful game.
Both SWToR and ESO having major titles to help with fan boys flocking to the game. plzzzzz
In Korea Tera is a success, over here not so much...its kind of like a lot of Korean MMOs, very successful over there.
I rank SWTOR a success because it pulls in 100 million + every year.
This is a game with on average 500k subscribers (which isn't bad for an MMO) and 2-3 million f2p players.
Except SWTOR had a development cost of anywhere between $200 mil and $500 mil. $100 mil in revenue in a year really isn't that impressive when you're so deep in the hole and you still have massive continuing development, support, and server costs.
ESO had similar development costs and even with their subscription model barely surpassed SWTOR. They may pull into the black, and with the changes they've recently made will ensure that, but that isn't a success, that's existing and making what profit you can from what you have.
It's very similar to all of these failure movies hollywood churns out. They fail to meet expectations and take a huge hit in the box office, yet over the course of a decade finally pull into the black from licensing and DVD sales.
As I said we have different definitions of success and failure, not point in trying to change how someone defines something.
lol
SWTOR had no where near $200 Million development cost, let alone $500 Million...Same with ESO
It blows my mind if you think that...
For reference, SWTOR cost around $120 Million to make.
ESO was actually less then that.
This thread reminds me of a 2v1 fight a good friend of mine and myself had against a Sap Essence Nightblade back in the last few weeks of 1.5.
Myself and another dragonknight were told to go take Kingscrest Keep Lumbermill while the rest of the group ran down south to begin assaulting Arrius. We clear the guards and run into a very well known AD Sap Essence Nightblade. Nothing we could do could get him below 80% health, and I knew if it kept up he'd win the fight against us both. In TS I'm like "Do you have a meatbag?" My friend "Sure do". We set it up, heal debuff him, take him down and take the resource.
A few minutes later I'm getting tells from the guy, "You do realize that was a 2v1 and you setup siege on me? What kind of player sets up siege in a 2v1?" Me "Look, I was told to take that LM, you were in my way, I used what was available to me to take you down. Instead of being upset about it, look at this way, we HAD to setup siege to take you down, we couldn't otherwise."
This thread reminds me of a 2v1 fight a good friend of mine and myself had against a Sap Essence Nightblade back in the last few weeks of 1.5.
Myself and another dragonknight were told to go take Kingscrest Keep Lumbermill while the rest of the group ran down south to begin assaulting Arrius. We clear the guards and run into a very well known AD Sap Essence Nightblade. Nothing we could do could get him below 80% health, and I knew if it kept up he'd win the fight against us both. In TS I'm like "Do you have a meatbag?" My friend "Sure do". We set it up, heal debuff him, take him down and take the resource.
A few minutes later I'm getting tells from the guy, "You do realize that was a 2v1 and you setup siege on me? What kind of player sets up siege in a 2v1?" Me "Look, I was told to take that LM, you were in my way, I used what was available to me to take you down. Instead of being upset about it, look at this way, we HAD to setup siege to take you down, we couldn't otherwise."
People don't know or understand that 1.5 was the most balanced patch with more diversity than the game has now..
This thread reminds me of a 2v1 fight a good friend of mine and myself had against a Sap Essence Nightblade back in the last few weeks of 1.5.
Myself and another dragonknight were told to go take Kingscrest Keep Lumbermill while the rest of the group ran down south to begin assaulting Arrius. We clear the guards and run into a very well known AD Sap Essence Nightblade. Nothing we could do could get him below 80% health, and I knew if it kept up he'd win the fight against us both. In TS I'm like "Do you have a meatbag?" My friend "Sure do". We set it up, heal debuff him, take him down and take the resource.
A few minutes later I'm getting tells from the guy, "You do realize that was a 2v1 and you setup siege on me? What kind of player sets up siege in a 2v1?" Me "Look, I was told to take that LM, you were in my way, I used what was available to me to take you down. Instead of being upset about it, look at this way, we HAD to setup siege to take you down, we couldn't otherwise."
People don't know or understand that 1.5 was the most balanced patch with more diversity than the game has now..
This thread reminds me of a 2v1 fight a good friend of mine and myself had against a Sap Essence Nightblade back in the last few weeks of 1.5.
Myself and another dragonknight were told to go take Kingscrest Keep Lumbermill while the rest of the group ran down south to begin assaulting Arrius. We clear the guards and run into a very well known AD Sap Essence Nightblade. Nothing we could do could get him below 80% health, and I knew if it kept up he'd win the fight against us both. In TS I'm like "Do you have a meatbag?" My friend "Sure do". We set it up, heal debuff him, take him down and take the resource.
A few minutes later I'm getting tells from the guy, "You do realize that was a 2v1 and you setup siege on me? What kind of player sets up siege in a 2v1?" Me "Look, I was told to take that LM, you were in my way, I used what was available to me to take you down. Instead of being upset about it, look at this way, we HAD to setup siege to take you down, we couldn't otherwise."
Long live Dshotz
Miss his drunken ramblings ) =
hammayolettuce wrote: »hammayolettuce wrote: »This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.
Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.
I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.
This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
As totally irrelevant as the above quote is, it would be borderline moronic for one to assume a game is successful based on sales without knowing cost to produce, company overhead vis-a-vis income, or considering its failed potential to revitalize a stagnant genre ... not to mention the bevy of pre-release marketing which ended up being false or the hemorrhaging of hardcore players. But only borderline.
Oh it made far more then it cost to make, don't kid yourself mate...Its made that well back plus extra...as for failing to revitalize a stagnant genre? It doesn't have to do that...No game really has to do that to be successful.
I have to stop you on all this "game was a success nonsense". I don't want to see ESO fail. I was one of its biggest fanboys in the first few months. The reality is plain for all to see. I'm a theorycrafter, I do nothing but analyze numbers and draw (successful) conclusions. ESO is the best looking game out there as far as MMOs go. It *had* the most fun combat of any RPG I've played. When their main income strategy shifts after repeatedly saying that the game could never work under that model it is clear that ESO did not only not meet their expectations, but it also needed to be completely overhauled in order to salvage their investment.
Why don't you join your alts to some cyrodiil campaigns, and repair a wall somewhere and see what your rank is. This will let you know just how many players are PvPing. The last time I checked Cyrodiil in North America had 20-30k PvPers total. Double that for Europe and realize that one year ago it was 10 times that.
Xbox and PS4 bought them some breathing room which is why they dropped everything to get that out the door....but the intrinsic flaws are still present in the game and those populations will drop off as well.
Successful MMOs don't have their heads leaving. They aren't letting CS reps go, they're hiring them. Don't fool yourself with this talk of "not failing". 200 million dollars in initial investment doesn't materialize overnight.
Only I can point you to multiple blizzard devs leaving the company, as well as numerous other MMOs that the same thing, the cs rep things is also standard in every single game development cycle, if you know anyone who works in this field they will tell you the same thing (blizzard for example has done it constantly).
As for ESO shifting to the current payment model, that was only a matter of time and doesn't say much, it's where the market is leading most games now a days
If you want to go a few rounds with me on this I will, but you are sadly wrong on this subject and nothing will change that.
Blizzard built an entire building just to house their CS department in the early days of WoW. They didn't have any layoffs that I recall until deep into the Cataclysm launch cycle. WoW is a game in decline right now....yes failing as ESO is as they struggle to hold on as many subscribers as possible.
Perhaps we have different concepts of what failure constitutes. Perhaps you think games like Star Wars TOR were a success.
To me success is an MMO that is growing and expanding. ESO has been a game that is obviously trying to hold onto the ground it has made for as long as possible. It isn't insulting to recognize that any more than it is to recognize the many flaws in this game and the great potential it has/had.
Swtor is a success, it pulls in a stupid amount of money each year.... I don't think you realize how much it sells with its f2p system.
Teras a success too. All games who started as subs and ended up as B2P. These company's were successful at salvaging their games to keep players and earn a profit. Not my definition of a successful game.
Both SWToR and ESO having major titles to help with fan boys flocking to the game. plzzzzz
In Korea Tera is a success, over here not so much...its kind of like a lot of Korean MMOs, very successful over there.
I rank SWTOR a success because it pulls in 100 million + every year.
This is a game with on average 500k subscribers (which isn't bad for an MMO) and 2-3 million f2p players.
Except SWTOR had a development cost of anywhere between $200 mil and $500 mil. $100 mil in revenue in a year really isn't that impressive when you're so deep in the hole and you still have massive continuing development, support, and server costs.
ESO had similar development costs and even with their subscription model barely surpassed SWTOR. They may pull into the black, and with the changes they've recently made will ensure that, but that isn't a success, that's existing and making what profit you can from what you have.
It's very similar to all of these failure movies hollywood churns out. They fail to meet expectations and take a huge hit in the box office, yet over the course of a decade finally pull into the black from licensing and DVD sales.
As I said we have different definitions of success and failure, not point in trying to change how someone defines something.
lol
SWTOR had no where near $200 Million development cost, let alone $500 Million...Same with ESO
It blows my mind if you think that...
For reference, SWTOR cost around $120 Million to make.
ESO was actually less then that.
That's funny because I can't find a single guestimate that puts it at less than $200 million and many that put it well over that. I don't think you understand just how expensive marketing costs for major titles are either. All those ads you see all over TV and on the internet weren't charity.
Plenty of threads from plenty of analysts out there on your favorite research tool Google.
Don't forget upfront development costs are only part of your expenses, you still have to pay all of the ongoing expenses which aren't cheap plus servicing all the debt of the upfront costs.