mrskinskull wrote: »This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
Unique ideas are what is needed to help ESO carve out its own space in the mmo market, maybe one idea doesn't strike you as amazing but crapping on people who are thinking outside of the box only dooms you to play a vanilla me too mmo.
Adding hunger as an optional skill line would make it available but not obligatory.
Survival immersion was so popular it was added into fallout new Vegas, so there is a market for it.
Again the console mmo market is a different beast and the faster companies realise its the skyrim guys keeping the lights on at zos the better off we will all be.
Stealing and crime as a game mechanic, anyone?
That's meticulous and skyrim esque , that included an optional skill line.
So many people never used it and it failed miserably, but geez it was a good attempt right?
ESO gets better when its less like the other standard mmos., IMO.
But hey hunger, overburdened, its all just suggestions we make to help this game find its way.
Pretending that console players want a game which leans heavily on single player features, while posing as an MMO is creating a false narrative to support features you want. Simply because you want something, doesn't mean every other player does too, or that it will even work in the game. Most ESO players want a functional MMO based on ES lore, not Skyrim with friends, sprinkled with Fallout New Vegas.
The box is the plan the ZOS has for ESO. Thinking outside of it, whether creative or just trying to rehash another, different game's features, is still pulling in the opposite direction. Particularly when those features are from single player games. The game is not set up to support survival mechanics, and there is a point when optional features, become wasted time. That is what adding survival mechanics to ESO is, wasted time, as it would require several parts of the game be reworked to support it.
MMO's need a loyal playerbase who is on the same page. Catering to what the largest majority of players want is a far better use of developer time, then creating on optional feature and reworking the game to support it. When a small number of players would actually use it, and will likely complain about the perceived "unfair" advantage players who didn't use it have.
.
mrskinskull wrote: »mrskinskull wrote: »This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
Unique ideas are what is needed to help ESO carve out its own space in the mmo market, maybe one idea doesn't strike you as amazing but crapping on people who are thinking outside of the box only dooms you to play a vanilla me too mmo.
Adding hunger as an optional skill line would make it available but not obligatory.
Survival immersion was so popular it was added into fallout new Vegas, so there is a market for it.
Again the console mmo market is a different beast and the faster companies realise its the skyrim guys keeping the lights on at zos the better off we will all be.
Stealing and crime as a game mechanic, anyone?
That's meticulous and skyrim esque , that included an optional skill line.
So many people never used it and it failed miserably, but geez it was a good attempt right?
ESO gets better when its less like the other standard mmos., IMO.
But hey hunger, overburdened, its all just suggestions we make to help this game find its way.
Pretending that console players want a game which leans heavily on single player features, while posing as an MMO is creating a false narrative to support features you want. Simply because you want something, doesn't mean every other player does too, or that it will even work in the game. Most ESO players want a functional MMO based on ES lore, not Skyrim with friends, sprinkled with Fallout New Vegas.
The box is the plan the ZOS has for ESO. Thinking outside of it, whether creative or just trying to rehash another, different game's features, is still pulling in the opposite direction. Particularly when those features are from single player games. The game is not set up to support survival mechanics, and there is a point when optional features, become wasted time. That is what adding survival mechanics to ESO is, wasted time, as it would require several parts of the game be reworked to support it.
MMO's need a loyal playerbase who is on the same page. Catering to what the largest majority of players want is a far better use of developer time, then creating on optional feature and reworking the game to support it. When a small number of players would actually use it, and will likely complain about the perceived "unfair" advantage players who didn't use it have.
.
I'm not pretending. Im stating facts. The game launched more on the mmo side and has been adding features that bring it in line with a group skyrim experience.
That's not me telling you how or what to play. I'm just pointing out that every time zos moves in that direction more casuals buy the game. The mmo stuff is hard to walk into fresh. And the mmo crowd is way smaller on console . So zos is pivoting to collect a different demographic.
You can go to game trailers . Com and look at the ESO interview from pax 2015 I think, and the PR guy lays it out pretty clearly.
Sorry if my points conflict with you, they're not meant to be inflammatory.
mrskinskull wrote: »mrskinskull wrote: »This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
Unique ideas are what is needed to help ESO carve out its own space in the mmo market, maybe one idea doesn't strike you as amazing but crapping on people who are thinking outside of the box only dooms you to play a vanilla me too mmo.
Adding hunger as an optional skill line would make it available but not obligatory.
Survival immersion was so popular it was added into fallout new Vegas, so there is a market for it.
Again the console mmo market is a different beast and the faster companies realise its the skyrim guys keeping the lights on at zos the better off we will all be.
Stealing and crime as a game mechanic, anyone?
That's meticulous and skyrim esque , that included an optional skill line.
So many people never used it and it failed miserably, but geez it was a good attempt right?
ESO gets better when its less like the other standard mmos., IMO.
But hey hunger, overburdened, its all just suggestions we make to help this game find its way.
Pretending that console players want a game which leans heavily on single player features, while posing as an MMO is creating a false narrative to support features you want. Simply because you want something, doesn't mean every other player does too, or that it will even work in the game. Most ESO players want a functional MMO based on ES lore, not Skyrim with friends, sprinkled with Fallout New Vegas.
The box is the plan the ZOS has for ESO. Thinking outside of it, whether creative or just trying to rehash another, different game's features, is still pulling in the opposite direction. Particularly when those features are from single player games. The game is not set up to support survival mechanics, and there is a point when optional features, become wasted time. That is what adding survival mechanics to ESO is, wasted time, as it would require several parts of the game be reworked to support it.
MMO's need a loyal playerbase who is on the same page. Catering to what the largest majority of players want is a far better use of developer time, then creating on optional feature and reworking the game to support it. When a small number of players would actually use it, and will likely complain about the perceived "unfair" advantage players who didn't use it have.
.
I'm not pretending. Im stating facts. The game launched more on the mmo side and has been adding features that bring it in line with a group skyrim experience.
That's not me telling you how or what to play. I'm just pointing out that every time zos moves in that direction more casuals buy the game. The mmo stuff is hard to walk into fresh. And the mmo crowd is way smaller on console . So zos is pivoting to collect a different demographic.
You can go to game trailers . Com and look at the ESO interview from pax 2015 I think, and the PR guy lays it out pretty clearly.
Sorry if my points conflict with you, they're not meant to be inflammatory.
What features? You're making stuff up. Eso is an MMO whether console or PC. That is why ZOS markets it as such. The game it not drastically different from one platform to the other. ZOS is adding combat text and effect trackers in fact, because several players want them. Those are typical MMO features, and far detached from Skyrim.
Causals would not be interested in a hunger/survival system. The game you got the idea from, Fallout New Vegas, literally calls it hardcore mode. Think about it for a moment. Why would a causal player, typically defined as a player with limited time to play, want another system they needed to manage while playing. You seem so confused with you're talking about that you're grasping at points that aren't correlated, and don't even make sense.
Spectral_Lord wrote: »As a mechanic that forces you to keep your character fed and hydrated to survive? No. It's going to put, in my opinion, a too big a dent in people's game play. When you get to a a hot region, Alik'r Desert for example, you'd have to carry a lot of water with you.
CaptainObvious wrote: »What happens when you log out? Take a week of vacation and everyone is dead from starvation? Tamagotchi : TESO Edition
CaptainObvious wrote: »What happens when you log out? Take a week of vacation and everyone is dead from starvation? Tamagotchi : TESO Edition
I wish they would add a monster hunter skill line. I would love to be able to hunt vampires and werewolves in tamriel
CaptainObvious wrote: »What happens when you log out? Take a week of vacation and everyone is dead from starvation? Tamagotchi : TESO Edition
You might not want to play fallout shelter....
starkerealm wrote: »I wish they would add a monster hunter skill line. I would love to be able to hunt vampires and werewolves in tamriel
Yeah, you could get bonus damage against them, maybe generate ultimate when killing them... get some active powers like a quick shot ability that would lay them out with silver... maybe some kind of ability that would provide a warding circle or... waitaminute.
mrskinskull wrote: »mrskinskull wrote: »mrskinskull wrote: »This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
Unique ideas are what is needed to help ESO carve out its own space in the mmo market, maybe one idea doesn't strike you as amazing but crapping on people who are thinking outside of the box only dooms you to play a vanilla me too mmo.
Adding hunger as an optional skill line would make it available but not obligatory.
Survival immersion was so popular it was added into fallout new Vegas, so there is a market for it.
Again the console mmo market is a different beast and the faster companies realise its the skyrim guys keeping the lights on at zos the better off we will all be.
Stealing and crime as a game mechanic, anyone?
That's meticulous and skyrim esque , that included an optional skill line.
So many people never used it and it failed miserably, but geez it was a good attempt right?
ESO gets better when its less like the other standard mmos., IMO.
But hey hunger, overburdened, its all just suggestions we make to help this game find its way.
Pretending that console players want a game which leans heavily on single player features, while posing as an MMO is creating a false narrative to support features you want. Simply because you want something, doesn't mean every other player does too, or that it will even work in the game. Most ESO players want a functional MMO based on ES lore, not Skyrim with friends, sprinkled with Fallout New Vegas.
The box is the plan the ZOS has for ESO. Thinking outside of it, whether creative or just trying to rehash another, different game's features, is still pulling in the opposite direction. Particularly when those features are from single player games. The game is not set up to support survival mechanics, and there is a point when optional features, become wasted time. That is what adding survival mechanics to ESO is, wasted time, as it would require several parts of the game be reworked to support it.
MMO's need a loyal playerbase who is on the same page. Catering to what the largest majority of players want is a far better use of developer time, then creating on optional feature and reworking the game to support it. When a small number of players would actually use it, and will likely complain about the perceived "unfair" advantage players who didn't use it have.
.
I'm not pretending. Im stating facts. The game launched more on the mmo side and has been adding features that bring it in line with a group skyrim experience.
That's not me telling you how or what to play. I'm just pointing out that every time zos moves in that direction more casuals buy the game. The mmo stuff is hard to walk into fresh. And the mmo crowd is way smaller on console . So zos is pivoting to collect a different demographic.
You can go to game trailers . Com and look at the ESO interview from pax 2015 I think, and the PR guy lays it out pretty clearly.
Sorry if my points conflict with you, they're not meant to be inflammatory.
What features? You're making stuff up. Eso is an MMO whether console or PC. That is why ZOS markets it as such. The game it not drastically different from one platform to the other. ZOS is adding combat text and effect trackers in fact, because several players want them. Those are typical MMO features, and far detached from Skyrim.
Causals would not be interested in a hunger/survival system. The game you got the idea from, Fallout New Vegas, literally calls it hardcore mode. Think about it for a moment. Why would a causal player, typically defined as a player with limited time to play, want another system they needed to manage while playing. You seem so confused with you're talking about that you're grasping at points that aren't correlated, and don't even make sense.
You didn't watch the interview did you?
Go and watch zos official development direction laid out.
Casuals. Easy. Shy away from the mmo label or at least hide the crunchy stuff deep in the game.
And the topic is supposed to be kind of a fun thought exercise.
Its not supposed to have a person fuming and writing a 500 word tirade.
Be like zos, bro.
Keep it casual.
With all that eating I suppose we'll need to add a poop mechanic as well. This could work.
mrskinskull wrote: »mrskinskull wrote: »mrskinskull wrote: »This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
Unique ideas are what is needed to help ESO carve out its own space in the mmo market, maybe one idea doesn't strike you as amazing but crapping on people who are thinking outside of the box only dooms you to play a vanilla me too mmo.
Adding hunger as an optional skill line would make it available but not obligatory.
Survival immersion was so popular it was added into fallout new Vegas, so there is a market for it.
Again the console mmo market is a different beast and the faster companies realise its the skyrim guys keeping the lights on at zos the better off we will all be.
Stealing and crime as a game mechanic, anyone?
That's meticulous and skyrim esque , that included an optional skill line.
So many people never used it and it failed miserably, but geez it was a good attempt right?
ESO gets better when its less like the other standard mmos., IMO.
But hey hunger, overburdened, its all just suggestions we make to help this game find its way.
Pretending that console players want a game which leans heavily on single player features, while posing as an MMO is creating a false narrative to support features you want. Simply because you want something, doesn't mean every other player does too, or that it will even work in the game. Most ESO players want a functional MMO based on ES lore, not Skyrim with friends, sprinkled with Fallout New Vegas.
The box is the plan the ZOS has for ESO. Thinking outside of it, whether creative or just trying to rehash another, different game's features, is still pulling in the opposite direction. Particularly when those features are from single player games. The game is not set up to support survival mechanics, and there is a point when optional features, become wasted time. That is what adding survival mechanics to ESO is, wasted time, as it would require several parts of the game be reworked to support it.
MMO's need a loyal playerbase who is on the same page. Catering to what the largest majority of players want is a far better use of developer time, then creating on optional feature and reworking the game to support it. When a small number of players would actually use it, and will likely complain about the perceived "unfair" advantage players who didn't use it have.
.
I'm not pretending. Im stating facts. The game launched more on the mmo side and has been adding features that bring it in line with a group skyrim experience.
That's not me telling you how or what to play. I'm just pointing out that every time zos moves in that direction more casuals buy the game. The mmo stuff is hard to walk into fresh. And the mmo crowd is way smaller on console . So zos is pivoting to collect a different demographic.
You can go to game trailers . Com and look at the ESO interview from pax 2015 I think, and the PR guy lays it out pretty clearly.
Sorry if my points conflict with you, they're not meant to be inflammatory.
What features? You're making stuff up. Eso is an MMO whether console or PC. That is why ZOS markets it as such. The game it not drastically different from one platform to the other. ZOS is adding combat text and effect trackers in fact, because several players want them. Those are typical MMO features, and far detached from Skyrim.
Causals would not be interested in a hunger/survival system. The game you got the idea from, Fallout New Vegas, literally calls it hardcore mode. Think about it for a moment. Why would a causal player, typically defined as a player with limited time to play, want another system they needed to manage while playing. You seem so confused with you're talking about that you're grasping at points that aren't correlated, and don't even make sense.
You didn't watch the interview did you?
Go and watch zos official development direction laid out.
Casuals. Easy. Shy away from the mmo label or at least hide the crunchy stuff deep in the game.
And the topic is supposed to be kind of a fun thought exercise.
Its not supposed to have a person fuming and writing a 500 word tirade.
Be like zos, bro.
Keep it casual.
Like I said confused. A hunger mechanic is in no way causal.
Corellon Thromorin wrote: »There already is a system that gives you benefit you eat every X time. That is a good way to incentive it, putting a "must eat" system is a big no no and would ruin the game for some. I say that as a RPer.
mrskinskull wrote: »mrskinskull wrote: »mrskinskull wrote: »mrskinskull wrote: »This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
Unique ideas are what is needed to help ESO carve out its own space in the mmo market, maybe one idea doesn't strike you as amazing but crapping on people who are thinking outside of the box only dooms you to play a vanilla me too mmo.
Adding hunger as an optional skill line would make it available but not obligatory.
Survival immersion was so popular it was added into fallout new Vegas, so there is a market for it.
Again the console mmo market is a different beast and the faster companies realise its the skyrim guys keeping the lights on at zos the better off we will all be.
Stealing and crime as a game mechanic, anyone?
That's meticulous and skyrim esque , that included an optional skill line.
So many people never used it and it failed miserably, but geez it was a good attempt right?
ESO gets better when its less like the other standard mmos., IMO.
But hey hunger, overburdened, its all just suggestions we make to help this game find its way.
Pretending that console players want a game which leans heavily on single player features, while posing as an MMO is creating a false narrative to support features you want. Simply because you want something, doesn't mean every other player does too, or that it will even work in the game. Most ESO players want a functional MMO based on ES lore, not Skyrim with friends, sprinkled with Fallout New Vegas.
The box is the plan the ZOS has for ESO. Thinking outside of it, whether creative or just trying to rehash another, different game's features, is still pulling in the opposite direction. Particularly when those features are from single player games. The game is not set up to support survival mechanics, and there is a point when optional features, become wasted time. That is what adding survival mechanics to ESO is, wasted time, as it would require several parts of the game be reworked to support it.
MMO's need a loyal playerbase who is on the same page. Catering to what the largest majority of players want is a far better use of developer time, then creating on optional feature and reworking the game to support it. When a small number of players would actually use it, and will likely complain about the perceived "unfair" advantage players who didn't use it have.
.
I'm not pretending. Im stating facts. The game launched more on the mmo side and has been adding features that bring it in line with a group skyrim experience.
That's not me telling you how or what to play. I'm just pointing out that every time zos moves in that direction more casuals buy the game. The mmo stuff is hard to walk into fresh. And the mmo crowd is way smaller on console . So zos is pivoting to collect a different demographic.
You can go to game trailers . Com and look at the ESO interview from pax 2015 I think, and the PR guy lays it out pretty clearly.
Sorry if my points conflict with you, they're not meant to be inflammatory.
What features? You're making stuff up. Eso is an MMO whether console or PC. That is why ZOS markets it as such. The game it not drastically different from one platform to the other. ZOS is adding combat text and effect trackers in fact, because several players want them. Those are typical MMO features, and far detached from Skyrim.
Causals would not be interested in a hunger/survival system. The game you got the idea from, Fallout New Vegas, literally calls it hardcore mode. Think about it for a moment. Why would a causal player, typically defined as a player with limited time to play, want another system they needed to manage while playing. You seem so confused with you're talking about that you're grasping at points that aren't correlated, and don't even make sense.
You didn't watch the interview did you?
Go and watch zos official development direction laid out.
Casuals. Easy. Shy away from the mmo label or at least hide the crunchy stuff deep in the game.
And the topic is supposed to be kind of a fun thought exercise.
Its not supposed to have a person fuming and writing a 500 word tirade.
Be like zos, bro.
Keep it casual.
Like I said confused. A hunger mechanic is in no way causal.
That's why it would be an optional skill line.
So the uninterested could pass by.
I know many hunters who are casual gamers. This absolutely fits the genre.
More than a table researching your items for you while you defeat molag bol.
mrskinskull wrote: »Corellon Thromorin wrote: »There already is a system that gives you benefit you eat every X time. That is a good way to incentive it, putting a "must eat" system is a big no no and would ruin the game for some. I say that as a RPer.
So should they remove the feeding system from vampires?
Feeding , trading bites that enhanced the vampire experience. It reminds you of the character you are playing, I think food consumption, if optional might create the opportunities to share a needed meal with friends or become a legendary hunter or chef.
Again I'm not suggesting a hard core survival sim. Just a tweak to the existing food mechanic based on the vampirism hunger mechanic.
mrskinskull wrote: »mrskinskull wrote: »mrskinskull wrote: »mrskinskull wrote: »This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
Unique ideas are what is needed to help ESO carve out its own space in the mmo market, maybe one idea doesn't strike you as amazing but crapping on people who are thinking outside of the box only dooms you to play a vanilla me too mmo.
Adding hunger as an optional skill line would make it available but not obligatory.
Survival immersion was so popular it was added into fallout new Vegas, so there is a market for it.
Again the console mmo market is a different beast and the faster companies realise its the skyrim guys keeping the lights on at zos the better off we will all be.
Stealing and crime as a game mechanic, anyone?
That's meticulous and skyrim esque , that included an optional skill line.
So many people never used it and it failed miserably, but geez it was a good attempt right?
ESO gets better when its less like the other standard mmos., IMO.
But hey hunger, overburdened, its all just suggestions we make to help this game find its way.
Pretending that console players want a game which leans heavily on single player features, while posing as an MMO is creating a false narrative to support features you want. Simply because you want something, doesn't mean every other player does too, or that it will even work in the game. Most ESO players want a functional MMO based on ES lore, not Skyrim with friends, sprinkled with Fallout New Vegas.
The box is the plan the ZOS has for ESO. Thinking outside of it, whether creative or just trying to rehash another, different game's features, is still pulling in the opposite direction. Particularly when those features are from single player games. The game is not set up to support survival mechanics, and there is a point when optional features, become wasted time. That is what adding survival mechanics to ESO is, wasted time, as it would require several parts of the game be reworked to support it.
MMO's need a loyal playerbase who is on the same page. Catering to what the largest majority of players want is a far better use of developer time, then creating on optional feature and reworking the game to support it. When a small number of players would actually use it, and will likely complain about the perceived "unfair" advantage players who didn't use it have.
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I'm not pretending. Im stating facts. The game launched more on the mmo side and has been adding features that bring it in line with a group skyrim experience.
That's not me telling you how or what to play. I'm just pointing out that every time zos moves in that direction more casuals buy the game. The mmo stuff is hard to walk into fresh. And the mmo crowd is way smaller on console . So zos is pivoting to collect a different demographic.
You can go to game trailers . Com and look at the ESO interview from pax 2015 I think, and the PR guy lays it out pretty clearly.
Sorry if my points conflict with you, they're not meant to be inflammatory.
What features? You're making stuff up. Eso is an MMO whether console or PC. That is why ZOS markets it as such. The game it not drastically different from one platform to the other. ZOS is adding combat text and effect trackers in fact, because several players want them. Those are typical MMO features, and far detached from Skyrim.
Causals would not be interested in a hunger/survival system. The game you got the idea from, Fallout New Vegas, literally calls it hardcore mode. Think about it for a moment. Why would a causal player, typically defined as a player with limited time to play, want another system they needed to manage while playing. You seem so confused with you're talking about that you're grasping at points that aren't correlated, and don't even make sense.
You didn't watch the interview did you?
Go and watch zos official development direction laid out.
Casuals. Easy. Shy away from the mmo label or at least hide the crunchy stuff deep in the game.
And the topic is supposed to be kind of a fun thought exercise.
Its not supposed to have a person fuming and writing a 500 word tirade.
Be like zos, bro.
Keep it casual.
Like I said confused. A hunger mechanic is in no way causal.
That's why it would be an optional skill line.
So the uninterested could pass by.
I know many hunters who are casual gamers. This absolutely fits the genre.
More than a table researching your items for you while you defeat molag bol.
It "fits" because it's something you're interested in. Regardless of whether the game is set up to support it in the first place, you going to say it fits, because you want it.
ESO is not a survival based game. It's a loot based one, set in a persistent world. Why should ZOS spend time reworking the game to add in survival incentives? Why should their workload be increased with making sure players who choose to use this proposed skill line are able to complete the game while remaining competitive?
If you think ZOS won't have to balance this mechanic because it's optional, you're fooling yourself. If it's in the game, it will need to be supported and maintained.
mrskinskull wrote: »Corellon Thromorin wrote: »There already is a system that gives you benefit you eat every X time. That is a good way to incentive it, putting a "must eat" system is a big no no and would ruin the game for some. I say that as a RPer.
So should they remove the feeding system from vampires?
Feeding , trading bites that enhanced the vampire experience. It reminds you of the character you are playing, I think food consumption, if optional might create the opportunities to share a needed meal with friends or become a legendary hunter or chef.
Again I'm not suggesting a hard core survival sim. Just a tweak to the existing food mechanic based on the vampirism hunger mechanic.