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Hunger as a Game Mechanic?

  • mrskinskull
    mrskinskull
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    c00lmon wrote: »
    no thanks

    Are you sure?
    I'm sure we can offer a vegetarian option.

    Jk.
  • DaniAngione
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    Well, you see, that's the cool thing about addons.

    Someone could simply create an addon that adds an UI element for, let's say, your hunger and thirst meter.

    While playing, it slowly decays. Whenever you eat a food item or drink, it can be replenished.

    You won't really die or anything if it reaches zero because addons don't have that kind of power lol, but it could be made for roleplaying purposes if you're into it :)
  • mrskinskull
    mrskinskull
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    Well, you see, that's the cool thing about addons.

    Someone could simply create an addon that adds an UI element for, let's say, your hunger and thirst meter.

    While playing, it slowly decays. Whenever you eat a food item or drink, it can be replenished.

    You won't really die or anything if it reaches zero because addons don't have that kind of power lol, but it could be made for roleplaying purposes if you're into it :)

    Great suggestion.

    I was noticing how many people were becoming were wolves just because of residual benefits.

    Those same guys will adopt the optional hunger just because as well.

    So that's hard core and role players crowd and the casuals never get bothered.
    It could work.
  • Spottswoode
    Spottswoode
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    Picard_no%E2%80%A6just_%E2%80%A6no_gif.png
    Proud Player of The Elder Bank Screen Online.
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  • afgncaap7
    afgncaap7
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    I'd be OK with it as long as it's implemented well. I'd imagine a fresh meal or drink could give benefits similar to what they already provide, followed by steadily decreasing benefits over time before you start getting debuffs if you let yourself starve. The tricky part is coming up with a reasonable time limit that's short enough that you actually have to think about it, but long enough that you aren't constantly having to drop everything and eat a sandwich just because yellow sorcerer needs food badly.
  • dday3six
    dday3six
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    This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
  • Foolish_Mortal
    I would not enjoy that.

    However, I would enjoy Hunger Games as a mechanic.


    Jennifer-Lawrence-Pictures-Vogue-September-2012_zpsc6uqgmo7.jpeg
  • Aevric
    Aevric
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    No thanks.
    The original Everquest had food/drink mechanics, and it was a huge annoyance.
  • Gidorick
    Gidorick
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    dday3six wrote: »
    This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.

    By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.

    http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Mojmir
    Mojmir
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    hell no, we had this in UO, annoying as ***. go find immersion elsewhere
  • dday3six
    dday3six
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    Gidorick wrote: »
    dday3six wrote: »
    This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.

    By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.

    http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1

    Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
  • corrosivechains
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    no strong feelings one way or the other for it honestly. Was a pretty standard mechanic in MUDs, which were the foundation to the modern MMO. But, for it to work and not *** off people in an already established game, it'd require it's own server for it, and I don't see that happening with the current megaserver crutch the genre leans on now.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • Gidorick
    Gidorick
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    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.

    By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.

    http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1

    Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.

    I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • dday3six
    dday3six
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    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.

    By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.

    http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1

    Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.

    I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.

    Niche playstyles hardly benefit everyone.
  • mrskinskull
    mrskinskull
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    no strong feelings one way or the other for it honestly. Was a pretty standard mechanic in MUDs, which were the foundation to the modern MMO. But, for it to work and not *** off people in an already established game, it'd require it's own server for it, and I don't see that happening with the current megaserver crutch the genre leans on now.

    No I don't think that'd be even necessary if it was introduced as an optional skill line similar to vampirism, which already has a feeding mechanic.

  • Lightninvash
    Lightninvash
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    Do you think adding an option to feel hunger and thirst would add to immersion in ESO?

    Such as the survival mode in fallout new Vegas. Optional of course.

    Maybe if you opted into hunger, your food would get a buff on usage.

    Imagine if a PvP server included hunger and thirst as a condition!

    You really could siege a fort and starve your enemies out or camp a favored water well.

    Hmm.

    Have any other mmo games included such a mechanic?

    Mine craft doesn't exactly count.

    played a zombie game like that but sleep is a factor too and it is awful haha
  • mrskinskull
    mrskinskull
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    Do you think adding an option to feel hunger and thirst would add to immersion in ESO?

    Such as the survival mode in fallout new Vegas. Optional of course.

    Maybe if you opted into hunger, your food would get a buff on usage.

    Imagine if a PvP server included hunger and thirst as a condition!

    You really could siege a fort and starve your enemies out or camp a favored water well.

    Hmm.

    Have any other mmo games included such a mechanic?

    Mine craft doesn't exactly count.

    played a zombie game like that but sleep is a factor too and it is awful haha

    I wouldn't be against a well rested optional bonus when player housing comes out. But that's a separate conversation.
  • Gidorick
    Gidorick
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    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.

    By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.

    http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1

    Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.

    I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.

    Niche playstyles hardly benefit everyone.

    It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.

    Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
    Edited by Gidorick on September 1, 2015 11:33PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    no strong feelings one way or the other for it honestly. Was a pretty standard mechanic in MUDs, which were the foundation to the modern MMO. But, for it to work and not *** off people in an already established game, it'd require it's own server for it, and I don't see that happening with the current megaserver crutch the genre leans on now.

    No I don't think that'd be even necessary if it was introduced as an optional skill line similar to vampirism, which already has a feeding mechanic.

    The idea of an optional skill line to introduce hunger seems odd to me. Perhaps it could be played off as a some sort of foodie skill line where the player gets more buffs from their food because of their insatiable palate.
    Edited by Gidorick on September 1, 2015 11:36PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • dday3six
    dday3six
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    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.

    By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.

    http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1

    Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.

    I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.

    Niche playstyles hardly benefit everyone.

    It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.

    Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.

    I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
  • CaptainObvious
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    They have already added enough tedium to this game. Don't give them any ideas, otherwise you will have to fill out 1040's in game on a yearly basis.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Gidorick
    Gidorick
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    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.

    By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.

    http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1

    Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.

    I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.

    Niche playstyles hardly benefit everyone.

    It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.

    Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.

    I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.

    Without actually reading it you wouldn't understand exactly what the possibilities would be for players and for ZOS.

    But... I admit, I tend to like the management side of gameplay, as long as we are given the tools to manage effectively. Managing inventory now? An absolute mess and a chore to manage. Give me bags that I can buy and make it so that I don't get that "Your inventory is full" garbage as soon as I hit my inventory cap and I'd be a really happy player.

    Tools to do the job effectively. That's what I'm proposing.

    I am also a player from the TES side of the playerbase so I would prefer ESO to incorporate more TES elements into its design. When you see needlessly tedious I see immersion with player options and opportunities.

    Different folks I guess. Mostly though, I am of the player type that abhors games that play themselves. I wouldn't worry though. I think your playstyle is what will be supported in this particular MMO. :wink:

    Edited by Gidorick on September 2, 2015 12:59AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • dday3six
    dday3six
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    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.

    By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.

    http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1

    Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.

    I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.

    Niche playstyles hardly benefit everyone.

    It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.

    Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.

    I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.

    Yea, I tend to like the management side of gameplay, as long as we are given the tools to manage effectively. I am also a player from the TES side of the playerbase so I would prefer ESO to incorporate more TES elements into its design. When you see needlessly tedious I see immersion with player options and opportunities.

    Different folks I guess. Mostly though, I am of the player type that abhors games that play themselves. I wouldn't worry though. I think your playstyle is what will be supported in this particular MMO. :wink:

    Manage and mircomanage are two completely different things.
  • ViscousSummer88
    ViscousSummer88
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    No
    Steam Profile | Discord: Oliver#0001 | EU Megaserver: @ViscousSummer88
  • Gidorick
    Gidorick
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    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.

    By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.

    http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1

    Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.

    I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.

    Niche playstyles hardly benefit everyone.

    It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.

    Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.

    I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.

    Yea, I tend to like the management side of gameplay, as long as we are given the tools to manage effectively. I am also a player from the TES side of the playerbase so I would prefer ESO to incorporate more TES elements into its design. When you see needlessly tedious I see immersion with player options and opportunities.

    Different folks I guess. Mostly though, I am of the player type that abhors games that play themselves. I wouldn't worry though. I think your playstyle is what will be supported in this particular MMO. :wink:

    Manage and mircomanage are two completely different things.

    It would only be micromanaging if I were suggesting things like... gauntlets should take up less inventory space than a shield or that ZOS should add a mass value to each item and our total inventory should be calculated based on mass instead of slots.

    We are currently not provided with the tools to effectively manage our inventory. Prior to downloading advanced filters I seriously felt like I was playing an inventory shuffling game.

    More options to allow players to manage their inventory how THEY want to manage it. I can't see how anyone could see that as anything but a good thing... but people, yourself included, obviously do.

    I just realized we are completely derailing this topic. If you want to discuss this further @dday3six go over to my thread and we can continue this there.

    As for THIS thread. I'm kind of the same mind on hunger/thirst/rest... as long as it doesn't make the players play differently than they are now, I'm all for it. More options of play. Make a player who makes sure they eat at least once a day and rests every night benefit from those actions. Sure, some players may feel like they MUST do that but others won't and they shouldn't be punished for that.
    Edited by Gidorick on September 2, 2015 1:49AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Rodvic
    Rodvic
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    I like the fact that the person who posted a thread about hunger has a sweetroll as their avatar.
  • mrskinskull
    mrskinskull
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    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.

    By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.

    http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1

    Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.

    I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.

    Niche playstyles hardly benefit everyone.

    It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.

    Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.

    I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.

    Unique ideas are what is needed to help ESO carve out its own space in the mmo market, maybe one idea doesn't strike you as amazing but crapping on people who are thinking outside of the box only dooms you to play a vanilla me too mmo.

    Adding hunger as an optional skill line would make it available but not obligatory.

    Survival immersion was so popular it was added into fallout new Vegas, so there is a market for it.
    Again the console mmo market is a different beast and the faster companies realise its the skyrim guys keeping the lights on at zos the better off we will all be.

    Stealing and crime as a game mechanic, anyone?

    That's meticulous and skyrim esque , that included an optional skill line.

    So many people never used it and it failed miserably, but geez it was a good attempt right?
    ESO gets better when its less like the other standard mmos., IMO.

    But hey hunger, overburdened, its all just suggestions we make to help this game find its way.
  • mrskinskull
    mrskinskull
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    Rodvic wrote: »
    I like the fact that the person who posted a thread about hunger has a sweetroll as their avatar.

    That's actually a reward poster.

    I have been searching for my sweet roll ever since that fate full day it was, sob, sob stolen.
  • dday3six
    dday3six
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    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.

    By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.

    http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1

    Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.

    I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.

    Niche playstyles hardly benefit everyone.

    It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.

    Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.

    I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.

    Unique ideas are what is needed to help ESO carve out its own space in the mmo market, maybe one idea doesn't strike you as amazing but crapping on people who are thinking outside of the box only dooms you to play a vanilla me too mmo.

    Adding hunger as an optional skill line would make it available but not obligatory.

    Survival immersion was so popular it was added into fallout new Vegas, so there is a market for it.
    Again the console mmo market is a different beast and the faster companies realise its the skyrim guys keeping the lights on at zos the better off we will all be.

    Stealing and crime as a game mechanic, anyone?

    That's meticulous and skyrim esque , that included an optional skill line.

    So many people never used it and it failed miserably, but geez it was a good attempt right?
    ESO gets better when its less like the other standard mmos., IMO.

    But hey hunger, overburdened, its all just suggestions we make to help this game find its way.

    Pretending that console players want a game which leans heavily on single player features, while posing as an MMO is creating a false narrative to support features you want. Simply because you want something, doesn't mean every other player does too, or that it will even work in the game. Most ESO players want a functional MMO based on ES lore, not Skyrim with friends, sprinkled with Fallout New Vegas.

    The box is the plan the ZOS has for ESO. Thinking outside of it, whether creative or just trying to rehash another, different game's features, is still pulling in the opposite direction. Particularly when those features are from single player games. The game is not set up to support survival mechanics, and there is a point when optional features, become wasted time. That is what adding survival mechanics to ESO is, wasted time, as it would require several parts of the game be reworked to support it.

    MMO's need a loyal playerbase who is on the same page. Catering to what the largest majority of players want is a far better use of developer time, then creating on optional feature and reworking the game to support it. When a small number of players would actually use it, and will likely complain about the perceived "unfair" advantage players who didn't use it have.
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