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Have you tanked Veteran Banished Cells since the patch?

Valn
Valn
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I want to know how tanks handed the last boss. What was it like having 3 daedroths on you and the boss attacking you? Did you run out of stamina?

ZOS said they don't want you to stand there and block, and that you should be using other abilities and time your blocking. How exactly do you perfectly time a block when you have 4 things attacking you?
  • riverdragon72
    riverdragon72
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    It was a complete pain in the ass, CoH as well.
    Meh...**** it..
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    I have. I couldn't stand my ground and I couldn't block. Needed all my stamina for absorb magic to heal myself from the boss attacks as well as taunt all while running around in a circle range taunting the daedroths trying not to get hit by them. "Tanking". "Fun". "Interactive".

    And since DPS had to follow me as I was running to attack the daedroths as well as target the healing orbs it ended up being 4-5 daedroths alive at a time. So much fun.
  • nimander99
    nimander99
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    Tanking is crap now, I dont care if "They feel its where they want it to be"... its lame, and has nothing to with skill as it impossible to see whats happening when everyone is skill dumping all the time. To make it feasable we need a way to remove other player skill effects from our screen so we know what attacks are coming.
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  • paulsimonps
    paulsimonps
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    I had no problem what so ever. Its just a matter of learning how to play the new system, if you think you can tank the way you used to now, you are ignorant at best. Things have changed learn what it takes to do what is needed of you now, adapt.
  • Valn
    Valn
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    I had no problem what so ever. Its just a matter of learning how to play the new system, if you think you can tank the way you used to now, you are ignorant at best. Things have changed learn what it takes to do what is needed of you now, adapt.

    of course it's a l2p issue. tell me your build? are you a full stamina tank?
  • paulsimonps
    paulsimonps
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    DK Dunmer. Spec'ed into stamina as much as I can. My build is far from complete since I want to add new stuff from the new Jewelry/weapon sets. But I mainly run engine guardian and hist bark. That with using as many synergies as I can, picking up shards, using warhorn, and igneous shield has helped me keep my stamina up really well. That and you don't have to block all the time. And with the Daedroths in banished cells. Move away from them, and when they do their flame breath its the perfect time to re taunt and then gain some distance, they are slow so if you taunt and then move away you dont have to block them. And for the guy healing himself with absorb magick, you really shouldn't have to, let the healer heal you or if you are dk or templar use a self heal.

    Remember the stamina you get back from Syngegies and shards as well as Earthen heart abilites is increased the more max stamina you have. I aim for around 26k when Im done with my new V16 set up but only at around 16k atm
    Edited by paulsimonps on September 2, 2015 3:06PM
  • Kobaal
    Kobaal
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    I did this dungeone twice yesterday. Once with my NB DPS and once with my DK DPS. The first group I ran with we had no issues at all.

    The second group we must have not had enough dps or something becuase every fight took 3x as long. At the end the tank had 5 Daedroth on him when we kill the boss. Don't know how he did it but he was doing a nag up job. Seeing that gave me hope that tanking is not dead just because of no stam reduction. Seems like we already have people that have figured out how to tank just fine.
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  • Anxileel
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    It was alright for me but was difficult at some points of the battle with having 2 curses on me for a while for which I did not notice but overall the battle was fine and I had other methods of regaining stamina.
    The Argonians shall rise and the CHEESE will be endless.
  • Troneon
    Troneon
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    Welcome to elder scrolls of headless chickens lol
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  • Valn
    Valn
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    DK Dunmer. Spec'ed into stamina as much as I can. My build is far from complete since I want to add new stuff from the new Jewelry/weapon sets. But I mainly run engine guardian and hist bark. That with using as many synergies as I can, picking up shards, using warhorn, and igneous shield has helped me keep my stamina up really well. That and you don't have to block all the time. And with the Daedroths in banished cells. Move away from them, and when they do their flame breath its the perfect time to re taunt and then gain some distance, they are slow so if you taunt and then move away you dont have to block them. And for the guy healing himself with absorb magick, you really shouldn't have to, let the healer heal you or if you are dk or templar use a self heal.

    Remember the stamina you get back from Syngegies and shards as well as Earthen heart abilites is increased the more max stamina you have. I aim for around 26k when Im done with my new V16 set up but only at around 16k atm

    So you're saying you just ran around in circles and never used your block ability?
  • caperon
    caperon
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    I tanked BC last night with my DK

    I used my vr14 gear 5 hist bark + 5 footman + 2 engine guardian
    270CP
    31 magicka/32hp
    3 stat food (before 1.7 i used drinks)
    20k magicka/29k hp/15k stamina

    I didn't have any real problem other than use 4 or 5 tripots. BUT:

    - Before patch i was using 5 magnus + 3 healer + skoria + 2 torug, pulling 7k dps while tanking, cc and controlling the fight. It was a lot more fun and dynamic. Now its just a matter of decide when to block, when to not block (basically most of the time) and when ask for shards. Boring.

    - I went with a templar using repentance and shards (i didn't need to ask for shards, but im pretty sure repentance helped me without noticing).

    - 1 of the members of the group is near 1100 CP (magicka dps templar).

    - We were all 4 in TeamSpeak and are prety experienced.

    I used to chain all ranged mobs, talon, ash cloud and whip and standard of might to speed up the clearing. Now i use my magicka mostly in spiked armor,coagulating dragon blood, igneous shield and stone giant (im trying it) and as ulti i used take flight (the morph with the dmg shield) as a free tripot per pull. Basically all my build gravitates around having stamina and survive when i dont block.

    Overal, it's not that bad when you have 250+ champion points, ,an experienced group and a templar in your group, but I don't like the changes. Tanking is less fun now than 2 days ago, at least for me.
    Edited by caperon on September 2, 2015 3:37PM
  • paulsimonps
    paulsimonps
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    Valn wrote: »
    DK Dunmer. Spec'ed into stamina as much as I can. My build is far from complete since I want to add new stuff from the new Jewelry/weapon sets. But I mainly run engine guardian and hist bark. That with using as many synergies as I can, picking up shards, using warhorn, and igneous shield has helped me keep my stamina up really well. That and you don't have to block all the time. And with the Daedroths in banished cells. Move away from them, and when they do their flame breath its the perfect time to re taunt and then gain some distance, they are slow so if you taunt and then move away you dont have to block them. And for the guy healing himself with absorb magick, you really shouldn't have to, let the healer heal you or if you are dk or templar use a self heal.

    Remember the stamina you get back from Syngegies and shards as well as Earthen heart abilites is increased the more max stamina you have. I aim for around 26k when Im done with my new V16 set up but only at around 16k atm

    So you're saying you just ran around in circles and never used your block ability?

    I did block alot as well, seeing as the bosses projectiles hurt a lot if you don't but no I never really block the daedroths that much, didn't do that in 1.6 either. I have managed to tank like 7 of them at a time before simply because they are so big and slow and they stop to use their flame so often that its really easy to kite them. Doesn't really work on the ghosts in CoH, they are far to fast but they don't hurt that much and with using igneous shield a lot I don't have to worry about dying or getting to low stam to retaunt
  • Erraln
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    I judge that this isn't quite the build you're looking for, as you've asked for stamina feedback. But, I was able to tank the VR16 scaled pledge last night, as a Magicka Sorceror.

    Race: Altmer.
    Stats: 18k HP, 35k MP, 9k Stam. VR15 Blue food Health/Magicka food, 64 points in Magicka.
    CP: 100 Bastion, 100 Blessed, 30 Arcanist, 70 Magician, with a few extra points in other areas.
    Mundus: The Lord (for a last-minute health boost)

    Gear: 5 Healer, 4 Martial, 2 Torug's. This setup was put together for a heal spec, and wasn't ideal for what I was doing. It served, though. 3/3 Cost Reduction is very helpful.

    Resto Bar 1: Inner Fire, Restraining Prison*, Healing Ward, Empowered Ward, Bound Aegis. Ult: Barrier
    Resto Bar 2: Evasion, Rapid Regeneration, Healing Ward, Lightning Form, Bound Aegis. Ult: Power Overload
    Overload Bar: Inner Fire, Power Surge, Empowered Ward, Bound Aegis, Inner Light.



    * This ability is useless at Rillis, it was slotted for controlling Imiril's summons.

    As can be surmised, this setup relies heavily on spell shields for survival. Lightning Form and Evasion are used for survival outside of their protection, if needed. Thankfully the shield overflow mechanic has been fixed with this update, and therefore you are not weakening yourself by allowing a hit against a low-value shield remainder. The Maw of the Infernal holds little threat to the setup. If Annulment or a morph of it is slotted as well, it would hold none. Watching your footing and keeping your shield up is likewise sufficient for the lesser keepers. Imiril is more challenging at VR16, and allowing her summons to build up is dangerous. Binding their feet quickly as they summon (twilights are immune) is helpful to allow your party to safely aoe.

    When facing Rillis, I prioritized dumping my built up ultimate with Overload at the start of the fight; this is only relevant if the sorceror has more than 200 at the start. For the rest of the battle, you need only concentrate on using your Heavy attacks to maintain magicka, while downing extra Daedra with Overload until your party is comfortable saving them. Your shields will need to be actively maintained, keeping an eye on party health and taunt timers. If you notice the group is in trouble, Barrier can be deployed; if one person needs aid, your Healing Ward can assist from either bar. Groupmates can spread out enough that RR is more of a self-buff in this stage of the dungeon. Your focus should NOT be on playing sub-healer, as the combination of Daedroth melee and Rillis' ranged attack will keep you busy enough.

    As my group's damage was less than ideal, I got plenty of practice with this setup. With properly managed Evasion and Heavy attacks, your resources should hold solid. I was using VR5 potions, so my regen could have been better; I was bottoming out a few times when my attention wavered.

    If I had to do it again, I'd probably switch the spell damage gear for Armor Master, since Evasion would proc it. I do have S&B maxed and mastered, but I'm not habituated to its use. I lack gear combinations including a shield, and this run was a spur of the moment role switch for me. Hopefully someone can find some use of the info :)
    Edited by Erraln on September 2, 2015 6:17PM
  • hrothbern
    hrothbern
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    Remember the stamina you get back from Syngegies and shards as well as Earthen heart abilites is increased the more max stamina you have. I aim for around 26k when Im done with my new V16 set up but only at around 16k atm

    hm
    Siphoning Attacks for the NB Tanks was nerfed pro-active: no toggle anymore and....
    .... the return of siphoned Magicka and Stamina for casted abilities is no longer a percentage of the stat, but a fixed low value !

    so...
    IF DK is too succesfull in regaining Stamina, ZOS only needs to change the return of Earthen Heart abilities to a fixed Stamina value !

    sorry to say, but:
    And when that happens... perhaps you remember the annoyment of many fellow players at this moment, watching their Tank being transformed into another animal.
    Edited by hrothbern on September 2, 2015 5:53PM
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  • tpanisiakb16_ESO
    tpanisiakb16_ESO
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    DK Dunmer. Spec'ed into stamina as much as I can. My build is far from complete since I want to add new stuff from the new Jewelry/weapon sets. But I mainly run engine guardian and hist bark. That with using as many synergies as I can, picking up shards, using warhorn, and igneous shield has helped me keep my stamina up really well. That and you don't have to block all the time. And with the Daedroths in banished cells. Move away from them, and when they do their flame breath its the perfect time to re taunt and then gain some distance, they are slow so if you taunt and then move away you dont have to block them. And for the guy healing himself with absorb magick, you really shouldn't have to, let the healer heal you or if you are dk or templar use a self heal.

    Remember the stamina you get back from Syngegies and shards as well as Earthen heart abilites is increased the more max stamina you have. I aim for around 26k when Im done with my new V16 set up but only at around 16k atm

    I think, perhaps, we should explain our experiences as tanks while also considering what type of healer we have. Stam tanks are no issue when you're being fed shards and synergies.
  • Merlin13KAGL
    Merlin13KAGL
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    Catch 22.

    One one hand, no class/spec should have to rely on another class's abilities.

    On the other hand, group synergies are supposed to be what the group dungeons/DSA/Trials are primarily about, meaning one class/spec should absolutely rely on other class's abilities.

    I have a feeling kiting it going to becomes used much more, and the days of standing there and just eating the damage are all but gone away.

    (Incidentally, depending on your build and skills, Spectre's Eye might be a better fit (than Hist Bark), as it doesn't require blocking (which you're supposed to be doing less often to preserve stamina) and provides the very same Major buff.)

    Same dodge %, less stamina required to activate it.
    Just because you don't like the way something is doesn't necessarily make it wrong...

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  • Athas24
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    Me and members of my guild don't often use tanks at all in pledges, even at V16. They just aren't needed honestly. Dps everything down, when you need to keep a few up just kite, use shields and down the boss. None of us were above v14 and I've done it on a V10 even. No big. Tanks largely unnecessary for most things.
    ...OverTwerked & Underpaid.
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  • Stalwart385
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    I hate the new tanking but here's some tips if you're a DK.

    Focus max stam and mana regen. Cast Stone Giant a lot. It has a cheap cost but return 5% of your stam when you use it. It also gives you an armor bonus. Igneous shield isn't bad either but is more expensive so less efficient. Use engine guardian, the resources are invaluable. Use 5x Histbark or 5x Seducer. Both are will give you good efficency. I prefer seducer for better cast times, but is slightly less efficient than histbark. Use stam/health food now, its better for you than drinks, because it helps your earthen heart passive. Put everything you have into reduced block cost, the most important is putting defensive posture on your bar for that 8%, also your jewel enchant and as much as you can in the champion system (I use 75 points). Don't worry about the bad diminishing returns, its worth it.

    That setup lets me perma block 3 mobs. If your getting shards you can perma block 4. That is also standing there and taking it. You should be moving to prevent some hits. Also using Stone Giant a lot CC's the mobs on trash pulls which saves you stam.
    Edited by Stalwart385 on September 2, 2015 6:31PM
  • tpanisiakb16_ESO
    tpanisiakb16_ESO
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    My experience:

    Well, the "fun" factor in tanking is out this new patch. I was able to run it when my group (Templar healer, two-handed stam NB DPS, dual-wield stam NB DPS, me, DK tank). All communicating in TS.

    Race: Argonian (mmmm, masochism)
    Class: DK
    Attributes: 63 points Stam
    Resources: ~14.5K Magicka, 25.8K Health, 24K Stam
    Gear: 5/5 Hist v14, 5/5 Footman's v13/v14, Bloodspawn v14 (5HA, 1MA, 1LA)

    For all it's worth I've been asking my healer to not run Repentance and Shards as a bit of Litmus Test of sorts. He does, however, have the Master's Staff from vDSA.

    After pissing around with Caltrops I've dumped it totally from my bar. Vigor seems like a better ability for "snap" threat, even if it doesn't last as long as. I do miss the snare field, but ultimately not enough to justify the stam cost.

    Smaller pulls are still nice and graceful, but bigger ones can be surmised to "running around, chicken, head cut off" which is very graceless, messy, sloppy and makes me feel like and flimsy tank. Many of the larger pulls (before + after Bubble Boss) I felt it probably would have been easier or better if I ran around with a two-handed sword spamming Brawler. Tanking does not shine in these scenarios and its sad for anyone looking to be a bastion of meat and metal between the enemies and your friends.

    Maw of the Infernal: I can still do it by eating the fire pools. That is, I can stand there, self-buff, self-heal, and let my teammates kill him without moving him an inch from the circle. His un-breakable, un-blockable stun helps significantly to regain stamina (since you can't really do anything). Templar Healer casting healing springs on us over and over is great for stam regen (Master's Staff). No problems from me. All other bosses there was no change, other than the fights took significantly longer.

    Rillis.

    I had an absolutely b-tch of a time in CoH on Monday, so I was expecting more of the same with the Daedroths. Surprisingly, no. The fight took longer of course, but as a DK tank hitting my Molten Shield kept my stam topped just fine. I did end up with four Daedroth at the end (if only for a couple of seconds) and it didn't bother my stam pool too much. You need to really just side-step them when they breath fire and try to get a heavy hit in. It's not interactive or fun, of course, but compared to the wraiths they are 100% easier to deal with as far as stam pool goes. I'm sure I did end up hitting a tri-pot here. Ultimate, for sure though.

    Conclusion: Some of the trash mobs were pretty ridiculous. However, this is my biggest complaint with ESO as a tank has been the visual "goop" which exists on the screen in large trash packs. With particle effects, moving around, mobs stepping around and blocking others, taunting / chaining just the ones you want to is a headache and a mini game all unto itself. This is why I loved Caltrops, because it at least offered several seconds of the mobs on me and me alone so I could get them in position for the group. Bosses were fine, HOWEVER I am venomously opposed to this change as it's no longer about fight mechanics so much as starting at a green bar on the lower right corner of my screen.

    You bet your bum I ran out of stamina a lot, and it caused deaths which I'm not proud for.

    TL:DR: Equip a healing staff, you're more useful as an off healer in trash packs as a "tank".
  • failkiwib16_ESO
    failkiwib16_ESO
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    Well our tank used magicka based range taunt and ran around the room with the 3 daedroth, half the time the boss was shooting overload attacks at one of the dps, because the tank was too far to taunt him.

    As a healer, I have now Evasion slotted and use it during difficult fights, just to save my magicka to heal the tank and cast spear shards at him.
  • Athas24
    Athas24
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    Good advice :)
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • paulsimonps
    paulsimonps
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    hrothbern wrote: »

    Remember the stamina you get back from Syngegies and shards as well as Earthen heart abilites is increased the more max stamina you have. I aim for around 26k when Im done with my new V16 set up but only at around 16k atm

    hm
    Siphoning Attacks for the NB Tanks was nerfed pro-active: no toggle anymore and....
    .... the return of siphoned Magicka and Stamina for casted abilities is no longer a percentage of the stat, but a fixed low value !

    so...
    IF DK is too succesfull in regaining Stamina, ZOS only needs to change the return of Earthen Heart abilities to a fixed Stamina value !

    sorry to say, but:
    And when that happens... perhaps you remember the annoyment of many fellow players at this moment, watching their Tank being transformed into another animal.

    I tested a NB hybrid tank on the PTS use the other morph of siphon and one that is not a toggle, put all your CP into Magicka regen and stamina cost reduction, then activate the siphon every 15sec and then light attack while animation cancel it into a block and you can get 800+ stam super fast and easy, I had no problems tanking with that set up, then use blur and refreshing path and you get really tanky and you can have a set that is not histbark since you got blur. I would suggest something that gives dmg shield or a bit more utility.
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