DaniAngione wrote: »Well, you see, that's the cool thing about addons.
Someone could simply create an addon that adds an UI element for, let's say, your hunger and thirst meter.
While playing, it slowly decays. Whenever you eat a food item or drink, it can be replenished.
You won't really die or anything if it reaches zero because addons don't have that kind of power lol, but it could be made for roleplaying purposes if you're into it

This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
corrosivechains wrote: »no strong feelings one way or the other for it honestly. Was a pretty standard mechanic in MUDs, which were the foundation to the modern MMO. But, for it to work and not *** off people in an already established game, it'd require it's own server for it, and I don't see that happening with the current megaserver crutch the genre leans on now.
mrskinskull wrote: »Do you think adding an option to feel hunger and thirst would add to immersion in ESO?
Such as the survival mode in fallout new Vegas. Optional of course.
Maybe if you opted into hunger, your food would get a buff on usage.
Imagine if a PvP server included hunger and thirst as a condition!
You really could siege a fort and starve your enemies out or camp a favored water well.
Hmm.
Have any other mmo games included such a mechanic?
Mine craft doesn't exactly count.
Lightninvash wrote: »mrskinskull wrote: »Do you think adding an option to feel hunger and thirst would add to immersion in ESO?
Such as the survival mode in fallout new Vegas. Optional of course.
Maybe if you opted into hunger, your food would get a buff on usage.
Imagine if a PvP server included hunger and thirst as a condition!
You really could siege a fort and starve your enemies out or camp a favored water well.
Hmm.
Have any other mmo games included such a mechanic?
Mine craft doesn't exactly count.
played a zombie game like that but sleep is a factor too and it is awful haha
This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
mrskinskull wrote: »corrosivechains wrote: »no strong feelings one way or the other for it honestly. Was a pretty standard mechanic in MUDs, which were the foundation to the modern MMO. But, for it to work and not *** off people in an already established game, it'd require it's own server for it, and I don't see that happening with the current megaserver crutch the genre leans on now.
No I don't think that'd be even necessary if it was introduced as an optional skill line similar to vampirism, which already has a feeding mechanic.
This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
Yea, I tend to like the management side of gameplay, as long as we are given the tools to manage effectively. I am also a player from the TES side of the playerbase so I would prefer ESO to incorporate more TES elements into its design. When you see needlessly tedious I see immersion with player options and opportunities.
Different folks I guess. Mostly though, I am of the player type that abhors games that play themselves. I wouldn't worry though. I think your playstyle is what will be supported in this particular MMO.
This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
Yea, I tend to like the management side of gameplay, as long as we are given the tools to manage effectively. I am also a player from the TES side of the playerbase so I would prefer ESO to incorporate more TES elements into its design. When you see needlessly tedious I see immersion with player options and opportunities.
Different folks I guess. Mostly though, I am of the player type that abhors games that play themselves. I wouldn't worry though. I think your playstyle is what will be supported in this particular MMO.
Manage and mircomanage are two completely different things.
This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
mrskinskull wrote: »This game has no place for mechanics like that. Overburdened was taking out for the same reason. There doesn't need to be an undertone laced with survival themes.
By "taken out" you mean "not included", right? Dogs ESO ever have an encumbrance mechanic? I have actually suggested one one be added.
http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
Yes, but also I mean taken out compared to other Elder Scrolls or Fallout games. Some players want ESO to basically be a multiplayer clone of Skyrim or Oblivion. The game cannot function as an MMO and do that.
I agree that we can't have a 1:1 copy of a single player experience but I disagree that some of more role play intensive features have no place in ESO. Open your mind and check out that thread I linked. It could work to everyone's benefit.
Niche playstyles hardly benefit everyone.
It wouldn't be a niche play style... it would be a beneficial mechanic to all players and would only add options without taking anything away. But, I see your mind is closed to the idea as you didn't seem to even bother checking out the thread.
Nevertheless I stand by the idea and the philosophy that ESO can be more than a "me too" MMO.
I clicked the thread, and it dates back to April. Your ideas were niche, overly convoluted, and needlessly complicated. But yes by mind is closed off to finding any benefits to a system, even if optional, which adds elements that require micromanagement.
Unique ideas are what is needed to help ESO carve out its own space in the mmo market, maybe one idea doesn't strike you as amazing but crapping on people who are thinking outside of the box only dooms you to play a vanilla me too mmo.
Adding hunger as an optional skill line would make it available but not obligatory.
Survival immersion was so popular it was added into fallout new Vegas, so there is a market for it.
Again the console mmo market is a different beast and the faster companies realise its the skyrim guys keeping the lights on at zos the better off we will all be.
Stealing and crime as a game mechanic, anyone?
That's meticulous and skyrim esque , that included an optional skill line.
So many people never used it and it failed miserably, but geez it was a good attempt right?
ESO gets better when its less like the other standard mmos., IMO.
But hey hunger, overburdened, its all just suggestions we make to help this game find its way.