FriedEggSandwich wrote: »
Stuff
rophez_ESO wrote: »I unsubbed, because the way they chose to not gate IC = zerg fest. I hate zergs. Also, I've had a DK as my main since beta and the level my DK plays at now vs. the start of the game is just depressing. Yeah, I know they were OP at the start, but we're basically crippled, bottom tier now.
Also, magika Dk are back in full force. The perma blocking, lava whip monstrosity is back even more powerful than before cause now they can use proxy.
Also, magika Dk are back in full force. The perma blocking, lava whip monstrosity is back even more powerful than before cause now they can use proxy.
How are they back full force? If you are all light armor, you can't get out of the red in a hot fight now. One dodge-roll OR cc break per customer, and then if you block you're stuck, unable to regen for the next cc break or dodge-roll.
If they'd nerfed ONE of these things, it'd be workable. Just the block regen alone is a major game-changer for all classes and all builds. Throw in the escape nerfing and it's like the entire player base has been nerfed with a sledgehammer.
Funkopotamus wrote: »I will say this about the stam nerf IT WAS NEEDED!
I cannot count the number of times Stam DK's just stand there and perma block 4lyfe. It was boring!
Even worse if two DK's tried to duel it was honestly ***.
Funkopotamus wrote: »I will say this about the stam nerf IT WAS NEEDED!
I cannot count the number of times Stam DK's just stand there and perma block 4lyfe. It was boring!
Even worse if two DK's tried to duel it was honestly ***.
Funkopotamus wrote: »I will say this about the stam nerf IT WAS NEEDED!
I cannot count the number of times Stam DK's just stand there and perma block 4lyfe. It was boring!
Even worse if two DK's tried to duel it was honestly ***.
I don't get it, my stam DK has never felt better.
It's tanky as hell and despite the heavy armour spec the sustain dps is actually pretty decent because of the extra face time with the enemy.
Adapt.
Funkopotamus wrote: »I will say this about the stam nerf IT WAS NEEDED!
I cannot count the number of times Stam DK's just stand there and perma block 4lyfe. It was boring!
Even worse if two DK's tried to duel it was honestly ***.
bowmanz607 wrote: »I don't get it, my stam DK has never felt better.
It's tanky as hell and despite the heavy armour spec the sustain dps is actually pretty decent because of the extra face time with the enemy.
Adapt.
Some people don't know what to do without people telling them what the new builds will look like for this meta. Rather than spend time testing and figuring it out for themselves, they yell on the forums.
bowmanz607 wrote: »I don't get it, my stam DK has never felt better.
It's tanky as hell and despite the heavy armour spec the sustain dps is actually pretty decent because of the extra face time with the enemy.
Adapt.
Some people don't know what to do without people telling them what the new builds will look like for this meta. Rather than spend time testing and figuring it out for themselves, they yell on the forums.
Yeah I get it. I think the trick is to get mitigation, health and max heal up nice and high, then pour the rest in to stam/weapon damage while making sure you have all the buffs available between your abilities/pots.
I don't have all of the v15/16 gear yet but I plan to use malubeth, armor master and agility with SB/2H masters weapons. With the right CP setup that's full resistances, 35k hp, 2.2k weapon damage & 24k stam (with enough magicka left to run those DK heals).
Moonshadow66 wrote: »This is certainly depressing. I am VERY seriously considering on leaving this complete fail of a game behind me for good! When something pi$$es you off much more then make you happy then you need to cut your losses and drop it to the black oblivion where it belongs.
I just got my DK stamina tank to VR12 and was finally looking forward to doing some of the VR12+ content but not now. All that time and effort has been literally taken from me from the people that I give my money to. I really need to ask my self, is this crap really worth it? This game is now seriously FUBAR to be honest and it was that way from the start.
Say, did you happen to be in Craglorn today (PC/NA/EP)? I could swear I saw someone typing the exact same things in the zone chat..^^
bowmanz607 wrote: »bowmanz607 wrote: »I don't get it, my stam DK has never felt better.
It's tanky as hell and despite the heavy armour spec the sustain dps is actually pretty decent because of the extra face time with the enemy.
Adapt.
Some people don't know what to do without people telling them what the new builds will look like for this meta. Rather than spend time testing and figuring it out for themselves, they yell on the forums.
Yeah I get it. I think the trick is to get mitigation, health and max heal up nice and high, then pour the rest in to stam/weapon damage while making sure you have all the buffs available between your abilities/pots.
I don't have all of the v15/16 gear yet but I plan to use malubeth, armor master and agility with SB/2H masters weapons. With the right CP setup that's full resistances, 35k hp, 2.2k weapon damage & 24k stam (with enough magicka left to run those DK heals).
That armor master set is crazy effective especially with a medium armor setup running immovable. You get really awesome resist while being able to keep your sustain and weapon damage. My first set will be the v15 shield breaker. Followed by the sheer venom set. I want to sheer venom set way more, but I want to get a new set asap and the shield breaker set is the better set to get at v15.
bowmanz607 wrote: »Also, magika Dk are back in full force. The perma blocking, lava whip monstrosity is back even more powerful than before cause now they can use proxy.
How are they back full force? If you are all light armor, you can't get out of the red in a hot fight now. One dodge-roll OR cc break per customer, and then if you block you're stuck, unable to regen for the next cc break or dodge-roll.
If they'd nerfed ONE of these things, it'd be workable. Just the block regen alone is a major game-changer for all classes and all builds. Throw in the escape nerfing and it's like the entire player base has been nerfed with a sledgehammer.
except with cost reduction in blocking, dodge rolling and break free, this is not that big of a problem. you only need one dodge roll which will not have the nerf kick in. reduced blocking makes perma-blocking nothing. not to mention the only thing going through it is fear. These dk builds were all over the pts. also, many builds like this are running upwards of 24k spell resist and 22k armor resist. while people were all yelling about magika nb and perma-cloaking, others were finding better builds and counters to magika nb. (which this dk set up is the perfect counter outside another nb using peircing mark.) let the dk and nb fighting resume like back in the good obowmanz607 wrote: »Also, magika Dk are back in full force. The perma blocking, lava whip monstrosity is back even more powerful than before cause now they can use proxy.
How are they back full force? If you are all light armor, you can't get out of the red in a hot fight now. One dodge-roll OR cc break per customer, and then if you block you're stuck, unable to regen for the next cc break or dodge-roll.
If they'd nerfed ONE of these things, it'd be workable. Just the block regen alone is a major game-changer for all classes and all builds. Throw in the escape nerfing and it's like the entire player base has been nerfed with a sledgehammer.
except with cost reduction in blocking, dodge rolling and break free, this is not that big of a problem. you only need one dodge roll which will not have the nerf kick in. reduced blocking makes perma-blocking nothing. not to mention the only thing going through it is fear. These dk builds were all over the pts. also, many builds like this are running upwards of 24k spell resist and 22k armor resist. while people were all yelling about magika nb and perma-cloaking, others were finding better builds and counters to magika nb. (which this dk set up is the perfect counter outside another nb using peircing mark.) let the dk and nb fighting resume like back in the good ol days.
Some of what you're saying is true for pvp; I love pvp and I am kind of looking forward to dying in new and interesting ways.
What I was talking about is overall, however. The extremely fun-to-play build I've been using involves mostly points into magicka, a few into health with none into stamina. So with good food I've held my stamina pool specifically to allow me to be nimble enough to fight in light armor with lower health at the edge of my abilities. It's demanding and taxing and sometimes really hard, and I love it. But now I can't do this, I will need to create "stand still and fight" tactics that are nothing like so exciting to play. Instead of casting a rune behind an enemy and roll-dodging through him, hitting him from behind and then laughing when he hits the rune, I will have to just key mash, for example. Because if he's not alone I can't afford the stamina cost of the roll-dodge.
I CAN adapt. But the adaptations I can see I'll need to make are much more pedestrian.
So how do you build a DK Tank that's Magika based? The most important agro generating skill in the game is Puncture which is Stamina based.
EvilEmpire wrote: »Jennifur_Vultee wrote: »I played my dragonknight tank tonight. I'll either not play her until they fix this stamina nerf or try to find a way to salvage her as a mage build since she's VR15 now. As a tank I have never felt so weak and useless as I did tonight...thanks Zenimax for ruining my favorite character. If I block a couple times I run out of stamina, if I don't block when I need to I take too much damage. I'm spending more time just trying to stay alive than I am actually tanking and if I dodge roll out of the red that just puts me in an even worse place with my stamina reserves. I feel like Zenimax has tossed tanks under the bus then to add insult to injury ran us over a few times to make sure we knew how much they dislike tanking in their game.
Zenimax...
Your players are getting fed up with the lack of competence in your lead combat designer...maybe its time to replace him with someone with a clear vision of what ESO combat should be.
That's because they don't even play tanks. I've never seen a single dev or qa video where they even had a tank in their group. Now that I think back, I don't even recall them playing stamina based chars, so I'm sure they're quite happy with all these nerfs. Heaven forbid stam based chars actually stay competitive.
As mentioned above, it's a *** joke that stam users have to manage their resource pool for skills, rolls, blocks, etc whereas a mag based char with their single mag pool not only buff their damage, but also their def.
Funkopotamus wrote: »I will say this about the stam nerf IT WAS NEEDED!
I cannot count the number of times Stam DK's just stand there and perma block 4lyfe. It was boring!
Even worse if two DK's tried to duel it was honestly ***.
I went to Craglorn a bit to test out differences vs how they were.
My VR11 Templar - Strong as ever, if not a little tougher, Taking out VR 13 mobs with relative ease.
My VR14 DK - Got his A** handed to him on a platter. Took forever just to take out some wasps, forget fighting anything else.
gonna have to rethink this one.