aialghannam_ESO wrote: »Stamina tanks are useless now in vet dungeons and pledges. Will hold off from playing the game until they fix this mess. been playing this build since launch, it never felt this pathetic until now.
Sensesfail13 wrote: »Ive been getting owned by scrub magicka builds and biting jab spamming templars when I used to be able to hold my own with any build, Im getting so ridiculously pissed off because my entire stamina build is ruined and I keep getting owned doing the things I could do yesterday. Im just staring at my screen in the safety of the AD sewers wondering if I should just call it quits on this game or not. This stamina nerf was totally uncalled for and I wish the worst on whoever came up with the idea at Zenimax.
I hear ya man. I logged in long enough to find out that they screwed up and broke the UI size setting and logged off out of pure disgust with these clowns. They cant seem to add an update without adding a new bug or bugs. And their nerfs are always taking the fun and good things that people happen to like outta the game! Everybody goes threw the time and trouble of figuring out what build works best for them and then they go along and tinker with stuff screwing everything up. And we all pay them money for this crap.
Superschwizer wrote: »aialghannam_ESO wrote: »Stamina tanks are useless now in vet dungeons and pledges. Will hold off from playing the game until they fix this mess. been playing this build since launch, it never felt this pathetic until now.
You been playing the same build since beta?! No wonder you feel useless...
No offense, but when things change, you need to adapt.
Superschwizer wrote: »aialghannam_ESO wrote: »Stamina tanks are useless now in vet dungeons and pledges. Will hold off from playing the game until they fix this mess. been playing this build since launch, it never felt this pathetic until now.
You been playing the same build since beta?! No wonder you feel useless...
No offense, but when things change, you need to adapt.
Tell you what...go farm 700 + champion points! make a few different legendary sets of armor with different enchantments that you can switch out for whatever type of style gameplay your after.Then after you get to know your class inside and out and are having the most fun since you started playing this game and are content with the current skills, rotation, build etc...
Watch ZOS nerf you cause they were too incompetent to foresee the various skills gamers aligned with certain sets of armor and champion points that made them a bit overpowered against those players that were too stupid to do the same.
Maybe then you will see how using the word "adapt" sometimes is being used loosely.
Btw...there is nothing wrong with relearning a few rotations etc for better game balance. I however don't think we should have to relearn the entire class and lose out on gear and enchantments we spent time making because some moron at ZOS decided their ideas are what's best for the gamers.
Again some balance and relearning a few things isn't bad. But relearning a class cause it's been completely overhauled is bad. Why didn't ZOS do this at the beginning when the game launched in 2014? Well, it's the same reason this game lacks common neccessities such as fly text....they put out a game trying to save as much money as possible then say oh well we didn't want a cluttered UI. Well then give the option to turn it on or off for crying out loud...oh wait that's because it probably cost too much money to add that option as well.
Adapt? No I don't think so
Quit this game and give my money to another that's better. Yep, you betcha I did.
aialghannam_ESO wrote: »Dear ZOS, your player base (particularly tanks) who have spent much more hours playing it than you have can actually know a thing or two about the game more than you do. A lot of us are telling you that you've made a mistake on the whole stamina regen thing while blocking. You practically destroyed stamina-tanks. Either remove the whole penalty altogether, or at least remove it from shield holders.
I couldn't care less about PvP. But my stamina tank is now laughably weak in PvE, after it was doing greatly pre-update 7.
Also, please don't do half-assed fixes, like stamina regen reduced by x% while blocking or something like that, no! That will fix NOTHING! Just remove it altogether, or remove it for shields.
Personofsecrets wrote: »I know for sure that streamers end up with inside info on upcoming changes and also have input directly to the developers.
this, and yes almost all "balance" changes were done because of IC, PvE takes priority balance over PvE for obvious reasons despite the fact that its a very small part of the game.
Superschwizer wrote: »aialghannam_ESO wrote: »Stamina tanks are useless now in vet dungeons and pledges. Will hold off from playing the game until they fix this mess. been playing this build since launch, it never felt this pathetic until now.
You been playing the same build since beta?! No wonder you feel useless...
No offense, but when things change, you need to adapt.
Tell you what...go farm 700 + champion points! make a few different legendary sets of armor with different enchantments that you can switch out for whatever type of style gameplay your after.Then after you get to know your class inside and out and are having the most fun since you started playing this game and are content with the current skills, rotation, build etc...
Watch ZOS nerf you cause they were too incompetent to foresee the various skills gamers aligned with certain sets of armor and champion points that made them a bit overpowered against those players that were too stupid to do the same.
Maybe then you will see how using the word "adapt" sometimes is being used loosely.
Btw...there is nothing wrong with relearning a few rotations etc for better game balance. I however don't think we should have to relearn the entire class and lose out on gear and enchantments we spent time making because some moron at ZOS decided their ideas are what's best for the gamers.
Again some balance and relearning a few things isn't bad. But relearning a class cause it's been completely overhauled is bad. Why didn't ZOS do this at the beginning when the game launched in 2014? Well, it's the same reason this game lacks common neccessities such as fly text....they put out a game trying to save as much money as possible then say oh well we didn't want a cluttered UI. Well then give the option to turn it on or off for crying out loud...oh wait that's because it probably cost too much money to add that option as well.
Adapt? No I don't think so
Quit this game and give my money to another that's better. Yep, you betcha I did.
What you all fail to realize is that this is considered part of "expansion". By borking up your class, you now have tons more content to do in order to re-roll a new character and gear up. This equates to months of new content. It's pure genius and should be recognized as such.
In other news, hell has indeed froze over. More to come.
AtmaDarkwolf wrote: »im curious if its a hint toward what they *SHOULD* fix: IE animation canceling (Once u start a 'casting' animation, said animation should complete, logically it does not stand to reason that 'normal' use of a bow involves taking aim, drawing back the string, and releasing, yet one can do a spastic twitch and mentally produce an arrow out of thin air then create another instantly after(IE: cast spell then normal/light attack) by blocking.
Blocking should CANCEL anything your doing unless casting, and in that case, should either force u to complete the animation(within reason) and allow you to be interrupted (And stunned)
Also blocking should prevent ANY casting baring specific 'tank' themed skills (IE those in S&B tree should be exempt for the most part)
The two should NEVER have been allowed to 'cancel' each other out (Yet not?) IE: it should be either - or choice, not 'one overrides the other'
I disagree about the pve/pvp thing. Honestly if a 'mechanic' or world physics affects ONE thing it should affect both. None of this magical 'hedging' to make one thing in pvp act utterly different in pve. - If blocking prevents stamina regen(IE if this is their chosen route and they plan to stick with it) in pvp, it should do so on pve. To do otherwise simply makes it 2 different games. (Similar but different)
Stuff
That's a good idea. Will it happen? No. They sell exp potions on the crown store. The need to keep up makes competitive players open their wallets. It's an arms race with no end and the biggest $$$ spender comes out on top.
An entire DLC set around pvp, pvp set around champ points, champ points set around experience points, exp points gained at a faster rate through sub to eso + and paying money for exp potions.
The only solution is not be competitive, play to have fun, don't spend $$$, then move on when the next big thing comes along.