ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Wow, that third option though...
Lava_Croft wrote: »Choosing a campaign should actually have any kind of meaning beyond the rewards and effectively lock you out from other campaigns. It's ridiculous how you can just hop from campaign to campaign.
Dead campaigns won't happen that much if people are not free to just hop to whatever campaign they desire, regardless of their home/guest campaign.Lava_Croft wrote: »Choosing a campaign should actually have any kind of meaning beyond the rewards and effectively lock you out from other campaigns. It's ridiculous how you can just hop from campaign to campaign.
But what will happen if you are stuck with two campaigns--- one is dead and one is lagged out. Alt + F4?
Lava_Croft wrote: »Dead campaigns won't happen that much if people are not free to just hop to whatever campaign they desire, regardless of their home/guest campaign.Lava_Croft wrote: »Choosing a campaign should actually have any kind of meaning beyond the rewards and effectively lock you out from other campaigns. It's ridiculous how you can just hop from campaign to campaign.
But what will happen if you are stuck with two campaigns--- one is dead and one is lagged out. Alt + F4?
And the lag, well...
Currently on EU, there are no dead campaigns, so why would they suddenly start to exist after the patch? Dead campaigns don't exist because people don't want to queue for 3 hours before being able to play PvP. Every campaign is basically filled every night on the EU server.Lava_Croft wrote: »Dead campaigns won't happen that much if people are not free to just hop to whatever campaign they desire, regardless of their home/guest campaign.Lava_Croft wrote: »Choosing a campaign should actually have any kind of meaning beyond the rewards and effectively lock you out from other campaigns. It's ridiculous how you can just hop from campaign to campaign.
But what will happen if you are stuck with two campaigns--- one is dead and one is lagged out. Alt + F4?
And the lag, well...
How do you figure dead campaigns won't happen? Everyone's just going to stack 2 campaigns like always.
Lava_Croft wrote: »Currently on EU, there are no dead campaigns, so why would they suddenly start to exist after the patch? Dead campaigns don't exist because people don't want to queue for 3 hours before being able to play PvP. Every campaign is basically filled every night on the EU server.Lava_Croft wrote: »Dead campaigns won't happen that much if people are not free to just hop to whatever campaign they desire, regardless of their home/guest campaign.Lava_Croft wrote: »Choosing a campaign should actually have any kind of meaning beyond the rewards and effectively lock you out from other campaigns. It's ridiculous how you can just hop from campaign to campaign.
But what will happen if you are stuck with two campaigns--- one is dead and one is lagged out. Alt + F4?
And the lag, well...
How do you figure dead campaigns won't happen? Everyone's just going to stack 2 campaigns like always.
If they are completely dead, that means the US server has a much lower population than the EU one. Unless the US server just has players who like to queue for several hours...Lava_Croft wrote: »Currently on EU, there are no dead campaigns, so why would they suddenly start to exist after the patch? Dead campaigns don't exist because people don't want to queue for 3 hours before being able to play PvP. Every campaign is basically filled every night on the EU server.Lava_Croft wrote: »Dead campaigns won't happen that much if people are not free to just hop to whatever campaign they desire, regardless of their home/guest campaign.Lava_Croft wrote: »Choosing a campaign should actually have any kind of meaning beyond the rewards and effectively lock you out from other campaigns. It's ridiculous how you can just hop from campaign to campaign.
But what will happen if you are stuck with two campaigns--- one is dead and one is lagged out. Alt + F4?
And the lag, well...
How do you figure dead campaigns won't happen? Everyone's just going to stack 2 campaigns like always.
On NA only Azuras is "healthy" with haderus being overflow. Both thorn and chillrend are completely dead and have been for some time.
Lava_Croft wrote: »If they are completely dead, that means the US server has a much lower population than the EU one. Unless the US server just has players who like to queue for several hours...Lava_Croft wrote: »Currently on EU, there are no dead campaigns, so why would they suddenly start to exist after the patch? Dead campaigns don't exist because people don't want to queue for 3 hours before being able to play PvP. Every campaign is basically filled every night on the EU server.Lava_Croft wrote: »Dead campaigns won't happen that much if people are not free to just hop to whatever campaign they desire, regardless of their home/guest campaign.Lava_Croft wrote: »Choosing a campaign should actually have any kind of meaning beyond the rewards and effectively lock you out from other campaigns. It's ridiculous how you can just hop from campaign to campaign.
But what will happen if you are stuck with two campaigns--- one is dead and one is lagged out. Alt + F4?
And the lag, well...
How do you figure dead campaigns won't happen? Everyone's just going to stack 2 campaigns like always.
On NA only Azuras is "healthy" with haderus being overflow. Both thorn and chillrend are completely dead and have been for some time.
That sucks.
Come play on EU!Lava_Croft wrote: »If they are completely dead, that means the US server has a much lower population than the EU one. Unless the US server just has players who like to queue for several hours...Lava_Croft wrote: »Currently on EU, there are no dead campaigns, so why would they suddenly start to exist after the patch? Dead campaigns don't exist because people don't want to queue for 3 hours before being able to play PvP. Every campaign is basically filled every night on the EU server.Lava_Croft wrote: »Dead campaigns won't happen that much if people are not free to just hop to whatever campaign they desire, regardless of their home/guest campaign.Lava_Croft wrote: »Choosing a campaign should actually have any kind of meaning beyond the rewards and effectively lock you out from other campaigns. It's ridiculous how you can just hop from campaign to campaign.
But what will happen if you are stuck with two campaigns--- one is dead and one is lagged out. Alt + F4?
And the lag, well...
How do you figure dead campaigns won't happen? Everyone's just going to stack 2 campaigns like always.
On NA only Azuras is "healthy" with haderus being overflow. Both thorn and chillrend are completely dead and have been for some time.
That sucks.
Lets put it this way, entire factions move as a unit here. When the great thornblade exodus happened about four months ago, the entire pvp population essentially just moved from thorn to azuras (greener pastures my ass)
What was left behind was a monochrome map that was flipped maybe once a week or two for emps to be farmed by the controlling faction (AD) - and only in the last week did a guild come and stay and try to contest it... at which point the AD there quit and went to Haderus (where the EP guild had come from)
A lot of guilds and players on NA avoid small scale and gvg like the plague, most just want to run in the mindless zergball or rubberband between bleak/chal, nikel/ash, alessia/sej all day long
So you do in fact get three way poplocked azuras about 8-10 hours out of the day, with queues sometimes extending into the hundreds. Though yes the population has noticeably thinned out recently.
The system was not established for troll camping. It was like that before that even started, it was there to keep people from swapping over to an enemy character on the same campaign and should stay that way.
If you don't see the issue with being able to log into the same campaign with characters on different factions, I think you don't really understand how ESO's PvP works.ShadoPanauin wrote: »The system was not established for troll camping. It was like that before that even started, it was there to keep people from swapping over to an enemy character on the same campaign and should stay that way.
So what exactly would the reasoning have been other than that spies and/or troll camping were issues? That's right; there wasn't any.
Lava_Croft wrote: »Currently on EU, there are no dead campaigns, so why would they suddenly start to exist after the patch? Dead campaigns don't exist because people don't want to queue for 3 hours before being able to play PvP. Every campaign is basically filled every night on the EU server.Lava_Croft wrote: »Dead campaigns won't happen that much if people are not free to just hop to whatever campaign they desire, regardless of their home/guest campaign.Lava_Croft wrote: »Choosing a campaign should actually have any kind of meaning beyond the rewards and effectively lock you out from other campaigns. It's ridiculous how you can just hop from campaign to campaign.
But what will happen if you are stuck with two campaigns--- one is dead and one is lagged out. Alt + F4?
And the lag, well...
How do you figure dead campaigns won't happen? Everyone's just going to stack 2 campaigns like always.
Lava_Croft wrote: »If you don't see the issue with being able to log into the same campaign with characters on different factions, I think you don't really understand how ESO's PvP works.ShadoPanauin wrote: »The system was not established for troll camping. It was like that before that even started, it was there to keep people from swapping over to an enemy character on the same campaign and should stay that way.
So what exactly would the reasoning have been other than that spies and/or troll camping were issues? That's right; there wasn't any.
Nobody knows.ShadoPanauin wrote: »Lava_Croft wrote: »If you don't see the issue with being able to log into the same campaign with characters on different factions, I think you don't really understand how ESO's PvP works.ShadoPanauin wrote: »The system was not established for troll camping. It was like that before that even started, it was there to keep people from swapping over to an enemy character on the same campaign and should stay that way.
So what exactly would the reasoning have been other than that spies and/or troll camping were issues? That's right; there wasn't any.
Again, I repeat my question: what was the alternate reasoning?
Lava_Croft wrote: »Nobody knows.ShadoPanauin wrote: »Lava_Croft wrote: »If you don't see the issue with being able to log into the same campaign with characters on different factions, I think you don't really understand how ESO's PvP works.ShadoPanauin wrote: »The system was not established for troll camping. It was like that before that even started, it was there to keep people from swapping over to an enemy character on the same campaign and should stay that way.
So what exactly would the reasoning have been other than that spies and/or troll camping were issues? That's right; there wasn't any.
Again, I repeat my question: what was the alternate reasoning?
However it does go further than just spying. Alts on enemy factions have ran Elder Scrolls back to the faction of their main. Alts on enemy factions have helped farm Emperor. And I'm sure there's other 'neat' stuff you can do this way.
ShadoPanauin wrote: »Lava_Croft wrote: »Nobody knows.ShadoPanauin wrote: »Lava_Croft wrote: »If you don't see the issue with being able to log into the same campaign with characters on different factions, I think you don't really understand how ESO's PvP works.ShadoPanauin wrote: »The system was not established for troll camping. It was like that before that even started, it was there to keep people from swapping over to an enemy character on the same campaign and should stay that way.
So what exactly would the reasoning have been other than that spies and/or troll camping were issues? That's right; there wasn't any.
Again, I repeat my question: what was the alternate reasoning?
However it does go further than just spying. Alts on enemy factions have ran Elder Scrolls back to the faction of their main. Alts on enemy factions have helped farm Emperor. And I'm sure there's other 'neat' stuff you can do this way.
Alts on enemy factions cannot help farm emperor because they are tied to one account - you cannot log into two characters of one account.
As to Elder Scrolls, I've been playing PvP since April 2014 and have NEVER seen that strategy work.