twistedmonk wrote: »There should be no cap to Champion Points.
If a player wants to spend time grinding CP or is dedicated and played since launch. Let them. You're only talking what? less than 1% of the total population?
FearlessOne_2014 wrote: »DaveMoeDee wrote: »
Is there a tangible benefit from topping the leaderboards? Do you get some kind of gear?
Yes top groups on the leaderboards get yellow gear.
They were talking about top positions in Trial Leaderboards. We dont get yellow gear for being good at it.
But for @DaveMoeDee - it's our form of competition and saying it doesnt have to be fair because you dont get anything for it is stupid. With that logic, for any board game you ever played as a kid, cheating is okay because you didnt get anything for winning. If people realise CP are broken for PvP competition, it's clearly also that way for PvE competition.
DaveMoeDee wrote: »FearlessOne_2014 wrote: »DaveMoeDee wrote: »
Is there a tangible benefit from topping the leaderboards? Do you get some kind of gear?
Yes top groups on the leaderboards get yellow gear.
They were talking about top positions in Trial Leaderboards. We dont get yellow gear for being good at it.
But for @DaveMoeDee - it's our form of competition and saying it doesnt have to be fair because you dont get anything for it is stupid. With that logic, for any board game you ever played as a kid, cheating is okay because you didnt get anything for winning. If people realise CP are broken for PvP competition, it's clearly also that way for PvE competition.
Did I say all of that? I asked a legitimate question and, fortunately, someone else answered the question.
As far as your position on the leaderboard, you are mostly talking about bragging rights. While I respect those who play to win, as I have a hard time play basketball 'just for fun', I would prefer to have the CP system that almost all players can enjoy rather than to remove it for the sake of a fraction of CP-challenged players fighting to be at the top of the leaderboards.
The problem with designing for the leaderboards is that, by definition, only a few players can be at the top.
In general, I personally don't want to reduce the RPG/character development aspect for the sake of leaderboards.
Also, what does this have to do with 'fairness'? There is nothing unfair in people getting character development benefits from playing more. You are arguing about subjective design decisions. It has nothing to do with 'fairness' since we all play with the same rules.
FearlessOne_2014 wrote: »DaveMoeDee wrote: »FearlessOne_2014 wrote: »DaveMoeDee wrote: »
Is there a tangible benefit from topping the leaderboards? Do you get some kind of gear?
Yes top groups on the leaderboards get yellow gear.
They were talking about top positions in Trial Leaderboards. We dont get yellow gear for being good at it.
But for @DaveMoeDee - it's our form of competition and saying it doesnt have to be fair because you dont get anything for it is stupid. With that logic, for any board game you ever played as a kid, cheating is okay because you didnt get anything for winning. If people realise CP are broken for PvP competition, it's clearly also that way for PvE competition.
Did I say all of that? I asked a legitimate question and, fortunately, someone else answered the question.
As far as your position on the leaderboard, you are mostly talking about bragging rights. While I respect those who play to win, as I have a hard time play basketball 'just for fun', I would prefer to have the CP system that almost all players can enjoy rather than to remove it for the sake of a fraction of CP-challenged players fighting to be at the top of the leaderboards.
The problem with designing for the leaderboards is that, by definition, only a few players can be at the top.
In general, I personally don't want to reduce the RPG/character development aspect for the sake of leaderboards.
Also, what does this have to do with 'fairness'? There is nothing unfair in people getting character development benefits from playing more. You are arguing about subjective design decisions. It has nothing to do with 'fairness' since we all play with the same rules.
Which is why this game will always have a barebones population until the CP grinders that are left in the game finally quit. Sorry to say this but if ZOS want to retain newbros in the game and get more people to return to game why something must be done much sooner than later. Or else this game will be done.
That's the biggest BS I've ever heard of.Emma_Eunjung wrote: »When the Champion system was being tested on the PTS last January/February and everyone had all 3.6k CPs available, you could solo vDSA with crappy template gear. CP does affect PvE balance quite a lot.
That's the biggest BS I've ever heard of.Emma_Eunjung wrote: »When the Champion system was being tested on the PTS last January/February and everyone had all 3.6k CPs available, you could solo vDSA with crappy template gear. CP does affect PvE balance quite a lot.
Too many people forget CP bonuses are 15/25% when maxed. Not ducking 200/300%. So to be straight, if you're a pug - getting 10000 DMG versus getting 12500 DMG on your buttock, won't save you anyway. And if you're pro, you'll recover even if it was 15000 DMG. Or maybe getting 1250 healing tick would save you instead of just having 1000 one? How many times you actually were at the missing 250HP that allowed you to survive? Two times in a year.
That's the biggest BS I've ever heard of.Emma_Eunjung wrote: »When the Champion system was being tested on the PTS last January/February and everyone had all 3.6k CPs available, you could solo vDSA with crappy template gear. CP does affect PvE balance quite a lot.
Too many people forget CP bonuses are 15/25% when maxed. Not ducking 200/300%. So to be straight, if you're a pug - getting 10000 DMG versus getting 12500 DMG on your buttock, won't save you anyway. And if you're pro, you'll recover even if it was 15000 DMG. Or maybe getting 1250 healing tick would save you instead of just having 1000 one? How many times you actually were at the missing 250HP that allowed you to survive? Two times in a year.
When there was no CP, it was class balance that killed you. Afterwards, it was lag, when the servers became overloaded. And now it's CP. I'd highly suggest starting with cognitive egocentrism and lack-of-introspection bias eradication instead.
Your priorities to be a good player are as following:
1. Knowing the mechanics
2. Theorycrafting
3. Rotation
4. Resource management
5. Once again, all of the above combined
6. CP, eventually (to fine-tune all of the above)
There's no multiplication, it's a typical ctg-shaped curve. Your overall power output gain starts to continuously and increasingly slow down to almost flat line around 300-360 CP threshold, and reaching the biggest growing peak around just 150-200CP. Therefore, 300CP player is significantly more powerful than 0CP player, but not necessarily 1300CP player vs 1000CP player.There is a post of a player named Vashna with a video showing him soloing last boss of vDSA. At the moment he claimed having around 700 CP. You fail to understand the multiplicative nature of the champion point system and how exponentially increases our power.
That's the biggest BS I've ever heard of.Emma_Eunjung wrote: »When the Champion system was being tested on the PTS last January/February and everyone had all 3.6k CPs available, you could solo vDSA with crappy template gear. CP does affect PvE balance quite a lot.
http://forums.elderscrollsonline.com/en/discussion/comment/2200164/#Comment_2200164ZOS Patch 2.1.4 wrote:
- Decreased Health, Magicka, and Stamina enchantments at lower levels. At VR14, these items now provide about 4% more.
- Decreased resistances to specific elements, such as fire damage, at lower levels. At higher levels, they were increased by up to 25% at VR14.
- Decreased the proc damage (such as Fiery Weapon) at low levels, and increased by up to 7% at VR14.
- Decreased the cost reduction at lower levels, though values remain largely unchanged for VR14 player characters.